I’ve decided to make this post couple of days ago when I actually realized how this end game system works. Its not that I didnt know it before, but I’ve been inactive for couple of months and I get back a month ago. (I got 5k AP so its not that I’ve come to lvl 80 couple days ago). Here are some suggestion that I am sure would make this game surpass its current stage. I know expansion is on its way and this things may get implemented (which I hope they do).
Trait save system
I can say that this game has one of the best trait (tree) system there is in this genre. Not too complex, but also it has wide range of specific paths which are usefull depending on the paths / wvw etc. However I am still quite confused why doesnt we have some kind of a save method for it. We (or at least I do) re-trait alot deppending on the part of the game I’m going to play. There should be some save system! (ps you can easly implement it and charge it for 100 gems!)
Same goes for graphic settings! I have to change it every time if I want to have a decent FPS in world bosses/ zerg fights in wvw etc. and Im sure alot of players do the same thing.
Leagues in sPvP
This system is more or less known for quite some years. Now we have a global ladder and players fight for some “insignificant points”. With league system you would actually have more reason to play. Deppending on your league you would acquire some AP, maybe even titles and deppending on your position in the league you would get some rewards. I strongly suggest implementing unique item skins (with already made trackers). As well leagues would reset every month / 2 monts / half a year etc, but I strongly suggest adding unique skins for every season with some chain requierments to acquire final reward (and make it worth grinding the skin!)
Meta zerk change with adding unique end game content
Dungeons that ends in 5min? When devs were designing the game there was no chance that they were having this thing in mind! “LFG – Zerk only link items” o.O
People will always use “exploit” and the game mechanics to optimize time effort and final result.
We need diversity! Make some new dungeons with some new boss mechanics in which you’ll need guardian support build, condi necros etc…. We need to change this “order of zerkers”. If you want to become the best mmorpg out there you need to have more different builds that optimizes in different situations. Give us some “old WoW grinding” Dungeons with unique skins, weapons that are worth our efforts with nice AP addition. If you can make every couple of weeks a new edition to a living story I think you can make 1 hard dungeon per 5-6 months (optimal time to complete it). If needed make them 5+ players dungeons (10 max). Im sure there was alot of players who left this game after they realized how gw2 lacks a real PvE end game content.
Conclusion - GW2 has one of the best platforms out there. Nicely polished gameplay, beautiful graphics, epic action based combat which can / must be utilized by REAL end game content.
Thanks for reading & sorry for bad english.
Edited due to nice response by community + making a decent conclusion to the end game & zerk issue.
(edited by kamix.4713)