Guesting is out of control.

Guesting is out of control.

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

I now cannot attend any major event on my server due to guesting.

Whenever I attempt to do a Dragon or the Fire elemental or even the Maw I am put into Overflow due to the guesting problem.

It’s just tottaly nuts that I can’t even do the events on my home server because guesters are just pushing me out of the main zone.

You need to make home server people have priority over guesters. I can’t even do major events and that’s a huge chunk of fun gone from the game for me.

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Posted by: Azure Prower.8701

Azure Prower.8701

Let me guess. You’re from the Tarnished Coast?

Here’s an idea. Try guesting to another server that’s not over packed?

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Posted by: Twaddlefish.6537

Twaddlefish.6537

Lol, above poster. You’re saying that someone from a home server should move because of the insane number of guesting?

I’m from Gandara, it’s ridiculous.

The solution: No chests from guest world events. 1 chest from each world event per account per day.

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Posted by: Twaddlefish.6537

Twaddlefish.6537

Gandara’s behemoth isn’t even pre-event stage yet, and it’s on overflow already. How is this fair to home Gandarans?

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Posted by: Yargesh.4965

Yargesh.4965

Just curious, was Lions Arch often in overflow on your world? That would seem to indicate that there was more than enough people without guesting to cause problems if they went to events.

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Posted by: Twaddlefish.6537

Twaddlefish.6537

I don’t think LA is a fair comparison to world events, as it’s pretty much the central hub of the world. But in response to your question, it is but I get access to main within 5 minutes.

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Posted by: Oglaf.1074

Oglaf.1074

I now cannot attend any major event on my server due to guesting.

Whenever I attempt to do a Dragon or the Fire elemental or even the Maw I am put into Overflow due to the guesting problem.

It’s just tottaly nuts that I can’t even do the events on my home server because guesters are just pushing me out of the main zone.

You need to make home server people have priority over guesters. I can’t even do major events and that’s a huge chunk of fun gone from the game for me.

Reversed this is also a problem: try do those events on the “abandoned” servers, like FoW. Its impossible because everyone guests the more popular servers.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

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Posted by: Thuran.7624

Thuran.7624

Guesting is kittened up at the moment! On claw a few seconds ago, we had 7-8 commanders present, with several people mentioning in the chat that they were jumping servers in order to kill the bosses uptowards 16 times in a day in order to get the chest for all their alts!!

Result? The event begins, the game crashes due to the sheer amount of people present taking it past the 1-2 fps we have seen in the early days of the patch when the zones were overcrowded, and when logging back in, I get thrown into the kitten overflow, meaning I get locked out of the fight and chest I sat around waiting an hour to spawn!!

Please, remove guesting, or at least boot guests if the servers fill up, this is ridiculous!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I can confirm this is a problem on JQ as well. You now have to show up to events 15-20 minutes before they start if you want to participate.

I know that this is not a JQ server population issue because LA is not even into overflow while these events are packed. Once I was sent to the overflow and that was packed too.

Guesting either needs to be removed completely, restricted only to lower population servers, or be invite only.

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Posted by: Shostie.6435

Shostie.6435

ArenaNet should just implement a system for zones similar to GW1 hubs and do away with older MMO-style servers (except for cities and WvW).

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Posted by: Panzen.4625

Panzen.4625

People should never be put into overflow on their own server. If someone guests on a server and they map is full, they should always be put into overflow when trying to join an overcrowded zone on the guesting server.
Simple as that.

However, I fear people will come crying about how they can’t play with their friends that way… I’d really like to know if the number of players that team up with cross-server friends is actually that high. I suspect the overwelming majority of guests are just farming boss events.

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Posted by: Adam.4103

Adam.4103

I have missed 3 boss events in a row because of this, the guesting on Gandara is getting out of hand. I do like the idea that people guesting cannot access the chest. To be honest other than dungeons guesting has been nothing more than a nuisance.

Adam The Vanquisher
Gandara

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Posted by: Sil.4560

Sil.4560

Guesting Wars 2.

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Posted by: Sharkinu.8096

Sharkinu.8096

Is not just Gandara or Tarnished Coast or some other server. Most servers have overflow on all 3 dragon events and Shadow Behemoth. people are too lazy/impacient to wait for the event to spawn on their home server so they check the dragon timer websites and guest on a server where th event is just about to spawn.

Since the event chest can be looted only once a day per character that means the 3 hours waiting time to stop the farmers is unnecessary. They should lower the waiting time for those events to something like 1 hour. 3 hours is too much. Frozen Maw and Fire elemental don’t have overflow servers because they reset every 30-45 minutes.

Making the dragon events spawn more often would help spread the population a little bit so the event would have less lag and less people at the same time, therefore no overflow.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Agreed. I don’t ever camp dragon events but i spend most of my time in Frostgorge Sound doing my dailies etc. So if I happen to be near Jormag event I usually like to participate. I actually bought a new graphic card a couple of weeks as I couldn’t play that event after jan patch. Now, even with my super duper card, I cannot play at all. I just stand still thru the event my skills all rotating but not firing. In the last few days, this event has been the worst of gw2 I’ve experienced as far as lag is concerned. The even is simply unplayable and I’m on JQ server since bwe1. Never guested, never moved servers and now i can’t play on my home server any more.

It seems to me this guesting is being exploited to the extreme and something really must be done about it.

I suggest limiting guesting to once per week per character and if someone wants to do it more often then they have to pay for it like for world transfer. That should fix the problem. I don’t believe penalizing people who do not abuse the system (like myself and who stay on their home server) should suffer as a result and it would be extremely unfair.

I recall when guesting was originally announced, it was stated that people who wanted to guest, had to have friends on the server they wanted to visit. I’ve seen nothing mentioned about this restriction when guesting was introduced. That could be the problem in itself.

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Posted by: Flame Of The Titan.3649

Flame Of The Titan.3649

I’m from far shiverpeaks and this attitude seems unanimous. Sort it out Anet.

People shouldn’t be able to get chests for doing major events. Guesting is a great idea in practice but underflow servers would have still been better.

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Posted by: joneb.5679

joneb.5679

Actually it makes sense that since chests are only once per day that dragon events could be more often. Maybe even all rewards from dragon events should be once per day or on a fast dr basis. Something needs done. I avoid those events because on Gandara where I play its a ridiculous lag fest, a game play joke and not enjoyable no matter what the reward.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Reaver.9256

Reaver.9256

Not guesting. Your server population is too high. Especially on JQ,TC,Gandara, and the other top tier ones. Like on Blackgate the 2 guesters I saw at my last event didn’t have much impact. It was the 400 people from my own server showing up. Open your eyes…..

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Posted by: Lexandro.1456

Lexandro.1456

Not guesting. Your server population is too high. Especially on JQ,TC,Gandara, and the other top tier ones. Like on Blackgate the 2 guesters I saw at my last event didn’t have much impact. It was the 400 people from my own server showing up. Open your eyes…..

^This. Guesting isnt the problem, its the fact the server is overpopulated from the start. That and all the AFK’ers, bots and parked characters taking up valuable space.

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Posted by: Jordy.1570

Jordy.1570

works as intended =)

took anet 6 month to change things that were working fine…. now they screw up everything…. still mad about the latest changes….

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Posted by: Blackers.7512

Blackers.7512

I totaly agree with the OP,

Guesting is being abused for major events, I dont see why people on their home server should have to be put into overflows and miss out on the events completely. I have just missed out on Shatterer and Tequatl on Desolation due to these selfish players. It’s not like they can not do the events on there own server… so what if they have to wait for 2 or so hours intill the next event rather than just hopping over to the more convenient server for the next event, since players on the home server would have been waiting just as long… just for a overflow!!!

Fix this by not allowing guesting players to be rewareded with chests, atleast for the major events

Desolation – Thief

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Posted by: Karizee.8076

Karizee.8076

Not guesting. Your server population is too high. Especially on JQ,TC,Gandara, and the other top tier ones. Like on Blackgate the 2 guesters I saw at my last event didn’t have much impact. It was the 400 people from my own server showing up. Open your eyes…..

This.

We were occasionally hitting overflow long before guesting was implemented on Sanctum of Rall. It’s the increased loot drops that are making these events so popular.

There are more people on my server than can fit into one zone. Yours too most likely.

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Posted by: cinemapaula.8673

cinemapaula.8673

I agree. Lag now makes it virtually unplayable at major events when these used to be something my guild looked forward to gathering at.

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Posted by: Pringles.5192

Pringles.5192

I did Maw on a different server and got a chest. I then did Maw on my home server with the same character and didn’t get a chest. I don’t know why people are guesting to farm world bosses when you only get one chest per World Boss no matter if its on a Guest server or your Home server.

Anyone else test this or am i mistaken?

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Posted by: Sil.4560

Sil.4560

I’m sick of people popping around and causing the massive overpopulation in zones myself. The dragon fights have been nothing short of awful to the point where it’s not even worth the annoyance of sitting through an entire Jormag fight with none of my skills working and all of five people actually rendering only to get one or two crappy rares which might not even give Ectos when salvaged.

I’m also honestly surprised that the thread title hasn’t been hurr durr changed to “Guesting is out of control IN MY OPINION” or something equally moronic. As if anyone would get “confused”. In before infractions all around!

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Posted by: Evrae Altana.1295

Evrae Altana.1295

just stop guests from attending the world events like dragons and stuff
don’t let dungeons and normal pve be affected
that’ll discourage them
i’m from Seafarer’s Rest and have insane lag and population problems atm coz of the guests

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Posted by: Lafiel.9372

Lafiel.9372

I now cannot attend any major event on my server due to guesting.

Whenever I attempt to do a Dragon or the Fire elemental or even the Maw I am put into Overflow due to the guesting problem.

It’s just tottaly nuts that I can’t even do the events on my home server because guesters are just pushing me out of the main zone.

You need to make home server people have priority over guesters. I can’t even do major events and that’s a huge chunk of fun gone from the game for me.

Here is several pieces of evidence that this is not because of guesting, just people like to put the blame on something and don’t stop to take 2 seconds to think logically. (just blame the immigrant syndrome eh)

Guesting was implemented over a month ago and you never experienced this type of lag since its implemention even though back then dragon chest was actually abuseable (no limit on the amount of chest lootable)

As much as people don’t know and like to blame, guesting has a much higher chance of putting someone in an overflow if the server demands it "Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map. " quote from wiki page.

Therefore, think about this logically and clearly. Prior to this update, a lot of people on your overcrowded server were farming dungeons (cof etc, take note that a lot of post like LF3M COF FARM ONLY ZERKER WARRIOR/MESMER ALLOWED have significantly reduced). Now with the improved loot drop, a lot of people on your server have decided to come out of these dungeons and all cluster on these world boss maps in order to get these. Just take a moment and THINK about the amount of people i’m talking about on YOUR server clustering onto one map. Just think, and now think back to how guesting was implemented for over a month now and have experienced none of these issues. Now think back to how a lot of servers are becoming more populated in the open world now (as anet intended) since they stop dungeon farming and only the highest populated servers are experiencing these lag issues.

Lastly, I want you to think about the WvW now. There is no guest there, so you can’t put the blame on them, yet, t1 this week is experiencing extremely horrible lag. Now do you see my point? The servers in t1 and t2 are TOO large, some much much larger than others (BG/TC/JQ) and a map will never be able to handle such huge populations on a server no matter what. That is what overflows are for, and the only thing you can hope is that anet brings you guys better servers to fix this and cursed yourself for being so big. Like many things which grow out of control, they end up destroying themselves.

(edited by Lafiel.9372)

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Posted by: Avatar.1923

Avatar.1923

guesting isnt the problem;
overly rewarding facerollable open world events on timers are.

its time to start thinking guys….

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Posted by: maddoctor.2738

maddoctor.2738

guesting isnt the problem;
overly rewarding facerollable open world events on timers are.

its time to start thinking guys….

Too bad dungeons now are a joke compared to these events…. Just spam one one one even with 200000ping and after a while get your super rares. This is totally unfair, effort should be rewarded not standing still.

I’m just sad because if Anet ever think this is a problem they will just nerf world boss rewards, which isn’t the solution

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Posted by: Sil.4560

Sil.4560

guesting isnt the problem;
overly rewarding facerollable open world events on timers are.

its time to start thinking guys….

I’d agree with this also, although I think it is a combination.

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Posted by: Avatar.1923

Avatar.1923

smart solutions;

1-make the world event respawn on random timers, making them far less predictable (no more campers/farmers)

2-make guesting only available if you are invited by someone from the server (makes playing with friends possible, which is the original intent of guesting, but discourage some abusive world switchers).

“thinking”…
is a big part of the work.

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Posted by: Karizee.8076

Karizee.8076

I’m finding a much better chance of not ending up on overflow by doing the lesser known world bosses. Dragons on a timer will most likely throw you into overflow.

Try the other bosses.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Guesting has exacerbated the problem and it not playing a factor is blind nonsense. The loot parameters were upped which brought people back into the open world on heavy servers like TC, but the added strain of guesting plays a huge role in making many of these events unplayable.
Nerfing the loot won’t fix anything because it’ll drive people away from the game, the fix would be to either add a fee to guesting or to outright prevent guests from being able to loot more than one chest per dragon regardless of server they might play on. Chests from events should be set as one per day, per character, per account regardless of what server you decide to do the event, problem solved.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Avatar.1923

Avatar.1923

^

the “timed respawn” are the problem imo.

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Posted by: Lafiel.9372

Lafiel.9372

I don’t believe either of the solutions mentioned would work. Firstly, one of the reasons guesting was implemented was so lower pop servers was able to do certain events in which they can’t do by guesting to a higher pop server. Making it invite only would not allow these people to do that (unless you’re fore the selfish opinion that they went to a lower pop server knowing what they got into, shame on them).

Making world spawn timers random isn’t really going to help. Besides, the timer atm is random enough as it is, jormag has a 3 hour spawn time and a 1hour+ spawn window.

The only REAL solution is for anet to provide us better servers (unlikely since this means upping their upkeep cost OR make the reward account bound and not character bound. That way, each account is only able to do 1 chest for each boss per account. I think this is the perfect and most easily implementable solution. People kill it once and move on to other things. In fact, people may even spread out even more across the world because of it because they may wanna catch other bosses which they didn’t catch previously to get more chest.

Again, stop putting the blame on guesting and start thinking about the real problem and solution here.

(edited by Lafiel.9372)

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Posted by: Lafiel.9372

Lafiel.9372

Guesting has exacerbated the problem and it not playing a factor is blind nonsense. The loot parameters were upped which brought people back into the open world on heavy servers like TC, but the added strain of guesting plays a huge role in making many of these events unplayable.
Nerfing the loot won’t fix anything because it’ll drive people away from the game, the fix would be to either add a fee to guesting or to outright prevent guests from being able to loot more than one chest per dragon regardless of server they might play on. Chests from events should be set as one per day, per character, per account regardless of what server you decide to do the event, problem solved.

Again, most high population servers are very capable of putting a map on overflow on it’s own. Guest as I mention before, will be put on lower priority and put into an overflow. Thus, as much as you would like to put the blame on guest, the ratio of your players and guest players is likely to be 9:1 at best. The real question is, if a map isn’t put in overflow and then how come the server can’t handle the amount of players on the map. Maybe they should reduce the number of people allowed on these maps before an overflow is hit. Therefore, ensuring that the people that ARE on it won’t lag.

Again, I will mention again, guest have lower priority and are put in overflow than home server players.

(edited by Lafiel.9372)

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Posted by: Avatar.1923

Avatar.1923

it needs to be much more random. +/- 2 hours maybe.

people use “event timers” found on the internet and teleport to where the next event will start.

(edited by Avatar.1923)

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Posted by: Avatar.1923

Avatar.1923

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Posted by: Lafiel.9372

Lafiel.9372

what do you mean?
we know precisely when the events start.
theres no random….

people use “event timers” found on the internet and teleport to where the next event will start.

The “window” period gives it a element of randominess. (It’s 1.15 window for jormag and 30 minutes for shatterer and teq, obviously shatterer is the more specific one since it has a short pre event but that’s also a lower level event).To implement a completely random timer would make it unfair for certain servers on certain days since one day you could only have 1 spawn while another server may have had 10 spawns.

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Posted by: Danikat.8537

Danikat.8537

People should never be put into overflow on their own server. If someone guests on a server and they map is full, they should always be put into overflow when trying to join an overcrowded zone on the guesting server.
Simple as that.

That is rediculous. It was very common to be put into an overflow in popular areas before guesting was even possible. If they made it so everyone on their home server was always in the non-overflow it’d just lead to the game crashing and then no one would be able to do the events.

I agree that people on their home server should get 1st priority over guests, but according to the wiki that already happens.

Personally I think the guesting aspect could be solved by setting it up so events happen on all servers at the same time. Like the festival finale’s in GW1.

But that wouldn’t stop people from being pushed into the overflow. IMO the only real solution to that is either to reset the rewards to something closer to what the were before this update (and then sit through everyone kittening that they ‘nerfed it’ and have ruined the bosses) or wait until the massive over-farming we’re seeing at the moment drops the price of rares and ectos and the farmers move on to whatever the new hotspot is.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Baron Von Graymouse.7801

Baron Von Graymouse.7801

You think guesting is unfair or wrong, just wait until the Special Events like Halloween, and Wintersday start.

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Posted by: Avatar.1923

Avatar.1923

what do you mean?
we know precisely when the events start.
theres no random….

people use “event timers” found on the internet and teleport to where the next event will start.

The “window” period gives it a element of randominess. (It’s 1.15 window for jormag and 30 minutes for shatterer and teq, obviously shatterer is the more specific one since it has a short pre event but that’s also a lower level event).To implement a completely random timer would make it unfair for certain servers on certain days since one day you could only have 1 spawn while another server may have had 10 spawns.

dont talk about unfair here, its not much worst than rng
and over time, average will win.
the idea is “stopping the people from doing events in chain”.
as it is the whole server farmers + guests are going at the same
exact spot at the same exact time, to play in facerollable “free loot giving” event.

to me, thats total failed design.

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Posted by: Karizee.8076

Karizee.8076

Personally I think the guesting aspect could be solved by setting it up so events happen on all servers at the same time. Like the festival finale’s in GW1.

That would quite remove the dynamic nature of events. The pre-events are completed (or failed to complete) at differing timeframes.

People need to scout out the other world bosses to spread the server load

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Posted by: Alloy.2839

Alloy.2839

I would say this is a direct result of the guaranteed rare per chest. Now look at the previous forum posts by people requesting “rewards” for doing events. ANet is stuck between a rock and a hard place on this and several other issues. Whatever they do is “wrong” to some subset of the playerbase.

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Posted by: Lexandro.1456

Lexandro.1456

Obvious solution is to make dragon timers span across all servers at the same time. If Dragon X is due to spawn at 3pm, make it spawn on ALL servers at 3pm. Problem solved.

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Posted by: Lafiel.9372

Lafiel.9372

what do you mean?
we know precisely when the events start.
theres no random….

people use “event timers” found on the internet and teleport to where the next event will start.

The “window” period gives it a element of randominess. (It’s 1.15 window for jormag and 30 minutes for shatterer and teq, obviously shatterer is the more specific one since it has a short pre event but that’s also a lower level event).To implement a completely random timer would make it unfair for certain servers on certain days since one day you could only have 1 spawn while another server may have had 10 spawns.

dont talk about unfair here, its not much worst than rng
and over time, average will win.
the idea is “stopping the people from doing events in chain”.
as it is the whole server farmers + guests are going at the same
exact spot at the same exact time, to play in facerollable “free loot giving” event.

to me, thats total failed design.

It’s not win because not everyone is farming events as an “average” thing. Some people may have time to play the game for one particular day but only to be hit with a bad ’rng" of event. Besides, another rng for events would just trigger another huge public outcry on it. So here we have many people complaining about rng and suddenly there are more suggestions of more rng. Why not make the chest account bound as I suggest? I think this is a perfect solution. Why bother touching other things that work when obviously this is a people are so concentrated on farming dragons now event.

I don’t see how this is free loot either. You spend time waiting for an event, playing for an event, and you get rewarded “once” on that character with a minimum of a rare as oppose to previously where you have to hunt it 3-5 times to get a rare.

So now we have people who complained how bad the loot is and now we have people saying it’s too easy? You just can’t please EITHER side can you. There is no middle line, it’s either too hard or too easy for people, not JUST the right amount (because this DOES NOT EXIST) If you wanna say its faceroll easy, everything in this game is faceroll easy, fotm is a joke, cof is a joke, arah is a joke, nothing is really that challenging (for me) anyways, but you dont’ see me complaining about it because this is a matter of personal skill and opinion. Other people do not share the same thought as me or are at the same skill level as me.

Final note, if these world events were so easy, why do people die in the masses a lot during these events, think about it. (even before the lag, so don’t argue with lag please)

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Posted by: Chorel.1720

Chorel.1720

Obvious solution is to make dragon timers span across all servers at the same time. If Dragon X is due to spawn at 3pm, make it spawn on ALL servers at 3pm. Problem solved.

Obvious solution would be to make the chests per account instead of per character.

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

guesting isnt the problem;
overly rewarding facerollable open world events on timers are.

its time to start thinking guys….

Too bad dungeons now are a joke compared to these events…. Just spam one one one even with 200000ping and after a while get your super rares. This is totally unfair, effort should be rewarded not standing still.

I’m just sad because if Anet ever think this is a problem they will just nerf world boss rewards, which isn’t the solution

Ha. Dungeon speed clears still reward far more cash than these events.

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Posted by: Lexandro.1456

Lexandro.1456

Obvious solution is to make dragon timers span across all servers at the same time. If Dragon X is due to spawn at 3pm, make it spawn on ALL servers at 3pm. Problem solved.

Obvious solution would be to make the chests per account instead of per character.

Not really, doesnt stop people from other servers coming across to play for events. If dragons spawn at the same time serverwide, there IS no reason to leave your own server for a dragon event unless you want to do it with friends on another server (which is the intent of guesting).

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Posted by: Lafiel.9372

Lafiel.9372

Obvious solution is to make dragon timers span across all servers at the same time. If Dragon X is due to spawn at 3pm, make it spawn on ALL servers at 3pm. Problem solved.

Obvious solution would be to make the chests per account instead of per character.

I also think that this is the obvious solution if there ever was a solution which was required for this problem. However, I think that most people are suggesting the other solutions related to dragon timer or guesting because it best benefits them (most likely because they’re on a high population server). So finding out the occurrence of these events are not hard and doing them is also not hard so they can reap multiple character benefits much easier than other servers would (thus these changes will not affect them at all).