Graphics: Option to reduce bloom effect

Graphics: Option to reduce bloom effect

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Posted by: Bloodlust.3672

Bloodlust.3672

Please add option to reduce bloom lighting effect. Note that this effect is related to the “postprocessing” setting. Currently, bloom is too intense and makes the game look too hazy/blurry. Instead of turning it off, we should be able to make it look more subtle—like back in Guild Wars 1.

In the “Heart of the Mists” screenshot comparison below, you can see the problem. Bloom is too intense—even in dark and night environments…

Pic 1: Bloom off
Pic 2: Bloom on

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(edited by Bloodlust.3672)

Graphics: Option to reduce bloom effect

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Posted by: Bloodlust.3672

Bloodlust.3672

can we have the option to turn on/off these postprocessing effects separately…

- color tinting
- bloom

currently, there is no way to turn off bloom while still being able to keep the color tinting.

Graphics: Option to reduce bloom effect

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Yeah, I also despise the limitations.

Some effects that are higher priority depends on person.
Me, I never notice motion blurs and I don’t care much about the bloom effects (Tho it look nice on the sun).

But then it would be harder for players who don’t know about the options… >_<

I wish we had optional Advanced Settings tab for graphics in that case. Where we have precise “Check or uncheck” and “intencity slider” options on each effect separately.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Graphics: Option to reduce bloom effect

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Posted by: RoyHarmon.5398

RoyHarmon.5398

I came here to post exactly this. I love the tinting effects and some of the blurring, but honestly, the bloom is just ridiculous. It’s not always awful, but it often is. Part of it is that it seems to use a fixed pixel number, so it’s more noticeable for smaller/distant objects. Observe the attached screenshots.

In the first image, it doesn’t look so bad.

In the second image, it’s beginning to look a bit odd.

In the third image, the bloom is actually wider on each side than the object (is that some kind of coral?) itself is. That’s just too much.

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“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

Graphics: Option to reduce bloom effect

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Posted by: Solandri.9640

Solandri.9640

Part of it is that it seems to use a fixed pixel number, so it’s more noticeable for smaller/distant objects. Observe the attached screenshots.

In the third image, the bloom is actually wider on each side than the object (is that some kind of coral?) itself is. That’s just too much.

That is actually how bloom works in RL cameras. The width of the bloom is proportional to the brightness of the object relative to the background, not its size.
http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29

The only reason it bugs me is because bloom (and lens flare) are defects in real-world cameras. As a photographer I’ve tried my best to eliminate them unless I specifically wanted it for artistic reasons (e.g. bloom in portraiture). It strikes me as highly ironic that 3D renderings (which have “perfect” virtual lenses) are introducing defects to make things look more “realistic.”

I play with post-processing turned off for this reason. But I too would appreciate separate options for color tinting (helps to smooth out some of the unrealistic color uniformity in rendered images), or a way to dial back the bloom.

(edited by Solandri.9640)

Graphics: Option to reduce bloom effect

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Posted by: RoyHarmon.5398

RoyHarmon.5398

Part of it is that it seems to use a fixed pixel number, so it’s more noticeable for smaller/distant objects. Observe the attached screenshots.

In the third image, the bloom is actually wider on each side than the object (is that some kind of coral?) itself is. That’s just too much.

That is actually how bloom works in RL cameras. The width of the bloom is proportional to the brightness of the object relative to the background, not its size.
http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29

The only reason it bugs me is because bloom (and lens flare) are defects in real-world cameras. As a photographer I’ve tried my best to eliminate them unless I specifically wanted it for artistic reasons (e.g. bloom in portraiture). It strikes me as highly ironic that 3D renderings (which have “perfect” virtual lenses) are introducing defects to make things look more “realistic.”

I play with post-processing turned off for this reason. But I too would appreciate separate options for color tinting (helps to smooth out some of the unrealistic color uniformity in rendered images), or a way to dial back the bloom.

Cool. I’m not a photography buff, so I didn’t know that. Thanks.

I’ve tried RadeonPro and SweetFX settings in the unlikely event that it might help, but unsurprisingly, that didn’t work.

“It is the stupidest children who are the most childish
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis

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Posted by: Harper.4173

Harper.4173

Agreed. The amount of stuff flying on screen during a boss battle is ridiculous.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Drezzdin.5489

Drezzdin.5489

Just came back to the game after an extended break. Turning off bloom was an option at launch…went to turn it off when I came back and the option is gone. Please allow us to turn it off…it is way over used in my opinion in this game.

Glad to be back though….my 8o is parked until I remember what the heck I am doing though….started a new toon and enjoying the game very much.

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Posted by: SonicTHI.3217

SonicTHI.3217

GW1 was just about the only game i ve played where bloom was used correctly – Avicara springs anyone?
GW2 not so much.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet

Graphics: Option to reduce bloom effect

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Posted by: Paul.4081

Paul.4081

Tbh I don’t think they know how, like the boss lightsplosion that they added a checkbox for that does nothing.

Placebo don’t work here. Just like FoV.

(edited by Paul.4081)

Graphics: Option to reduce bloom effect

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Posted by: Bloodlust.3672

Bloodlust.3672

the bloom effect look especially bad during night environments—where light colors glow intensely as if the sun is shining on them, instead of the moon.

example, look at my OP screenshot. that is a night environment, and yet the glow is rediculously intense.

(edited by Moderator)

Graphics: Option to reduce bloom effect

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Posted by: Bloodlust.3672

Bloodlust.3672

this problem seems to mainly affect light skinned characters. but it still needs a fix. it happens on certain maps.