In an attempt to generalize what I feel, and wonder if anyone else has the same issue. It has felt like this game is more grindy than any MMO, that I’ve ever played. This is disheartning because Anet plan was to make this game not require a grind mind-set.
In WoW (I know, I know..): I only had to play 16 hrs/week, raiding mon-thurs for a couple hours, to get my top tier armour, I didn’t need to grind any gold because raiding gave me my gear. That meant I wasn’t forced to be on each day, and I didn’t miss anything if I wanted a day off.
But here’s how it looks:
Laurels
This is the main issue I have with this game, you get ONE laurel a day. So if I miss a day, I lose out on daily AP and one laurel. That might sound too bad, but I need atleast 20 for an amulet (pending 250 badges of honour), and another 20 for utility infusions (which may end up being removed). This means I’m very limited on my gear choices, and the amount of characters I can fully gear.
Endgame
Once a character is fully geared, has done the fotm progression, what’s left? Farming gold. Gold is huge in GW2, everything depends on it. I want tier armour? gold. I want legendaries? gold. I want new runes/sigil/armour sets… gold.
This is why doing anything else, that doesn’t yield a good time vs. reward progression feels like an utter waste of time. This is a killer for spvp, the only reason why I resent being in there is I don’t make anything outside of cosmetics that is only viewable in spvp and minigames.
Long Events
Another example of time vs reward. The most irritating one being Claw, yeah i can do it for a rare, but the time taken to do the event itself, I could of already made 3-5g somewhere else. limiting the damage to the spikes to 1k a person, depressing.
ALL dungeons that last longer than 20mins, there’s no point, the dungeon is there only to provide you with marks for new armour looks, doing anything longer than 20 mins has increasingly devauled your time, as all dungeon paths reward the same. When I did arah p4, I felt like I was raiding again in WoW but I wasn’t being properly rewarded for my time, couple blues and a tokens? yeah, poor dungeon management.
I’m in a current state of lingo, where all thats left for me is to either level another character (which still feels like a waste of time, no monitory gain), or just continue farming up gold. Having to rely solely on gold for content, just makes the whole game in general a grindfest. This isn’t meant as a QQ thread, and could of been worded better, but that’s just how it feels now-a-days. The LS content just weakens everything… go kill 50 pirates on a map or go to every effigy or do this mini-game 40-50 times, really? Thanks for showing me you don’t value your players time.