Glinding in central Tyria

Glinding in central Tyria

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Posted by: Turak.3286

Turak.3286

Hi there,
everyone and their grandmother, i talked to, said about gliding and asked :" Hey great stuff, but can i use it in central tyria?"
And every time, i put on my best trollface and said: “nope!”
That was very sad for most of them, so i took my time and came up with an idea.

First i sum up all the question, that came up in my mind:

If gliding comes to central tyria…

what happens to jumping puzzles?
what happens to all the POIs and other stuff that should be reach by jumping down?
what happens to PvP?
what happens to WvW?

AND when it comes to central tyria should it be there trained with red masteriepoints instead of green?

AND wouldn ’kitten be unfair for those without HoT?

And here are my conclusions:

If we want to glinde there, we need to protect the original stuff from being pointless! So i would suggest a new condition “disturbing winds”.

What doess “disturbing winds” do? Well it deactivates the glider and disables him for the duration of the condition. Of course, this condition cant be cleansed or something and is NOT timebased. It is based on the area. And the “dustrbing winds”- area is invisible, because you cant see wind, directly.

PvE-Zone:
These “disturbing winds”-areas should of course only be put around those Jps or POIs and stuff.
So all the original PvE stuff is save and not pointless.

So PvP-Zone:
As far as i know, activating glinding in PvP doesnt make any difference. So i would just activate it to make the whole thing constant.

And WvW-Zone:
For this i have 2 suggestions:
1. Just activated it and give everything with a wall a “disturbing winds” area. So they are save!
2. Make it a weapon. Put a switch in everything with a wall to activate the area at will.

AND when it comes to central tyria should it be there trained with red masteriepoints instead of green?
Well…that is arguable, but i would say, nope it should stay where it is for the following reason.
First, it was designed for HoT. So i only NEEDS to be used THERE. So i think, it is right if you need to train it in HoT-areas.

AND woulnd it be unfair for those without HoT?
Well…Nope, again! -Why?
Easy, its a “nice to have” feature for the core-game. Something like the auto-loot. It is needed NOWHERE, but nice to have. So it would be great and easy to show those guys without HoT and make them, maybe, wanne buy HoT.

At last a little programming stuff, that might be useful, or not.
I would add a boolean attribut to the charakter, “disturbing winds” if true => deactivate glider and cant be activated. For the effect of course a new method.

For those graphic guys, i would put a invisible cylinder or quarder in the middle of every POI or JP and scale it big. Then everything, that gets inside those objects gets the bool, mentioned above, set to true and when it leave its will be set back to false again.
I would only add one or at maximum three of those invisible objects to a JP or POI, to make sure that there will only maybe just thirty objects added to a map, so it makes no performing difference. And i am sure, that its better that some people complain about being a little disturbed to much, than having no gliding at all.

I hope someone reads this. And maybe someone likes it, too.

Glinding in central Tyria

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Posted by: Kraggy.4169

Kraggy.4169

I fail to see where gliding makes sense in Tyria, it’s only relevant in HOT because Anet designed the zones to require you to be able to ‘fly’ to parts of the zone and of course Tyria has no such places where gliding is needed, as you noted, so what point is there in Anet taking any time to implement it?

You carefully tried to advance your idea by pointing out all the aspects of Tyria where gliding would be useful, in breaking content like JPs etc., what’s left is an entirely pointless ability to ‘fly’.

God knows HOT is a pitifully empty ‘expansion’ as it is, any dev. resources spare should be going to add new content, not adding entirely unnecessary mechanics to existing areas.

This idea is soooooo reminiscent of the “we want to fly in Azeroth” spam that hit the WOW forums when their first expansion was released which introduced flying into the game’s new areas but not the old ones.

Glinding in central Tyria

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Posted by: Evans.6347

Evans.6347

I would counter by asking how it makes sense to plummet to your death off a cliff, when you have a glider on you. My biggest peeve with no gliding in core Tyria is just that, I often forget I can’t and fall to my death.

I’m also very reluctant to buy any glider skin, considering new expansions might not allow gliding either.

Joy to the world, ignorance is bliss

Glinding in central Tyria

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Posted by: Tom Gore.4035

Tom Gore.4035

I’ve also jumped off to my death a couple of times now in central tyria because I forgot gliding doesn’t work there.

One – Piken Square

Glinding in central Tyria

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Posted by: Tigaseye.2047

Tigaseye.2047

Interesting ideas.

I think it’s quite possible they could work.

Having said that, although I loved flying in WoW, I’m really not that into gliding, in this game.

Partly because I suffer from lag, so I never know whether it’s even going to work, or not and if so, to what extent.

In many ways, I’m probably better off just staying grounded.

Much as I would prefer to be properly airborne.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

Glinding in central Tyria

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Posted by: Tom Gore.4035

Tom Gore.4035

Implementing flying in the original WoW areas took Blizzard two expansions after flying was first introduced, and they modified the whole original world at the same shot (Cataclysm).

So maybe in a few years we will get an expansion which will radically modify the original areas and at the same time allow gliding there.

Simply turning gliding “on” in the old maps just wouldn’t work.

One – Piken Square