GW2 needs a permanent PvE zerg/farm like MKL

GW2 needs a permanent PvE zerg/farm like MKL

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The post subject field is too short, what I mean is:

“GW2 needs a permanent, PvE area, dedicated to (and sanctioned for) zerg/farming, similar to Mad King’s Labyrinth.”

Obviously, if it was permanent the drops/loot would have to be adjusted so it wouldn’t harm the economy. The areas would be dedicated to and intended for zerg farming, so there would be no question whether it can/should be farmed. And there should be no event chains to be disrupted depending on succeed/fail. These things should cut down on toxicity, especially if the area is designed with zerg farming in mind. The intent would be to entice farmers, and zergers, and people who just “show up, spam 1” into the zerg farming area, so they aren’t impacting things negatively in open world PvE.
If it was done properly, most people would get what they want. People who want to farm, or to zerg, wouldn’t be attacked by people who think that farming or zerging are bad. People who want to just spam 1 would have a more suitable place to play, instead of sitting downed/defeated around world bosses typing “rez plz” every 30 seconds. People who need to level up characters quickly and easily would have a place they could go to do that. It would be a good place to farm kills, events, vets, and champions(if they change the bosses to champions) for dailies and monthlies. EotM would again be a proper PvP area, not disrupted by farming zergs. And people who derail event chains to “fail farm”, could be told “That’s not acceptable now that there’s a dedicated place intended for farming.”(Of course, Anet should also fix event chains so that failure never gives more reward than success.)
It would need to not be so complicated as Evolved Jungle Wurm or (2104)Queens Pavilion, so that voice chat and dedicated guilds would not be required. Really, MKL is a good model – lots of mobs with areas that can be soloed easily enough. Scaling events for small to large groups, and Bosses(which should count as champions) for small to large groups, or very clever/skilled individuals.
This wouldn’t directly benefit all players. But I think it would end up benefiting almost everyone in the game.

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Posted by: Asmodeus.5782

Asmodeus.5782

Yeah, I’m for anything that would take at least some farming zergs out of open world so I don’t have to watch this sad spectacle.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Jerus.4350

Jerus.4350

Bring back LS s1 and people would be able to farm the attack on Lions Arch to their hearts content. They said they’d bring that stuff back didn’t they?

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

I agree that these players should be locked away somewhere… but they’ll only zerg there if that place is the most profitable use of their time. This would mean that this place would be (at least seen as) the place to farm, possibly even dragging newer player into thinking this is how the game is supposed to be played.

I’d suggest actually fixing some core issues with the game to simply deter zerging, but that takes effort.

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Posted by: dominik.9721

dominik.9721

I guess, that’s the last thing Guild wars 2 needs after already over 2 years.

Grimkram [sS]

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

I was under the impression that LS S1 would be changed significantly, and would be in the same “up to 5 player instance” format as LS S2 when they bring it back. But do I like that idea.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Isn’t that what EotM is?

GW2 needs a permanent PvE zerg/farm like MKL

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Isn’t that what EotM is? – EotM is neither PvE, nor intended for farming. And the farming zergs have generated hostility on both sides because of this. So no, that isn’t what EotM is.

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Posted by: Ashen.2907

Ashen.2907

re: Isn’t that what EotM is? – EotM is neither PvE, nor intended for farming. And the farming zergs have generated hostility on both sides because of this. So no, that isn’t what EotM is.

It seems to be as much PvE as it is PvP.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: (EotM)It seems to be as much PvE as it is PvP. – EotM is not intended for zerg farming. The point is to get farming zergs out of areas where they’re disruptive. Into an area intended for zerg farming.

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Posted by: Dasenthal.6520

Dasenthal.6520

Lol… I really want you to be kidding but I don’t think you are…
EotM is a full time PvE zerg farm, was it intended to be? No. But it is, and yes there is hostility but don’t worry about it because red can’t talk to blue… ( it’s Ok no one cares about green anyways). Its also perfect for locking people up because its in the mists so they can’t hurt tyria from there anyways.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Asmodeus.5782

Asmodeus.5782

EoTM doesn’t have trash mobs and that’s where the profit is. Champs got nothing on stacks of T6 bags.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Ashen.2907

Ashen.2907

EotM is not intended for zerg farming.

I disagree.

Zerg farming was a known factor, predating EotM’s development. EotM was designed to encourage/reward zerg farming.

If I know that X is the consequence of doing Y then doing Y carries with it the intent for X to happen.

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Posted by: Seera.5916

Seera.5916

ANet has shown a dislike of farms.

There used to be a zerg train in Queensdale. Went around and killed champions. Now not very many are champions anymore.

People used to farm dungeons. Then ANet limited the profitable rewards to once per day.

People used to farm world bosses a lot more. Then they made the highly profitable part of the rewards (the guaranteed rare, the chest the boss spawns), to once per day.

People don’t farm for the sake of farming for the most part. Most primarily farm for one of four reasons in GW2:

*Money (either directly through gold, or indirectly through drops)
*Chance for a rare drop
*Karma
*Experience

An event is only chosen as a farm spot for money if it’s ratio of gold to time is better than anything else (or in the top 2 to 3 to account for DR). But too profitable to time spent and it wrecks the economy. And it becomes necessary to farm to get gear. Which is what ANet wants to avoid: necessary grind.

Rare items only work until the player gets the item. But if you make the chance of dropping too low, people will give up on getting the item.

Karma is like money. But instead of wrecking the karma economy, it would just trivialize it.

Experience will only work in areas where you are upleveled and then they’d be competing against the level 80’s for credit. Or you risk it being too easy for the maxed level, fully geared players. Or too hard for the low level characters in their level appropriate gear.

WvW and EotM work because those mixed PvE/PvP areas are not supposed to be balanced in terms of how it easy for a level 80 vs a level 2.

I really doubt given ANet’s past history with farm locations that they’ll add in an area that was designed for farming.