Getting the order moving; Idea
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/2#post3406509
Near the bottom of that post. The whole thread is rife with ideas like this. +1.
-Mike O’Brien
Because we can’t be angry about both?
Escort
Escort a certain unit to or from a location, or back and forth.
When the unit dies it’s game over (no reviving)
If you escort a group, reward is based on succes percentage
Recover
Enter hostile area and recover an item. This item functions as a bundle, so the carrier cannot fight. Item can be destroyed if carrier dies. Enemies can use special weapons to attack you (like catapults and traps)
Hold
A location is under attack. protect the base and the people in it. As enemies infiltrate the base and kill the things/people you protect your reward decreases.
Search and Destroy
Enter a hostile area to either destroy that area (by planting bombs) or to destroy something in it (like a document or construct)
Infiltration/Assassination
Enter a hostile area, functions like an interactive jumping puzzle. Get to the end of a hostile area without getting caught in traps or drawn aggro by enemies. At the end, quickly dispatch of a boss before he can sound alarm
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/page/2#post3406509
Near the bottom of that post. The whole thread is rife with ideas like this. +1.
Ah yes, I see.
That post had a similar idea. Only summarized in 3 lines :p
Still, if more people talk about it and come with ideas, it raises the hope ANET will notice and do something with it
cool idea bro. hit me up sometimes so we can talk