Hey,
There’s something i got to get off my chest.
First about me, i’ve worked with vulnerable families of our society in my education, and i believe i got a certain experience with the topic of poverty and games.
The living story strategy and especially RNG money-items is something i feel is directly targetting the lower demographics of our society. Legendairy’s on the trading post, molten weapons, now the new flesh-like weapons, limited time only “get it now” items, it all points to a certain type of player.
When we look at the poor demographic, a buy once mmo is especially attractive, since the time you get for your money is much more then other games. Actually mmo’s in general attract this demographic because these people often look for a way to compensate feeling bad about themselves, having toon with nice stuff on it is like a way to get away from the real world. It resembles the habit you see with these families having a nice car, to sort of show to the world that they are something. Working with these people starts with making them realise they can’t have everything, and teaching them to learn value and to deal with modern day marketing.
And it’s this modern day marketing, wich clearly is a problem, that GW2 is not trying to squeeze people with. Limited time, get it now or you’ll never get it… Seriously do i need to go on? Molten weapons could only be gotten in the last patch, there was time pressure mixed with gambling, all coupled to a system with credit-card. The target audience is definitely the people that value their ingame look above all, and these people often are the demographic i mentioned earlier.
Now don’t get me wrong, i’m not saying if you bough something on the gemstore you are part of this demographic, but i’m saying these people are extremely week to these kind of marketing techniques, and while young uneployed people are rising, the number of players with debts and cash problems rises. These people often justify the purchases with “but if i don’t buy it now i can never have it”.
Another thing that plays right into this, is the fact that legendairy’s are on the trading post, for us it may not matter, but it takes away the feeling of legendairy’s being unique and special, while making them just available for nothing for people with lots of cash. This is percieved unfair by many, and especially to those who don’t have the cash to do this (cause in their mind they believe everyone else does it).
The main point i’m trying to make, there is a system now that exploits people by forcing them to buy things in a certain time period. (and i get why, cause if someone loved molten weapons, but loves the new weapons more, you get twice the income)
While most of use may not mind this at all or just don’t care (maybe cause it’s been proven before that people who make more money often care less about these kinds of little “must have” things.), there are people who are no doubt already in debt, who feel compelled and almost forced to purchase all these little things. It’s not right to exploit the ones who already have a hard time in our society with cheap tricks and marketing!
Now you are probally wondering what is the right system to sell these things in, and how something could be made where Arenanet still makes the money they need while having a store that doesn’t exploit the weak. I’d say look at the steam system. (but instead of games imagine it with items) It’s far from perfect i will admit, but most of the problems are caused by the fact that different companies have to work together to put things on steam. Arenanet managing a steam like store would be way more logical.
Buy an item when it first comes out-> pay the full price, no limited time items. After a period, put it in a sale, price it down, put it in an item bundle, and so on… This takes the purchase-now pressure away, and will make people think about “if i wait a while i may get it cheaper”. And most of all, drop the RNG when talking about real money items. I know RNG makes it all that more special, but it’s this “special” that is so kitten dangerous to the poor demographic.
I’m sorry i had to put it this way but as someone who has personally seen what these kind of tactics in any market can do to families, i really hope this isn’t the way GW2 is going. Games should be fun and engaging, not praying on those who can’t resist these urges. And right now GW2 is doing this, it is the only reason why this type of limited sales excist imo, is to force people to buy it now, or never be able to.
Entertainment praying on those who need it the most, that’s just scary to me.
Fox
(edited by Fox.3469)