Game Updates: Guild World Events, Megaservers, WvW
As much as I liked the idea in the beginning, the megaserver implementation is a complete mess. I’m in a very large guild (500 members with 50-100 online players nearly all hours)and it punishes the community that has been built through shared activities. Doing guild missions and world events together has been a nightmare. As huge as our guild is, the astronomical cost of spawning Karka, Teq, or Wurm prevents our guild from doing these events when we want, its just not worth it. ANet is out of touch with how players interact with each other in their game. At least give us some facility for maintaining and fostering our community through shared activities, such as being able to spawn our own overflows. Despite its name, the lack of features for fostering the quality of life for guilds large and small in this game is quite poor.
Gfkowns.7168
The idea of guild wars is to play with your guild and the mega server does not allow that to happen. Please figure something out to accommodate for large guilds.
about 10 minutes ago
Permalink
Agree with this post
Why is anet trying to ruin all the big guilds
I have to say all of this was a big improvement and a major step forward for Guild Wars 2. However, this mega server system is really hurting big guilds who choose to help out their members by doing guild missions, tec, wurm, etc… Also I do not understand how the mega server system will help out servers that are trying to “repopulate” for wvw. You should really figure out the pros and the cons of the mega server system and tweak it for everybody. Please listen to your players!!! Guild missions sucked this week…Best of wishes!
HymnToTheFallen-SanctumOfRall-EG
This recent megaserver update has been much more of a hindrance than a help to me.
It truly bothers me that Anet would release an update that penalizes some its playerbase simply for being social.
I feel that this megaserver system caters to players with no friends and small guilds, while penalizing players like myself who have a large guild and many friends.
I have a few concerns with this system, and I will address them in this thread.
First….
My home server always used to do events which make certain vendors available, free up waypoints, etc. on a daily basis.
I have not seen said vendors up since the patch, since everyone is getting split up.
It is also impossible to know whether or not an area/waypoint you are zoning to will become contested. This can become incredibly annoying when you are forced to waypoint to a different location (other than where you want to go) because a waypoint is displaying as contested…. only to find out that once you get there, the waypoint you actually wanted to go to is not contested at all.
Also…
Doing guild missions involved a lot of headaches. — Lots of other guilds were doing GM’s at the same time, and it was impossible to get everyone into the same map.
We had to invite and pull players into separate maps, and had to wait for other guilds to leave a map before we were able to get more of our players in. It was quite some time before we had an acceptable amount of players present to begin the missions… and even then, we still had to schedule makeup missions for players who were still unable to make it into the servers.
I was under the impression that the megaserver system was supposed to put players in with their friends and guild mates…. not separate them
I would like to see this megaserver nonsense reverted, or polished-up so that my guild will be able to play together again.
I feel that it is a petty cash grab move by anet, to save money on the number of servers they are using, while hiding the number of people that actually play the game.
In my honest opinion, the district system would have worked just fine, but it reveals how many players were online at the time (something that anet seems to be hiding from us). …but it doesn’t take a rocket scientist to know that the game is losing active players.
I fear however, that this update is going to make you lose even more players.
I would have been happier seeing servers combined, a district system, something…. anything…. other than megaserver.
This is a mistake.
Please remove it.
(edited by TheBlackLeech.9360)
As a member of a large guild, the recent megaserver release and its promise of playing with your guild in the PR has been very disappointing. Since the implementation of megaserver, it has been disruptive to my guild community to be unable to do a guild missions and other world events with my entire guild because we are continually being split across multiple shards. While i appreciate the benefits to low population servers and smaller guilds, if the megaserver concept is to continue — i would appreciate the ability to ‘opt-out’ to stay on my home server or to use the megaserver. I would rather take my money and time elsewhere than to deal with this mess (+the mesmer unfixed bugs/nerfs in this release).
Megaserver may be a great idea for low population realms but try doing guild missions or world events with people I want has been so difficult. Having to hope getting into the right server to join your guild is so much harder now
Please do take a look at this issue. Thanks
Personally I have spent over $500 in gem cards but with this change I am done with supporting the game because of this major game change.
Megaserver caters solely to small guilds/solo players and only hinders other players. Today was my first time doing guild missions with megaserver, and it was much more chaotic than normal. We’ll have to have make-up missions for all the players that weren’t able to get into our map. Moving forwards I really want to see more features for large guilds to participate together.
While the world-boss spawner was a nice thought, it doesn’t address the real issues. I’d love to see features to get all guild members in private maps throughout the world when necessary, open world doesn’t always work. A megaserver system based on guild size could be one solution, putting smaller guilds together in maps and prioritizing near empty maps for large guilds.
The Mega Server update only helps out the small guilds and random roamers. Larger guilds on some servers like EG, GSCH, and Sorc help the SoR community with ether kills on bosses or help lower level players to make them grow. Due to this update we no longer can recruit, assist the players on our server, or even find our guild members for any missions. To do any mission we need to just drop into a map and find a server that isn’t being used that takes time to cordinate. If a guild can’t help it’s self how is it possible to help the community. The guesting servers were a good option but the Mega Server is 2 steps behind and only hurts the people as a whole. I would see a district like Mega Server like GW1 would work better then how it is at the moment. I’m sure not just SoR has this issue and is on all the large population PvE servers.
Make guild missions instanced. Today we could only do 1 of 4 because other people started same missions. The core of my guild is GM and it has been shattered, fix ASAP
As a member of a large guild on SoR, the megaserver update has had a horrible impact on our QoL. One of the best parts of being in a large guild is the fun we have participating in guild missions. Prior to this patch, we would often fill up maps with just our guild when trying to run our missions. After the feature patch, this has become impossible for our guild. When we try to organize an event, we are separated from each other more now than ever. Whats worse, it is hard to tell what instance of the map we are on, and we must depend on visible commander tags on various instances to tell if we are where we need to be. In addition, the extra cost of way pointing has become a real in convenience to our newer players. Most WPs are contested, and a player has to go into the map first, then WP within that map to get to where they need to be. This adds extra cost, and more loading time. For small guilds, I see this new megaserver feature as a large improvement over the old system, but for a guild like Ethereal Guardians, which has 500 members at any given moment, it has been an atrocity. Please consider revamping how this feature has been implemented. Guilds like ours that give so much to our server should not be punished. Thank you. -Lara Vitulus
The megaserver is a great idea but i believe that its implementation is done inappropriately when you take into consideration large guilds. when attempting to do guild missions it becomes extremely difficult when you now have to compete with everyone else before the server becomes filled. this can also be said about world events since now when a mass of players attempt to do one of the major world events. again, the mega server idea is one that has great potential but needs to be implemented just a tad bit better.
A lot of people from SOR are talking about how a large guild [EG] is forcing its members to spam this thread and disparage the megaservers. I just felt like I should give context to the last few dozen posts. Hopefully all of this noise gets ignored.
The guild posting is not being forced and I would like you to back up this claim that it is being first. Also, why do you say that it is just noise and hope that it gets ignored? If the people are bringing complaints in a thread that is discussing this issue, then it isn’t noise.
The Megaserver sounded like a great concept, and an awesome way to bring more people together. Seeing every zone filled with players was exciting and reminded me of launch week again, however it’s also taken away from of my favorite aspects of the game.
Larger guilds are suffering from being able to organize events in a timely manner and efficiently. [EG] has always proven to be organized and efficient, and the first mission after this patch felt like chaos, some members were unable to get commendations. One of my other past time activities was champion farm in between World Bosses and World Events. Not only is the farm gone, but the world boss farm is messed up as well. There’s usually so many people now, that you either lag horribly, or it dies in seconds. Even if there wasn’t a ton of people, I enjoyed the challenge of fighting something that required my attention. It’s now become something I spam keys for just to get a claim.
I hope there’s a way to fix this while still keeping the core idea of bringing the community together. I feel as if this seems to be more tearing them apart. Still will play the game, but can’t help but hope for a little bit of what it was before.
I don’t like the “MegaServer” I am in a guild {EG} and it is a large friendly guild. We do all world events…everyday…guild missions weekly with make-ups! plus lot’s of other activities…but this MegaServer makes it extremely difficult to coordinate such events and down right frustrating! I understand the concept was meant to make the game better…but for guilds like mine and others it is a hinderance…there has to be other options….close off dead servers and give them a free transfer to a server of there choice or something!
maybe make it so a pop-up like the old overflow one pops up when a certain number of guild members enter a map so they can gather to do guild missions/world bosses and whatnot?
Tonight’s guild missions were a fiasco to say the least. EG on SoR is a very large guild and we had approximately 180 people doing guild missions. Getting everyone on the same server was impossible and we now have to do make-up missions for those that were victims of the Megaserver. A few times, my entire party was on different servers which I thought wasn’t supposed to happen with the Megaserver feature.
Guild Missions aren’t as bad as attempting to do World Bosses. Before the patch, my friends and I would follow the guild and do as many world boss events as we could before we did Teq. Now, all we do is stand around and wait for these world bosses to spawn. I only have a few hours to play at night and I definitely don’t want to waste that time waiting 20-30 minutes for a boss to spawn. The game was much more fun to play when we frantically hopped around the map going from one world boss event to another.
I really hope you can fix this problem, even if you have to go back to the old overflow system because I can honestly say that the Megaserver has had a negative impact on my gameplay.
(edited by Fitty Fhaav.2945)
As a part of a large guild, the megaserver system is giving us problems to organize the guild missions. We have been struggling with getting the whole guild inside one instance. The megaserver is a great idea, but you have to consider also guilds and large group of people doing one thing in one instance.
The mega server system has made it difficult for my large guild. It has taken away part of the community atmosphere and make it difficult to organize large group events in game. The system needs to be modified to account for allowing the guilds to actively participate together without manipulating the system which causes frustration among players.
A lot of people from SOR are talking about how a large guild [EG] is forcing its members to spam this thread and disparage the megaservers. I just felt like I should give context to the last few dozen posts. Hopefully all of this noise gets ignored.
EG is not forcing its members to post on this thread or any threads…its by choice. A lot of members of EG are posting on this thread because we care about Guild Wars 2 and our server. We have payed our money to play this game and a lot of us have bought gems so we deserve the right to post on any thread. In conclusion, I am sure a lot of bigger guilds throughout Guild Wars 2 have the same mindset towards the mega server system.
Note- I am not a officer for EG just a regular member. lol lol smiley face
Hi Im a scrub with poor social skills and shunned by all guilds. now with mega server the zones are always full of ppl forced into the zone. I think this is a positive change because I don’t want to be part of an organized guild yet still want to be part of their success.
I think the same change should be implemented into WvW so we can have zerg action at all times of day. The large organized WvW guilds cant stack the zone with experienced players and we can all just smash our heads together. Yes I know EotM does this but I want season3 rewards based on the work of others.
also how about time share legendary weapons? I would like to hold an Eternity and swing it around for a few minutes.
For a game called Guild Wars 2 this megaserver system is a show stopper. The megaserver system populates the map for low pop servers at the expense of the medium to high pop servers which is not necessarily a good thing for the low pop servers and deadly for some of the medium to high pop servers. Now instead of running into the same people that are willing to learn a fight and participate and come back another day we are saddled with total randoms at random from the entire world. How are we supposed to get a solid core for challenging content such as the Wurm when we never know when if or where the participates are going to come from?
The reason the megaserver system is a showstopper is because it is made if not impossible much more difficult than it needs to be for large guilds to run their guild missions, major world events and anything where the guild comes together for a conglomerative effort. The current world boss schedule only complicates this even more.
I honestly think that the guild world boss spawn merit system was the wrong direction an alternative would be to give the ability to spawn guild overflows with merits.
PLEASE rethink this entire system! Thank you!
We where doing a bounty hunt today. Our small guild was struck by the mega server. With only 7 of us attempting it and the ‘mega server’ still split us up. With our already limited man power, we lost more time to taxiing our few over.
I don’t see how the megaserver system can ever work for large scale guild activities, except under ideal circumstances (that can’t be created by players).
Let’s suppose a guild wants to do a mission with 100 people. Unless the first people to travel to the designated zone hit upon a server instance with space for all 100, they’re going to be split up over multiple instances.
Even if there does exist some instance with room for 100, would the megaserver algorithm send the first few travelling guildies there, instead of first filling out some other instances that still have some free spots? It has no way of knowing that another 90 or so people from the same guild are seconds away from initiating travel to the same zone.
To make this work, there’d have to be a way for a guild to commit to go somewhere together, so the software can make an informed decision of where to put them all before the individual players start clicking waypoints. A system like that would for most intents and purposes boil down to allowing guilds to create their own instances, but it might well be the only way to make large scale guild activities possible in a single map at all. (Without many minutes wasted on ‘taxiing’ everyone into instances that might not even have the requires number of free spots.)
I do not like the set schedules for bosses, AT ALL. Set times are very inconvenient for people who work 9-5 jobs or have other real life obligations. Events no longer feel dynamic… They feel very restricting, as you only have amount of time to be there or risk being too late to get a tag.
One aspect of the megaserver changes was the ability of playing with a majority of my friends and guildies. I am from a big guild that has a few hundred online at a time and its great to have everyone on the same page. However, I’ve observed:
1. I almost never see my guildies at bosses, only the ones who happen to be in group with me.
2. During tonight’s guild missions, essentially every guild was trying to do theirs. However, our members got scattered and it was difficult finding a server to house a majority of our members.
3. BUGS GALORE! I have noticed a lot of trouble with megadestroyer; players cooperate nicely and get all the pre-events done… Only to discover the chain is bugged. Now these 150+ people have to scramble to get into an unbugged server, and not everyone can make it
If the system cannot be reverted, at least improve it and fulfill the initial promises
(edited by Ethereal.1782)
I am concerned by how many days of complaints has gone by with no input from the devs. A lot of trust has already been lost due to other changes and the treatment of customers, and I think the silence is making it worse.
This system does not at all work as intended. We were assured beforehand that we would end up with people from our friends list, guild and server, people that speak the same language— this is obviously not so. It makes it easy to jump to the conclusion that either we were deliberately mislead, or that Anet was unable to create a system that would function as they said, but were not aware of it. In any case, this system should not have gone live in the state it is now as it is making so many parts of the game unplayable.
I am appalled by the speed this is being rolled out when it is not working as intended. It is not at all working as they said it would, so to see them claim that it is going smoothly (while ignoring our complaints) is leaving a very bad taste in my mouth.
I choose TC for the community and the roleplay, and have kept playing the game because I like the people I play with. Community makes people stick around to be with each other, and this update has cost us our sense of community and thrown us all to different maps. When we try to roleplay, we get treated cruelly by non-roleplayers, and map chat is hostile towards women and marginalised groups. I have logged in to do my dailies and then left due to how toxic the atmosphere is.
This is not what I signed up for, so I have renewed my subscription to FFXIV instead of further supporting this game.
A lot of people from SOR are talking about how a large guild [EG] is forcing its members to spam this thread and disparage the megaservers. I just felt like I should give context to the last few dozen posts. Hopefully all of this noise gets ignored.
Are you suggesting that there aren’t any problems for guilds that megaserver introduced, and everything is sunshine and rainbows? Because there are, and i can see them clearly (and my guild is definitely not big)
[And, just in case – i’m not from SOR and never heard about any [EG]guild).
Megaserver caters solely to small guilds/solo players and only hinders other players.
Perhaps to small guilds/solo players from small population servers. For me it had mostly negative effect, as the population on my server was moderate. Now it is getting hard to play without GW2 crashing to desktop at least once per day.
Generally, the idea behind megaserver was sound and needed, and probably looked good on paper (even though, interesingly enough, we were able to predict most of problems before the patch even went live). Implementation of that idea, however, is not something Anet should be proud of. It definitely hurts more people than it helps.
Devs should really have thought it out better – as it is it seems that either they were completely oblivious about even most obvious problems it might cause, or, even worse, they didn’t care.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I do not like the set schedules for bosses, AT ALL. Set times are very inconvenient for people who work 9-5 jobs or have other real life obligations. Events no longer feel dynamic… They feel very restricting, as you only have amount of time to be there or risk being too late to get a tag.
I agree with this! Set times are really, really bad for people with other obligations. I used to do a lot of world events, but now that I have to plan them around a schedule I am not able to. It does feel very restricting, and there is nothing dynamic about them at all.
Please consider giving the events back their more random timer. This is a really, really bad change. That the evens are now so packed due to the megaserver that you can barely see anything and your fps drops to record level lows is a chapter of its own.
Your statements about megaserver have been proven false. You state “you’re more likely to be placed on a map that has more of your friends and guildmates, people who speak the same language as you, and more people that you regularly see. It means that maps will have more players adventuring in them to provide you with the best possible PvE experience”
I am part of a larger guild that has players from many various locations, we should be able to play together as a guild. When we attempted that tonight, the new megaserver changes prevented that from happening. I was personally separated from my guild several times when trying to do something simple such as going to the same map. How ridiculous is that, where players who want to play together cannot do so without difficulty. Instead of placing us with our friends and guildmates you just throw everyone into a giant PUG and hope for the best.
Your goal of providing the best possible PvE experience has failed. Please focus your development efforts on fixing these issues so that guild members can enjoy playing your game again. Until this problem is resolved I will no longer spend money with your company via the gem store.
I am an officer in Ethereal Gaurdians, and we have met the introduction of the mega server and world event changes with reserved trepidation until tonight. Our biggest worries, though we have felt the loss of community all week at reset without the ability to participate in world events as a group, was realized tonight with the difficulty we had running guild missions at reset. Hence the posts here after we finished and saw the results of the new system.
We don’t force our members to do anything, we have members and officers that keep current in all aspects of the game and we keep our guild informed and help them thrive by having an environment to share with guild members, grow their in game wealth, achieve their goals and enjoy their experience in gw2. The mega server is essentially removing our ability to have an active community outside of guild chat because it isn’t prioritizing for guild selection as it is. While this might be great for the solitary and casual players running around, it is causing huge problems for a large player base, not just EG, that was already active and supporting the game. We have waited to see how this developed, and now it is time to speak.
From the week we have seen, you are trading the community of the game for an illusion of community.
(edited by Mister Stygian.2135)
My guild is currently trying to run our guild missions and finding it almost impossible with this megaserver thing.
First of all, I love this game. I’ve played since a couple months after launch and on average I play 4-5 hours a day. I love the many ways you can play; whether I feel like running around gathering and crafting (love the many cooking recipes), tackling dungeons, solo exploring, fighting in groups, squaring off against a fellow player, or spending hours trying to figure out investment strategies for the trading post.
I love the communities I’ve become a part of. I’ve been part of small guilds and big ones; run solo and in 150 person groups that fill up maps to the brim. I’ve run WvW for 2 different servers. I seen friends come and go (and hopefully come back for some of the new content).
In short, I love the vibrant and nuanced world Anet has provided for us and the wonderful people who have joined together to become the beating heart of Tyria.
And since the megaserver patch, I have considered walking away. And that is all due to megaserver. The balance patches and new traits have given us new builds to play with; the account bound legendary weapons are something I’ve begged for since spending many, many hours building mine; the wardrobe system is fun as heck to play with. Even the new gated traits, which at first seem tedious, really brings exploration back to the game.
This is not to say I don’t understand the purpose of utilizing megaserver architecture, I do. The 2 key items I see are
-Anet saves $ because Server resources are allocated more efficiently- not utilized to maintain empty or near empty shards
- New players are less likely to quit due to player isolation. Any zone that players enter are as populated as possible. For major world events, being on a small pop server or playing in off hours does not reduce chance of success.
In short, this is merging servers without the negative PR of merging servers. This is not necessarily a bad thing. Retaining player base and reducing bottom line expenditures makes it a better for all of us in long term. It may even allow Anet to move forward on the long awaited expansion; with megaserver’s combined maps, old GW2 maps wont feel like ghost towns when expansion maps open up.
However, and this is the big however, the current implementation of the megaserver is suboptimal and is rather discouraging. As follows:
The mega server system is geared towards solo adventures and small groups that stay in a single map and penalizes other play styles.
-Trying to meet up on a different map with someone outside of your group is a crapshoot. Several times in the last week, I was running solo and a friend (on friend’s list, from same server, but non-guildee) whispered me that a couple people were meeting up in a different map. I waypointed to join them, but almost every time I was put on a different shard unless I was actually in their group.
-Trying to organize large groups is disastrous. Preceding user posts have detailed how attempting guild missions with large guilds split the guild into multiple shards.
-With non-persistent shards, the feeling being in a living world (a feature heavily trumpeted by Anet as differentiator vs other MMOs) through dynamic events is gone. It now feels random. If I way point to another map (or disconnect), I may end up in another map where the dynamic event progress is completely different. Often times, I have ended up on a newer shard where every dynamic event is failed or at its starting point.
-Trying to organize major events is disastrous. I love that anet gave us challenging events like tequatl and the 3 headed wurm, but by LIMITING THE SPAWNS everyone piles in together and trying to get an organized group to take over a shard (like TTS did with the old overflow shards) is very difficult. Since organized groups cant take the shard, the groups on each shard do not have the necessary coordination to do the challenging content.
-Server identity is starting to die. The only affect that I can see of your home server is WvW. As I adventure, I used to get to know a lot of the people around me from other guilds because I kept running into them. When I left my old guild, one of the reasons I joined my new one is because of people I met on the map. Now, I recognize fewer and fewer people (and its only been a week).
-Gathering/crafting. with constantly changing shards, resource locations are constantly randomized, making attempting to gather inefficient.
- Waypointing is a pain- by contesting every contestable waypoint, I have to waypoint twice. I don’t have the best computer, and this adds much loading time. Additionally, this makes the world feel less alive; as I saw waypoints around the world open and close (or opened them myself as launching point for my friends and members of my guild to join me) I felt part of an alive community.
I could go on, but this post is long enough. I realize mega server is here to stay, so I ask the following:
– reduce the spawn times of world bosses, maybe make 3 or more of them spawn each 15 minutes so missing a boss doesn’t make for 3-8 hour wait.
-open all waypoints
-Give us megaserver interface; either options to consider when placed on a map or better yet show us a list of all shards with info about who is on them and let us choose a shard.
-Give guilds the ability to make their own shard and pull people into them. This shard should only be available to members of the guild or people pulled in by members of the guild. This ability should not have a ridiculous price like the current “spawn a world boss” ability.
-Consider a way to integrate our server’s persistent maps into to the megaserver, maybe an option of “use megaserver” or “use your homeworld’s map”. if megaserver really is better, people will migrate toward megaserver without the abrupt end to our servers. Keeping persistent maps for those who want them may allow a way of keeping the living world feeling to the game
I do like Megaserver system in this game. Thank you ArenaNet for making it happen.
Before Megaserver system, this game felt like single player MMO. It didn’t felt MMO at all. But now, after Megaserver system, when I can actually see people around of me, doing the same events, and doing the same things what I am doing, feels really good. When I see that people are actually talking in map chat, no matter of the language, it makes this game feeling alive again. I don’t mind, if I dont understand every word what other people are talking, more important to me is that there is living and breathing game around of me.
What I would like to have in starter areas are more events happening. Starter areas are like a handshaking to the new players, where they learn game mechanics and system. That’s why it would be important, that those areas would running all events what have been made to the level 1- 15 areas. I know, that there are for example in Queensdale area that children query, Broodmother and Bull events what are not running in there. But if it is not possible to run them all together in technically, then it is ok.
I have seen a lot of QQ in here forum about this Megaserver system. But I hope that ArenaNet do understand that they can not please everybody. Megaserver system is good, it has given back life to this game. I know you all DEV’s are working as hard as you can do the best MMO game what have ever generate. This Megaserver system is one step closer to that goal.
Thank you ArenaNet, you have done really good job by giving us this Megaserver system.
(edited by Ilmatar.6709)
Ok, I Just finished the fight with High Priestess of Lyssa, and obtained the Illusions XIII trait. There have been many saying that these Events are Impossible to accomplish with mega server since there will always be people there to mess up the fight. Maybe it’s because I am on Tarnished Coast. Maybe it’s because players In there are generally more cooperative.
All I know is, all it took was some communication on map chat. " do not defend against those mobs..just wait.." a few times…. people stood around and chatted, when they weren’t avoiding and diodging and running away from mobs without engaging them. It is Not " Impossible."
I have unlocked 3 out of 5 grandmaster traits in 4 days. That hardly sounds “Impossible”. Try a different argument. This one is not compelling anymore.
That negates the basic concept of Guild Wars 2 that other people should not be able to ruin your content. I’d hate to be yelled at because I simply wanted to fight the mobs in front of me.
Who said anything about Yelling? we explained what we were doing, and asked them to either not defend .. so that we could get out GM trait, or join in, so they can get theirs. No one yelled at anyone, as I said..maybe it’s just because I am from TC, we are nice to one another.
Sometimes people assume that others are " being yelled at." that isn’t How it went.
I Just Killed High Priestess of Lyssa for my theif. Same MO… spoke Nicely to people, asked them to NOT defend against the risen so that the High Priestess could be summoned, and explained why…. they were Nice about it, and stopped… then we all took down Lyssa. When people communicate, what at first seems impossible.." OMGZ Megaservers means we never see Lyssa again!!!!" Becomes Possible." Hi, please don’t attack the risen so that they can summon Lyssa?"" huh? why?" " this way we can get our GM trait" " Oh ok…I’ll help :-)"
Mega-server is not going anywhere. People need to simply accept it, and let the devs know of the faults so they can be fixed. Things like people In the same guild ending up on different servers. Or people In a the same party…etc….
But you will get more responces from" this is not working as you said.. you said..bla bla bla..and this is Not what is happening" than from " OMG you kittens…. get rid of this aweful POS!!!"
I am going to add another point to my previous post…
4. Megaservers allow griefing at Fire Shaman: I am currently at a fire shaman event where a player is intentionally resetting the fire elemental phase. Every one is begging this player to stop and he will not. We are all shedding tears. Time is wasted. GG.
wow some guilds follow blindly.. such EGos and they just follow leaders commands blindly. You need to adapt and deal with it!!!
I heard you (a guild full of ego) finished guild bounty in 7 minutes tonight…tier 3…so it couldn’t be that hard to figure out the rest!
maybe if you don’t just repeat anothers feelings then you could figure things out on your own.
(edited by ArtkinMcCloud.3659)
wow some guilds follow blindly.. such EGos and they just follow leaders commands blindly. You need to adapt and deal with it!!!
I heard you (a guild full of ego) finished guild bounty in 7 minutes tonight…tier 3…so it couldn’t be that hard to figure out the rest!
maybe if you don’t just repeat anothers feelings then you could figure things out on your own.
Please try to stay in topic, this thread has been done to talk about an important issue in the game.
To come to troll a guild on a thread like this only shows the immature you are.
Cheers
Mac.
P.D. end of replying you.
PRX – MoAR – PEW
To large the guilds, the “join in option” doesn’t work because the map is hard capped?
Megaservers are not working for large guilds trying to pull off guild missions or anything that requires a large guild to work together. The name of the game is, Guild Wars, a game made for players to make or join a guild, yet it’s the successful large guilds that are losing ground here.
The whole Megaserver thing comes across as a cheap option to save on server space while compromising on the general player experience.
Explain to me one positive thing about megaservers
Explain to me one positive thing about megaservers
Depending on your point of view the following things are positive.
1.) Higher population on low population maps. This is good because this is a MMO. A lot of people play MMO’s because they like to play with people around them. If they did not want to do that they would play a single player game.
2.) It allows ArenaNet to add new content to the game without the worry of segregating the playerbase. A server merge would not do this as the probability that X amount of people being on the map is a lot less with one server then with the entire playerbase.
3.) Events actually get completed. Today I ran a group event that I never even knew existed and I have been playing scene beta. The reason why events actually get completed is due to reason 1.
4.) It can save ArenaNet money on computing costs. This allows them them to pay the power bills a lot longer then one that is dependent on a server only structure. This also frees monetary resources to 2.
We are in the middle of a transitional period. The system may not be working 100% as designed. I don’t have the data so I can not say. I am sure ArenaNet is keeping track of the number of success and failures that the MegaServer puts someone on the correct map in accordance with what was advertised. They are also likely keeping track of multiple variables about why it may not. If you knew something about their culture and how they work you would know that the people who run their systems collect a lot of information. It is a vary data driven company.
If I were to guess I would say that the system is not quite working as expected. I say this because I have noticed that they are not going full steam ahead on pushing out maps that use the MegaServer that they were at the stop.
Also I personally think there is a issue with Large guilds and parties on higher populated servers trying to go onto a map that was historically for their server more populated. This is spiting up the players from their groups due to the map is reaching a threshold(Overflowing the rest of the players onto another map.).
This is not new however. We had to do this on the old system. We just had less of a likelihood of having to do so as the population was lower on the maps. I suspect that if those groups and guilds were to give the MegaServer a indication that they wanted a less populated area by guesting to a lower populated server that they would have more success.
- What I think is the real problem with MegaServers*
I think the real problem is not necessarily the Megaserver. I think the real problem is that there is not a efficient way to move these large groups onto a particular map. As it currently stands players have to ferry other players into the correct instance in small chunks.
- Possible solution for Large group events and MegaServer*
Perhaps something that they could do is add a join on squad leader function. This way before large events start players can join up in squads. They can all attempt to go to the same map. If the system fails they can just choose to all join on the squad leader similar to the way join on player feature works. If that map gets full the squad leader can leave and rejoin the map(Perhaps the system can even recognize that the quad leader did this and force the squad leader on a vary low populated shard.). Then all the players can just join on the squad leader taking the ferry on mass.
Also if I were to guess I would say all this week the team that is in charge of Megaservers have been going though the data and looking into where they can make adjustments. This takes time. They may not have.
(edited by anzenketh.3759)
I think Megaservers is not a bad idea but im not enjoying it at all. It might work for small groups but for large ones is not working atm. Trying to pull guildies together everytime u do events its annoying coz ppl are all spread out in different maps.
1) There really isn’t anything all that wrong with having low population on some maps (so long as there aren’t critical world events occurring there)
2) Any game that has ‘servers’ segregates the player base. Suddenly we are coming full circle and undoing all of that. The new system punishes those people who have taken the effort to create their own independent player communities and rewards those who have done nothing.
3) The system that anet created (free transfers for kitten ed near forever, then paid transfers with very little penalty) created this system. It is a mistake to underestimate the WvW community. All of the major server moves in this game have been based upon WvW. You need healthy WvW to have a healthy PvE community. Basically the first have of GW2 was (well, if you don’t transfer to a higher tier server then you are going to miss out). Now the direction is (all you higher tier people had your fun, now we are going to break up communities entirely just for the sake of correcting our earlier mistake)
4) Not entirely sure what you even mean by this, but I am pretty sure that anet is doing pretty well in the black and if they wanted to make a game just for the love of the game and cared about doing the right thing then they could.
I think the megaservers are great for this game and will help new players with the leveling process tremendously. If Anet wants to attract new players to the game, this is a great step. I can’t wait until the roll out is complete.
Thanks Anet!
Not really – There are so many players in the maps, that the monsters that you need to finish a heart quest is constantly cleaned. and you have to rush to get monsters tagged to finish the quests.. Players are angry shouting at each other, Camping spawn locations to get kills..—- exactly all that this game was supposed to not have compared to other MMO.
On every single map lvl-range 12-35 so far has had queensdale zerk like map runners. doing the champs… in the useless we swarm all and kill all type system.- New players will learn nothing except that is how the game is to be played. no skill needed. just mass zerg all. .
There is no enjoy the atmosphere of the world as you have tons of players bunny hopping throughout what you do.. Map chat is a horrible constant looping meme and troll fest.<
If you believe that leveling is some-kind of burden to get over with fast- then you are right- I want my new character to level up fast – to get away from that and hope to get to a zone without mega server in it.
I believe leveling should be about exploring the world. seeing events. trying out different tactics and builds to overcome obstacles.
I think the megaservers are great for this game and will help new players with the leveling process tremendously. If Anet wants to attract new players to the game, this is a great step. I can’t wait until the roll out is complete.
Thanks Anet!
Not really – There are so many players in the maps, that the monsters that you need to finish a heart quest is constantly cleaned. and you have to rush to get monsters tagged to finish the quests.. Players are angry shouting at each other, Camping spawn locations to get kills..—- exactly all that this game was supposed to not have compared to other MMO.
On every single map lvl-range 12-35 so far has had queensdale zerk like map runners. doing the champs… in the useless we swarm all and kill all type system.- New players will learn nothing except that is how the game is to be played. no skill needed. just mass zerg all. .
There is no enjoy the atmosphere of the world as you have tons of players bunny hopping throughout what you do.. Map chat is a horrible constant looping meme and troll fest.<
If you believe that leveling is some-kind of burden to get over with fast- then you are right- I want my new character to level up fast – to get away from that and hope to get to a zone without mega server in it.
I believe leveling should be about exploring the world. seeing events. trying out different tactics and builds to overcome obstacles.
This can be fixed with tweaking the system. The concept is still good. What server and map are you on? I have never run into this problem.
1) There really isn’t anything all that wrong with having low population on some maps (so long as there aren’t critical world events occurring there)
2) Any game that has ‘servers’ segregates the player base. Suddenly we are coming full circle and undoing all of that. The new system punishes those people who have taken the effort to create their own independent player communities and rewards those who have done nothing.
3) The system that anet created (free transfers for kitten ed near forever, then paid transfers with very little penalty) created this system. It is a mistake to underestimate the WvW community. All of the major server moves in this game have been based upon WvW. You need healthy WvW to have a healthy PvE community. Basically the first have of GW2 was (well, if you don’t transfer to a higher tier server then you are going to miss out). Now the direction is (all you higher tier people had your fun, now we are going to break up communities entirely just for the sake of correcting our earlier mistake)
4) Not entirely sure what you even mean by this, but I am pretty sure that anet is doing pretty well in the black and if they wanted to make a game just for the love of the game and cared about doing the right thing then they could.
You are free to disagree with me. I said according to your point of view. I would further state on your points.
1.) Except this is exactly not what players(by majority) want. They don’t want extremely low populated zones. They want to play with other players. They don’t want to feel like they are playing a 1 player game. Like they have to rush to 80 just to be with other players. There are also events that are happening in those zones. Events that tell a story. Events that players will attempt to complete(and likely fail) then get frustrated that there was no-one around to help them.
2.) How does the system as it was designed(If the system worked 100% as advertised.) split up self-created communities? If it worked 100% as designed I would argue that it actually allows others to meet members of that community making the community grow larger.
3.) Don’t disagree with you on the cause of the problem. However the fact still is there. Events on Tier 3 and bellow servers actually get completed. ArenaNet even stated that they wish they could have launched the game with MegaServers in place. It is launching in place in China.
4.) The point is it future proofs the game financially. Right now the game is relatively new for a MMO. It also allows more money to be saved for other items like paying other employees. ArenaNet is not a charity it is a business. Not realizing that ArenaNet may have done this partly for monetary saving reasons is ignoring the fact that it is a business.
(edited by anzenketh.3759)
I think the megaservers are great for this game and will help new players with the leveling process tremendously. If Anet wants to attract new players to the game, this is a great step. I can’t wait until the roll out is complete.
Thanks Anet!
Not really – There are so many players in the maps, that the monsters that you need to finish a heart quest is constantly cleaned. and you have to rush to get monsters tagged to finish the quests.. Players are angry shouting at each other, Camping spawn locations to get kills..—- exactly all that this game was supposed to not have compared to other MMO.
On every single map lvl-range 12-35 so far has had queensdale zerk like map runners. doing the champs… in the useless we swarm all and kill all type system.- New players will learn nothing except that is how the game is to be played. no skill needed. just mass zerg all. .
There is no enjoy the atmosphere of the world as you have tons of players bunny hopping throughout what you do.. Map chat is a horrible constant looping meme and troll fest.<
If you believe that leveling is some-kind of burden to get over with fast- then you are right- I want my new character to level up fast – to get away from that and hope to get to a zone without mega server in it.
I believe leveling should be about exploring the world. seeing events. trying out different tactics and builds to overcome obstacles.This can be fixed with tweaking the system. The concept is still good. What server and map are you on? I have never run into this problem.
Well… I would be on a mega server- server- naturally but my home server is Vabbi. and yes that would mean I’m rather used to few players on maps-
maps where Diessa Plateau & Kessex Hills
– and also Snowden Drifts- oddly enough as its not listed as mega yet but sure felt like it. and had the language mix and all.
Some of it might just be; that many are out doing map finish for more transmutes and hopefully it will calm down a bit.
As for tweaking. sure. sufficient tweaking would likely fix it.