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Posted by: Retsuko.2035

Retsuko.2035

I don’t see the reason for all the QQ about megaservers. I find it a good development by Anet. It will seriously make things more alive for all servers.

Anet already explained how megaservers work. If you have 100+ members who want to kill tequetl, simply let them join into one guild first, then invite em all over. You know, when a map is full, a new one is created, if members of your guild go into the new one, the other members can join on those who are inside that new one. Simple as that.

And non casual PvE? lol

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: Santos Arezes.5310

Santos Arezes.5310

The main problem on Wurm is communication the commander need to guide the others and if you ignore him well gl to kill it, because one mistake and event failed. I’m not saying only from 1 person but if 5/10 people don’t obey commander pretty sure Wurm will fail.

Actually, one very ignorant person could indeed mess up the Wurm if s/he doesn’t know what s/he’s doing. But 5-10 would indeed be a very, very bad situation. Wurm takes discipline and quick action. We never would’ve been able to kill the Wurm so many times without the constant anticipation and (almost always ) flawless guidance of our commanders.

yeah sure 1 guy it’s enough to mess with the rest but if everyone knows what is doing you can do it, we are the proof of that because we kill wurm with some random people that are in the map and for doing this we need to focus even harder to do it. Some of us will say that we don’t rez and that is true because we already failed rezing people or that same people were doing what they want and didn’t follow zerg or something else. And when we die we use wp and mostly(not all) random people sits there dead waiting for rez instead using wp, even if you are dead you are upscalling the event and make things harder for us.

I think TTS – and the European counterpart – could look at this as an opportunity to help the GW2 community grow stronger and more cohesive.

How? By simply offering your expertise to other guilds willing to trigger the content. Start a guild partnership program through which guilds agree to open the content in exchange for TTS leadership and support.

You could even start sign up sheets on your web site to fill as many slots as needed. A little coordination and effort and this could make TTS a real force for bringing the community together even more (which is what TTS was really known for when it first started the Tequatl runs).

Work with the new changes and look for ways they can make you stronger rather than just resigning and declaring they mark the end of the game. That is only true if you make it true.

I know my guild would be willing to participate in such a program.

I like this idea Blaeys but there is a major flaw… unless the partner-guild has less than 30 people both guilds will never fit in the same map. They could make maps be able to hold more people but until then :/

I don’t have commander tag(yet) and if i see my server doing this in the future if they want help to strategy or leading i will help of curse and i will put twice my effort to make this successful to people learn and enjoy killing it.

I will speak for my self on this matter Blaeys and probability most of us will agree with what you are saying but DarKPuRiTy also have truth behind his words. The only way right now for your guild or the guilds that want to learn how to kill this bosses, mainly Wurm, is to teach to the max 30 players each time and that will take to long and people will lose interest. And with that the only solution for this is my suggestion on previous posts to make Alliances like GW1 and stuff (if you want to know more please read my previous posts i will not repeat myself).

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Posted by: Terkov.4138

Terkov.4138

My suggestion: leave wbosses as pug events and don’t worry about megaserver and timer, because it will always be just a poor mans raid. Instead give us real, instanced PvE fights where players can play with guild or pug groups (much) bigger than normal 5 man party.

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Posted by: Thaddeus.4891

Thaddeus.4891

I really think that a lot of people are pessimist right now. Ya the system to get people into a specific server can be worrying since we don’t know exactly how it will work. But that’s all.

Spawning time will in fact probably be better right now. Like i said, i don’t know for you TxS, but TTS already have 1 of their Guild with people representing them as their main guild and the community is big enough to have several dozen if not more guild, that are big enough to create the consumable. What these guild gonna do? Use them for their own guild? No they will use them for TTS run (especially for the wurm). Depending on the cost and time to build that consumable, I think that the community in NA and EU, will have a way higher control over the spawn time of these mega boss.

Again, I don’t know how it work in EU, but with TTS we already kill Tequalt in normal server each day for the last several months. We already kill it with a mix of TTS and pugs in their home server. That’s not only make things easier for us since we don’t have to set-up an overflow (even if sometime we need 1 since too much ppl want to join), but it also a great way to introduce player for each home server to that fight.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Blasto.3652

Blasto.3652

Sorry in advance for my english.
Anet should care large guild and hardcore players like casual and random players.
Random players will do events just for first week, then continue playing like ever..
If organized guild can’t do the same TOGETHER, they probably disband.
Very bad conseguence!
Guilds is a mmorpg, should improve play together not with random ppl founded in map. Large guild need to have a chance to do tequatl or other bosses.
Why you don’t introduce ALLIANCE ??

I’m very agree with many guys in this thread.

TY

right rules applied in wrong ways

(edited by Blasto.3652)

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Posted by: Daedalus.4193

Daedalus.4193

This will actually also have a pretty noticable economic impact as the supply of Mini Wurms, Teqs and other assorted special loot from them will decrease a lot (Teq) or fairly dramatically (wurm).

Forcing guilds to do stuff to get the bosses when they can play them is only viable if its cheap and easy to build once you reach the required stage…

if it takes a week to do enough consumables to get one days worth of runs out of it it for groups like TxS guilds (that don’t run missions because all the people in them do them with their other guilds and you try and persuaded a lot of people to run content without any personal rewards or chance of goodies on a weekly basis), just feels almost like a direct attack on our system, like that Anet really don’t like that we can get this level of organisation and kill percentage relaibly and consistently…almost I say…almost.

Because its not like we show and hey presto it’s dead…it takes 15-30 minutes of prep time every single kill to get things right. And thats with being able to relatively easily get our people on the same map…and joining all in one guild won’t work with 4 guilds worth of people to account for in total – or would lead to a massive swingdoor of spending hours just kicking/inviting people every day to get them in…This part really doesn’t feel thought out along with the bosstimer schedule.

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Posted by: Soren.9316

Soren.9316

I really think that a lot of people are pessimist right now. Ya the system to get people into a specific server can be worrying since we don’t know exactly how it will work. But that’s all.

Spawning time will in fact probably be better right now. Like i said, i don’t know for you TxS, but TTS already have 1 of their Guild with people representing them as their main guild and the community is big enough to have several dozen if not more guild, that are big enough to create the consumable. What these guild gonna do? Use them for their own guild? No they will use them for TTS run (especially for the wurm). Depending on the cost and time to build that consumable, I think that the community in NA and EU, will have a way higher control over the spawn time of these mega boss.

Again, I don’t know how it work in EU, but with TTS we already kill Tequalt in normal server each day for the last several months. We already kill it with a mix of TTS and pugs in their home server. That’s not only make things easier for us since we don’t have to set-up an overflow (even if sometime we need 1 since too much ppl want to join), but it also a great way to introduce player for each home server to that fight.

Thad there’s acouple things you may not realize even though TTS guild 1 reps more often than our other 11 guilds:

1 – Even though guild 1 reps more you are still all spread out among different home worlds meaning any influance you do gain is hardly a drop in the pot for what is needed to unlock everything. ANET hasn’t given us the ability to pool influance between worlds so even though you guys do rep more, I believe last I saw was at most G1 had 29000 influance on the TC side – give or take. That’s a far cry from what is needed to unlock stuff.

2 – Other guilds are only going to spawn events for us only for so long before we start to see the ‘well if you want our consumable you need toget our people in the map first’ or ‘you need t ochange raid times t obetter suit our guild’. TTS isn’t going to comprimise our core values or our members fun just to essentailly ‘buy the right to more play time’. I also think it’s fundementally wrong to have to badger other guilds to spwan things for us.

3 – We spawned the OF’s because we do want everyone to get a chance at Teq and consistantly hardcapped the main on whatever server we were guested to

IGN: Soren the Always Lost
Gaiscioch Family [GSCH]

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Posted by: Delgan.8619

Delgan.8619

I’m not trying to be an kitten here but unless I’ve missed something on a big scale you all need to go back and actually read up on the mega server.

Yes, we’ll all be together and although they’re no longer called “overflows” they’ll still be created when a server reaches it’s populations max…. now correct me if I’m wrong you currently flood a server until someone is put into Z overflow.

This can still be achieved possibly even easier now as the servers are more likely to almost be at their peak before you start flooding it.

Delgan Cortex – Mesmer Lv80
Guild: N/A
Seafarer’s Rest – EU

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Posted by: Thaddeus.4891

Thaddeus.4891

Thad there’s acouple things you may not realize even though TTS guild 1 reps more often than our other 11 guilds:

1) I know the guild 1 is FAR from being ready. Its maybe years from it. But its a step in the right direction. If Anet can bring the influence of each world together during this year, I’m sure the guild could expand drastically. With a good bunch of influence from all world and the guild could start doing guild missions rapidly to gain a good amount of merits. Like I said, its not a immediate answer, but if Anet can bring us worlds wide influence soon, then the solution could come faster then we think.
2) Most of these guild are members already of TTS. Ya of course there will be jerks. Ya of course big guild will be a problem, if they only want to start the consumable if they can bring 50 of there members in each run when they want to start it. But there is plenty of medium guild out there. Like I said, my guild for example. We don’t know what to do with our merits. I won’t go at each Tequalt run, but some of my guildmates do runs on a regular basis (we have 10 members that are members of TTS). TTS is a community that help each other to do the harder content. It took us weeks of work and limited amount of sleep to get our first wurm kill. So I’m sure we will be able to pull something off to continue.
3) Exactly. Now we full between 1/2 and 3/4 of an official server map and then go to an overflow. Now we will be able to full 3-4 maps with TTS members with pugs and other people, like we do now with official server map.

I really don’t think that Tequalt will be affected that much by the change. We got so much better at killing it that it won’t be a problem even if we need to kill him with a mix of TTS and pugs (we already do that, and some Tequalt naked run).

But its true that for the Triple Wurm, things will be a bit more complicated.

Thaddeauz [xQCx]- QC GUILD

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Posted by: agenciq.8043

agenciq.8043

So I’m sure we will be able to pull something off to continue.

Whenever someone says something like “I’m sure it will SOMEHOW work out” I feel like throwing this game out of the window.

Let’s get something straight, this is a game not a real life. You can go only as far as doing something about your problem as the game allows you to because that is how it’s designed.

Now lets crack some numbers because I can see that without an example how it works from the commanders point of view, it is really hard for people to grasp how big of a problem is that.

You have 150 people on the teamspeak. Those are your guild mates. Period.
Map instance fits not more than 150 people in total. Period.
I’m assuming that you want to do the event WITH your guild mates/friends, like dungeons, not with bunch of randoms you don’t even know or can’t communicate because they do not speak English. Period.

Before patch: You can find an empty server and fit everyone. No problem, everyone is happy.

After patch: Maps will be always over-flooded because of the strict spawn times or you will need to spawn your own Tequatl. But since the developers didn’t consider multi-server guilds you don’t have the influence to do that. They will implement it, sure maybe at the end of 2014. No one will wait that long, people will loose interest/stop playing/forget about it/do something else. Hence, your guild is dead.

You ask some guild to spawn the Tequatl for you but they want to squeeze 20 people on the run. Period.
What will you do? tell 20 people from your guild “sorry guys, you can’t join”? Don’t be ridiculous.

Oh, but we are smart! lets split into 2 groups, one main, one overflow! we have enough people to do that! And now plot twist: who gave you the smallest idea that using consumable to spawn Tequatl on Main Server will automatically spawn it on every instance created afterwards? (not to mention splitting creates confusion, you might not have enough commanders and it obviously decreases your chances of success)

As far as I know, doing the pre-events on Main Server for Karka Queen for example doesn’t magically spawn the Karka Queen on all the overflows. You will have to do the pre-events again as using the consumable for Tequatl as I suspect.

That is why we raised our concerns in this topic. But seems like it is being ignored.. In my opinion the megaserver idea is awesome for solo players or small guilds but it isn’t well thought through what downsides it will bring to the other part of the community.

In general, why is it so hard to understand that people want to play with friends/guild mates together on the same map doing the same thing without trying to join the same overflow for half an hour because instance is full of randoms. If people would like to do that, they would leave their guilds, use LFG tool for dungeons and guest desolation to do megabosses with bunch of randoms. But they don’t, that is why communities like ours exist.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

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Posted by: Immortal.3647

Immortal.3647

I agree on everything agent said!

Please anet:
keep the current pre-patch timers for world bosses…
find a solution for cross-server alliances to create an instance for bosses like teq and wurm

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Posted by: Guhracie.3419

Guhracie.3419

I’m not trying to be an kitten here but unless I’ve missed something on a big scale you all need to go back and actually read up on the mega server.

Yes, we’ll all be together and although they’re no longer called “overflows” they’ll still be created when a server reaches it’s populations max…. now correct me if I’m wrong you currently flood a server until someone is put into Z overflow.

This can still be achieved possibly even easier now as the servers are more likely to almost be at their peak before you start flooding it.

It has more to do with the boss schedules than the megaserver itself. The fact that Tequatl, Bloodtide Wurm, and Karka Queen will only be appearing three times a day is a pretty massive change from the current schedule.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Zeref.6917

Zeref.6917

There is nothing else to add,i am totally agree with agent but i am so sad at the same time because it will take some time for people/anet to understand what agent is trying explain in this topic.

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Posted by: TenkenSan.3482

TenkenSan.3482

After reading quite a few of the posts in this thread. Simply put, I agree with most concerns that are raised.

Something I’ve noticed from several posts from people that are not in TxS, TTS or any other guild/alliance/server who frequently kill the worldbosses, is that they think we hate randoms for some reason and we deny them any chance to do this content.

This is where they are misunderstanding something. We do not hate randoms, we simply prefer our own members to be able to join us and do the content for several reasons:

  • It’s more fun to do content with people you know and can trust, rather than being forced to do it with whoever happens to be there.
  • We prefer own members to do it, because they also put in the effort to show up and participate in the event, learn and listen to others.
  • On several occasions we’ve had randoms not listening, being smartkittens and ruining the entire event, ruining the fun for 120+ people.
  • On other occassions we’ve had people grieving, for unknown reasons, jealousy maybe?

These last 2 points are going to be worse with megaservers as they’ll go unnoticed in the masses. Also, if you’re going to be moved with peopel you play with regularly, these grievers will regularly join us and ruin things for other people.

All this may make it seem like we don’t want randoms or new people.
But that’s not true at all, using our subreddit we frequently recruit new members because in the end people come and go. We don’t judge people by their skill or playtime, casual or hardcore.
For TxS there are only a few things we ask:

  • Understand english and be able to atleast write it in one way or another. this is essential for communication, you can’t achieve things if you can’t explain stuff to someone because he doesn’t understand what you’re saying. This also comes with being able to use TS for better/faster communication.
  • Show up on time for organisation. Well, you can’t organise/explain anything if people show up 1 minute before the boss spawns.
  • Show that you want and will put an effort in the events, by for example, buy the recommender/required consumables, rethink your build, … .
  • Don’t invite friends/randoms/… —> for the reason stated above, we want the members in the guild to be able to do the event with us.

Want to do the events too? Keep an eye on recruitment posts and take your chance.

That’s pretty much the basic point why we prefer things like instanced maps.

Now back no topic.

As I mentioned before, I agree with most concerns such as:

  • Timers? Even with whatever form of consumable/currency/token to spawn the events, you can’t spawn the event within X time of the official spawn, leaving us with even fewer times we can organise it ourselves.
  • Megaservers? As many said, it might be good for the casual players, but not for hardcore/content specific guilds.
    Simply because with the limitted amount of information Anet gave us, it seems “impossible” to decently gather all our members (which are in different guilds forming an alliance) on the same map/server/overflow/ w/e you want to call it, because no matter what, it’ll be filled by random people causing hardcapped servers, and thus in case someone dc’s or crashes, he/she may never get in again.
  • Spawn stuff? If it includes merits or any form of currency gathered through guild events/activity alone, content specific guilds will most likely be unable to acquire said currency.

I hope I clarified a few points and didn’t make things even more confusing.
In short,

  • Noone likes being forced to play with people they don’t want to play with, if they don’t have to play with them.
  • Depending on the currency used for spawning events, it may cause severe problems for content specific guilds.
  • Timers are … unnecessary.

(edited by TenkenSan.3482)

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Posted by: Thaddeus.4891

Thaddeus.4891

You ask some guild to spawn the Tequatl for you but they want to squeeze 20 people on the run. Period.
What will you do? tell 20 people from your guild “sorry guys, you can’t join”? Don’t be ridiculous.

Well, if your guild was of 170 ppl that want to do Teq, then you already have to tell 20 of them that they can’t make it. But it wasn’t my point. My point was in TTS there is enough ppl coming from guild to organized ourselves. Lets say that TTS organize the 3 main Tequalt kill (the 3 standards one post path). But then they as for people inside the TTS guild and that are officer from a main guild and will be willing to spawn more Tequalt. I’m sure there will be a couple guild that will join in that. I can only speak to myself and we will have to see how much will cost (and especially how long to build) these consumable. If their cost is similar to the other consumable, even my 50-60 ppl guild will be able to create about 3-4 of these consumable per week wihtout intefering with anything the guild usually does. In total in my guild there is maybe 10 ppl per week that does Teq or Triple Wurm. We could easily start Tequalt 2-4 times per week, with only 2-3 of our members participating, leaving a lot of space for everybody else to join from TTS. Now i’m pretty sure that from the thousands of ppl from TTS, there will be a couple guild that would be willing to do the same, enough for how much Tequalt per week? I don’t know.

Oh, but we are smart! lets split into 2 groups, one main, one overflow! we have enough people to do that! And now plot twist: who gave you the smallest idea that using consumable to spawn Tequatl on Main Server will automatically spawn it on every instance created afterwards? (not to mention splitting creates confusion, you might not have enough commanders and it obviously decreases your chances of success)

I’m pretty sure that the consumable will only spawn Teq in one map. Again it will depend on the price of the consumable and how the community will respond to that.

I’m not saying that the megaserver won’t break some stuff. But I think that Anet is giving us some interesting tools. We’ll see if the community will use these tools to the fullest, or if these tools are totally broken and unusable. (Depend highly on the cost and build time). At first, when Tequalt was released. Not all of the server were able to kill it, and even less of those were able to kill him on a regular basis. The community responded by creating these Community Guild like TTS and TsX. I’m sure that the community will figure out the best way to continue to kill Teq and Triple Wurm. And if there is really no way to kill them on a regular basis because Anet did a kittenty job, then i’m apologize. But for now i think these is several solution that could work. Lets explore these solutions.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Onis.2418

Onis.2418

I currently feel like making this work there’s two choice:
A. Don’t make wurm/tequatl maps have megaservers at all
B. Give enough merits/we you need for boss spawns from a successful kill so that the guilds will be able to easily spawn it several times a day.

I’d also like to point out that TxS isn’t exactly a elitist guild like some posts make it seem like. Pretty much anyone capable of reading and listening can join the guild. We don’t need to ping out our armors nor do the officers throw out “wrong classes”. We are asked to use certain skills on certain classes and having some consumables, but that’s still different than being asked to re-trait like elitists usually require you to (while mocking). There’s a lot of casuals in TxS and what makes it work is that it’s organized and full of people that are willing to come 30 minutes early and ready to listen to TS so that the event will go fine. It’s true that randoms probably only need a bit organization to get the events done and that’s what TxS does. We make the event organized.

It may even allow for you to teach a new and wider audience the raids. Surely that is as exciting as when you first made the alliances to take down the bosses?

The problem is more so that our current audience in TxS is already huge and there are times when people don’t fit the servers. For example in wurm’s case when I still did it with TxS, there were people who came on TS 2-3 hours earlier and couldn’t fit the server because it was already full when it was announced. I remember few times we had like 20+ people that were left out… and that’s not counting the people who couldn’t fit into the TS server. now if the servers could hold up to 300-400 people without lag, we could be onto something.

And, it’s not about considering randoms as too stupid to do tequatl – anyone can read/learn on how to do it similar to doing ACp2 and obviously it’s possible to do with randoms considering that servers already do Tequatl without us, but it’s more about doing it in a group that you’re familiar with and who are interested of the event in the same way as you are.

In short, we are a group of people that like to gather to kill tequatl/wurm and we’re pretty used to seeing each other at the set (at least the core people). Doing the kills with randoms is not the same, just like doing guild missions with half of them being randoms is not the same as doing it in unison with your own guild.

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Posted by: Forhekse.8417

Forhekse.8417

So, here’s one more TxS, and not only TxS, member opinion on the matter.

First of all, I must admit that even though I’m totally agreed with everything Agent said, timing of this post is very wrong. It should be written a week ago or a week from now on and not a day before the patch while devs have a lot more in their minds than forum discussions, and this’s not the topic where support can say anything without consulting devs.

Secondary, I should say that many of my TxS ‘brothers in arms’ overlooked dev’s notes where the timers were explained. So it’s not ’_don’t fix that is not broken_’ as with the Megaserver old system of bosses was broken.
However, I think that Anet’s current solution is highly unfair.

I’m kinda casual player and I don’t even kill Wurm daily, just several times a week. But I do Teq daily with TxS and at the same time I have real life, so now I may miss a run at 6 p.m. GMT or even at 8 p.m. and still join one at 10. And I absolutely don’t appreciate the idea that I’ll have the only chance to kill the boss during the evening from now on.

I can’t say ’don’t make new timers’ as I understand they are neccessary, but I do say ‘reconsider them, please’.

As for other things, I’m waiting till the patch hits, and I highly hope that Anet will think of multi-server boss-hunting guilds. The system as it looks now seems very unfriendly to us, the TxS allience.

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Posted by: Lothirieth.3408

Lothirieth.3408

Looking at the Matt Visual video GW2 linked to on its Facebook page, just unlocking the ability to spawn world bosses will cost 100! merits and 50k influence. Then EACH world boss will cost 20 guild merits and 10k influence to start! Mighty high price you set there ANet.

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Posted by: Conchobhar.2548

Conchobhar.2548

Dear Anet
please take the suggestion by txs seriously.
Tequatl and Wurm are the only reason besides WVW why i am playing gw2.

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Posted by: Lannah.1283

Lannah.1283

My initial optimism and trust = fail. I don’t speak as an official representative of TxS, but as far as I can see, the cost of upgrading any of our guilds on any server to the required stage & then building individual consumables de facto rules out daily on-demand spawns for the foreseeable future.
So just do them on overflows at the automatic spawn times? We will try, but I can see in this thread that many players are clueless about how tedious and frustrating it can be to put together successful kills on overflows. Prep-time just went from 10mins to possibly an hour or more. You can be sure that the people who have killed the wurm 50 times already won’t want to camp on a map for an hour every day just so they can do a 15min event – not when they can fart in the general direction of a dungeon and get more loot in 15mins than from that bleepin wurm and Teq put together. Fail the boss event a few times on top of that and see how many people still show up on the fourth day.
Involve other guilds? We might, I don’t know and it’s not up to me, but that sounds like a lot of hassle for the organizers and has major grief/resentment potential. If the relaxed groove that we’ve got going on right now should be shattered by any inter-guild drama, then the reward might not be worth the trouble, which is why the organizers might be somewhat reluctant to jump on that option.

There are some mixed messages in this patch as well. I presume the changes are to encourage server communities to band together, sing kumbaya and attempt kills more often. On the other hand, they limit the groups that actually do kill those bosses. Players, go, do these events more often! No, wait, stop, you’re doing them too often! Players, go and kill these bosses! Wait, do not kill them every time, fail instead! You should succeed only once per week! Players, wait, why are you leaving? >:-E

What we can hope for now is for Anet to at least reduce the cost of starting the events and create a separate and cheaper/faster guild upgrade tier for this (not gonna happen, I know, I should stop trying already).
As for giving us a way to easily meet up on the same map… there is no hope for that anymore.

Bleh, more hoops to jump through some of us will do it, but we will resent it

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Posted by: Sinbold.8723

Sinbold.8723

Having read through every post, I have to agree that the best thing would be to just go back to the way world bosses spawned before. A wise person once said, “If it ain’t broke, don’t fix it.” Wurm and Teq were never broken, so why the change?

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Posted by: Lyralei.5920

Lyralei.5920

And of all those 1000s upon 1000s of people you are talking about, none are in guilds willing to support these initiatives by starting the events? Has anyone from one of these big alliances even tried to find out?

People really are looking at this from the wrong perspective. With a little cooperation and communication, you should be able to trigger these fights at even better times – and shorter intervals – than you ever were before.

Instead of focusing on perceived negatives, let’s (the players) wait, see what the system actually looks like in practice and then figure out the best way to make it as fun as possible.

There are tons of guilds out there with hundreds of thousands extra influence and maxed out merits to ally yourselves with – many of whom would jump at the opportunity (not to mention it would create a stronger player community). Please, look for the positives and think about how this might make things better before immediately jumping to “the sky is falling.”

Ok. Since you have your genius suggestion of partnership with other guilds:

Find me at least 3 guilds willing to spawn Tequatl at a fixed designated time daily (3 guilds because we must accommodate their people too.) five times daily.

And they must do this daily. Every day. And they must also use all their merits and influence and oh, one whole day of building just so 100 random other strangers that they might never meet or know are able to do this boss.

Oh and lets not talk about how you might not find a clean overflow, so that magical 150 is actually more of 120 for the entire Tequatl Alliance. And considering some runs have like two extra OFS, thats 450 players + approx 30 players per sponsoring guilds.

What an outstanding solution you’ve provided us.

(edited by Lyralei.5920)

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Posted by: Loriko.1378

Loriko.1378

I agree with everything in the first post. This needs to be heard

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Posted by: Thareen.5471

Thareen.5471

Since it was asked/suggested here somewhere:

TxS is already cooperating with certain guilds.
Even though we stayed on our TS and they stayed on theirs (not everyone in our coop guild is able to speak english). Cooperation on that part is not a problem at all.

As for using the guilds of some of our members for the consumables, of course we thought of that. My guild for example is building the new upgrade right now, but it will take one week to complete and i will certainly not waste 500k influence on the speedup since we simply don´t have that much to spare (lesser medium sized guild with maybe 5-10 ppl representing on primetime). My guild will be able to spawn one maybe two bosses per week if we don´t want to drain our influence pool too much.
Now someone please find us enough guilds to spawn at least 3 bosses per day. Good luck with that.

Offtopic:
For that elitist comment, in all of TxS i may be the only one that may fall under that category, but just because i occasionally teach new members (if they want) all that stuff they need to know about the encounters including how to dodge/combofields and i dare to say that i expect them to remember most it afterwards when it is needed. No one ever asked for a gear check or a proof screenshot for certain builds. We may make suggestions on what skills are best for the job, but thats all. I someone think this is elitist, then do not even think about joining an serious wvw/pvp guild, ever.

P.s. for all my TxS Guildmates that have the pleasure to endure the tormention of my accent on TS on a daily basis. Love you all and good hunting!

(edited by Thareen.5471)

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Posted by: Krion.5986

Krion.5986

Am I the only that fears that this patch was all fine and dandy and everyone was super positive and excited. For once we all hoped ANet knew what they were doing and then bammm…. Megaservers. I just dont feel like I am playing an MMO anymore. Not in the traditional sense. The game is now just a giant moshpit. It is soo simplified to the point of where we have no control I feel. I know this might sound like a stretch but it reminds me of the reason I never wanted to buy a Mac computer. Because the computer is so simplified and auto-adjusts, auto-stores, auto-regulates all your stuff that you as a user feel powerless. That is kind of how I feel with this update. Guilds are now just for WvW and sPvP and in the rest of the game they are just a giant serverwide chatbox. I was hoping that Megaservers wouldn’t be so badly implemented. SO many communities are upset at the moment

- the international communities
- the rp communities
- organized guild communities’

Only people who don’t care and like this update are WvW and sPvPers.

Sadly I too might have to become only a PvP player like many others because the PvE system at this point is saddening. It breaks any immersion whatsoever and I don’t feel like I am playing an MMO in the regular PvE world but a giant lobby.

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Posted by: LeeCat.2738

LeeCat.2738

Am I the only that fears that this patch was all fine and dandy and everyone was super positive and excited. For once we all hoped ANet knew what they were doing and then bammm…. Megaservers. I just dont feel like I am playing an MMO anymore. Not in the traditional sense. The game is now just a giant moshpit. It is soo simplified to the point of where we have no control I feel. I know this might sound like a stretch but it reminds me of the reason I never wanted to buy a Mac computer. Because the computer is so simplified and auto-adjusts, auto-stores, auto-regulates all your stuff that you as a user feel powerless. That is kind of how I feel with this update. Guilds are now just for WvW and sPvP and in the rest of the game they are just a giant serverwide chatbox. I was hoping that Megaservers wouldn’t be so badly implemented. SO many communities are upset at the moment

- the international communities
- the rp communities
- organized guild communities’

Only people who don’t care and like this update are WvW and sPvPers.

Sadly I too might have to become only a PvP player like many others because the PvE system at this point is saddening. It breaks any immersion whatsoever and I don’t feel like I am playing an MMO in the regular PvE world but a giant lobby.

What you are seeing are probably a lot of people returning to the game and overpopulating Gendarran Fields and some cities, as the patch only introduced the megaserver to the PvP area for now. Here, I’ll copy what they said on the patch notes:

“This new system will first be enabled in the Heart of the Mists and then progressively rolled out to the rest of the open world, starting with the less populated areas.
The order as well as the speed of the rollout may differ from what was previously announced in the original blog post, as we are adjusting our plans after further testing. It might continue to evolve during the process as we collect data and adjust accordingly.”

No reason to be upset yet, Anet might surprise us all and change things around to make sure everyone is happy, but I sure hope they are reading this topic. It raises a lot of problems we might encounter with the new system and also provides a lot of good ideas and solutions.

Edit: apparently that is not true. Just asked in Rata Sum from which server people were from and got about 5-6 different servers. Yay…megaserver… -.-’’

(edited by LeeCat.2738)

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Posted by: Aenaos.8160

Aenaos.8160

This system is for the better,as it is much closer to the games
philosophy of open free for all content,and represents more
accurately what open world raiding is meant to be.
Maybe now that the system cannot be manipulated to a
pseudo instance,more people will understand the need
for raid content to be instanced and controlled by the players.
You like open world raiding?
Embrace the dragon.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Santos Arezes.5310

Santos Arezes.5310

Am I the only that fears that this patch was all fine and dandy and everyone was super positive and excited. For once we all hoped ANet knew what they were doing and then bammm…. Megaservers. I just dont feel like I am playing an MMO anymore. Not in the traditional sense. The game is now just a giant moshpit. It is soo simplified to the point of where we have no control I feel. I know this might sound like a stretch but it reminds me of the reason I never wanted to buy a Mac computer. Because the computer is so simplified and auto-adjusts, auto-stores, auto-regulates all your stuff that you as a user feel powerless. That is kind of how I feel with this update. Guilds are now just for WvW and sPvP and in the rest of the game they are just a giant serverwide chatbox. I was hoping that Megaservers wouldn’t be so badly implemented. SO many communities are upset at the moment.

yeah when the first open beta that ANet did with all players that purchase DD and CE versions of the game the PvE was harder but fun in my opinion i consider my self casual player and as such you needed to learn the basis of the game…you need to learn an minium % how to play this game and you needed to use your brain to engage enemies if you didn’t you would die. Most of the community back then rage and whining about that because was to hard to do anything so ANet downscale the difficulty and is doing this ever since.
I showed my disappointment at the time in the forums what happened next it was that same community that wanted the game easier was “go f* yourself” and stuff like that, i ignored i didn’t come back here till now because i have no patience to listen trolls, children and etc saying i want this game easier.

The game right now is so straight forward you don’t need to learn anything in PvE just equip put traits and go kill all the mobs.

If Tequail and Wurm it’s going to be like this in the future that i don’t have to put my effort to kill or at least i can’t to this with all the people i’m doing right now because it’s fun doing with them…
I’m more focus to do PvE but personally if i want to continue to play this game to challenge me maybe i should do only WvW and PvP from now on, because it’s the only way that i need to use brain and skill together.
And what if WvW and PvP goes like PvE in the Future? Well I will enter a time portal and go back 250 years back to the past…or just leave

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Posted by: Reyo.4738

Reyo.4738

Well this patch was worse than we feared. The costs to spawn it ourselves? Assuming we can get on the same map too once Mega-server hits? Too kitten high. Just to do the same thing we did before without hassle.

All the while for the same level of reward.
Greater hassle and effort in this case ACTUALLY for less rewards infact because we will not even be able to do it more than once a day.

Sorry if im sounding like im on a rant but I feel like I just lost the best game and community that I ever cared about. I think this boss schedule just killed our community.

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Posted by: terminatorkobold.6031

terminatorkobold.6031

Another problem is about learning the strategy for the next megaboss (if there is one) with such a schedule.

When triple wurm was introduced, i did the early attempts with the FSP community. During one week and a half i was there from 10AM to 22PM trying the boss every spawn and discussing what went wrong and what could be improved between spawns. After 10 days work happened and i could not go on, however i know that FSP did many more attempts during the following weeks. I was there for more than 70 attempts to try learning the strategy.

With the new schedules it would mean 2 or perhaps 3 attempts per day with an 8h waiting time inbetween. During the cooldown the whole group woul have disbanded, breaking the information chain and it would have taken one month to do the number of attempts done in 2 weeks with the old schedule. There is no way the community would have held so long doing attempts with such a big CD between them.

So what is going to happen next boss? Will it be so easy to be downed after 10 tries or will it discourage everyone wanting to learn it by forcing the players to wait 8h before a 10 mins attempt?

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Posted by: Reyo.4738

Reyo.4738

Exactly. This is looking more and more like a car crash of a change. Please take note of what this boss schedule is doing to our community Anet.

(edited by Reyo.4738)

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Posted by: Thaddeus.4891

Thaddeus.4891

Ok, I was optimistic before, but now Anet did a really bad thing. The cost to spawn a world boss is SO FREAKING HUGE. I could understand this cost if they keep the old spawn time for Teq, Karka and Triple Wurm, but with the reduce number of spawn and that hideous cost, this is bullkitten. I defended the system in this post several times, but that this cost is just stupid. kitten .

Thaddeauz [xQCx]- QC GUILD

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Posted by: bri.2359

bri.2359

To anyone who just wanted to focus on the ‘positives’ and saying “wait and see how the guild consumable it will work”, I have four words for you:

We Told You So!

At least megaserver has not hit Bloodtide or Spark Fly yet, but the chances of finding an empty server/map at the only spawn times this evening will be a challenge.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Lothirieth.3408

Lothirieth.3408

To anyone who just wanted to focus on the ‘positives’ and saying “wait and see how the guild consumable it will work”, I have four words for you:

We Told You So!

This. So this.

And meh.. I’m not going to be able to make most of TxS’s runs now as the organisation/spawn times fall directly in the times I have to cook and eat dinner. GG ANet.

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Posted by: Blaeys.3102

Blaeys.3102

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

I repeat what I said above – stop focusing on what could possibly go wrong/the negatives and start thinking about how the new system can make things better for everyone. On demand bosses with those guilds who have put the work into building themselves up during the past year + is a great thing. We just have to stop pushing against it so hard and adapt a little.

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Posted by: Yoru.2687

Yoru.2687

Hello.

Im from the GW2 eu community (another group of players who do the mega world bosses dayly → as far as I know we also got the first worm kill). We will be making a similar post in the forum soon. please know that we agree with this one though aswell.

Commander Atila Noon [GDA]
Amber Wurm is best Wurm <3

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Posted by: bri.2359

bri.2359

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

That is your opinion, and not a fact …

For a multi-server guild like TxS, it is currently impossible for us to build this consumable. That is a fact, and there is nothing positive about it.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Santos Arezes.5310

Santos Arezes.5310

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

I repeat what I said above – stop focusing on what could possibly go wrong/the negatives and start thinking about how the new system can make things better for everyone. On demand bosses with those guilds who have put the work into building themselves up during the past year + is a great thing. We just have to stop pushing against it so hard and adapt a little.

ohh so let’s put positive aspects on this:
- if your guild is small or medium small you can disband right now because if you or your guild wants to do this boss you will never get influence or you will be broke buying influence and the reward it’s not enough to cover that type of expenses…
-medium size guild maybe you can activate it with a mix of normal influence(log in, activities etc) and buying influence but maybe you will have win/attempt ratio around 1:1000 maybe depends on the skill of your players, your organization as a guild and the random players on the map know what to do
-large size guild you are fine you have enough influence to activate and do this;
-huge/alliance guilds good luck to put all your members on the same map because * you;

If until now the only way that players on small and medium guilds had to kill this bosses were Server or an Alliance attempts like TXS without leaving their full rep guild with all of they friends and such and multiple attempts (more than 3) right now if they want to do this regular or weekly they have a choice to do, maybe not right now because everyone is on the maps but in the future, stay in your guild but you will not be able to do this the times that you want to do daily or weekly or leave to guilds that can do this.

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Posted by: Oranisagu.3706

Oranisagu.3706

most of the patch is great, the megaserver system has its flaws but I hope those will be ironed out.

but the boss spawning is completely out of line. a guild can earn 100 merits per weak afaik. this means 5 boss activations per week, if the guild doesn’t need to spend their merits on something else.

5 activations means a guild can’t even do a daily run of a boss on their own time (especially since the regular times have been tailored for US and are pretty much useless for EU players, except the one primetime slot, which is just inconveniently placed).

a guild dedicated to tequatl and wurm kills should be able to start 2 teq/karka and 1 wurm run per day at least (that means at least 35 spawns per week – 2x teq, 2x karka and 1x wurm per day = 5 activations times 7. though weekends should probably see more spawns so lets say 45 would be a good start for a large guild), anything below just means those guilds will not survive and the communities will disband because there’s nothing there for the people anymore.

I’ve lately been running wurm once or twice a day and tequatl/queen once. if the communities I’ve joined cannot organize these runs anymore on their terms, I’ll probably leave like a lot of other people, and after a critical mass has left, the communities will be dead. the megaserver/bossschedule patch are going to destroy the communities built for megabosses – so much for more inclusiveness and fun for players. for me it means something less to do in game and I’m already hard pressed to find things to do anyway.

I expect ANet to pretty much do a 180 on this matter, anything else would be a huge mistake, as they obviously didn’t think this through enough and forgot to include the players and guilds as they should have for this decision. I just hope they do act quickly, because 4 weeks of no runs will already seriously harm some of the smaller communities.

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Posted by: Reyo.4738

Reyo.4738

This entire issue has been utterly ignored it feels like. Even now after the patch has verified our issues. They could potentially loose alot of players over this.

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Posted by: Blaeys.3102

Blaeys.3102

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

That is your opinion, and not a fact …

For a multi-server guild like TxS, it is currently impossible for us to build this consumable. That is a fact, and there is nothing positive about it.

It is very much not impossible for you, however, to talk to your members and reach out to other guilds willing to help. Yes, you are a multiserver guild, but you are also made up of members who are part of many established guilds – most of whom would probably jump at the opportunity to become more involved. I guarantee there are plenty out there willing.

Use the opportunity to make a stronger and larger environment in the game for killing Tequatl – it just takes a little open mindedness and willingness to adapt to change.

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Posted by: BlueLion.1309

BlueLion.1309

Hi,
I’m supporting Agent.
Give environment for megabosses to usable state.

Blue

(edited by BlueLion.1309)

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

Remove merit costs.

Amalgamate guild influence (apparently in development?)

I feel there is too much value in having the events in public areas, for individuals to randomly happen up, for ANet to offer instances (a la custom arenas, as I also posed in the past, to much disdain.) that said, it is also a valuable way of introducing new players to the guilds.

Every night, i see the map chatter of people who see the TTS zerg roll in, and field the questions of prospective members.

Positive and committed communities are the ambassadors of the game.

Perhaps it is ArenaNET’s goal to get us out about in the world to spread our enjoyment.

It appears to need some fine tuning, but what this patch has shown is that the makers of Tyria are listening to the needs of the player base.

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Posted by: Snowball.3497

Snowball.3497

I would just like to add that GW2Community agrees with your concerns.

Our post can be seen here

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

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Posted by: Lannah.1283

Lannah.1283

Mind, this megaserver business isn’t messing up only serious Teq/wurm attempts, but server communities as well. On each server, individuals have been working hard to build some server pride, a sense of joint effort around PvE events, improving ties between guilds, encouraging people to meet up on TeamSpeak, getting players to show up and try at all, teaching Teq tactics and so on. Good luck getting those groups into the same megaserver map. It was hard enough getting players to show up for attempts without having to taxi them to the “correct” map instance. Work with what you’ve got on the map? Lol, try coordinating people who all speak different languages and who know that they’ll likely never see you again. It’s like GW2 and 4chan mushed together. In French. And German. Some Italian. Czech. You get my point.

Another thing: guild missions for large guilds… smh. We did them today with 20ish people and we kept landing on different maps, then having to partytaxi each other around. Now do that with 100+ people. Now impose a time-limit, such as the one for bounty. Also, any guild member can start a mission in any megamap instance. Now mix in some new players, who don’t know where the missions are, how to get to your map, that they should let you know if they’re killing your bounty with some random people and not to touch the mission banners. funtimes for all, esp. guild leaders

edit- veering this post back on track: The megaserver is messy for guild “alliances” like TxS AND for general server communities AND for large guilds. At least keep a few instances of maps open at all times and number them, then let us pick which one to go to, like in GW1. Or something.

(edited by Lannah.1283)

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Posted by: nOxe.6293

nOxe.6293

Full agree. I can’t understand how some peoply don’t see the problems yet, even after so many very detailled posts and proof.

Nelizea (Guardian)
[MM] Midnight Mayhem (Gunnar’s Hold) (Megaserverized..)
[TxS] Tequatl Slayer Alliance (EU)

(edited by nOxe.6293)

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Posted by: Reyo.4738

Reyo.4738

My experience with this is the same as Lannah. Its a shame to see a great game like this be utterly ruined in one fell swoop.

Its simple what we want.

We want either Tequatl andWurm reinstated to 2 hourly alternating rotations. Or, we want the cost to summon it be alot cheaper.

We also want some assurances we can get around 120 people on the same map from our alliance of guilds with minimum hassle.

If not then we will most likely be moving on from this game as there will be nothing left here for us. Im already getting messages from freinds about purchasing other games. Arena net your time is very limited indeed.

At least acknowledge our concerns. We want the game to continue to succeed but with the framework you just implemented on bosses and mega servers it WILL end communities like ours

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Posted by: Astralporing.1957

Astralporing.1957

I’m not trying to be an kitten here but unless I’ve missed something on a big scale you all need to go back and actually read up on the mega server.

Yes, we’ll all be together and although they’re no longer called “overflows” they’ll still be created when a server reaches it’s populations max…. now correct me if I’m wrong you currently flood a server until someone is put into Z overflow.

This can still be achieved possibly even easier now as the servers are more likely to almost be at their peak before you start flooding it.

No. originally you needed to flood one server to trigger an overflow. If that overflow was not empty, you needed to fllod it as well (with the same people) to trigger a completely new, and empty one.
And since the empty overflows were filled last, there was not much danger of uninvited guests.

Now, you need to fill every megaserver instance before a new one is created – and the population is being spread out among the instances, which means as soon as new one is created, it will start getting random people.

Not that i support using overflows as private instances, by the way – i’d rather see Teq and Wurm balanced down until they can be done by the open world groups at difficulty level no greater than (and preferably a bit lower) than Marionette.

Actions, not words.
Remember, remember, 15th of November

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Posted by: bri.2359

bri.2359

For the record, my guild has nearly completed researching the new guild perk and should have the first 3 built and ready to trigger early next week.

The price is steep, but not unreasonable.

That is your opinion, and not a fact …

For a multi-server guild like TxS, it is currently impossible for us to build this consumable. That is a fact, and there is nothing positive about it.

It is very much not impossible for you, however, to talk to your members and reach out to other guilds willing to help. Yes, you are a multiserver guild, but you are also made up of members who are part of many established guilds – most of whom would probably jump at the opportunity to become more involved. I guarantee there are plenty out there willing.

Use the opportunity to make a stronger and larger environment in the game for killing Tequatl – it just takes a little open mindedness and willingness to adapt to change.

Blaeys
Stop telling me, and TxS, what we should do.
Not only is it very presumptuous on your part, you have no idea of the issues a multi-server alliance of 4 guilds is facing right now.

I suggest you start by re-reading the entire thread, carefully this time.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: bri.2359

bri.2359

At least acknowledge our concerns. We want the game to continue to succeed but with the framework you just implemented on bosses and mega servers it WILL end communities like ours

Sorry mate, you know as well as I do, Anet will ignore these issues until we go away.

Furthermore, I can see this as part of Anet’s plan to reduce the population on some over-crowded servers – introduce a system that will drive ~10k players from the game.

Oh, there are now 17 mega maps.
Good luck trying to run any guild missions in these maps.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver