I’ve been playing for a while now without mentioning this much, but….in a game which prided itself on removing much of the griefing and trolling that occurs in other MMOs, and with the goal of fostering a positive community of good-natured players….why have you left SO MANY options available for players to grief and troll each other?
Don’t get me wrong, you did a great job. Loot tables are individualized so no fighting over loot, everyone gets XP for kills, no resource node griefing, etc. But there are some areas of this game which leave even larger gaps available in terms of griefing options, and it blows my mind that they weren’t noticed before the game even came out. In fact, some of them I remember seeing players complaining about back then, too.
I’m just going to cover the three that bug me most, I leave it to others to provide their own pet peeves in this area:
1) You chose not to add player-to-player direct trade because of the possibility of scamming, and claim that the Trading Post and mail system perfectly supplement them…but they don’t. Sometimes I want to trade with a very specific stranger and don’t trust him to pay me after I give him the shiny. The Trading Post only allows broad-spectrum trades, and the Mail system requires putting a LOT of trust in whoever you’re sending your stuff to. It makes me think that the REAL reason you refuse to add P2P direct trade is because your professional economist decided that the world needed that extra gold sink of Trading Post fees. Well, I hate to break it to your professional economist, but in the real world, sometimes even complete strangers trade their products for money with each other and it’s not done through a store, but rather a direct face-to-face trade. And the tax man doesn’t come riding in on a horse to stop the transaction, nor does he assess taxes on those trades. I’ve purchased used games in this manner before. Yes, it’s possible that someone will be scammed as a result of P2P trade. But it’s no more likely than through the mail system you’re trying to push on us, in fact it’s far easier to scam someone through the mail. And reporting would still be an option, provided you program the trading system to keep a log of transactions (which I know you can do). Your game doesn’t offer a basic feature in numerous other MMOs and RPGs, including GW1.
2) You introduce jumping puzzles in World vs World and then make that one of the absolute best ways of getting Badges of Honor….and yet you don’t include any sort of invunerability buff in that area to prevent players from attacking each other or camping the puzzle, preventing other factions from completion. I’m sorry but the very last place I want to fight is a jumping puzzle. Often as a matter of courtesy since the puzzle is the “true enemy”, I let enemy players continue through the puzzle. In fact, not a few minutes before posting this, I allowed a Kaineng thief through the Mistwrought Vault in EB’s map, and I have no problem with that….the problem is the other three Kaineng players who thought they’d get their giggles from trying to kill us (I killed at least two such people). Not everyone is so courteous. This also happens a lot in the borderlands spawn points, where a team will camp the borderlands gate and kill anyone who tries to pass through….a legit strategy, but still mean-spirited. This is so easily fixed that it’s surprising you haven’t already fixed it in the four months of time since the game came out.
3) One common way to grief an AFK player is to aggro mobs and then run past the AFKer. The mobs will eventually leave your aggro and target the AFKer, resulting in his death. Now yes, it was stupid of him to AFK anywhere except a city. But I’ve seen a lot of newer players get fooled in this manner and it’s sort of sad you don’t have an “AFK” mechanic in place to prevent it. Especially since GW1 could identify when you had been idle for an extended period and mark you as AFK. GW2, on the other hand, insists on waiting until you’ve been AFK for (it seems like) much longer, and then kicks you from the game. But by then it’s often too late. You need to make it possible for players to AFK at will.
I have deep respect for the players out there who keep to some code of ethics and help their fellow players. You have a good community in the game, ANet, for the most part. But it really bugs me that there are still holes in the fabric, ways available for that minority of people who get their jollies out of spoiling other people’s fun to keep causing trouble for the rest of us. Please try to remove these things from the game so that the game will be completely centered around all of the good-natured people in Tyria, rather than a haven for spoil-sports!
How’d that work out for us so far?
Now let’s try some ideas that will really work.