Guild Alliances on Upcoming Patch

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Posted by: agenciq.8043

agenciq.8043

(I would hereby like to request forum moderators not to merge this topic with other Megaserver feedback threads. We don’t just want to give feedback, we want to raise serious concerns here regarding the future of guilds like ours, rather than being lost among flame and suggestion posts. Thank you in advance.)

At the start I would like to apologise. It is not my intention to offend anyone, especially not ArenaNet nor any person that plays in GW2. I will state the facts as they are without any sugar-coating and sometimes truth is harsh, so don’t take it the wrong way.

Let’s start with a short introduction; I’m Agent, one of the three leaders of the biggest EU community dedicated to slaying Tequatl and Triple-Headed Wurm and probably all the future “hard” bosses we might get. The TxS Alliance, as we call that community, is a home for over a thousand players enjoying the complicated events in-game. The Alliance is spread over 4 multi-server guilds; TKS, THS, TSS and TXS. We usually kill Tequatl at least twice a day (more than 300 confirmed kills) and we managed to kill the Triple-Headed Wurm over 50 times since its release. This all would place us amongst the most experienced in these events.

Of course, we are not the only ones; NA servers have its own community called TTS (which exists of 10 or more guilds and houses around 5,000 players). Since we operate in the same way I think that I speak on behalf of all those people.

We have created said communities for these hard events, but with the upcoming Megaserver patch, that will most likely come to an end. This is why:


1. Average population per map copy: +225%.
This is how we organize our events: Get around 120 people on TeamSpeak, guest to a server, check if the map is empty, invite all your members and kill Tequatl/Wurm. I guess I do not have to remind anyone that maps fit 150 people at most.

ArenaNet’s idea: Get everyone, regardless of server, on the same map. This way, every instance of every map will usually be almost full.
I understand the point of view of developers; you basically want to squeeze as many people as possible on a map so “casual” players will always have someone to play with.
But hey.. what about the NON-casual players?

Question: How we are supposed to do these events now when ¼ of the people will end up on map instance one, ¼ on map instance two, ¼ on map instance five and ¼ on whatever other map instance there is? If your answer would be: “But people from the same guild will end up on the same map!”, that might be true, but to what extent? You will end up on the same map, but that map will already have people on it. What happens to those people when more guildies try to join in and the map is already full? Do those people get ported over to a different map instance, or will the guildies not be able to get in anymore?
Not to forget about: “Average population from the same guild as the player on joined map: +5%”. As mentioned before, we are not just one guild; we’re spread across four.

Our solution: Guild-specific map instances. Since we can pay gems to make our private pvp arenas, why can’t we pay gems to create our private Sparkly Fen, or Bloodtide Coast? Where only specific guilds can enter?


2. World bosses spawn time changes.
I do not know what statistics you guys look at in your office but I can tell you now that no-one will kill Tequatl at 04:00 AM in Europe. How did you even pick those times? Since September we kill Tequatl every day and I must say that our guildies never asked us to kill Tequatl at any of those ridiculous times before.

ArenaNet’s idea: Since we already squeezed all the people on the same maps so they are not empty, how about we limit world bosses to only one kill per day, at a realistic time? That’s great! Now these maps will always be full at this hour because, let’s be reasonable, there’s only one time most of the people will manage to join after work/school/university/life in general. (Which is 19:00 cet)

Question: What exactly was wrong with Tequatl/Wurm spawning every 2 hours? People/Servers could pick whatever hour they wanted to and finish those events at a convenient time but now they can’t. “You will be able to spawn those bosses using consumables bought with guild merits/influence” NO. Which takes us to the problem number 3.

Our solution: Um… leave the spawn times like they were and everyone will be happy? Because there was totally nothing wrong with that.


Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

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Posted by: agenciq.8043

agenciq.8043


3. Spawning world bosses using consumables for guild merits/influence.
You guys made a game where people can join 5 guilds at the same time. So people join one for guild missions with friends, one for WvW raids, one for doing dungeons and, for example, TxS only to kill Tequatl and Wurm. We can’t even comprehend why you did such a thing since even players from 500 people guilds join TTS or TxS just so they can kill Tequatl/Wurm. Do you really think that giving people the ability to spawn those events will somehow magically change the way guilds work? The only thing that this will lead to is flaming and whining on the forums because guilds with 35 players are able to spawn Tequatl, but it’s too hard for them to kill it! Nerf it! Just like what happened with the Mad King jumping puzzle.

ArenaNet idea: Tequatl and Wurm might be fun events for casual guilds to try. Let’s make it so that they can, given the guilds are able to grind for merits and influence, queue their own world bosses!
In doing so, we will force our guild mission content on all the guilds that are not designed for guild missions at all. On top of that, offering double rewards for having to do guild missions not only in the guild that is meant for that, but also in a world boss guild just so they can unlock the content the guild is purposed for is obviously out of the question.

Question: Now you expect people to do guild missions in more than one guild? What for? Will they get twice as much commendations? Probably not. Will we be able to gather enough merits to spawn Tequatl twice and Wurm once a day? Everyday?
TxS guilds exists only to keep all the people together in one place because we all want to kill Tequatl and Wurm. We never wanted to do guild missions together, or any other guild activity for that matter, to be honest. Not to mention you allow players from different servers to join the same guild. How do you expect TxS or TTS to gather influence and merits for those “consumables” if each server carries its own influence?
You can’t just force those ways on every guild. Certain guilds serve one purpose and one purpose only. We kill Tequatl and Wurm and that is the only thing we do, as everyone has their own guilds for guild missions already.

Our solution: If you really want us to spawn those events using influence/merits you should make sure that both will not be server-based anymore on the same day as the patch hits, not half a year later.


You might think that this post is just another old man’s rant, but it is not. Since the information release of the Megaserver patch we had pleasure to talk about it on TeamSpeak with at least 500 of our guildies and those are the concerns that were raised.
Now, ArenaNet! Don’t take this the wrong way; the idea behind this Megaserver patch is awesome it will help casual players in whatever they want to do, but it seriously hinders the thousands of organized non-casual players like us.

To give you the simplest example, look at your statistics, how many times did Vabbi kill Tequatl or Wurm? Now let me ask you another question: do you really think that the great population of Vabbi gathered around and did that? And do you really think that getting more casual players on the same map will lead to them successfully finishing those hard events? There is a reason we have an organized guild like this, because it takes a lot of organisation and cooperation and teamwork to kill these bosses.

You usually do not get feedback like that from communities like ours because we know that it will probably get ignored anyway and we won’t accomplish anything, but this time is different since the patch puts the survival of guilds like ours in serious question. Lots of people in our guild, like myself, only play this game because we have these events where the organising and doing them as a team is the last fun part of Guild Wars 2. If this ends, many will consider leaving, like me.

This is a serious matter to us, so I’d like to ask the general community of the game not to use this topic for flaming or trolling because you won’t accomplish anything anyway.

As a leader of TxS I am also asking members of our alliance not to participate in flaming wars if any were to occur. Be polite, respectful and stay on topic.

(Big thanks for Chiiwii and Fyridor for spell-check and grammar ^^)

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

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Posted by: Reyo.4738

Reyo.4738

This covers everything that I fear about the mega-server system and large organized guilds doing fights like this.

I too would like to request a guild instance system, or a simple spawn system as Agent suggests for guilds that will allow us to spawn bosses at least twice a day without to much grief in obtaining said spawn item/token etc.

These fights are the main reason I have been logging on Guildwars since September. If the new system hinders organization like this, I will most likely walk too.

Its a dangerous time to disrupt communities like this with other games about to hit the market that may take away our attention.

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Posted by: Randulf.7614

Randulf.7614

Out of curiosity, I understand your feedback, but what are you hoping for? The Megaserver isn’t going to not be implemented. Too much time and money has been invested in it.

Also, and do correct me if I am wrong here having not participated in one of your raids, but didn’t the guilds often gather on overflows? That required more hassle than the Megaserver offers now surely?

It may even allow for you to teach a new and wider audience the raids. Srely taht is as exciting as when you first made the alliances to take down the bosses?

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Posted by: Reyo.4738

Reyo.4738

The mega-server is not going to be implemented world wide at the start no. It will be in stages. BUT, the spawn timers for the bosses IS being added. Why change Teq and Wurm from alternating every 2 hours? Its fine as it is! If its not broke do not fix it.

As for what we are hoping for? We are hoping our community remains intact with this patch and is not disjointed and fragmented, and then ultimately destroyed by it because we cannot get all 120+ of our members in teamspeak into the same map.

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Posted by: Excell.1042

Excell.1042

This! I exactly agree with on all levels, the charts already said that 5% of all players has done the “hardcore” content, which is not all that hard if you consider it’s well organized. However you saddly cant do that with people (especially on europe where not everyone i capable to speak the english language. I think that is the reason why TxS exists, to get those people together, and I also think that, that, will soon be the reason why soon TxS will fail to exist, mainly because of the Megaserver being irrelevant to guild who actually aim to do these "hardcore"events.

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Posted by: Chmod.4391

Chmod.4391

I was really excited about the feature pack, until the mega-server announcement. The mega-server system is a really good idea but without options like private map for guilds it will be really hard to organize world boss, or any guild event. for example, the guild i do guild missions have more that 100 people connected each time we do it, will we be able to gather everyone on the same map ?

Second point, the new boss times, like they are now all the “normal” spawns time for wurm and teq are outside of my playing time, and with the difficulties that Agent pointed it will be hard for guilds to make use of the spawning functionality. This means it will be hard for me to participate in this content anymore.

Nakajima Itoe [TxS]

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Posted by: Daedalus.4193

Daedalus.4193

As far as the timetable goes the new system will put most people in some trouble…in EU its pretty standard to have dinner/faimly time from around 5-7pm GMT+2 – so that means with a normal working life I might, might get to do karka and perhaps even Teq as well only on selected weekends if I’m lucky, as the vast majority of people aren’t able to play GW2 at 2AM or around 4PM.

The idea behind the system is great yes, and it can have the effect they want…but unless they planned for it and the prices are cheap for triggering it they will pretty much Mess up the game for several thousand people and at the same time reduce the success rate on these events, leading to frustration and more quitting,

We’d really appriciate some acknowledgement or indeed information that some care has been taking for the non-casuals here by Anet

Thus we are hit extra hard by this stuff since we not only are reduced to certain times, we are even forced to run content we do not neccesarily want or have time for to get these events to happen at times we can play them.

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Posted by: Alugjen Darlas.5329

Alugjen Darlas.5329

Nothing else to add ^

Attachments:

[SC]Nine Inch Nose -205 Precurssors .

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Posted by: Chmod.4391

Chmod.4391

Also, and do correct me if I am wrong here having not participated in one of your raids, but didn’t the guilds often gather on overflows? That required more hassle than the Megaserver offers now surely?

Most of the time we do not gather on overflow but on low pop servers because it’s easier to find an empty map on those servers that on overflow, and it’s a lot easier to announce the server we are guesting on TS than having to port everyone.

Nakajima Itoe [TxS]

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Posted by: Reyo.4738

Reyo.4738

Nothing else to add ^

What he said.

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Posted by: DarKPuRiTy.5760

DarKPuRiTy.5760

You know what would be a good fix to:

“Not to forget about: “Average population from the same guild as the player on joined map: +5%”. As mentioned before, we are not just one guild; we’re spread across four.”

Adding alliances, like the ones we had in Guild Wars 1. It could even fix the problem of not having enough merits and/or influence if we could ally with a guild that has merits/influence to spare (that is if merits/influence are shared between allied guild)
But still, this would only fix one minor problem and, as agent mentioned, there will be a lot of people who will stop playing because of these issues. (BTW +1 to map instances)

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Posted by: Thareen.5471

Thareen.5471

@ Randulf
Most people that land on an overflow do not even try to participate, they just beg for a taxi or wait for better weather.
Usually we don´t use overflows, we use empty servers.

@ Topic
Tequatl and Wurm are the only reasons for almost all the other organizers in TxS including myself and even a big number of our members for even starting up the game in the first place. And it is not even about the loot (i have 627 Tequatl kills as of today and still dropped no Minipet or Tequatl hoard, plus the rest of the loot is not worth mentioning either). It is about the Community we have gathered since September 2013.

As soon as the Maps which hosts these Bosses hits the Megaserver a lot of people will just turn their attention to another game. Until now we have a killrate of 98% and i like to keep it that way. The 2% were either due to bugs, too many random people afking and scaling up the event or in rare occations due to experiments.

As for the new Spawn timers: You do realise most people are still at work or asleep then?

P.s. Make it instanced.

(edited by Thareen.5471)

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Posted by: Haros.4297

Haros.4297

This covers most of the concerns I have about the Megaserver system. It’s a great concept but there are many problems with it for organized communities.

As guilds like that don’t really build up the upgrades normally needed only for guild missions it will take a lot of time to even get to the point where we can produce the ‘boss summoning’ consumable. As we are spread across the servers and the bosses are often the only time when people represent it will take ages to gain enough influence. Merging guild upgrades between servers would surely help a bit. Even skipping the influence cost – let’s say we buy it with gold, it would take months of farming merits and actually building the upgrades (it takes a week for some unlocks unless you are willing to put in even more influence to speed it up) before we are able to spawn bosses. Not to mention the actual cost and build time of a single summoning consumable is yet unknown – it’s possible that cost-wise a guild can only spawn a few bosses a week or one a day.
That potentially means that there will have to be a stop to doing world bosses regularly until we are able to build up to those consumables or fit into the already decided timetable leaving only one reasonable time to do world bosses for most EU players.

The need to find an empty map is another big issue. Even bigger than the previous one in the long run although that will only go into play after the Megaserver system reaches the maps where the world bosses are located. We rely on the ability to find an empty enough map to fit all the members into. For now it will be a bit harder as all of the server runs will be held at the same time making it hard to find an empty map. After the Megaserver hits it will be almost impossible close to peak hours as there won’t be empty maps. New maps will be created when the previous ones are filled and everybody joining in to the map will probably get to the same one as the guilds are trying to fill. Even if we eventually get all our people in and fill the map, if someone will DC it’s very likely that the system will place some random person joining into the map into their spot making it impossible for them to join back in. I won’t even touch on the issues that someone standing in the wrong spot or not listening to the commanders can cause on a run.

Killing the world bosses as a part of this community is one of the greatest experiences I have in the game. The problems that were brought up might greatly complicate regularly participating in them.

Elonora Aros [TxS] | Piken Square

(edited by Haros.4297)

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Guilds should play together or not. If you don’t play as a guild together, then why are you in a guild at all?

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Posted by: Star Ace.5207

Star Ace.5207

I just believe that, despite their apparent “difficulty”, these events weren’t meant only for “hardcore” players but just need more coordination. The “raid” part is just a moniker.They were never meant to be manipulated for Guilds to do them on low population servers for their “hardcore” members only (no offense intended at all, and I know that sometimes non-guildies were invited to participate). The closest it gets to them being instanced is “buying them”, but even then you will be sharing the map with others.

Besides, you can be “tr00 hardcore” on instanced 5 player groups in Dungeons already. Those are instanced and controlled environments, where you do get to decide who plays or not, for the most part.

I think their super events ultimately were meant to be “inclusive raids” rather than exclusive, hardcore player only events, to be honest with you. It is up to the player to accept that as the nature of the beast, or just totally hate this idea (don’t blame randoms on the map, though-not that anyone on this thread has-because it’s not their design decision and they also have the right to play the game and be on the map doing whatever, whether it’s the event, hearts, mapping, etc.)

I think Randulf’s point is valid, nonetheless. Doesn’t have to be a guaranteed worst case scenario.

(Though I do agree the timings of the events seem rather restrictive.)

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Posted by: Northy.4918

Northy.4918

I think I could give a casual’s point of view here since I consider myself to be one even though I play quite a lot of GW2. I’m not the smartest player and definitely do not figure out what I’m supposed to do on my own for events as huge as Tequatl or Wurm, let alone beating them and having a great experience (running around like a headless chicken trying not to die is not a fun experience).

So, as a casual player I can honestly say that being part of an organized group like TxS has been amazing, I’ve been advised what to do at the events and how things are supposed to be done so that I’m not lost, and in an organized group where everyone know their job it actually feels like my part in the group actually matters. And succeeding in doing those events has made it a great experience, like the game designers most likely wanted it to be to everyone who does it.

If the things Agent pointed out happen and TxS can’t do the events anymore as an organized group due to members not getting into the same map and people would be forced to do the events with random people on the server who may not even speak the same language (on EU servers) as you do, it’ll take the fun away from being in a guild that gets the event done. If I have to go back to running around in that kind of huge event not knowing what others are doing (TS helps a lot when orders are given in the middle of the battle) or not knowing if others even know what they are doing it’s not going to be a fun experience.

What I’m trying to say is that megaserver is a good idea to get more people on the same map to play with, but it is not a good idea to make it more difficult (if not close to impossible) for guilds such like TxS to do what they were made for. And by discouraging huge organized groups from doing what they are meant to do in the name of “we want casuals to have a chance in the events too” is, in my case, working against the whole purpose since as I said before, running around like a headless chicken not knowing what to do is not fun. I personally feel that I will not be trying to do Teq or Wurm if I can’t do it with an organized group. I am more of a follower than a leader when doing stuff in the game, I enjoy things being challenging when I know what to do and know I can trust that others are doing their best too.

(I’m sorry for the badly written message but it’s getting late and I just wanted to put in my two cents about this subject as a casual player, many seem to think every casual player will love the megaserver but there are people who think similarly to what Agent wrote in the post.)

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Posted by: Aeveron.6194

Aeveron.6194

By the way Agent you forgot to mention that the average player of this game doesn’t want to improve his skill, doesn’t want to cooperate properly with other people.

The average player in this game is a selfish leecher, that only wants the loot, that put whatever equip and build he wants to, since in this game you can wear whatever you want regardless the utility of that equip in the situation you have to face, and the average player doesn’t care about his personal DPS which is the most important thing in this PvE.

In this game since we haven’t the Holy Trinity, in PvE we only have to focus on the DPS, because such things like dodge, blocks, Aegis and reflections are enough to stay alive.
People doesn’t understand that, and continue to think they have to be supports, tanks and useless things like that where are not needed.
For example we wear Soldier equip just because we can’t crit on Tequatl and we have extra resistance against his Damage Fields which are the only deadly thing in that fight…

Average players in this game, even if they organize themselves, are not able to succeed such DPS RUSHES like Tequatl and the Triple Headed Wurm…

And i forgot to mention that both those “hardcore events” are not even comparable to the basic difficulty of a standard MMO PvE Endgame Boss…
Well… i never saw bosses that hit the ground and don’t fight something for real, and people have just to stack on the side to damage them…. they fight the air or the ground if there’s not enemies around…
Usually bosses like that, turns at least to enemies direction and stays inactive if nobody is around… end expecially for Tequatl if nobody is around, this boss should direcly destroy the megalaser and go away to be more realistic (but this is just an advice).
If u put a TREE that does randoms damage fields on the ground, you face an object with the same difficulty of every world boss in this game…

So what i wanted to say in this part?
You have to realize that the average players in this game are not able to do such simple things where the only problem is the DPS… and you basically want to regroup them, to make them fail together and ruin ours communities that will not be able anymore to gather all their players on an empty map with your NEW OVERFLOW SYSTEM called “Megaserver”.

(edited by Aeveron.6194)

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Posted by: Shanks.2907

Shanks.2907

Well, I have a rather simple solution here.

Guild leaders should have the function to “create new instance” to fight Tequatl or the wurm. This way, there’s the ability to have your guild join in and any friends you want to invite. Alliances would be able to fill into the same instance together, bypassing a huge issue with the megaserver. Creating this instance should cost 0 merits. If it’s timed with when the boss spawns, it should just be an added QoL for large guilds/alliances.

Otherwise, it’s a shot in the dark to group up an organized group for the scheduled time, leaving the only option to activate the boss yourselves.

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Posted by: videoboy.4162

videoboy.4162

Why don’t you just take advantage of the new Guild Feature that will allow you to start World Events at your leisure (mostly)? Put all your people on the map at an off time and do what you normally would.

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Posted by: snake.6715

snake.6715

Exactly what was mentioned by Agent. The megaserver, is a good idea, as it will make leveling and doing quests that much more fun, however for the harder wordbosses it will make organization that much more difficult.

-Another solution that might help big multi-server guilds like tts and txs is that there is a way that they can see how many versions of a certain map there is. Alittle like there were different districts in guild wars 1. If a map is now full, another verion of that map will be recreated, if there is a way for these guilds and for other big 500 peoples guild that wants to do their guild missions to make a new version of a map themselves then that might already help alot i think.

-Also, the idea to summon a worldboss is great aswell, but doesnt work for MULTI-SERVER Guilds. All the influence is not added to the guild, but to the server where you are from. I know this will change in like six months orso, but that six months to late for these guilds. Also if the merrits of one summoning is to high then these guilds can like only summon tequatl or karka or wurm or whatever boss only once of two times a week maybe, then it completely destroys their daily raids that txs, tts, blackgate, desolation and all those other Tequatl-Wurm slayer guilds are doing these days.

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Posted by: snake.6715

snake.6715

Why don’t you just take advantage of the new Guild Feature that will allow you to start World Events at your leisure (mostly)? Put all your people on the map at an off time and do what you normally would.

Simply for the fact that all the Tequatl-Wurm Slayer alliances are multi server based. All the players are from different Servers. Hence Starting these world events dont work for them since they simply dont have any influence or Merrits. Influence is not gathered to the whole guild, even when everyone is representing. It just goes to those from the server.
Also those guilds were created for the idea of doing these bosses and not doing Guild events or guild missions something that is now being forced upon them.

All these guilds are doing these things on a daily basis, and summoning these bosses daily will probably cost way to much merrits.

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Posted by: Azrael.4960

Azrael.4960

There is the same worry about the timings of the three megabosses on Gandara as well. We’ve got a number of guilds who work together to host the megabosses. The new timings of the three are going to mean that instead of doing 6 Tequatl runs a week, this is going to limit these organised hostings to maybe 1 a week as many of the players, including myself, will not be back from work, etc.

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Posted by: bri.2359

bri.2359

Agent, great post!

A few weeks back I mentioned to my TxS guildies on teamspeak, at that time, about my experiences doing Tequatl/Wurm with other guilds on certain servers. Not to take anything away from the effort by those players, but this made me appreciate the level of organisation and skill set that everyone in TxS brings to the table for each event we do every day. This represents a huge amount of time, effort, experience, and good times that will be lost if TxS cannot continue functioning as we do now.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Reyo.4738

Reyo.4738

I really hope Arenanet reconsider the spawn timers. Every 2 hours is fine. What they are proposing is deeply concerning to me.

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Posted by: Lothirieth.3408

Lothirieth.3408

Out of curiosity, I understand your feedback, but what are you hoping for? The Megaserver isn’t going to not be implemented. Too much time and money has been invested in it.

I think the most important thing they could change is the spawn times, or actually not change them. Every two hours as they are currently works best for the population as a whole regardless of timezones.

Then we’d have to cross our fingers and hope people could still manage to gather together on the same instance of the map.

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Posted by: agrante.2810

agrante.2810

The change to the Tequatl fight set the organisation level pretty high. That’s not a bad thing – to try and teach people to self-organize. It’s also not impossible to kill it successfully in a group with lots of random people loosely coordinated, but it’s so much easier to do it with a well coordinated group of people, with a very high success rate. And more fun. And personally rewarding too, just like Northy.4918 said.
This high level of coordination is what ultimately made people feel the need to create and aggregate in these large, multi-server guilds. A few months later, the new Wurm fight made the existence of these multi-guild organised groups even more justified, as this new fight is much more demanding in terms of coordination, training (knowing what to do and doing it well) and people management.

It’s only natural that such a community wants to make sure all of it’s members have a place when an event is scheduled and to keep the number of random people to a minimum. That’s because they could be filling a spot for another member who is trying to get in the map. Another reason is that random people can do mistakes or try to ruin the run on purpose (it has happened before).

The Megaserver is great idea, and I’m sure both casuals and hardcore players will enjoy doing hearts and group events in a full map, all the time. I’m sure I will. The problem we foresee is that these large organised multi-server or multi-guild groups will have a lot of trouble to find an overflow where they all can join and do the event in peace. Even if we can port people to where the main group is, there is no telling if other random people will be joining at the same time and fill the map, leaving 50%, 30%, 10% of the group without any chance to enter.

The current system where we have to guest on a hopefully empty server/map is not ideal, but this change is looking even worse. There was already a lot of grieving being caused by the current poor instancing ‘tools’. Please consider a few simple modifications to let us do our events together, in peace.

(edited by agrante.2810)

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Posted by: Stormcrow.7513

Stormcrow.7513

+100000 to op

I don’t think that I can add more to what the OP stated.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Nexxius.6017

Nexxius.6017

I am a ‘casual’ and I still understand where you are coming from. People who take the game seriously should be supported and pushed together because they are the bulk of the permanent playerbase. This would help RP guilds and PVP guilds find each other too.

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Posted by: Zeref.6917

Zeref.6917

Dear Anet,

If you want to make a game just for casual players then it is fine but you will loose 80% of hardcore players.There will be no difference between hello kitty and gw2 and if you do not want this to happen after all these changes you are going to make,you have to find a solution.
I dont want to participate in a wurm fight with 9000 people from all around servers/guilds.I just want to do it with my guild because it is more fun to do these events with 120 people on teamspeak but you are going to take it away from us.

Why Anet whyyy?

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Posted by: Astralporing.1957

Astralporing.1957

Guilds should play together or not. If you don’t play as a guild together, then why are you in a guild at all?

Through the possibility of joining multiple guilds at once, GW2 promotes the existence of specialized guilds – guilds dedicated to specific activity. There are PvE guilds, WvW guilds, etc. TTS/TxS are world boss slaying guilds. Their members do play together – when they are performing the activity guild is dedicated to.

Unfortunately, that activity doesn’t give any merits, and only small amount of influence (which is then divided across all the servers the members are from). Influence can be bought. Merits (and, by extension, the required research level of Guild Challenges Unlock) cannot.

I just believe that, despite their apparent “difficulty”, these events weren’t meant only for “hardcore” players but just need more coordination.

You are perhaps thinking about Marionette event. That one could have been done by an organized PUG, assuming several people in the crowd knew what should be done. Tequatl and Wurm are different. They offer absolutely no possibility for learning during the event – either the whole crowd knows their drill, or the event fails. You cannot just arrive to a zone full of people, organize them and hope to win. You need at least a core of experienced Teq/wurm slayers (if you can herd the remaining pug – even a small amount of people you have failed to control can fail the event even if they are meaning well and really trying).
If those two events really weren’t meant only for the “hardcore” crowd, then Anet either messed up big, or have a poor knowledge of the average skill of their player community.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Even me, who am sometimes online for 14 hours a day (ofc, i take some little breaks for food and such), this new system will be bad.

Then to think for people with a lot less gaming time, this update truly stinks. Can’t put it any other way. I’m kinda hardcore (5000 hours playtime), but casuals are screwed over more. I thoughts Anet goal always was to prioritize casuals?

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Northy.4918

Northy.4918

After good night’s sleep I wish to add a couple of words for what Star Ace.5207 said:

“I just believe that, despite their apparent “difficulty”, these events weren’t meant only for “hardcore” players” this is true, but are only hardcore players able to do it now? No, I’m a casual and doing this event WITH the hardcore players and having a lot of fun in an organized group. The latter part of the sentence: “but just need more coordination.” Isn’t this also exactly what TxS is bringing to these events?

And as Astralporing.1957 already mentioned, the huge events like these were not designed to be beaten by a group of random casuals hero soloing individually, not caring what the rest of the people are doing. And as agrante.2810 said: “Another reason is that random people can do mistakes or try to ruin the run on purpose (it has happened before).” This can ruin the run for the hard working organized people as well as the run for those random people who actually are/try to be useful and learn how the boss is done.

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Posted by: bri.2359

bri.2359

What concerns me most about this is the lack of response from Anet since these changes were announced.

The RP community expressed immediate concerns and Anet responded, in some fashion, claiming the megaserver will not hit city maps, at least not for now. The RP community is assumed to be around 10k players across EU/NA servers., and Anet seems to value there presence. Perhaps they buy a lot of gems, who knows??

The mega-boss slayer guilds represent around 6-7k players across EU/NA servers. So far all our concerns have been ignored by Anet. Perhaps we do not buy enough gems to warrant consideration, or, we are not the sort of players Anet wants to keep in-game.

I know there are ‘casuals’ who resent the existence of these types of guilds. The reasons can be due to the design of these events that requires a high level of organisation and commitment, or, see these guilds as a bunch of elitists, or, just individual envy seeing some players succeed and thus get something they think they cannot have. Some of these players even take to stalking and tolling TxS while we do these events.

What these ‘casuals’ , and Anet, both fail to realise is if these described changes go ahead, and the mega-boss slayer guilds break-up, these events, and any others Anet plans to introduce, will simply not get done by anyone, any longer.

120+ unorganised randoms at these events does not mean success. These event are not like Maw where more equals easier/quicker loot. In fact, it means the exact opposite, guaranteed failure, particularly with the Wurm and any other events Anet introduces with similar design.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: The Bremby.3084

The Bremby.3084

(first of all, i want to apologize about my not perfect english)

I think that the purpose of the World Bosses like Teq and (expecially) the 3H-Wurm was to raise the cooperation between players to an other level.
From the very first day of the Teq patch, here, on this forum, a lot of player started to complain about “a so deep cooperation between different guilds and player is impossibile” or “all the newbie in the map will let the event fail ever and ever and ever”. And that same day, here again, exactly on this forum, the TxS raised, giving to the community the best answer about this issue.
And let me explain you the importance of TxS and what they’re doing: they showed how, with the hard work of few guys, and good purposes of hundreds players, a huge community can collaborate and play friendly despite all concerns above.

That’s why i have to agree with agenciq expecially about:
1- the spawning time = ok i understand that Teq and 3H-Wurm are World Bosses, and you want to give them their right dimension , but only 1 playable spawn time each day will only create confusion and it will deny the possibility to partecipate at these events to a lot of players, regarless their affiliation to organized guilds (like TXS\TTS) or not.
And of course i understand that the spawning times are in this way to give a proper window in wich the guilds can use their consumables to pop up the events themselves.
But here we are on the next point:
2- the megaserver-system = i have to say that i like it really really a lot, but the problem about big guilds\alliances is real. The point is: if you give to a guild the possibility to pop up the event, you have to ensure that all the guild\alliance can join it without any trouble, not just “please, please, let hope 150 people with 5% increased chance will join my same server where i have to trigger the event”, it is completelly nonsense, and the same way it is completelly nonsense think about that 150 people will have to join, first the party, second the server of the few guys already there, all of this before the megaserver-system will fill the map with random players.
So yes please, give us the possibility to create private map istances, it is the wise way.

I really hope this discussion will help to improve the game and resolve the problems that obviously arise when big changes come.

The Bremby – Ci Assediamo da Soli [Sigh] – Far Shiverpeacks

(edited by The Bremby.3084)

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Posted by: moiraine.2753

moiraine.2753

I’m really concerned about Mega server too.Anet should have thought about some kind of system to help guilds like TxS and TTS to organise their raids better.
Also the new timers…I just don’t have words.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Irkm Desmet.3928

Irkm Desmet.3928

I have to say the new spawn times are the most concern for me.

I’m live in the CET Timezone and the spawn times in the evening are 18:00 (karka), 19:00 (Tequalt), 20:00 (Wurm). This is the time we eat our dinner and put the kids to bed. Even prime time TV starts at 20:15 here. Which is exactly the time TxS is starting to organize events. I don’t think this is a coincidence. Someone at ANet has a very strange concept of prime time. I’m not sure who plays at this times, but surely not people with a job and family.

So if this times persist and in absence of workable guild spawns today will be the last Tequatl for me for a very long time. Which makes me very sad, because it’s my favourite activity in the game currently. And I don’t think i’m the only one with this problem.

So please keep the two hour spawn windows. They were perfect.

As for the other bosses only a few of them fall into my normal playing time. So my choice of bosses to do is greatly reduced. The old system gave me different bosses each evening. Now there is less variety and less fun Since i never had the problem of not enough people for the ‘normal’ bosses i just can’t see an upside to this new schedule.

(edited by Irkm Desmet.3928)

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Posted by: Chmod.4391

Chmod.4391

A temporary solution for the first problem would be to exclude Bloodtide coast and Sparkfly fen from the maps that the megaserver is applied to until a more permanent solution is found. Maybe they already are but since Anet didn’t give us any list of the maps that the megaserver system is applied we can only fear they would be included.

Nakajima Itoe [TxS]

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Posted by: terminatorkobold.6031

terminatorkobold.6031

I don’t either understand why they changed the spawn schedule from one every 2h to one every 8h for the megabosses and then added a convoluted solution for guilds to spawn them.

Just keeping the old schedule (or up it to every 3h for karka) would have been a better solution. As the saying goes: if it aien’t broke don’t fix it up.

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Posted by: Blaeys.3102

Blaeys.3102

I think TTS – and the European counterpart – could look at this as an opportunity to help the GW2 community grow stronger and more cohesive.

How? By simply offering your expertise to other guilds willing to trigger the content. Start a guild partnership program through which guilds agree to open the content in exchange for TTS leadership and support.

You could even start sign up sheets on your web site to fill as many slots as needed. A little coordination and effort and this could make TTS a real force for bringing the community together even more (which is what TTS was really known for when it first started the Tequatl runs).

Work with the new changes and look for ways they can make you stronger rather than just resigning and declaring they mark the end of the game. That is only true if you make it true.

I know my guild would be willing to participate in such a program.

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Posted by: bri.2359

bri.2359

Blaeys,

Some of us in TxS already do this for our home servers, and the megaserver will hurt this as well. Unless I join the guild triggering the instance, how will I get into the same same map instance??

Also, some guilds/players just do not want any help, even when it is offered. Instead they troll the event.

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Paprikaya.3260

Paprikaya.3260

When I first saw the announcement about the megaservers I thought it was a good and necessary step. I thought it would make playing with the people I have come to love and respect, people that come from all corners of Europe and the server pool (both of these points I happen to value deeply) through being part of one of the cross server, international boss slaying guilds, much easier.

Then came the announcement of the boss spawn and timer changes, and it dawned on me that these changes may seriously hamper a big part of my game play, and remove one of the aspects I love about the game.

My everyday Pve/WwW/dungeon/PvP guild is but a small guild, so it will take considerable effort to collect enough merits to be able to start any of these events. Because a big part of playing this game, for me, is the social aspects, I have no intentions of leaving this guild behind on account of joining a bigger guild that will not accept that I, in my normal play, represent my everyday guild.

So the TxS alliance is, in so many ways a Godsend for people like me, and the part that the alliance is international with representatives from every corner of Europe (and cross server) is by no means the smallest part. The fact that GW2 has spawned that kind of community is/was part of its strength, and it is a testament to the versatility and ingenuity of the community. And now I fear I will be forced to see that crumble.

If I am lucky, I may be able to do one of the boss events once a week, that is if the obstacles agenciq (the OP) has pointed out can be overcome, but I am deeply concerned that that will not be the case.

I may no longer be able to enjoy playing parts of the game when I want to, with people I choose to play with. Who I play with is now going to be decided by an algorithm (giving that choice to people is obviously a bad thing), and the world boss spawn times are going to be so rigid and skewed that my everyday work and sleep patterns would have to be adjusted heavily to be able to accommodate (no need to say that will not happen of course).

The other option of spawning the bosses with guild merits, is going to be near on impossible for my everyday guild, and no easier for any cross server alliance like the TxS guilds, for the foreseeable future.

My hopes are, that ArenaNet will take the concerns raised in this thread seriously and that they may be willing to accommodate this part of their player base – not a small part I may add, and in doing so keeping it possible for this type of community to exist.

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Posted by: Astralporing.1957

Astralporing.1957

120+ unorganised randoms at these events does not mean success. These event are not like Maw where more equals easier/quicker loot. In fact, it means the exact opposite, guaranteed failure, particularly with the Wurm and any other events Anet introduces with similar design.

Exactly. Therefore only two paths are possible. It can be acknowledged as a organized guild content – in that case guilds should get better tools for managing the event (be it separate instance spawning, or something other). As an alternative, it can drop the “hardcore” tag, in which case it schould be changed so it can scale down to much lower player population, and DPS requirements should be tweaked to be not so punishing on standard open world pug crowd.

In both cases the new, longer spawn cooldown is a change for the worse and should be better left as it is now.

What shouldn’t be done is leaving the proposed design as it was announced.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Blaeys.3102

Blaeys.3102

Blaeys,

Some of us in TxS already do this for our home servers, and the megaserver will hurt this as well. Unless I join the guild triggering the instance, how will I get into the same same map instance??

Also, some guilds/players just do not want any help, even when it is offered. Instead they troll the event.

Taxiing people across maps will remain viable. It may be more problematic when the megaserver kicks in, but we wont know until that actually happens.

To the second point, working with guilds will help you identify the trolls and avoid them even more.

I still believe that, if we stop trying to see the negative in this change and, instead, think of ways to use it to strengthen the experience, I think we can.

If we go in negative, the output will be negative. If we go in willing to adapt (nothing strong exists that isnt willing to adapt), then we can use the strengths of this new system (specificallly, an on demand fight with the new guild functionality) to make the experience even better – for everyone.

ArenaNet needs to stay the course with the announced changes, at least until we see an actual problem. Give the community the chance to build something very strong (and we can) around guilds willing to support the new system.

(edited by Blaeys.3102)

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Posted by: Yargesh.4965

Yargesh.4965

Out of curiosity, I understand your feedback, but what are you hoping for? The Megaserver isn’t going to not be implemented. Too much time and money has been invested in it.

I think the most important thing they could change is the spawn times, or actually not change them. Every two hours as they are currently works best for the population as a whole regardless of timezones.

Then we’d have to cross our fingers and hope people could still manage to gather together on the same instance of the map.

This I agree with.

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Posted by: DarKPuRiTy.5760

DarKPuRiTy.5760

I think TTS – and the European counterpart – could look at this as an opportunity to help the GW2 community grow stronger and more cohesive.

How? By simply offering your expertise to other guilds willing to trigger the content. Start a guild partnership program through which guilds agree to open the content in exchange for TTS leadership and support.

You could even start sign up sheets on your web site to fill as many slots as needed. A little coordination and effort and this could make TTS a real force for bringing the community together even more (which is what TTS was really known for when it first started the Tequatl runs).

Work with the new changes and look for ways they can make you stronger rather than just resigning and declaring they mark the end of the game. That is only true if you make it true.

I know my guild would be willing to participate in such a program.

I like this idea Blaeys but there is a major flaw… unless the partner-guild has less than 30 people both guilds will never fit in the same map. They could make maps be able to hold more people but until then :/

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Posted by: AlexDelux.4053

AlexDelux.4053

These problems have been raised by many players on many threads, but we haven’t seen a single answer from ANet.
This may sound like a minor problem to some ppl, but if you make some bosses almost impossible to do (Tequatl could still be done, but the Wurms surely won’t) then there’s something wrong about these changes, and the devs should acknowledge that.
Just gives us the option to create a private instance of the map, like Agent suggested, and it will be fine.
Sure, we’ll have to do guild missions and earn merits, but if the guilds will become multi-server like it was said (but this has to happen soon!), I don’t think it will be a big issue, we have the numbers to do them easily , I’m willing to help and I think most of TxS members will do it too, because we don’t want our community to disband.

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Posted by: terminatorkobold.6031

terminatorkobold.6031

What if megabosses gave guild merrits or spawn consumables to all guilds participating to a kill with at least 10 members (number can vary).

Would solve the problem with having to do guild missions on a particular server.

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Posted by: EnlightenedBaka.6708

EnlightenedBaka.6708

Ok so…just quick few words of drunkard
Anet is basically trying to give better experience to casual players who are gonna leave after month or so…and not care about us…the players who care…oh well…WildStar switch inc.

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Posted by: Lolindir.3518

Lolindir.3518

I’ve already said this so many times in the other threads, I totally agree. This kind of bosses need to be instanced, if you want to create content that requires a lot of oganization.. you NEED to put them into instances (the level of the Marionette was totally fine for open world events, but that is the limit).

Plus, the Wurm and Tequatl right now keep on beying killed only thanks to the guilds that invest their time to organize everything, it’s fun to play with them even if we get nothing (I mean… the loot is basically non existent, really).

If you make it so that we will log in random maps without knowing who will be there, this basically makes everything just a massive pug zerg.

(edited by Lolindir.3518)