(edited by Moderator)
Guild Missions [merged]
Hello everyone,
Since many of you have several questions or concerns about the New Guild Missions, we have decided to open a dedicated thread so you can all give your input about this.
Please use this thread for all questions, opinions, or concerns you may have about this upcoming feature.
As always, don’t forget to keep the discussion constructive and civil.
Thanks!
Be careful what you ask for Charles, lol.
My only question about this is:
Why Art of War and not another tree?
doesn’t mean you’re the best player in the group
it means the enemies considered you a low priority.”
The biggest concern I have is small PVE guilds remaining competitive as it pertains to recruitment and retention.
By placing the first mission at Rank 5 in Art of War, a tier dedicated to WvW in the past (and thus, something many small PVE guilds may have ignored completely up to this point), you are ensuring that smaller guilds who dont have deep wells of influence will not have access to these missions for some time to come – while huge guilds do right away (and will thus become more enticing recruitment-wise).
I understand the need to partition the content and make it something guilds – even small guilds – have to work for. It just seems that the requirements for the initial mission – specifically rank 5 in Art of War – may end up hurting small PVE guilds considerably right off the bat.
Wouldn’t it just be easier to give us real, accurate information? It would clear up a lot of confusion about this. Certainly an ANet employee could shed some light here.
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
I’ve been thinking about this a lot. The whole idea behind guild missions is to give guilds something to do.
Now, the entire game, with the exception of WvW, is based around 5 man content. 5 man guilds have a ton of stuff to do. It’s the bigger guilds, the guilds that have 20 guys…if they don’t WvW, that’s pretty much it. How many times did we want to do something as a guild and we end up with 12 guys. So two groups can two a dungeon and two guys are sitting alone, wishing they were with the rest of us. It’s a bad situation.
These missions probably require bigger groups, and so they’re probably aimed at bigger guilds. Which may not sit well with smaller guilds, but if the content requires 15 people and you have a 5 person guild, you’re excluded anyway.
And while I think Anet should provide content for smaller guilds, I do believe what they’re trying to do here is to provide what was missing. That is stuff for larger groups to do that isn’t WvW.
Well… My small guild of 22 will be locked out of Bounties for a while since we have nothing yet invested in Art of War but I have decided not to panic, undoubtedly we will be able to access other missions through the different tech trees. Come on, Architecture and Economy! … and Politics soon!
(edited by rozcinana.7249)
It seems the chief concern stems from the answer to this thread:
“Each guild mission type becomes available through an upgrade that is researched in the guild tech tree. The first one is Guild Bounties, which does require Art of War level 5.”
The concern is that small guilds have not invested any influence into this track because they most likely are not WvW oriented.
- The current work around is that this small guild spend 78g (assuming NOTHING is placed in AoW) and 16 days while the AoW rank 5 continues to cue.
I’m assuming that the conflict is this:
- Is this a reasonable barrier between small guilds doing what larger guilds are inherently able to do.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
(edited by Vorch.2985)
But any guil mission require lv 5 for any guild upgrade?
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
Would it not have been better to merge the threads since there where direct responses from developers on what is being planned?
I believe the dev post said that Guild Bounties missions would require guild levels attained from Art of War/WvW?
If these Guild Bounties missions are in the WvW zones then that makes sense. If these bounties are anywhere else, then that is counter-intuitive and I have to agree that would be a bad idea. PvE guild missions should require guild levels from PvE content, WvW content should lead to guild content directed at WvW.
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
To some of us, 78g is quite a bit. Running dungeons and farming mats are both unfun, as well as TP flipping…as I said in the previous thread, if I wanted another job I’d get one, video games are supposed to be fun.
I believe the dev post said that Guild Bounties missions would require guild levels attained from Art of War/WvW?
If these Guild Bounties missions are in the WvW zones then that makes sense. If these bounties are anywhere else, then that is counter-intuitive and I have to agree that would be a bad idea. PvE guild missions should require guild levels from PvE content, WvW content should lead to guild content directed at WvW.
I feel like this was probably misspoken, I can’t imagine that all the missions come out of AoW, or that it’s gated in such a way that you can’t do any other missions unless you unlock Bounties first. That would be an odd design choice that I wouldn’t support (even though my guild is 100% upgraded)
It was stated by Anthony in the previous thread that the first guild mission type, Guild Bounties, requires Art of War level 5 to begin research. My questions are:
1. Is this true, or was it miscommunication?
2a. If true, why did you choose the PvP track for this?
2b. If true, why did you choose a prerequisite level of 5 instead of a more accessible level?
3. Do the other mission types require Guild Bounties to be researched first?
Antonius Duarte – Elementalist – Kaineng
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
To some of us, 78g is quite a bit. Running dungeons and farming mats are both unfun, as well as TP flipping…as I said in the previous thread, if I wanted another job I’d get one, video games are supposed to be fun.
And I would say having a group goal of 78g…for an entire guild, even as small as 5 people, is not that much of a barrier. 15g a person…even over 2 weeks.
The alternative would be to make the barrier even lower, which could lead to single player guilds creating and exploiting the frequency of events that could be created. It may not, but idk the exact structure.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
I also wonder what the level and potency of these guild rewards will be and what they may lead to. For example permenant reduced waypoint, as in almost free and sigificant gold finds and or magic finds might lead to a wealth gap between those players in a larger guild and those in smaller/ no guild. I’m not syaing that this will happen but to intice any guild it would seem that rewards would have to be worthwhile. It sounds like it may lead to an exploit or greatly divided community. That said I like the idea. The implementation, with the high starting curve and potential of imbalance has me somewhat worried.
Yyyyeah, that’s disapointing. The decision to put the first guild mission on AoW level 5 baffles me, really. My guild is supersmall, that’s how I like it, so for us to EVER reach this influence quota (in a tree that is otherwise basically useless to our guild) is looking quite impossible. So… thanks?
At this point I’m hoping this is untrue and it was just one example of how guild missions are going to work.
[Xian] Terracotta Army – Desolation server
I also wonder what the level and potency of these guild rewards will be and what they may lead to. For example permenant reduced waypoint, as in almost free and sigificant gold finds and or magic finds might lead to a wealth gap between those players in a larger guild and those in smaller/ no guild. I’m not syaing that this will happen but to intice any guild it would seem that rewards would have to be worthwhile. It sounds like it may lead to an exploit or greatly divided community. That said I like the idea. The implementation, with the high starting curve and potential of imbalance has me somewhat worried.
It’s not a permanent reduction, it’s a “buff” like everything else (i.e. 15% Karma buff, etc etc).
I’m reading through these “concerns” guys and I don’t know, I just can’t agree. After a decade of MMO’s I’m a little burned out on these kinds of complaints. If you don’t like goalposts, why are you gaming? I feel as though many wish their game was like a dvd, where you can boot up, pick your scene, and start playing with nothing to strive for or achieve.
I feel Anet handed you an unprecedented toolbox to achieve your goals in game, with the ability to join multiple guilds, shared xp, shared loot, guesting, gems, and more. And really, if your running a guild and have had an unlock staring you in the face for 6 months and you ignored it because you didn’t think you would ever want it, I guess you made a bad call?
As for the concern they are making you do something you don’t want to do, games are loaded with those. I did not particularly want to run through the rabbits to get my xp, but I did because I set myself the goal of max level, and I knew I would have to do things I would not always want to do. On reflection, running though the bunnies was a fun kind of pain in the a@#. Do some wvw, get your but kicked, explore a little and have some fun kitten
(edited by Anat.1765)
I believe the dev post said that Guild Bounties missions would require guild levels attained from Art of War/WvW?
The dev was only referring to the first type of mission listed in the blog post , Guild Bounties. From this I gather at least some of the other mission types (Trek, Challenge, Rush, Puzzle) will come from other trees (Architecture, Economy, Politics)
(edited by rozcinana.7249)
I’m concerned that our guild has been hard gated out of building this new content ourselves. At our current rate of influence gain, without mass recruiting people which we will not do, we’re looking at 60+ days of influence gathering plus build time to get AoW to lv 5. Please reconsider introducing missions that smaller tier guilds can initiate, possibly starting around 1k influence to build. With that floor, even single person guilds can amass enough influence in a week or two of casual playing to at least initiate one mission.
Why dont you just buy influence with gold?
To some of us, 78g is quite a bit. Running dungeons and farming mats are both unfun, as well as TP flipping…as I said in the previous thread, if I wanted another job I’d get one, video games are supposed to be fun.
you said you would be locked out for 60+ days, even if some of your guild buys influence, that time will be cut way, way down. what does your guild have 10 members? can they each toss in a couple gold? if is that urgent and that much or a priority to you and your guild, you can make it happen.
My guild is small. It have around 14 players online every day but only at peak time hours for like 3/4 hours a day. We took 1 month and an half to max every upgrade and we used karma booster, xp booster, magic finder booster every weekend. I don’t see a big problem on getting influence to do guild missions in smal guilds.
the fact that the guild mission is a pve content (“Our team’s primary goal was to create a solid foundation to support PvE guild play.” directly from Leah Rivera comment on the guild mission at https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/ ) really don’t make sense for it to be in the AoW tree… a WvW guild will not be interested in such content (since it seem to be only pve content so out of a WvW guild interest) while a PvE guild will have low or none research spent in this tree since it offer no bonus for it’s interest (only large PvE guild that have already reserched everithing else and have a good amount of pve buff stocked up would put point into a tree that doesn’t benefit its own play at all)… so the only use for it been there that I can see is for PvE guild to have a new influence dump to spend their influence point into…
and this is about the problem of the AoW requirment…
now… why pve only? WvW is in serious need of attention… the great WvW patch that most of the WvW comunity was waiting for with great hope… has been postponed to march (and no news about it’s content have yet been revelead leaving the WvW crowd demoralized and uncertain about its own future)… and yet another content that once again doen’t touch the WvW people… is it too much to ask for guild mission reward to be of some use for WvW centric guilds? (and no… don’t answear me that the baner trasmutaion is meant to be used in WvW to show your guild heraldy to your opponent… because that is really silly… -_-’ ) do we have to wait for a future (don’t know when maybe within the year) before WvW only player and WvW centric guild will have a small fragment of the attention that PvE player and PvE centric guild have?
this is not a rant… but a simple criticims… having a content that could with easy appeal to a larger pool of player (both the PvE and WvW) just limit itself to only a part of them seem silly… by having WvW content set side by side with PvE content u will not only get a bit of satisfaction from the WvW player that may pheraps feel them self less mistreated… but will also promote a fusion betwwen the 2 play style… ‘cause once u’r there and have already completed all your “area of interest” mission and bonus just taking a look at the “other side” will feel natural… and this could help to drive PvE player in WvW and let WvW player feel a bit more of interest into the PvE part of the game… but what u’r doing now is just settin an even higher barrier betwwen the 2 “area of interest” and putting even more pressure over the already exasperated WvW comunity…
this is obviously just a personal consideration… that MAY or MAY NOT be that of the TOTAL WvW comunity… but I’m fairly sure that within that comunity there is quite a number of people thinking this way…
It has been stated by a dev that the introduction of guild content into the game is gated at Art of War tier 5.
Why is this a problem for small guilds?
Because small guilds have absolutely no business claiming wvw keeps and camps. Because it’s a waste of influence for small guilds to invest in this tree… because many small guilds don’t wvw.
All or at least most guilds will invest in trees like architecture and economy. Because that’s where the guild storage and the most desirable guild bonuses reside.
This isn’t a question of whether small guilds can eventually get the bonuses… of course we can… we can grind out gold and influence to get them… and then wait the 16 days for AoW to build. This is a question of murdering small guilds so that only large guilds remain.
We all know that gamers flock to new content like seagulls to a trashcan. I’ve already received 1 pm in game letting me know that when the patch drops they will be joining and repping a mega guild so they can experience the new content.
This is about small guilds being able to maintain numbers and still have content to do together. Placing the first ever guild content to be introduced into the game in a tree that most small guilds haven’t invested in, and will require time to do so effectively makes them less competitive and attractive for recruitment and repping.
This isn’t about incentive for large guilds to be large… this is about first ever content being gated for large and established guilds only. Your initial rollout should be inclusive for all guilds no matter the size… so that we don’t bleed membership to mega guilds while we struggle to catch up (we already bleed membership to mega guilds because sometimes we cant afford to keep guild bonuses up without spending gold). Tier 2 or 3 in architecture or economy would have been fine. AoW is a useless tree to many small guilds. Later patches could introduce content that only large guilds can afford. This way… smalls guilds have new content they can experience together soon… and so can large guilds…
And yes… small guilds want to experience the new content together and see what the new rewards are… we don’t want to join as spectators to someone elses event, get jack kitten for rewards and have it be old news by the time we get a chance to do it with our own influence.
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Art of War is WvW oriented. I thought the goal was to bring focus to PvE. Would it not make more sense to use something that was PvE oriented not WvW to be able to do these Guild Missions? This makes no sense what so ever.
Well, to be completely honest these concerns I voice are the same things I’d voice in a design meeting as an animator. They don’t mean the system can’t work and shouldn’t be implemented but are things to keep in the back of your mind when design / implementing a system. My greatest concern is excluding a block of the community. This happened to a degree with fractuals. It seems like they are on their way to implementing another exculsionary system again. Or at least it has that danger. Now, I want every game studio to do well, it is in my own best buisness interest as it means greater and more finicial oppurtunity to me so these concerns are not coming from some deep seated desire to see the game fail or to bad mouth the company. And I do feel that the idea is a great addition to the “toolbox” the developers have provided players. However this is a new system being put in place. Its not like anyone was told 6 months in advance this feature is coming so they should be saving up infulence so blaming guilds or players is silly. They didn’t make a bad choice, they chose what they wanted to do based on information provided. To suddenly exclude that base by putting something seemly out of reach seems… harsh(?) or at least not completely thought out. Unless data shows 90% of guilds already have that tree maxed and then its maybe a smart move. I wont be surprised if a system is later put in place to increase the rate a guild can earn influence though.
I’m reading through these “concerns” guys and I don’t know, I just can’t agree. After a decade of MMO’s I’m a little burned out on these kinds of complaints. If you don’t like goalposts, why are you gaming? I feel as though many wish their game was like a dvd, where you can boot up, pick your scene, and start playing with nothing to strive for or achieve.
I feel Anet handed you an unprecedented toolbox to achieve your goals in game, with the ability to join multiple guilds, shared xp, shared loot, guesting, gems, and more. And really, if your running a guild and have had an unlock staring you in the face for 6 months and you ignored it because you didn’t think you would ever want it, I guess you made a bad call?
As for the concern they are making you do something you don’t want to do, games are loaded with those. I did not particularly want to run through the rabbits to get my xp, but I did because I set myself the goal of max level, and I knew I would have to do things I would not always want to do. On reflection, running though the bunnies was a fun kind of pain in the a@#. Do some wvw, get your but kicked, explore a little and have some fun kitten
After almost two decades of MMOing (for whatever thats worth), your post is a little off base.
I love goalposts, but as opposed to making us hit a grand slam, how about they let us get a single first?
There are smaller guilds, and I’m certain they realize they would probably never be able to do all the Guild Missions, but when your entry point is an upgrade 5, well, don’t get perplexed when folks raise an eyebrow.
I guess making the entry point at say an upgrade 2 with smaller missions that helped you level, would be too much development time? Or perhaps theres a buck to made in an upgrade slot a lot of guilds haven’t worked on, especially when you announce the requirement a week before you release it.
(edited by tic.7425)
Art of War is WvW oriented. I thought the goal was to bring focus to PvE. Would it not make more sense to use something that was PvE oriented not WvW to be able to do these Guild Missions? This makes no sense what so ever.
WvW is considered an extension of PvE.
Don’t ask me to explain it.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
My concern is that Anet are tredding down, yet again, more social engineering to force players and guilds to play the way Anet wants them to play. AoW 5, REALLY?
PvE guilds left out or sink gold into something they have no interest in is going to kill many, MANY guilds just out of being disheartened by the nudge in a direction they don’t play and being unrewarded because they choose not to play that game.
Sure, there will be other ways to get guild missions but this was a transparent and horrible way to start it.
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
I think the most troubling part for people is the answer to the Question was “The first one is Guild Bounties, which does require Art of War level 5.” Implies that AoW level 5 is a minimum requirement
Hopefully you are right and they do require other tracks, as its not so much that art of war level 5 is unattainable, its just people were warned a little late that new pve content is accessed threw a WvW tree.
I for one am probably going to dump most of my influence getting this for my 140 person pve guild in time for the update.
http://xunlaiheroes.wix.com/xhsa
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
This is a critical point, most people aren’t even sure what they are complaining about.
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
And when it is brand new content… never before seen mechanics in the game… it shouldn’t be gated so that many players must wait long periods of time to see it after grinding ridiculous amounts of gold and influence.
The first ever guild missions introduced into guild wars 2 should have been in a tree that is attractive to all guilds no matter their size… and at a lower tier of upgrade, such as Economy 2 or 3.
The alternative, of course, for many players that want to see the new content now (as many will) is to rep a large guild, or be a spectator in one of their events. Since many large guilds require 100% rep, that means small guilds bleed membership while they struggle/“grind like migrant farm workers” to catch up.
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
And when it is brand new content… never before seen mechanics in the game… it shouldn’t be gated so that many players must wait long periods of time to see it after grinding ridiculous amounts of gold and influence.
The first ever guild missions introduced into guild wars 2 should have been in a tree that is attractive to all guilds no matter their size… and at a lower tier of upgrade, such as Economy 2 or 3.
The alternative, of course, for many players that want to see the new content now (as many will) is to rep a large guild, or be a spectator in one of their events. Since many large guilds require 100% rep, that means small guilds bleed membership while they struggle/“grind like migrant farm workers” to catch up.
The problem of course (which is ANet’s fault, not yours) is that you’re assuming the only guild mission to be available at start will be the Bounty @ AoW5.
This is something an informed dev could clear up lickety-split.
taps foot
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
It’s not a example, Guild Bounties is the first guild mission that we will have access, it’s on the Colin says it on this article aswell what Anthony replied in this topic
doesn’t mean you’re the best player in the group
it means the enemies considered you a low priority.”
I’m in a small guild as well and we don’t have AoW unlocked either as we focus more on the PvE aspects of the game. Knowing that AoW is required will be a huge let down to my guild. Anet should really reconsider making an entirely new tree or moving the tier down some for the requirement (at the very least for the starter guild missions).
2 questions. What is the party size limit for these? and are they open pve or an instanced area? From the video that was posted I don’t recall any of those places being availible yet and I explored a ton of pve but they showed tons of people in them suggesting large scale groups are allowed.
break. I feel like they should be back by now..”
The alternative, of course, for many players that want to see the new content now (as many will) is to rep a large guild, or be a spectator in one of their events. Since many large guilds require 100% rep, that means small guilds bleed membership while they struggle/“grind like migrant farm workers” to catch up.
this is probably what they meant when they were talking about guild mission as a way to recruit new members… yep… “new members” for big guilds… the fact that those “new members” were previously small guild members… is just… a detail they forgot to talk about… ^^’
Now that I think about it, I have a couple questions.
1. How many missions can a player do per day, and is the amount limit per guild, i.e. 5 missions per guild you have or 5 missions in total?
2. Are the rewards high enough to guarantee players will be doing this? I’m sort of afraid that people will ignore them if they are not rewarding.
Thank you in advance Charles.
I’m reading through these “concerns” guys and I don’t know, I just can’t agree. After a decade of MMO’s I’m a little burned out on these kinds of complaints. If you don’t like goalposts, why are you gaming? I feel as though many wish their game was like a dvd, where you can boot up, pick your scene, and start playing with nothing to strive for or achieve.
I feel Anet handed you an unprecedented toolbox to achieve your goals in game, with the ability to join multiple guilds, shared xp, shared loot, guesting, gems, and more. And really, if your running a guild and have had an unlock staring you in the face for 6 months and you ignored it because you didn’t think you would ever want it, I guess you made a bad call?
As for the concern they are making you do something you don’t want to do, games are loaded with those. I did not particularly want to run through the rabbits to get my xp, but I did because I set myself the goal of max level, and I knew I would have to do things I would not always want to do. On reflection, running though the bunnies was a fun kind of pain in the a@#. Do some wvw, get your but kicked, explore a little and have some fun kitten
After almost two decades of MMOing (for whatever thats worth), your post is a little off base.
I love goalposts, but as opposed to making us hit a grand slam, how about they let us get a single first?
There are smaller guilds, and I’m certain they realize they would probably never be able to do all the Guild Missions, but when your entry point is an upgrade 5, well, don’t get perplexed when folks raise an eyebrow.
I guess making the entry point at say an upgrade 2 with smaller missions that helped you level, would be too much development time? Or perhaps theres a buck to made in an upgrade slot a lot of guilds haven’t worked on, especially when you announce the requirement a week before you release it.
Greetings to a fellow 3 decade gamer. How do we know it’s an entry point, perhaps this one mission is a elite final mission? What if the targets are in wvw, then it makes perfect sense. And what of the alternative, what if every guild mission was immediately available, and everyone plowed through them in a weekend, what would be the result of that? I’ll see it, find out how it works, play it, try to meet their goals, and then decide if it was a bad idea with actual information. This is not a game purchase decision, I already have it.
*logs off, boots up pong
The problem of course (which is ANet’s fault, not yours) is that you’re assuming the only guild mission to be available at start will be the Bounty @ AoW5.
This is something an informed dev could clear up lickety-split.
taps foot
Well… yes… it is an assumption… but not just based on one developer content.
There is also this:
“Colin: It’s really spread out all over the game and it depends on which type of mission you’re doing. There are actually five completely different types of missions and based on which one it is – bounty hunts, for example, is the really basic one, that’s the one that you can get right off the bat when [February’s] release first goes out. You actually have to unlock all the other missions types, so it’s literally going to take months for your guild to build up enough influence to unlock all of them <snip>”
quoted from:
http://dragonseason.com/Front/tabid/124/EntryId/210/Lunch-with-Colin-Johanson-Part-I.aspx
I’ll reiterate… “that’s the one you can get right off the bat when [February’s] release first goes out”
The one.
Might be reading into the statement too deep.. but since he goes on to say that it is a progression that will take you months to unlock all 5 categories… it isn’t much of a stretch to take the words “the one” to mean that only Guild Bounties will be made available in February… and that we now know is located in the AoW tree… and that by the time my small guild has earned enought to activate these new missions large guilds will have already opened up another category…. so what incentive do players have to join a small guild if they don’t already know each other?
How do we know its a entry point?
https://forum-en.gw2archive.eu/forum/game/gw2/Will-Guild-Missions-need-a-levelled-Guild/first
When someone answers a question with “the first one is”, is usually followed with the assumption that is the starting point.
http://xunlaiheroes.wix.com/xhsa
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
It’s not a example, Guild Bounties is the first guild mission that we will have access, it’s on the Colin says it on this article aswell what Anthony replied in this topic
Thanks for the article link, that makes it a bit confusing, but again we really don’t know much, for instance what “5 zones.” Stating it is immediately available though is probably off base. I still don’t have an issue with the system at this point, but perhaps confusing public statements.
The link to Colin’s thing just makes it more confusing in my opinion. haha :P
One thing for people to note: clearly this will be something that works like other guild items, such as banquet/banner/etc.
That means you will be limited by the time and influence it takes to research. It also means that people who are balking at AoW 5 will likely be in for a bad surprise when they see how much each mission costs to research.
Yeah, Colin’s chat thing makes it sound like they expect it to be months and months before players experience it all. Of course, MMO companies always underestimate the will of the players to devour content as fast as possible, but we’ll see.
I think each mission is going to require a lot of time and/or influence to unlock, based on those interviews. Right or wrong that’s how it’s going to be, so people should be prepared to work together and grind.
One thing for people to note: clearly this will be something that works like other guild items, such as banquet/banner/etc.
That means you will be limited by the time and influence it takes to research. It also means that people who are balking at AoW 5 will likely be in for a bad surprise when they see how much each mission costs to research.
I’m fine with it being expensive to research… I am not fine with brand spanking new content being unavailable to my guild for half a month because as a newer small guild we had no reason to even begin upgrading AoW.
Brand new content should have been placed in a tree that was attractive to all guilds no matter their size.
We don’t have all of those upgraded yet either… but at least we wouldn’t feel like we were being forced to waste influence on a tree we don’t need to prevent bleeding players to bigger guilds. It would have hurt nothing to place the first guild missions available in economy or architecture.