Guild Missions

Guild Missions

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Posted by: cesmode.4257

cesmode.4257

Weary of the mere mention of Guild Missions. I get the feeling that raid-like content is on our doorstep.

I can see the quote now:
“Unique and challenging content for 10 people of the same guild to complete.”

If this type of content made its way into the game, I hope the rewards can be achieved by doing anything else in the game. Guild-mission specific rewards/tokens would be a pitfall for this game. Gating content is bad. More currencies is bad.

Thoughts about guild missions? Speculations?

Karma is as abundant as air, and as useless as the Kardashians.

Guild Missions

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Posted by: Aye.8392

Aye.8392

I’d love to see 8-10 player instanced content. I’d do it with the guild. But, I would hate to see exlusive rewards tied to it.

Fractals are good fun, and I like them, but I don’t like that ascended gear is tied only to Fractals and I don’t like that the fractal levels are so divisive. Personally, I’d love some Fractal like “missions” that end with a splendid or glorious or dungeon type chest, no new token, no reward that can’t be gotten in other ways through the world.

I pretty much consider all of the game’s content as guild content, but having more party spots available in some instances would make things better for group focused players.

www.AlchemyIncorporated.net
Sorrows Furnace

(edited by Aye.8392)

Guild Missions

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Posted by: cesmode.4257

cesmode.4257

Agreed. As long as they learn from their mistake and move away from content-exclusive rewards, I guess id be OK with it. If the chests at the end of guild missions dropped the same type of stuff as the end of a dungeon, or a world boss fight…Im OK.

Karma is as abundant as air, and as useless as the Kardashians.

Guild Missions

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Posted by: Morrigan.2809

Morrigan.2809

I am much more interested in the Guild content you can create for others to enjoy- I hope that is more than just a banner or two.
I have a small family guild so I don’t care about Guild instances unless they can be two manned :P
I’m glad for the bigger Guilds out there though.

Gunnar’s Hold

Guild Missions

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Posted by: Joey.3928

Joey.3928

Well GW1 had elite missions. I think it would be cool if it was something like Fissure of Woe or the Underworld like in GW1.

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: maddoctor.2738

maddoctor.2738

“Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements while others see the creation of new content by a guild/s everyone in the world can experience.”

I believe the missions could be world events, like the Dragon Events, but done by guilds, maybe killing Shatterer as a guild, in a 10/20 man instance/raid for example, that were those “constraints” come in. Loot/experience/karma wise it should have the exact same rewards as a normal Dragon encounter, only give something extra for the guild, guild currency/influence or whatever. Nothing to reward individuals, only something to reward ORGANISED guilds.

Guild Missions

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Posted by: Demiere.3219

Demiere.3219

I’m kind of excited about the upcoming guild based content. I’m always looking for more ways to get my guild playing together regularly so I have a lot of hope for the updates. However, it would be regrettable to have another group of items with limited accessibility. Although if it is something that isn’t really game changing, like cosmetic items or maybe influence items similar to blc rewards, I don’t seeing it being too serious.