Glint's Lair (Spoilerish)
I felt pretty nostalgic seeing how the setting,area effects, bosses, mechanics and music were similiar/exactly the same as the gw1 version.
I really enjoyed the instance in general.
It seems such a shame to put in all this design, art and effort and have it limited to one segment of living story?
At least they wont delete it this time.
I wish it was made into a fractal too.
It seems such a shame to put in all this design, art and effort and have it limited to one segment of living story?
Glint’s Lair in gw1 was also only limited to one segment of the story. The effort was necessary to advance the story.
I do hope that if they made it a fractal, it would use all of the facets, culminating in a fight with Glint herself (egg stealing time!)
The length of it at least is equal or longer to the Jade maw and Mi Trin one
It was nostalgic. I’ve missed DoA and other zones alike. The final boss fight was pretty fun!
For me it was VERY nostalgic.
I will say a rather big thanks to the teams that went to all this trouble, to give the original Glint’s Lair the nod that it got. Everything was faithfully reproduced as much as it could be into this instance… the enemies themselves (ok they’re modelled on icebrood, but yeah) and even using mechanics similar to the Scarlet battle with colour-coded protection auras, etc.), the music and the ambience of the instance… wow, just wow.
I even went through the entire library for an even bigger dose of nostalgia. One of the best hours I’ve spent in this game. The way they’ve FINALLY stayed true to recollections of lore, and even at the end, furthering that lore to the current instance (Tyria realtime) gets a big tip of the hat from me.
Thanks to those who made that instance worthy of visiting, especially to GW1 veterans who really appreciate the harking back to what made that game great. I got plenty of screenies to add to my collection of desktop wallpaper shuffle as well.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
For me it was VERY nostalgic.
I will say a rather big thanks to the teams that went to all this trouble, to give the original Glint’s Lair the nod that it got. Everything was faithfully reproduced as much as it could be into this instance… the enemies themselves (ok they’re modelled on icebrood, but yeah) and even using mechanics similar to the Scarlet battle with colour-coded protection auras, etc.), the music and the ambience of the instance… wow, just wow.
I even went through the entire library for an even bigger dose of nostalgia. One of the best hours I’ve spent in this game. The way they’ve FINALLY stayed true to recollections of lore, and even at the end, furthering that lore to the current instance (Tyria realtime) gets a big tip of the hat from me.
Thanks to those who made that instance worthy of visiting, especially to GW1 veterans who really appreciate the harking back to what made that game great. I got plenty of screenies to add to my collection of desktop wallpaper shuffle as well.
Glint’s Lair was by far the best part of the release for GW1 players. It’s also nice to know my hard work in getting that Ascalonian Census wasn’t in vain.