(edited by Eidolonemesis.5640)
Guild Wars 2: Battle of the Thousand Clicks
The whole right click → open all or use all is a QoL upgrade that benefits everyone. Particularly mice. Games have had these features for years before GW2 was even released, and I can’t find a good excuse to keep it out of the game.
The whole right click -> open all or use all is a QoL upgrade that benefits everyone. Particularly mice. Games have had these features for years before GW2 was even released, and I can’t find a good excuse to keep it out of the game.
If you don’t mind me asking… Can you cite a source of game that specifically has something equivalent to a ‘Use-all’ option, preferably a video if one does exist?
Thank you. I have never seen a ‘Use-all’ option in the ways I have described it.
(edited by Eidolonemesis.5640)
I agree with adding a “salvage all” function. While they’re at it I hope they can add a “sort” feature to this game. Even if it doesn’t sort by rarity at least let it sort by item type!
The whole right click -> open all or use all is a QoL upgrade that benefits everyone. Particularly mice. Games have had these features for years before GW2 was even released, and I can’t find a good excuse to keep it out of the game.
If you don’t mind me asking… Can you cite a source of game that specifically has something equivalent to a ‘Use-all’ option, preferably a video if one does exist?
Thank you. I have never seen it in the ways I have described it.
Runescape. As time has gone it, it added a lot of options to the game. For example, if you go to combine potion ingredients, you get the following on right-click:
Make 1
Make 5
Make X
Make all
Similar QoL features for most production skills in the game. Fletching, Crafting, and Smithing have similar options.
The whole right click -> open all or use all is a QoL upgrade that benefits everyone. Particularly mice. Games have had these features for years before GW2 was even released, and I can’t find a good excuse to keep it out of the game.
If you don’t mind me asking… Can you cite a source of game that specifically has something equivalent to a ‘Use-all’ option, preferably a video if one does exist?
Thank you. I have never seen it in the ways I have described it.
Runescape. As time has gone it, it added a lot of options to the game. For example, if you go to combine potion ingredients, you get the following on right-click:
Make 1
Make 5
Make X
Make allSimilar QoL features for most production skills in the game. Fletching, Crafting, and Smithing have similar options.
I was never really crazy over RuneScape, so that would explain why I have not seen the option particularly in that game or some other online game I have never played before.
Thank you for the reference.
(edited by Eidolonemesis.5640)
The whole right click -> open all or use all is a QoL upgrade that benefits everyone. Particularly mice. Games have had these features for years before GW2 was even released, and I can’t find a good excuse to keep it out of the game.
If you don’t mind me asking… Can you cite a source of game that specifically has something equivalent to a ‘Use-all’ option, preferably a video if one does exist?
Thank you. I have never seen it in the ways I have described it.
Runescape. As time has gone it, it added a lot of options to the game. For example, if you go to combine potion ingredients, you get the following on right-click:
Make 1
Make 5
Make X
Make allSimilar QoL features for most production skills in the game. Fletching, Crafting, and Smithing have similar options.
Simple additions like this would improve the game by leaps and bounds.
What I don’t get is how there’s still no change to this 3 years in.
Yes, this has only gotten this bad as of the Magic Find changes (as now everything has to be in bags inside bags put inside other bags, plus the MF items to click through), but it has always been an issue. Just less so.
Considering how this can actually prevent people with wrist/hand issues from playing the game (RSI is a serious enough problem without trying to get through GW2, a game easily causing 15x as many clicks as WoW – rough comparison, based on some running around questing and raiding), this should have been fixed long ago, as a high-priority issue to the UI/UX team.
Things to change:
- Either a) auto-open bags or offer an option for it or b) just remove the bag-spam altogether and find another solution for MF. Remove it, would make a lot of things much easier.
- Offer a “use all” or “open all” on any double-clickable item. It will create a bar which fills up, using ~4 items a second, auto-stopping if I run out of inventory, otherwise I can readily abort it.
- Salvage should (in addition to being able to double-click the tools!) have a small window reachable from the inventory. Or even only at special salvage vendors. I can checkbox-select which items to salvage, then select which tool to use (need enough charges). Or I can salvage-all-greens, etc, or filter by name or type.
- More chat commands. I think at least /afk, /invite, /invisible and /join are in order. These prevent needless clicks through menus for something much quicker done from the chat box.
But really, the biggest one is the endless flood of bags coupled with the lack of some sort of “use all”.
Maybe ANet has stock in Tylenol.
I know I’ve had to take some after a holiday click festival, for hand pain.
ANet may give it to you.
Partly this has been a culminating issue. Originally, the game wasn’t as loaded with bags as it is now.
I’d be glad with just auto-applying luck from salvage. That alone would be a massive improvement.
Remember, remember, 15th of November
Welcome to Inventory Wars 2.
It does turn me off though and is one of, if not my biggest, complaint in this game. Sometimes I’ll log in for a quick play, remember I need to spend at least 30 minutes sorting out all the crap I have on every toon as they are all full to the brim with crap that needs to be clicked, salvaged or organised before I can even start having fun, only to just log off and avoid the mundane forklift driving simulator.
At times I’ll just destroy items, use up boosters, consumables, etc I know I could put to better use purely to avoid the hassle and make what precious space I can to only have it filled with more crap mere moments later. My alts have transitioned from characters I wanted to play when bored with my mains to now becoming over-burdened mules that have done nothing but stand beside the LA bank for the last two years taking on the garbage my mains collect at a rate that defies logic.
This issue needs addressing as it’s totally out of hand with the amount of never-ending crap the game throws at you and endless inventory management is certainly not my idea of fun.It’s just so far off-kilter compared to any other MMO I’ve played.
Is “right click/use all/salvage all” or bigger stacks on low-end items/mats to much to ask for?You mouse hating sadists Anet.
Oh…I forgot….you sell inventory space. Nevermind.
Not sure if it was mentioned, but you could always turn on the feature in windows that turns your keyboards number pad into a mouse input. This will make your “+” key on your keypad act as a doubleclick so it will preserve your mouse. The feature is called MouseKeys.
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Not sure if it was mentioned, but you could always turn on the feature in windows that turns your keyboards number pad into a mouse input. This will make your “+” key on your keypad act as a doubleclick so it will preserve your mouse. The feature is called MouseKeys.
yes was mentioned but here again it helps a lot
Try Mouse Keys.
To enable Mouse Keys simply press Alt+Shift+NumLk at the same time. Once Mouse Keys has been enabled press 5 and + on the keypad to click.
I use this trick for various things from opening sandpiles and champion bags to buying salvage kits and bandit keys from merchants.
I like to believe it has helped me to save some time. I hope this helps you save some time too.
Guild Wars 2: Battle of the Thousand Clicks . What is this New Content? Because i feel the lack of it ..
Go open all the bags you loot. Go buy stuff in bulks from vendors. Go use mystic toilet.
Just to name a few things that would be a battle of thousand clicks.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
You have placed too many sell orders too quickly. Please wait a few minutes before attempting to sell again.
Few ideas:
1. Get rid of the sell junk button at merchants. Junk should be automatically sold when you click on them. What else are you going to do with junk? (related but not an inventory management issue: Walk up to anvil press F repairs armor. no dialog needed)
2. If we can’t get luck auto consumed as suggested above. Maybe it can automatically combine to form the rarer luck essences. I’d rather click one legendary essence than 50 fine ones.
3. Auto deposit crafting materials. That way if it sitting in my bag I know that I already have 250 banked and can sell without thinking about it.
4. Make minor runes consumable by level 80s for temporary stat buffs.
Banners. We go to world boss events, someone kindly drops a banner or four. We go from one to the next, and clicking F on each one pops up a dialog which then has to be clicked to close. Why can’t this just display as the same kind of message you get when your gathering tool runs out? I.e. the text just displays on-screen (without a dialog window) and fades out after a while. Same with anvil. Pop up a quick message and fade it out.