Game Updates: Guild World Events, Megaservers, WvW

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: phys.7689

phys.7689

sigh
All of these problems i knew would happen within about 2 minutes of hearing about megaserver.

I hoped anet had come up with good solutions, but i knew that it wasnt really likely in such small time frames.

Ok anet, for this megaserver system to work, you will have to change some structural things.
communication
First of all, you will need to create extra filters for people, servers used to do most of this, all the RPers went to one server, all the french etc.
these basically need to act like chat subscription, only people within the groups get these chat info, filtered by Some property.
Lets call these groupings “Tribes”
players who join these tribes can speak and see a different type of chat
say you have the french “Tribe”
anything said with tribe active is filtered via tribe.

This will be tricky to develop and message, but you dont really have much options. Servers used to act as this filter.

you could tie these tribes to old servers… however that would force them to be connected to WvW, which may not be ideal. It might be best for WvW and PvE not to have those social groupings connected, after all the purpose is different.

I think language was one of the things the algorithm was supposed to take into consideration, but it sounds like that algorithm is also ‘learning’ as it goes. I think part of the issue is that they didn’t implement it early enough to create the ‘data backlog’ needed in order for the system to accurately determine where to put players, either that or it’s not parsing the gathered information properly yet. It may just need time to aggregate, or it might need tweaking. Not sure which at this point, it’s still too soon.

it cant properly take into consideration language, because their may not always be enough language people to generate an instance.
even if they put all the language people together, chat will still be unbearable for many.

say you have 20 german 20 english 20 spanish people and 20 french. these are all the people on the map right now, they will annoy each other greatly speaking in map chat, which is the only option to know who you are dealing with.

The thing isnt set to create 4 different maps for each one, because that would defeat the purpose of the megaserver system.
they need to have a system whereby people can feel comfortable speaking, and know that who they are speaking to understand them/relates to them. like RP or language. People also need to opt in, if they choose fairly easily

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Posted by: Beldin.5498

Beldin.5498

I think language was one of the things the algorithm was supposed to take into consideration, but it sounds like that algorithm is also ‘learning’ as it goes. I think part of the issue is that they didn’t implement it early enough to create the ‘data backlog’ needed in order for the system to accurately determine where to put players, either that or it’s not parsing the gathered information properly yet. It may just need time to aggregate, or it might need tweaking. Not sure which at this point, it’s still too soon.

There is nothing to learn if you have just ONE SINGLE ZONE for 4 different languages and everybody is portet into that zone, until the zone is full. And then the next people were just sent into zone 2 that is again mixed language.

The whole thing will simply never work as long as we don’t have at minimum one dedicated zone for every language.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Zok.4956

Zok.4956

Eigentlich ist doch hier schon alles schön zusammengefasst
https://forum-en.gw2archive.eu/forum/game/gw2/Babylonisches-Sprachenwirrwarr/first

Where the heck did this topic go, I was just posting an answer to someone about the zones which are already megaservers…

Not using english on the english forum is a violation of forum rules. I was allowed to try again in english.
https://forum-en.gw2archive.eu/forum/game/gw2/Megaservers-Babylonian-confusion-of-tongues/first

greetings.

LOL—they just have to change the TOS to the english only rule for ingame communication . Problem solved. (kidding).

I really hope the actual megaservers are bugged and that the actual behaviour is not the intention of A-net. But how could one tell? I see several threads closed, some “everything is fine” on Facebook but otherwise no reaction/statement from A-net yet.

Some statement like “megaservers should assign depending on language but there are bugs and we will fixe them” could help to wait patiently.

Greetings.

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Posted by: WereScrib.7154

WereScrib.7154

Instead of kittening about the mega-servers, how about we try to offer them some solutions instead? I know some of you people code, you’ve said so yourselves.

Yes, we don’t know what the back end code looks like, but we do know that this is the route anet would prefer to go to attempt to help bring more people into low pop maps. We know some info about the megaservers, what they want to include in the various algorithms and such. Maybe brainstorming some ideas to help them make it better would be more helpful to them. Ideas on calculation adjustments, data gathering and parsing. kitten they might be able to apply and improve the situation. Some of the ideas they may have had, some they may not. No one person, or group, thinks of everything. It never hurts to try and help.

Beyond that, my only real issue with the megaservered maps is the lag. I never lagged before except in highly populated events (like Temples), now I lag all the kitten . sigh Time to buy that 4770…

This really isn’t a suggestion. The way network coding works, its basically impossible to invent a ‘pretend’ solution that has any applicable value codewise. Just about every network/server connectivity/etc system out there is radically different and networking in general is the most arcane form of programming around.

Anyway, what I’m trying to get at is its not really plausible to just write sample code. You could determine an equation for matchmaking, but that would be something anyone could do with a few days of number crunching and won’t help anyone. But actual code is too reliant on the system they use to do this in the first place. Whatever they did though, it just doesn’t work.

Its kind of like fortune telling. Anyone can pick up a deck of tarot throw down a few cards in say a six card spread. It takes like two minutes and a vague knowledge of tarot reading or maybe ten minutes of reading. This is scripting, writing some sample code.

On the other hand, the Illuminated Order of the Golden Dawn’s system of reading used all 78 cards in the deck and took hours upon hours to ‘read’ a fortune by a professional who has spent literally years studying their system of divination and magic. Not counting all the preparation, ritual and specific conduct required during reading this fortune. Or stipends like, “if this occurs during the reading, the reading must be immediately stopped and the cards may not be touched again for one month and a ritual of dispelling and protection must be performed.” (Note. This is a ~simple~ reading within their divination system) This is network programming. As much as I loathe this update with everything I have in my heart… Networking just isn’t that easy. I snicker when people ask “WHY HAVEN’T SERVER ISSUES BEEN FIXED?!” to Riot, Blizzard, Wargaming, etc. Its just not that easy.

(edited by WereScrib.7154)

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Posted by: Zok.4956

Zok.4956

Instead of kittening about the mega-servers, how about we try to offer them some solutions instead? I know some of you people code, you’ve said so yourselves.

The solution for the babylonian language confusion is easy:

“language selection” should not be some part of a heuristic learning algorithm but should be a “hard selection” which means: Never ever put players with different language settings on the same map.

Greetings.

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Posted by: Asacledhae.2650

Asacledhae.2650

Keep in mind that just because you don’t get a response doesn’t mean they are ignoring you. The majority of them don’t post on here, they lurk. They’ve said so themselves. They do read the stuff…

Sure, a ‘thank you’ would be great from time to time, whether they actually use the idea or not, but they do see what we’re saying. They tell us such in every communication (interviews, twitch, here, etc), and we can see evidence at times of that listening. They may not do exactly what we suggest, but we can still see that they do hear us.

My “thank you” comes from my support. And i have been supportive. Since day one, with frequent gem purchases (with real money, of course, not in-game ones), even until mid March. I believe actions are much more “appreciated” than adding a simple “thank you A-Net for your lovely game” and do nothing else for them.

I believe spending 500+ Euros on this game, even upgrading to the Deluxe edition knowing that offers almost nothing special, is my thanks towards A-Net. I don’t have to tell them, they know it. Actions speak for themselves.

But their recent silence regarding a matter that threatens the entire gaming community, is making me raise my “voice” so to speak. I will continue to speak up, until i’m either heard, or get A-Net saying “This is how’s gonna be, get used to it”. And if that’s the case, i’ll take my support and voice elsewhere.

It’s just, that, simple.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: Treebeard The Swift.9620

Treebeard The Swift.9620

Its getting the pr sweep under the rug treatment.

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Posted by: phys.7689

phys.7689

Instead of kittening about the mega-servers, how about we try to offer them some solutions instead? I know some of you people code, you’ve said so yourselves.

Yes, we don’t know what the back end code looks like, but we do know that this is the route anet would prefer to go to attempt to help bring more people into low pop maps. We know some info about the megaservers, what they want to include in the various algorithms and such. Maybe brainstorming some ideas to help them make it better would be more helpful to them. Ideas on calculation adjustments, data gathering and parsing. kitten they might be able to apply and improve the situation. Some of the ideas they may have had, some they may not. No one person, or group, thinks of everything. It never hurts to try and help.

Beyond that, my only real issue with the megaservered maps is the lag. I never lagged before except in highly populated events (like Temples), now I lag all the kitten . sigh Time to buy that 4770…

This really isn’t a suggestion. The way network coding works, its basically impossible to invent a ‘pretend’ solution that has any applicable value codewise. Just about every network/server connectivity/etc system out there is radically different and networking in general is the most arcane form of programming around.

Anyway, what I’m trying to get at is its not really plausible to just write sample code. You could determine an equation for matchmaking, but that would be something anyone could do with a few days of number crunching and won’t help anyone. But actual code is too reliant on the system they use to do this in the first place. Whatever they did though, it just doesn’t work.

Its kind of like fortune telling. Anyone can pick up a deck of tarot throw down a few cards in say a six card spread. It takes like two minutes and a vague knowledge of tarot reading or maybe ten minutes of reading. This is scripting, writing some sample code.

On the other hand, the Illuminated Order of the Golden Dawn’s system of reading used all 78 cards in the deck and took hours upon hours to ‘read’ a fortune by a professional who has spent literally years studying their system of divination and magic. Not counting all the preparation, ritual and specific conduct required during reading this fortune. Or stipends like, “if this occurs during the reading, the reading must be immediately stopped and the cards may not be touched again for one month and a ritual of dispelling and protection must be performed.” (Note. This is a ~simple~ reading within their divination system) This is network programming. As much as I loathe this update with everything I have in my heart… Networking just isn’t that easy. I snicker when people ask “WHY HAVEN’T SERVER ISSUES BEEN FIXED?!” to Riot, Blizzard, Wargaming, etc. Its just not that easy.

and yet, they chose to install such a system on a live environment, without extensive beta tests, well i guess thats not true, beta starts now. Well i hope their diviners are geniuses and can solve the issues in record times. 1/month fixes arent going to cut it, difficult or not, this is the path they themselves chose.
Blizzard and riot do extensive public testing from what i heard

also many of these problems are not programming problems, they are design problems. Within 1 minute of megaserver system, i wondered, how well will a system that auto filters people based on population handle multiple languages, since the filter isnt live, it was destined to end up spreading out people, since the state always changes.

(edited by phys.7689)

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Posted by: Xiem.4719

Xiem.4719

Even gameforge set up PTS before each update.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

it cant properly take into consideration language, because their may not always be enough language people to generate an instance.
even if they put all the language people together, chat will still be unbearable for many.

say you have 20 german 20 english 20 spanish people and 20 french. these are all the people on the map right now, they will annoy each other greatly speaking in map chat, which is the only option to know who you are dealing with.

The thing isnt set to create 4 different maps for each one, because that would defeat the purpose of the megaserver system.
they need to have a system whereby people can feel comfortable speaking, and know that who they are speaking to understand them/relates to them. like RP or language. People also need to opt in, if they choose fairly easily

I wonder if that’s how they approached it, which honestly wouldn’t make sense. In order for it to do what its ‘supposed’ to do, it should be creating an instance for each of those languages. As it takes home world into it’s consideration, and certain home worlds are language specific, you would think that it would factor that in.

Yes, they want to bring more population into the maps, but they also said they wanted to keep things comfortable, and if you can’t communicate due to a language barrier then its defeating that purpose, because you aren’t comfortable. They also pointed out that they wanted to group us with ‘like’ individuals. Someone that speaks German, in my book, would not fall into the ‘like’ category as someone that speaks English. Because, like you said, they wouldn’t be able to communicate.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: phys.7689

phys.7689

it cant properly take into consideration language, because their may not always be enough language people to generate an instance.
even if they put all the language people together, chat will still be unbearable for many.

say you have 20 german 20 english 20 spanish people and 20 french. these are all the people on the map right now, they will annoy each other greatly speaking in map chat, which is the only option to know who you are dealing with.

The thing isnt set to create 4 different maps for each one, because that would defeat the purpose of the megaserver system.
they need to have a system whereby people can feel comfortable speaking, and know that who they are speaking to understand them/relates to them. like RP or language. People also need to opt in, if they choose fairly easily

I wonder if that’s how they approached it, which honestly wouldn’t make sense. In order for it to do what its ‘supposed’ to do, it should be creating an instance for each of those languages. As it takes home world into it’s consideration, and certain home worlds are language specific, you would think that it would factor that in.

Yes, they want to bring more population into the maps, but they also said they wanted to keep things comfortable, and if you can’t communicate due to a language barrier then its defeating that purpose, because you aren’t comfortable. They also pointed out that they wanted to group us with ‘like’ individuals. Someone that speaks German, in my book, would not fall into the ‘like’ category as someone that speaks English. Because, like you said, they wouldn’t be able to communicate.

the problem with creating by language, is that the system is designed to populate maps, if the problem is that only 10 spanish players are playing, it would have the same empty map problems.

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Posted by: Astralporing.1957

Astralporing.1957

the problem with creating by language, is that the system is designed to populate maps, if the problem is that only 10 spanish players are playing, it would have the same empty map problems.

If the system they designed simply cannot make good on their promises, then perhaps they shouldn’t have made such promises in the first place, and said straight out that there’s no way you can realistically expect to be grouped by server, language or guild.

Actions, not words.
Remember, remember, 15th of November

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

-snip-

Not exactly what I meant. I know we can’t write code for them. That doesn’t mean we can’t toss out something along the lines of ‘would your system support x’ and ‘would it be possible to’ Brainstorming at its most basic

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Pagan Highlander.5948

Pagan Highlander.5948

Hi,
No problems with the update, except two. The World events are confusing, its hard to know when they are occurring. The more serious is the dailies. Adding the PvP is fine, but you took away most of the others, having around 16 dailies with 2-3 PvP and 2-3 WvW and around 10 PvE would be great. But having just 10 of them and half of them WvW and PvP just sucks.
Forcing people to do stuff they don’t like isn’t good. I don’t like PvP and refuse to play it, forcing me to do it just to get 10 Achievement points per day blows. So now i’m not even bothering with dailies because it isn’t worth wasting my time.
The concept of the game when I started was that you could do what you wanted. there were no restrictions, and if you liked one aspect of the game, you played it for that. And each aspect of the game enabled you to get the daily laurels.
Now with the change you made, like today, if I can’t do dodging, I can’t get the daily laurel. so no use even bothering anymore. The only effect of forcing people to do aspect of the game they don’t like is, they stop doing other aspects, or stop playing.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

My “thank you” comes from my support. And i have been supportive. Since day one, with frequent gem purchases (with real money, of course, not in-game ones), even until mid March. I believe actions are much more “appreciated” than adding a simple “thank you A-Net for your lovely game” and do nothing else for them.

I believe spending 500+ Euros on this game, even upgrading to the Deluxe edition knowing that offers almost nothing special, is my thanks towards A-Net. I don’t have to tell them, they know it. Actions speak for themselves.

But their recent silence regarding a matter that threatens the entire gaming community, is making me raise my “voice” so to speak. I will continue to speak up, until i’m either heard, or get A-Net saying “This is how’s gonna be, get used to it”. And if that’s the case, i’ll take my support and voice elsewhere.

It’s just, that, simple.

Not a ‘thank you’ from you. Or us. A thank you from them, the devs. You completely missed what I was saying.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Hinoa.6978

Hinoa.6978

I would like an option to change instance, I’m forced to play a instance the game send me, I wish I have the freewill to change it, since not everyone like to play with tons of people.

Now the temples is always open, how can I make the temples daily if it’s always open?

My idea is a option to change instance, like channels. The channels could have a diff time for world boss spawn so you don’t have to wait 1h-2h for it.

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Posted by: WereScrib.7154

WereScrib.7154

and yet, they chose to install such a system on a live environment, without extensive beta tests, well i guess thats not true, beta starts now. Well i hope their diviners are geniuses and can solve the issues in record times. 1/month fixes arent going to cut it, difficult or not, this is the path they themselves chose.
Blizzard and riot do extensive public testing from what i heard

also many of these problems are not programming problems, they are design problems. Within 1 minute of megaserver system, i wondered, how well will a system that auto filters people based on population handle multiple languages, since the filter isnt live, it was destined to end up spreading out people, since the state always changes.

I’m not sure about Blizzard, (I’ve not played a Blizzard product in about a year) but Riot does. As does Wargaming.

I’m going to give Anet the benefit of the doubt and say that they’re likely working on a beta server system but they felt this whole update was simply too important to delay, and likely they didn’t anticipate the disastrous consequences of, really just about every aspect of this patch. (EXCEPT FOR YOU ZERKERS!/updates/balances for classes/general QoL)

I’m… I’m really not sure what the plan is. I’m feeling nervous and depressed. Because I don’t honestly think that Anet is a bad place or anything. I’ve said it before, I have friends and former colleagues/fellow alumni who work there. Heck, I’ve been ~in~ Anet and seen a doodle of a anthropomorphic fox on a whiteboard in their cafeteria. (If memory serves she was reminding people to recycle or something. >.>)

But just… ~what~, why this megaserver rot? Its just insulting and hurts the game. Hurts community, murders RP. Destroys language based servers and has come at the cost of the fluidity of quest chains or world bosses as a honestly, smaller aside.

(edited by WereScrib.7154)

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Posted by: anzenketh.3759

anzenketh.3759

Some improvements I thing should be made to the MegaServer system.

*Possible solution for communication issues: *

1.) As the server we chose is used to filter the language choice for EU why not have a Map Home Server chat to where people on your server can use Map Chat. This would solve the “Players spamming other languages issue.” It also adds back the community for the server in PvE.

Possible solution for grouping issues:

The Algorithm may need to be adjusted. Particularly in regards to player limits. I would purpose some rules like the following.

1.) First look for any shard open where the players party/squad is on the map. If so place the player there. If not go to next step. This overrides all other choices and overrides the lower,medium, and higher population limits rule to allow large groups to enter. Basically the only rule that should prevent a player from being on the same map as a party/squad is the map shard is full.
2.) Is there any shard where the players guild is already there. If so add a score to that map +1 for each map. This rule overrides the lower population limits rule to allow large groups to enter.
3.) Is there any shard to where there are other members of the players home server? If the player is guesting give higher weight to the guesting server then the home server. This rule overrides the lower population limit rule but does not override the Medium population limit allowing room for 1 and 2 to be fulfilled.
4.) If 1,2,3 do not apply. Preform other magic metrics to determine a map where a player is most likely to meet another player. This metric does not place a player on the map if a lower population limit was not meet.

If there are not low, medium, high limits and does not spawn new shares based on those limits larger groups will cause system problems with meeting together.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: eleshazar.6902

eleshazar.6902

This mega server addition makes me really sad. And Anets way of taking it slowly? We will implement another 5+ maps on day 2!

I literally cannot go to heart of the mists at prime time. My computer takes forever to load in, and once it is in there are so many people there that my computer lags on just turning the camera. I have a good computer (used to play at high settings) and now because of zerg fest everywhere I go I keep my settings at medium, and it still lags.

Anet encourages zerg mentality everywhere now…. You don’t like doing zerg events? Well we will just place you in a map zerg everywhere you go! And there is no way to force yourself into a quieter map. You are constantly fighting other players to tag creatures for events, you can’t use the dps targets in heart of the mists because there is always someone there already, and you lag constantly.

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

the problem with creating by language, is that the system is designed to populate maps, if the problem is that only 10 spanish players are playing, it would have the same empty map problems.

Yes, it’s designed to populate maps, but that doesn’t necessarily mean that it can or should, in some instances. If there are only 10 spanish players, it shouldn’t throw them in by default with other non-spanish players. Like should remain grouped with like, regardless of if there are more to group or not. Which, was sort of how I thought it would work.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: zoejo.2317

zoejo.2317

How can you guys not see that this language mess is not what’s supposed to happen, and therefore will be fixed? You’re pointing it out to ArenaNet as “reasons the MegaServer sucks” when it’s just a mishap. Do you really believe the point of the system was to PURPOSELY cause this, therefore you need to tell ArenaNet that that’s not a good direction to go?

I’m not saying it’s perfect: the WvW recruitment is definitely an issue; and while I don’t care or even know what role playing in this game is, I take the RPers word that it’s a problem.
But regarding the language mixing, it’s obviously an unexpected situation and it will be dealt with. They clearly stated in the past that grouping player according to language was one of the objectives – do you think that objective suddenly changed to the opposite?

If you create something that for some reason doesn’t work, do you need people to tell you that “not working” is a terrible idea, like that was your objective to begin with?

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Posted by: Cactus Brawler.7415

Cactus Brawler.7415

Without using obscenities I cannot describe just how annoyed and disgusted I am by the megaservers, why are your customers being expected to beta test a system that’s only purpose seems to be so you can avoid saying ‘Server merge’.

It should take into account language, original server, friends and guild lists as well as preferred play.

Give us the ability to influence what shard we end up on, to choose who we play with, or just remove the kitten system and admit you need to merge some servers. You may think you’ll avoid negative attention by not using the words ‘server merge’ but well, word of mouth is already getting out on this ‘New game experience’.

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

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Posted by: Yamagawa.5941

Yamagawa.5941

So far:
Liking the change in visible population.

Mega servers?
<insert grumpy cat image here>
I can’t tell which temples are contested or not. Not from online sites that used to do this. Not from looking at the map in game. I have to go to each temple I turn to see if it is open. Now, I wouldn’t be complaining much since temples are never open much…. Oh wait. Lots of players lumped into one server, all given a new ability to unlock by opening temples… Yeah… Rolling out mega-servers and traits together may have created some hindsight. At least for me. I cannot find temples that are not open, so that I can open them. I still need Grenth for traits, and only got Lyssa by camping Malchir’s Leap for hours.

At present, I do not see how I can crawl temples (or run any sort of meta event train) with the new system. In a way I like that (complex reasons), but I don’t like the being unable to find a temple status without walking up to it
//Portable Corpse
edit- evidently there are multiple feedback threads for different facets of the update. Non-mega server bits excised for posting where appropriate

(edited by Yamagawa.5941)

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Posted by: Blude.6812

Blude.6812

Eigentlich ist doch hier schon alles schön zusammengefasst
https://forum-en.gw2archive.eu/forum/game/gw2/Babylonisches-Sprachenwirrwarr/first

Where the heck did this topic go, I was just posting an answer to someone about the zones which are already megaservers…

Not using english on the english forum is a violation of forum rules. I was allowed to try again in english.
https://forum-en.gw2archive.eu/forum/game/gw2/Megaservers-Babylonian-confusion-of-tongues/first

greetings.

LOL—they just have to change the TOS to the english only rule for ingame communication . Problem solved. (kidding).

I really hope the actual megaservers are bugged and that the actual behaviour is not the intention of A-net. But how could one tell? I see several threads closed, some “everything is fine” on Facebook but otherwise no reaction/statement from A-net yet.

Some statement like “megaservers should assign depending on language but there are bugs and we will fixe them” could help to wait patiently.

Greetings.

The facebook page appears to be nothing but a Fan page that ignores most of the concerns—or the negatives are just being removed.
That being said, back to topic.
I really hope that Anet gets the message and actually does fix the mega. They really can’t be enjoying the general feeling being displayed here. If they respond or even listen is another topic altogether.

(edited by Blude.6812)

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Posted by: Cactus Brawler.7415

Cactus Brawler.7415

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: titanlectro.5029

titanlectro.5029

I’m very surprised that Anet is still rolling this out, given all the serious concerns brought up here.

Based on the feedback here, Anet should stop progress, and make the following changes:

  • Exclude cities from Megaservers (this addresses many Server Identity, RP, and WvW concerns)
  • Create a UI for manual instance control (e.g. Everyone gather in Cursed Shore 7)
  • Create a hard instance division between languages

Being very frank, if Anet does not have a manual instance control UI ready to go, then I’m genuinely disappointed. They should have anticipated this problem, and hopefully they have.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

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Posted by: Frost.2908

Frost.2908

I personally do not like this new megaserver system at all.

I carefully selected my server because there weren’t too many people on it and not too few, it was a PvX server and if I wanted to be social and zerg I could goto a map and do that or have a relaxing solo farm as well. Now everywhere I go I can no longer enjoy myself, its become a DPS zerg fest, I cant play the character I want because of the fear I might not do enough damage to get kills, I might get trampled or have enemies thrown on me as randoms run by. These are all things I’ve always hated in games and could avoid on my server previously.

All of these choices were were supposedly given in GW2 to pave our own path, pick our own community…they seem long lost in this new muck of a world. I seriously feel like a refugee smushed into a containment camp, we can only play this char, this build, this way if you want a chance to succeed! This is really what the world has become and for the first time im really not excited or motivated to log in at all.

I offer a solution: You can keep your megaservers and funnel everyone in them when they log in. But also allow players who do not want to be in them to specifically select to play on their own server exclusive maps. (Because really why even divide us into servers in the first place if we are not allowed to have a choice of population/ play style/ community ect?)

Think GW1 district systems: It was amazing and worked, there was no problem with it and I’m sure it would solve all of these problems.

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Posted by: titanlectro.5029

titanlectro.5029

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

I’m not so sure.

They said Megaservers were supposed to prioritize people with the same language. What if there are not enough people with the same language to constitute their own map? In order to maintain full maps, it would start dumping the different languages together.

From https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.

So if there are a ton of people on a given map, it will probably sort language ok. However if it is a relatively barren map, it will actually accomplish the opposite and put more people with different languages together.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

(edited by titanlectro.5029)

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Posted by: VoiceOfUnreason.5976

VoiceOfUnreason.5976

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

The concerns being expressed are that ArenaNet continues to roll out Megaservers into new zones without addressing the obvious bugs in the system. Anyone with some common sense should realize that the language issue shouldn’t be happening. But it IS right now and ArenaNet hasn’t responded to the issue, nor are they halting their rollout of the system into new zones. When they announced changes to the rollout plan, the expectation was that they would add the megaserver to those select few locations, gather feedback, and fix errors in the system before then applying it to the rest of the world. What they’ve actually done is continue to add zones to the system before the errors are fixed.

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Posted by: Cactus Brawler.7415

Cactus Brawler.7415

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

The concerns being expressed are that ArenaNet continues to roll out Megaservers into new zones without addressing the obvious bugs in the system. Anyone with some common sense should realize that the language issue shouldn’t be happening. But it IS right now and ArenaNet hasn’t responded to the issue, nor are they halting their rollout of the system into new zones. When they announced changes to the rollout plan, the expectation was that they would add the megaserver to those select few locations, gather feedback, and fix errors in the system before then applying it to the rest of the world. What they’ve actually done is continue to add zones to the system before the errors are fixed.

And despite the fact it is throwing people into different language maps, which apparently it shouldn’t do. They say that it’s going well.

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Posted by: anzenketh.3759

anzenketh.3759

Anyone with some common sense should realize that the language issue shouldn’t be happening.

If you understand how the system works and understand the population you will understand that it can and does happen. It may happen quite frequently on Low population maps. What maps are you on that is having this problem?

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

(edited by anzenketh.3759)

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

I’m not so sure.

They said Megaservers were supposed to prioritize people with the same language. What if there are not enough people with the same language to constitute their own map? In order to maintain full maps, it would start dumping the different languages together.

From https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.

So if there are a ton of people on a given map, it will probably sort language ok. However if it is a relatively barren map, it will actually accomplish the opposite and put more people with different languages together.

I guess this is a possibility. It would be marginal, though. The amount of complains suggest that this mess is the rule, not the exception – I mean, have there been a lot of responses saying the opposite is also hapenning? Servers full with same language players? (also true that people are most vocal when displeased).

But your explanation is definitely possible.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

If Anet are determined to push this megaserver out then you need to get your act together, you should have stuck to low level zones first to make sure it works instead of low pop maps,

Today Straights became a megaserver, not so bad brought a lot of people together to do balth temple, oh wait it didn’t because the north invasion was bugged so we couldn’t actually start the temple, so now instead of 1 server not getting it, the entire NA population cannot get it……

I would have thought with the masses of bugs that affect Orr in general espically around events getting bugged out/stuck you would have fixed this before you forced the currently broken mega server on us,

Why don’t you actually go back and take 1 of the best parts of GW1 and put it into GW2 where the player can select a district to play in from the drop down menu, instead of having to exploit the party system hoping that you can join your friends in the map, because you logged on 30 seconds after them at the world event.

Someone said it in another topic, but I kinda agree now, I think NA/EU are being use as system testers for the China game.

Also has it been considered for those who may not get to play at these peak times that if an event gets completed on the main server, it will stay completed until its natural reset timer which is ok, but if your stuck in an Overflow who cannot complete it, then you get moved to the main server because everyone bails out you still get no reward, your megaserver is basically 1 massive overflow server, and players have in the past made there voices heard on the hate for overflows……

(edited by Ok I Did It.2854)

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

The concerns being expressed are that ArenaNet continues to roll out Megaservers into new zones without addressing the obvious bugs in the system. Anyone with some common sense should realize that the language issue shouldn’t be happening. But it IS right now and ArenaNet hasn’t responded to the issue, nor are they halting their rollout of the system into new zones. When they announced changes to the rollout plan, the expectation was that they would add the megaserver to those select few locations, gather feedback, and fix errors in the system before then applying it to the rest of the world. What they’ve actually done is continue to add zones to the system before the errors are fixed.

I see your point. I don’t know, however, what the “new” zones are. It was implemented less than 48h ago – how can you tell the initial zones from the newly added ones? Honestly, every zone I was at yesterday had people from every server (I had a lot of fun asking where they were from in map chat actually). If they told me the system had been fully deployed in all maps I would have believed them.

Most importantly, there’s no doubt that they are aware of the issue. Posts about it have been moved here and deleted, so we know they noticed them. I’m sure we’ll see a fix or an announcement sometime soon.

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Posted by: eleshazar.6902

eleshazar.6902

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

I’m not so sure.

They said Megaservers were supposed to prioritize people with the same language. What if there are not enough people with the same language to constitute their own map? In order to maintain full maps, it would start dumping the different languages together.

From https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.

So if there are a ton of people on a given map, it will probably sort language ok. However if it is a relatively barren map, it will actually accomplish the opposite and put more people with different languages together.

I guess this is a possibility. It would be marginal, though. The amount of complains suggest that this mess is the rule, not the exception – I mean, have there been a lot of responses saying the opposite is also hapenning? Servers full with same language players? (also true that people are most vocal when displeased).

But your explanation is definitely possible.

Language is only one of the very serious problems with this system though.

- People aren’t ending up in the same instance as the rest of their guild when trying to do stuff like guild missions.

- Party’s are ending up in different instances (happened to me and my party twice last night even though we are all from the same guild, and homeworld).

- The lag is awful for anyone on a medium hardware computer. I used to be able to run at high settings with 1080p, now I run at medium with some low settings and still experience awful lag. (And if they try to fix this by decreasing the “comfort zone” of maps they will end up splitting parties and guilds even more.

- WvW/Server Identity/RP is all getting affected, and affected hard by this.

I think megaservers can work for some games, but not implementing it after the game has gone live. People chose this game for certain reasons and liked what they liked. When you change in the middle of the game’s lifecycle you anger a lot of people, and introduce a bunch of problems in the community of the MMO. I really hope that Anet has a manual option in soon. People in the modern will like free will, not everything being decided for them by some flawed algorithm.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: VoiceOfUnreason.5976

VoiceOfUnreason.5976

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

The concerns being expressed are that ArenaNet continues to roll out Megaservers into new zones without addressing the obvious bugs in the system. Anyone with some common sense should realize that the language issue shouldn’t be happening. But it IS right now and ArenaNet hasn’t responded to the issue, nor are they halting their rollout of the system into new zones. When they announced changes to the rollout plan, the expectation was that they would add the megaserver to those select few locations, gather feedback, and fix errors in the system before then applying it to the rest of the world. What they’ve actually done is continue to add zones to the system before the errors are fixed.

I see your point. I don’t know, however, what the “new” zones are. It was implemented less than 48h ago – how can you tell the initial zones from the newly added ones? Honestly, every zone I was at yesterday had people from every server (I had a lot of fun asking where they were from in map chat actually). If they told me the system had been fully deployed in all maps I would have believed them.

Most importantly, there’s no doubt that they are aware of the issue. Posts about it have been moved here and deleted, so we know they noticed them. I’m sure we’ll see a fix or an announcement sometime soon.

http://www.guildwars2guru.com/news/1450-megaserver-status-update/

That post is keeping track of Zones as they’re being added. The ones in bold on the first list were added slightly after the initial implementation. From there on, they (the poster for that thread) are listing newly added ones by “round”.

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Posted by: Stooperdale.3560

Stooperdale.3560

The contested state of temples across Orrian zones will be a problem under the megaservers. It is already a problem in Malchor’s. Please find a fix for this and don’t leave it as an afterthought.

It should already have a solution given that every player can take all their characters to do Lyssa to get them extra traits. Players need to see the contested state in Malchor’s right now.

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Posted by: Astraea.2981

Astraea.2981

I chose Tarnished Coast because I like to Roleplay. I did not choose other servers because I do not like to do… whatever it is that other servers to. So far, from what I can see from the new mix, what other servers like to do is Grief Roleplayers. TC is a big server, and the weighting mechanism seems to put me on maps with a lot of other TCers pretty often, but now they’re filling in the edges with stragglers from other servers, who do not want to be around Roleplayers and more than Roleplayers want to be around them.

Right now, the Megaserver system fails every need I may have had. You could fix it by giving us a checkbox: “Are you a Roleplayer?”, that overrides all other map concerns to dump you on maps with/without Other Roleplayers. It could even be unchecked at will for people who only like to RP sometimes, or don’t find dungeon runs with RPer teams efficient, or whatever.

Not that I believe you actually care. The important thing about the Megaserver system is that it maintains the illusion that the population is dwindling, without dreaded Server Merges. If there’s one thing you’ve proven over and over again, it’s that the needs of RPers aren’t even rock bottom on your priority list, they’re simply a non-concern.

(edited by Astraea.2981)

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

I’m not so sure.

They said Megaservers were supposed to prioritize people with the same language. What if there are not enough people with the same language to constitute their own map? In order to maintain full maps, it would start dumping the different languages together.

From https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.

So if there are a ton of people on a given map, it will probably sort language ok. However if it is a relatively barren map, it will actually accomplish the opposite and put more people with different languages together.

I guess this is a possibility. It would be marginal, though. The amount of complains suggest that this mess is the rule, not the exception – I mean, have there been a lot of responses saying the opposite is also hapenning? Servers full with same language players? (also true that people are most vocal when displeased).

But your explanation is definitely possible.

Language is only one of the very serious problems with this system though.

- People aren’t ending up in the same instance as the rest of their guild when trying to do stuff like guild missions.

- Party’s are ending up in different instances (happened to me and my party twice last night even though we are all from the same guild, and homeworld).

- The lag is awful for anyone on a medium hardware computer. I used to be able to run at high settings with 1080p, now I run at medium with some low settings and still experience awful lag. (And if they try to fix this by decreasing the “comfort zone” of maps they will end up splitting parties and guilds even more.

- WvW/Server Identity/RP is all getting affected, and affected hard by this.

I think megaservers can work for some games, but not implementing it after the game has gone live. People chose this game for certain reasons and liked what they liked. When you change in the middle of the game’s lifecycle you anger a lot of people, and introduce a bunch of problems in the community of the MMO. I really hope that Anet has a manual option in soon. People in the modern will like free will, not everything being decided for them by some flawed algorithm.

Hence this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

I made sure to say I was aware the system wasn’t perfect and that there were other legitimate problems with it. By all means let ArenaNet know about those.

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Posted by: cakesphere.5910

cakesphere.5910

and yet, they chose to install such a system on a live environment, without extensive beta tests, well i guess thats not true, beta starts now. Well i hope their diviners are geniuses and can solve the issues in record times. 1/month fixes arent going to cut it, difficult or not, this is the path they themselves chose.
Blizzard and riot do extensive public testing from what i heard

also many of these problems are not programming problems, they are design problems. Within 1 minute of megaserver system, i wondered, how well will a system that auto filters people based on population handle multiple languages, since the filter isnt live, it was destined to end up spreading out people, since the state always changes.

Even Bioware, who has a pretty awful track record with bugfixing with regards to SWTOR, has a public test server. That GW2 does not blew my mind when I first found out, and it still blows my mind. Even with the most rigorous internal testing on the planet, you will STILL miss bugs, and the unfortunate truth of the matter is that players are probably the best resource you have to catch them. This is why I have always felt that it’s irresponsible for an MMO to not have a public test server of some kind.

And 110% agreed that a lot of the issues are not only bugs, but fundamental problems in design. Did nobody ask the questions like “how will the megasystem system filter x?” or “how will the spawn changes effect players not in North America?”, or did they just ignore them because they were hell-bent on implementing things THIS PARTICULAR WAY?

I just don’t understand how a lapse of judgement this big could have occurred. Then again, I wonder that in SWTOR too and I still don’t have a good answer.

GS1’ing world bosses since 2013
#mesmerlyfe

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Posted by: Nage.1520

Nage.1520

I can’t talk to all the different language complaints, because I’m on a US server, but I can say that the mega server so far works quite well and I spent quite a lot of time farming world bosses today, by following the schedule put up on dulfy.net.

My experience so far with the mega servers is overwhelmingly positive. Of course, I play mostly off hours, and it was great to see people running around in Field of Ruins while I was doing zone completion. It made my gaming experience much better.

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Posted by: zoejo.2317

zoejo.2317

Thanks Anet for ignoring our feedback and continuing to roll out the thing that none of us want…

Or maybe the feedback asking for fuller maps was significantly bigger than feedback asking for quieter ones. Probably even more than the feedback asking for empty maps because some computers can’t handle it.

What’s the point in a fuller map, if the Megaserver decides you’re going to one where everyone speaks a language you do not?

You know, like how the different languages of Europe picked out different servers to play on, with people who speak their language?

Only now you might be a Spanish speaker on a map that speaks French, or an English speaker on a German speaking map, or a French person on a map that speaks Lithuanian.

You missed this:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Guild-World-Events-Megaservers-WvW/page/5#post3915670

Obviously the language mess isn’t how it was intended to work – they actually stated the opposite.

The concerns being expressed are that ArenaNet continues to roll out Megaservers into new zones without addressing the obvious bugs in the system. Anyone with some common sense should realize that the language issue shouldn’t be happening. But it IS right now and ArenaNet hasn’t responded to the issue, nor are they halting their rollout of the system into new zones. When they announced changes to the rollout plan, the expectation was that they would add the megaserver to those select few locations, gather feedback, and fix errors in the system before then applying it to the rest of the world. What they’ve actually done is continue to add zones to the system before the errors are fixed.

I see your point. I don’t know, however, what the “new” zones are. It was implemented less than 48h ago – how can you tell the initial zones from the newly added ones? Honestly, every zone I was at yesterday had people from every server (I had a lot of fun asking where they were from in map chat actually). If they told me the system had been fully deployed in all maps I would have believed them.

Most importantly, there’s no doubt that they are aware of the issue. Posts about it have been moved here and deleted, so we know they noticed them. I’m sure we’ll see a fix or an announcement sometime soon.

http://www.guildwars2guru.com/news/1450-megaserver-status-update/

That post is keeping track of Zones as they’re being added. The ones in bold on the first list were added slightly after the initial implementation. From there on, they (the poster for that thread) are listing newly added ones by “round”.

I see. Thanks for the link.
I guess I don’t understand why they’d keep adding zones when the language problems were there in the first batch. Maybe to test the performance of other features of the system while working on the language issue in the background.

Anyway I’m sure they’re not purposely punishing the players, and that something will happen soon. Let’s hope something good.

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Posted by: Xarrin.1687

Xarrin.1687

For a bit of clarification on my post, I’m quite new to Guild Wars 2. I started playing on the 7th, thanks to the sale, and the game is, by far, the best MMO I’ve played.

So, granted, I don’t have nearly as much experience with the game as just about anyone else who might respond to this thread (I’ve only got a level 39 Mesmer and level 4 Warrior, haha), but I have noticed a considerably different atmosphere around my server after the megaserver implementation occurred. The megaserver is a brilliant concept for keeping maps with activities full and exciting but implementing it into cities without any events (Rata Sum, for instance) is seemingly disastrous, in large part because of incredible overpopulation and lag in both framerate and connection flavors. Before the patch I hadn’t experienced either lag issue anywhere in the game. Post-megaserver I’m lagging like crazy, and my group of GW2 pals have nearly all said just about the same thing.

Moreso than those problems, however, is the lack of server identity. I was quite happy in choosing Tarnished Coast as my server when I heard it was the unofficial roleplay server. I don’t actually roleplay, but have found in other games that RP servers tend to have friendlier, more literate players who communicate more frequently than non-RP-server players. Now that hopping into Rata Sum drops you into a random mixing bowl, that server identity has all but evaporated. It’s especially awkward when being placed into the same instance which contains a number of players from rival WvW servers—bumping into Blackgate players while shoulder to shoulder with other Coasters is awkward, to say the least. Players from other servers also seem to frown upon Tarnished Coast’s players for their roleplaying—while that doesn’t have anything to do with me I imagine that would be about as irritating to a roleplayer as the megaserver is to people who are now having trouble finding others from language-based servers.

Just a new guy’s two cents.

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Posted by: Traveller.7496

Traveller.7496

My experience so far with the mega servers is overwhelmingly positive. ….

…. I can’t talk to all the different language complaints, because I’m on a US server…

Well, there you go. I would say that the number one complaint is that the system … doesn’t actually work! You won’t get grouped by your language group, your guild, your party… even your server! Just a bunch of random people who – in the case of us euro folks – tend to speak all kinds of moon language.

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Posted by: kimeekat.2548

kimeekat.2548

My biggest complaint is echoing what others have said: How am I supposed to know when temple events are going on? With the sub-complaint: The temple events never pop because there are too many people are in Orr defending. And the sub-sub complaint: I thought you guys were focusing on putting more info in the game, yet there are no boss timers to be found.

It’s become impossible to tell from looking at the map if the temples are contested. Last night, I camped in Straights of Devastation only to see so many people around now that the temple doesn’t fail. How am I supposed to get my new gm traits (across 8 lvl 80 characters) this way? I don’t have the time to sit around and hope an event starts. I thought one of the goals of GW2 was less “waiting to play” and my experience last night was… well, I waited and didn’t get to play. APIs help me to know how to efficiently spend my time in-game. Now that they’re gone, camping is king once again. Ain’t no one got time for that. I hope it dies off, and that this is just a side-effect from everyone rushing to get traits at once but I wouldn’t hold my breath because temple trains are (or were?) big draws on my server. I wouldn’t mind a less populated map tbh, or a removal of the megaserver from Orr. Let people guest if their servers are too low pop to handle the temples. Then if they get kicked into OF give ’em a megaserver shard.

As much as I was excited about the megaserver… I’m finding my lag has doubled to tripled in areas where I shouldn’t be getting lag (outside of meta events). I hope the city lag is due to everyone crowding there due to the update.

I am finding that I don’t like being mixed in with tons of other servers. I liked being at events and scoping people out, trying to get to know names, guilds and faces that I might see around again. This way… it’s just a sea of new people all the time, no one is familiar. It seemed like a complete hodgepodge of people. There’s nothing "Cheers"esque about it (“where everybody knows your name”). That is, I feel even less like I’m part of a community — it’s even more like I’m part of a herd/crowd — which is a shame because isn’t WvW centered around the idea of forming an identity with your server? I feel like PvE should reflect that as well, not that I’m against inter-server cooperation. I’m just concerned at driving such a wedge between WvW and PvE. It’s one thing to fight beside people you see around in maps, it’s another to be like “who are these unfamiliar people/guilds? Even though they’re from my server they feel unfamiliar”. I wonder if this is just a work around to avoiding server mergers and avoiding giving people selectable shards like GW1.

My guild tried to get into Fields of Ruin last night and we all ended up in different instances. Same for Karka Queen in Southsun and Mount Maelstrom’s metas (MM isn’t on the MS list but the map wasn’t marked overflow and people from 4+ different servers were there and insisted they weren’t guesting, so idk what to think).

I’ll have to give it some more time before solidifying my judgement, but my short-term judgement is that this has been the weak spot of the update so far. Good luck to the team in addressing these issues and thank you for trying to think outside the box in the first place :)

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

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Posted by: munkiman.3068

munkiman.3068

People need to have a choice. Play on your home server or play on the “main”. If you want to play with a bunch of random people, fine go ahead. But, if anet finds that most people end up playing on their home server than a megaserver, they’ll know it’s a failure.

This megaserver thing might be one of the worst moves they’ve done to date.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Silva Luna.8234

Silva Luna.8234

The biggest problem especially for german players does not seem to be speaking english or at least trying to if you are askes poliley.
Problem is what hate you get when you at least write one word in german. I read german forum to this topic and most ppl do not complain so much about speaking english and stuff.
Okay sure if you chose a german server you want to speak mostly german and for french and spanish ppl same.
But the largest and saddest problem are the sentences you have to read when you talk in your own language… I just try to quote some from memory:
“Heil H…tler”, “welcome to drittes Reich”, “my eyes bleed when i read german” are just some examples.
So sad that we are treated like that we are just ppl that want to have fun in this game and not beeing hated and flamed with thing happened long ago before most of us were born
I write this here because i want you to understand how we feel and i hope you can do this…
Sorry for my bad english… I just want to have fun in this game and not to be confronted with racistic statements

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Posted by: Cactus Brawler.7415

Cactus Brawler.7415

Really they should have just manned up and done server merges.

But no they can’t be admitting needing to do that when a competitor just launched.