It’s something I’ve been wanting to talk about for some time now, because I keep encountering the issue on the forums.
- The thing is that if you think about content in a game as a concept you will realize that practically everything has been done.
A lot of suggestions have been turned away by the playerbase because “This isn’t WoW.”
- Let me tell you that the concepts are not all important because they won’t be the final result.
- I’ve never heard anyone say that “GW2 shouldn’t have combat, because they had it in WoW.” No, people say: “GW2 has better combat. It is way better than WoW.” but people, it’s still combat.
- The concept of combat don’t change. It’s the same thing in both games but they are designed differently.
So list the things we have in GW2 as concepts.
- Quests (Designed as the Task System and Dynamic Events)
- Mounts (Designed as Vehicles)
- Combat (Designed to be more dynamic and is action oriented)
- Open World (Designed into individual zones instead of one huge zone)
- Dungeons (Designed to 5 man parties to accommodate a casual audience)
- Equipment (Limited designs but you can dye them yourself. Note that in WoW, as an example, some of the sets were the same but with different colors)
- Inventory (Works together with a banking system to store materials there instead of them filling up your inventory)
- Crafting (Designed so that we can actually use what we create)
- Public Events (Called World Events and are designed as a Dynamic Event chain that plays out in each zone)
And you know what? These old concepts got a new game design and it’s neat. This is what makes the game new and exciting. It is, unfortunately, also not a perfect Game Design and that is what we’re trying to improve here on the forums.
- Just remember that you don’t hold the “truth” in your hands. I’ve read so many “That’s your opinion. It might not be everyone’s.” and then the person stating that would come with his opinion and not realize that it might not be everyone’s.
- Old game concepts can still make their way into GW2 in a new way that fits the game’s design. And don’t just turn your back on those because “They were in WoW.”
- I once read a thread on the suggestion page. The guy thought that Druids would be a nice class, but he got the “This isn’t WoW.” remark. I just couldn’t help but respond to that because Druids are actually part of the GW lore. I let the commentor have a piece of my mind and at the same time, however, state that bringing them in as a class could be difficult since they were more a term used to describe the Krytans that went to the Maguuma Jungle to live in harmony with nature.
- This is constructive criticism, people. Saying it’s a nice idea, when it is, because it’s part of the world, it’s part of the lore but implementing it can be troublesome because <argument>.
- But really, if people would like to see a Druid class then there could be made one when Tyria expands into the Maguuma Wastes to fight Mordremoth. Personally, I’m not all for it, not all against it either, but I don’t mind it if it fits the game design and lore.
- Remember this when you comment on the forum.