Guesting will solve the "underflow" issue?
Hell no.. its going to make it worse. Face it people on low pop servers are more likely to guest themselves onto a higher pop server so they can get more interaction ! ! !
And the server that felt empty… will feel like a ghost town !
Money can’t buy happiness, But it allows you to search in more places to find it !
Hell no.. its going to make it worse. Face it people on low pop servers are more likely to guest themselves onto a higher pop server so they can get more interaction ! ! !
And the server that felt empty… will feel like a ghost town !
What he said
And high pop servers will go into overflow 24/7… I have mixed feelings about this.
And high pop servers will go into overflow 24/7… I have mixed feelings about this.
Yep, it’s another quick fix idea from Anet that will only make things worse in the long term. Many people on the forums have posted very good suggestions on how to fix the population/cap problems.
Unfortunately, Anet as usual seem to be happy going for the quick and easy option rather than something that will provide a tangible, lasting solution.
Money can’t buy happiness, But it allows you to search in more places to find it !
And high pop servers will go into overflow 24/7… I have mixed feelings about this.
Yep, it’s another quick fix idea from Anet that will only make things worse in the long term. Many people on the forums have posted very good suggestions on how to fix the population/cap problems.
Unfortunately, Anet as usual seem to be happy going for the quick and easy option rather than something that will provide a tangible, lasting solution.
Nah, I don’t agree about that. Guesting was not meant as a fix for low pop servers, it was actually meant to be in the game from the start as a means for friends on different servers to play together. As for “quick and easy” – seeing how long it took them to implement it, I guess it was neither quick nor easy to do.
It’s going to be used by players as a fix for the low pop servers, sure. But that was not the intention of this system.
If I remember something about guesting right, in order to Guest on another server, you would have to be mutual friends with someone on that server— as in you and your friend have to be their friends lists. Simply put, you can’t just guest on any random server. If you want to Guest on a high pop server, make friends with people on them.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
I’ll most likely use guesting to be able to complete skill challenges that are currently broken on our server
If I remember something about guesting right, in order to Guest on another server, you would have to be mutual friends with someone on that server— as in you and your friend have to be their friends lists. Simply put, you can’t just guest on any random server. If you want to Guest on a high pop server, make friends with people on them.
Even if thats the case all itll take is for one person on a high pop server to link his name on the forums for everyone to friend him, and theyll be able to join on that server.
I personally have no feelings about this. Overflow is still the game so its not a huge deal for me providing the sheer amount of new members dont lag the server.
Retired and living in a shack. Relaxing!
And high pop servers will go into overflow 24/7… I have mixed feelings about this.
Yep, it’s another quick fix idea from Anet that will only make things worse in the long term. Many people on the forums have posted very good suggestions on how to fix the population/cap problems.
Unfortunately, Anet as usual seem to be happy going for the quick and easy option rather than something that will provide a tangible, lasting solution.
This is a lasting tangible solution because the players can regulate it without any guidance or interference by the developer. It is a much cleaner solution compared to free transfers or server mergers. This system gives the players the control they need.
Even in 10 years, if the game is still alive, this system will insure that PVE always remains a viable option. Players always find each other when needed. GW2lfg.com proves exactly that.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Guesting system is cool because i can play on a highly populated PvE server and WvWvW with the best GW guilds there are.