(edited by Echo Shot.6479)
GW1 Plagiarized?
might be something there. those are definitely all gw1 monk skills.
upon watching a video I have noticed some other skill names being used. uh oh!
(edited by Stand The Wall.6987)
Many games before and after GW1 have had similar skill names. Even the good old pen&parer RPGs had spells of similar names (and probably some still have). There is nothing particularly unique about those skill names, so I doubt it qualifies as plagiarism.
Hi!
We had a post like this just 15 days ago and Gaile Gray posted an answer about that particular.
https://forum-en.gw2archive.eu/forum/game/gw2/Illegal-use-of-Guild-Wars-Artwork
Agree… the skills’ name looks too similar, take her advice and let ANet decides.
Have fun.
There is only one skill that is guild wars exclusive, the rest are either universal or from other games that came out before gw1.
It’s like saying guild wars has full claim to warrior ranger or assassin.
Grand Warden of I Crit Under Pressure.
message me for an invite ^_^
Would you mind listing that skill, or were you just being not literal?
I’m not too familiar with western games but I felt things like life bond and using hexes and enchantments and adrenaline and the description of some of the classes seemed all too familiar to something I felt unique to GW1, but yes it’s not like there’s never been a “Ranger” or an “elementalist” or a “Fireball” or even a adrenaline mechanic. Again, as the OP I’m relying on more experienced players who have more knowledge…esp. those who’ve bought both games and can compare…
Would you mind listing that skill, or were you just being not literal?
I’m not too familiar with western games but I felt things like life bond and using hexes and enchantments and adrenaline and the description of some of the classes seemed all too familiar to something I felt unique to GW1, but yes it’s not like there’s never been a “Ranger” or an “elementalist” or a “Fireball” or even a adrenaline mechanic. Again, as the OP I’m relying on more experienced players who have more knowledge…esp. those who’ve bought both games and can compare…
Alright, Healing Breeze was an item to heal in Legend of Dragoon
Heal- that’s an obvious universal.
Guardian- I assume just another word for Aegis which is used in a lot of games
Dismiss condition- this one is worded the same and not used in other games.
Heal other- that’s used in Elder Scrolls, wording anyway
Protective Spirit- used in Everquest
Life Bond is a Star Wars term.
Which is why stuff like this isn’t illegal, per se. If it was exactly identical in skill use cool down buff etcs, then maybe?
Grand Warden of I Crit Under Pressure.
message me for an invite ^_^
https://wiki.guildwars.com/wiki/List_of_monk_skills
Ya those are all specific to monks in gw1 minus heal I suppose. Not that it really matters short of them copying nearly every skill name and their effects.
Most of the skills they use are just normal words put together. OR even form games before GW1. I think they are fair game. Otherwise Anet could be in trouble for using “Balthazar”
If you want to protect your skill use a made-up name or word someplace in it like “Dwayna’s Kiss”. That should be off limits to anyone but Anet
It’s more than just the names, what the abilities actually do are also copied. All they’d have to do is change a word though, if it even mattered. They apparently took inspiration from other games. Their greenlight description states “gameplay in the Storm Guard can be described as a mixture of XCOM, FTL and Guild Wars”
Haha thanks Healix, I guess it does help to read:
“Gameplay in the Storm Guard can be described as a mixture of XCOM, FTL and Guild Wars. It is divided into three layers: the strategy layer, the exploration layer and the combat layer. You, Lord Commander, are in charge of the order and must lead it during these dark times.”
While this does allay a lot of worry, I still wonder if the mechanics they used were simply just copied from GW1, but I have no way of verifying this.
Thanks Leon for the link, I did submit a ticket,
Thanks Nick for the additional examples, they really do help give better contextual info.,
and good points Angelica, as I do feel Dwayna would be a unique GW1 god, but again, no way of verifying if they used Dwayna’s kiss in game…although I highly doubt it given how they have multiple classes across different races.
(edited by Echo Shot.6479)
oh, god that font is horrible to look at
Yo, Ho, thieves and beggars, never shall we die
I think it’s kind of a double edged sword.
I notice how many games use similar names when it comes to cliche stuff like
‘being holy, being evil, weapon attacks’ etc
While this particular list is very reminiscent of GW1 monk skills, the names are also very generic, so it’s technically possible for it to be coincidence.
I mean, you can hardly copyright a generic name like “prayer” or “blessing”
Alright, just FYI, please also check out the short guide, it contains more insight into more skill names and even mechanics. And following up to Stand the Wall looking at videos, I looked at two youtube videos as well, and it seems they really lifted GW1 mechanics, such as knock downs, bleeding, crippled, hexes, enchanments, etc. etc. Of course again, you could defend the game saying these are all common elements in other games, and I agree, and in fact I don’t mind playing a tactical-turn based game using GW1 mechanics, however if it’s a question of plagiarism it’s still left up in the air. Thanks all for taking a look at the screenshot. (Just don’t beat the screenshot to death anymore)
Those skill names ain’t that original… And keep in mind GW also references to other games. The S/P Thief skills for instance come from Warhammer: Age of Reckoning (it’s a direct reference to the Witch Hunters main build).
I don’t see anything wrong with that, as long as both games are completely different, by every other aspect. I would even go further and say it’s some mark of respect (I just wish S/P thieves were as good and enjoyable as W:AR Witch Hunters).
That’s not a real game, it’s one of those asset clone games, they’re pretty much afk grind engines that all play the same, the only real difference is that they copy different assets from game to game. They’re made so that you pay top skip content, or to unlock further content. They’re not designed to be played, but simply to milk as much money as possible.