Guild wars 2 ruined all other mmo's

Guild wars 2 ruined all other mmo's

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Let me start by stating, I am by no means bashing GW2, haha, faaaaaaar from it! In fact, GW2 has given me almost everything i look for in MMO’s. Fun leveling, awesome armor sets, skinning your armor, voice acting, beautiful graphics, no more repetitive quests, epic WvWvW, crafting exp, and the nostalgic feeling of exploring.

But what my title states, is that i can no longer play any MMO that follows the gruesome quest log, collecting quests, and so on! I’ve been raised to believe all of that is standard and the only way to enjoy MMO’s. But Guild Wars has changed my outlook on online gaming. I know some of you may not fully agree with what i am going say, but Guild Wars 2 has revolutionized MMO gaming, for me at least.

Like today, i was bored, and decided to revisit Aion seeing as it went f2p. Not even 30 seconds in, i gave up because i could not stand reading through the quest logs, knowing i had to kill 6 wolves, and find like 10 chicken eggs. >.<

anyone else experiencing this as well? Anyone else try Visiting/ revisting other MMO’s and just couldn’t stand it?

OK.. I picked up this thread a little late and note the 200 replies thus far… and everyone is entitled to think what they like.
But reading the OP made me wonder… if this game is giving you all you want and is so much fun, why do you state you were bored and went back to A N OTHER MMO to overcome the boredom??
Then you gave up as the quests were obviously mind bogglingly silly.. kill 10 of them, 6 of that, find lah dee dahh… forgive me if I am wrong but I am pretty confident that GW2 is built around the exact same quest/event philosophy as well except its in an openworld environment single instance rather than quest based instances.. although it does have those as well. Exploration is fun I agree btw, but it too becomes old very fast.. and why does a carrot give me like 20xp at low levels when I farm it at low levels, but maybe 600xp say lvl 70… levelling in GW2 is ridiculously easy and lacks any challenge.
So I am not getting how GW2 has revolutionised your MMO experience tbh.
The only thing I see GW2 does is take away the gear grind treadmill and replaces it with appearance grinding and lots of luck in a mystic toilet mechanic, then add the need to farm over and over in order to make the most sought after things.
You say it takes away the repetitive quest requirements.. really, cos all I ever see is “CoF P1 speed runs” being put up cos its the fastest way to get gold hoarded so that you can buy the most sought after things from the Trading Post instead of farming a plethora of mats etc. Every MMO including GW2 has a grinds and is necessary to repeat many quests and functions a multitude of times… otherwise the devs could never satisfy the gaming communities incessant need for more content.. its just time syncing. GW2 imo does it better than some and so far has a pretty decent turnaround in content delivery albeit more mini additions, but for me its fine (Living Story aside, as I seriously think that’s has been drawn out to death )
As for voice acting,… really cos to me its a pretty lame attempt at it, the only decent voice acted MMO I have played is SWTOR and that had little else to offer imo hence its quick demise.
That said I agree GW2 is a decent MMO but like any game it will be susceptible to the highs and lows within the industry and the global economy.. hopefully what they put out is deemed worthy of keeping a balanced. stable community at a time when things are probably more challenging than they have ever been in the last 10 years. Every new release sees movement across the community… and unless the game is seen to have some real depth and a backbone in its content then it too could go the same way as other big titles have done.
Having been a GW1 fan and following this game right form the beginning through beta, early access etc I have found it to be decent enough, though a little buggy and major balance issues but its new so I expect it to be less than perfect my only real issue now is I find the decisions they throw into the game, the knee jerk changes to things like loot drops and guild mission requirements have unfortunately meant me drifting back to my favourite MMO more and more and will likely continue to do so, which is a shame but because its essentially F2P and breaking from it doesn’t really hinder players if they then decide to come back, I will still put some time in now and then I guess.

(edited by Bloodstealer.5978)

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Posted by: IcarusMelody.5312

IcarusMelody.5312

GW2 certainly makes FFXIV: ARR terribad in comparison.ARR’s community is to blame for that though. They don’t want the devs to do anything that could only add to their game experience!

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Posted by: Rakanarshi.5892

Rakanarshi.5892

I think one of the biggest things GW2 has over most other MMOs is the fact that you and some random player can both start beating on a mob and it doesn’t matter who hits it first, you both get loot. Its a thing I imagine people would take for granted but you really notice once its gone. If another MMO comes out which doesn’t have that basic feature, it won’t be as fun as GW2 is.

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Posted by: Yargesh.4965

Yargesh.4965

I think one of the biggest things GW2 has over most other MMOs is the fact that you and some random player can both start beating on a mob and it doesn’t matter who hits it first, you both get loot. Its a thing I imagine people would take for granted but you really notice once its gone. If another MMO comes out which doesn’t have that basic feature, it won’t be as fun as GW2 is.

LOTRO added this feature after GW2 came out. I think a lot of games will have it as standard.

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Posted by: Rakanarshi.5892

Rakanarshi.5892

I hope so, it puts the Massively Multiplayer into the MMO genre. An MMO without that would probably end up being considered a fail due to the amount of people that would get frustrated and leave. So in a way, that part of GW2 hasn’t so much ruined other MMOs but forced them to use that mechanic.

Some other things I can see GW2 having over other MMOs is the ability to dye your armor and the vast amount of dyes available to you. And armor/weapon crafting lets you choose what stats go on it “to a limited degree, it would be nice to see a larger range of insignias that arn’t restricted by level”. Also, the ability to send all your collectables to their own spot in the bank and to sell stuff at the AH from any place in the world. If a game was missing just one of those things there would be a point in time where you would end up saying to yourself “I wish this was more like GW2”.

but save from some mechanics that are most likely going to be standard, GW2 has a lot of bugs and issues of its own see http://www.youtube.com/watch?v=XMEq4PAFmnI for some examples and suggestions. Anyway I guess what I am saying is that if a new MMO doesn’t have those features, people will probably want to leave it unless it has something else going for it.

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Posted by: OnionXI.6735

OnionXI.6735

I wouldn’t say it’s ruined other games for me. I have various reasons for not going back to previously played MMOs that don’t have anything to do with what’s in GW2.

The movement and combat in GW2 is different but it wouldn’t keep me from being able to play something that wasn’t so mobile. Most games control differently so it’s just a matter of getting used to that game’s functions, like you get used to its rules.

Some of the little things like shared resource nodes and mobs are really hard to go back from. I played TOR again for a bit after it went f2p and I had completely forgotten that I couldn’t attack the mobs of others and that it’s actually rude to do so.

But GW2 has made me appreciate things in other games more. I’ve always liked healing. I also like having all my abilities available — for me 4-5 hotbars is preferable to slots I have to switch out constantly. I’ve always loved raiding. I would prefer quest hubs to running around looking for DEs to level, but I really miss the days of forming a group and camping somewhere. This might be shocking but I’m also not turned off by a subscription either, if it’s attached to a game with a good PvE endgame.

If GW2 ruins other MMOs for me in any way it would probably be that its influence affects new MMOs — that it would be the new standard. It feels like things have shifted dramatically in the last year. People hate subscriptions, people hate the trinity, people hate raiding (and these are things I’m seeing on TESO forums). I’m not stuck on GW2; I’m actively looking for a new MMO that isn’t like it and there only seems to be one on the horizon.

(edited by OnionXI.6735)

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Posted by: Pandemoniac.4739

Pandemoniac.4739

Long story short, I enjoy MMOs, but I buy games like Dragon Age or Oblivion for a different kind of experience, and that experience isn’t found in MMOs. If there are many more players like me, TESO isn’t likely to be a game that will keep our interest.

I also play Elder Scrolls type games for a change in pace from an MMO. While I’m interested to see how they go about translating some of the mechanics, I’m concerned that they will make some design decisions aimed at converting their existing player base that might not be the best idea for an MMO.

I think it was a pretty gutsy move on the part of ANet to keep the lore from GW1, but make a completely different game. A lot of folks have complained about that but I really appreciate that they started from a clean board and thought about what would make a good game instead of carrying over things that worked from GW1 and trying to build something around it. Don’t get me wrong, GW1 is an awesome game, but it wasn’t designed to be an MMO.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Pandemoniac.4739

Pandemoniac.4739

OK.. I picked up this thread a little late and note the 200 replies thus far… and everyone is entitled to think what they like.
But reading the OP made me wonder… if this game is giving you all you want and is so much fun, why do you state you were bored and went back to A N OTHER MMO to overcome the boredom??

Because even if you really like steak, eating it for breakfast, lunch, and dinner every day isn’t that great. Variety is the spice of life. I switch up games all the time. It doesn’t mean that the game I was playing was bad or boring. I don’t really understand expecting one game to be the only game you will ever play.

Different games usually have one thing that makes them unique. SWTOR had a good story and an interesting conversation system, DDO had a cool dungeon mechanic where you scored points for completing it different ways, etc.. They all had different classes and skills and style and lore. I found the same thing as the OP though – when I went back to them for a change, I had been spoiled by GW2 and couldn’t get past some of the things I had overlooked before.

For example, I didn’t know that being able to deposit and sell things from my inventory without returning to town would be such an important feature, but going back to other games made me painfully aware they didn’t have it.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Fyrebrand.4859

Fyrebrand.4859

The following phrases are now banned from my PC:

- “Your quest log is full.”
- “You are out of Mana.”
- “Your gathering skill is insufficient to harvest that.”
- “You just missed the boat/zeppelin to ________ City. Please wait for it to return.”
- “LF Healer, Tank” (repeated periodically over an hour)
- “You can’t use that weapon, the stats aren’t appropriate for your class!”
- “You need a higher gear score to enter this dungeon.”
- “You may not loot that corpse.”
- “Please bring me 20 Greater Boar Tusks…” (when not every boar drops tusks)
- “Darn, somebody just killed the quest mob! I wonder when it respawns…”
- “Visit a class trainer (in a major city) to learn your new skills”
- “Stop running around, you can’t avoid attacks!”

And the list goes on, and on, and on…
None of these mechanics were designed to give players a good time. They were designed to actively prevent us from having too good a time, and to delay progress to a snail’s pace. Some aspects of older MMOs are “innocent” products of their time, created because games were expected to work a certain way and nobody “knew better” — but most of them were intentional, downright contemptuous acts of player sabotage used to artificially extend play hours (especially subscription months).

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Posted by: Karizee.8076

Karizee.8076

The following phrases are now banned from my PC:

- “Your quest log is full.”
- “You are out of Mana.”
- “Your gathering skill is insufficient to harvest that.”
- “You just missed the boat/zeppelin to ________ City. Please wait for it to return.”
- “LF Healer, Tank” (repeated periodically over an hour)
- “You can’t use that weapon, the stats aren’t appropriate for your class!”
- “You need a higher gear score to enter this dungeon.”
- “You may not loot that corpse.”
- “Please bring me 20 Greater Boar Tusks…” (when not every boar drops tusks)
- “Darn, somebody just killed the quest mob! I wonder when it respawns…”
- “Visit a class trainer (in a major city) to learn your new skills”
- “Stop running around, you can’t avoid attacks!”

And the list goes on, and on, and on…
None of these mechanics were designed to give players a good time. They were designed to actively prevent us from having too good a time, and to delay progress to a snail’s pace. Some aspects of older MMOs are “innocent” products of their time, created because games were expected to work a certain way and nobody “knew better” — but most of them were intentional, downright contemptuous acts of player sabotage used to artificially extend play hours (especially subscription months).

Let me add to that list:

Master Looter
/roll
EPGP
DKP
and the worst….
Loot Council

(shudders)

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Posted by: clay.7849

clay.7849

Well, this game did make me realize I prefer instanced CORPGs over persistent MMORPGs, so for that I am thankful.

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Posted by: silvermember.8941

silvermember.8941

In some respects guild wars 2 ruin MMO combat for me. I can never go back to playing something like WoW or aion. However, I started playing Age of Wushu and even though it isn’t a fully action game like Gw2 IMO, it reminds me for DCUO and I like it.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Rin.1046

Rin.1046

For me, there are only two things that will keep me in GW2 and they are the combat and the revised holy trinity. I love how the combat is fast paced and that a mix of build, player skill and reaction wins the fight. I also love that any profession can do any content. Ok, so it may not be perfect in some places, but it is much better than it is in any other game I’ve played.

But… If a new game came out with both of the above, it would have an easier time taking my attention away from Tyria. Not an easy time, don’t get me wrong, just an eas ier time. It would be a straight fun vs fun comparison, with no upper hand to Guild Wars 2.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

A few folks have brought up TERA, usually to say that its combat is superior in some way to GW2’s. There are some things I like about TERA’s combat, such as the aiming reticle and that your attacks always go toward where your camera is facing — but then you lose some functionality that GW2 has. Like, TERA has no skills where you can target a precise point that the attack will hit. It tries to emulate that kind of skill by setting a specific distance that an AoE will hit, but it’s not the same. It’s a clumsy solution that reduces positioning partially to guesswork and visual estimations of how far you are from where you want your spell to hit. I really can’t say I “prefer” TERA’s combat over GW2’s. It has its advantages, but they aren’t without equivalent problems.

Also, aside from the combat and the awesome visuals, there is nothing to TERA. I think I got close to level 30, and it was barely a game at all. The quests are amazingly boring, like someone was cartoonishly mimicking the very idea of MMORPG fetch quest tropes. There’s no variety to the leveling experience at all. Crafting is best avoided like the plague. I don’t think you’re even allowed into PvP until max level. The two dungeons I could do were dry and uninteresting. There’s basically no story at all. They hold promotional events that give you XP boosts, or encourage you to “power level” to max as fast as possible — which is pretty telling of how highly they think of quests and leveling.

GW2 isn’t without faults, and there are a couple features from this game or that game that I might like to see ArenaNet put their own spin on — but sometimes I think about what my ideal “dream” MMORPG might be like, and 90% of the features are just taken from GW2.

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Posted by: RebelYell.7132

RebelYell.7132

Actually, World of Warcraft ruined them. We haven’t seen another game like Ultima Online or Star Wars Galaxies since then.

User was infracted for being awesome.

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Posted by: Drew.1865

Drew.1865

Gw2 was ruined by bad dev decisions for me just like many other mmos I have tried. I would like for the next mmo I play to be as visually stunning as GW2 but hopefully that will be the only similarity.

I will also try to stay away from P2p, F2P and PTW games. If it has a cash shop I’ll avoid it too.

Is GW2 a game or a virtual casino?

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Posted by: Creeper.9360

Creeper.9360

I will also try to stay away from P2p, F2P and PTW games. If it has a cash shop I’ll avoid it too.

So you won’t be playing any online games then?

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Posted by: RebelYell.7132

RebelYell.7132

I will also try to stay away from P2p, F2P and PTW games. If it has a cash shop I’ll avoid it too.

So you won’t be playing any online games then?

Diablo 2 and Guild Wars 1 were strictly B2P and weren’t exactly unsuccessful.

User was infracted for being awesome.

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Posted by: Creeper.9360

Creeper.9360

I will also try to stay away from P2p, F2P and PTW games. If it has a cash shop I’ll avoid it too.

So you won’t be playing any online games then?

Diablo 2 and Guild Wars 1 were strictly B2P and weren’t exactly unsuccessful.

GW1 has a cash shop though, so that rules out that game for him

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Posted by: darkwombat.3695

darkwombat.3695

Guild Wars 2 took Rift and WoW into a room and basically murdered them for me.
I can’t play an MMO with all these global cooldowns and a zillion buttons to mash.

It’s the great combat.

Tera started it, then GW2 came in and finished the job…

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Posted by: Stooperdale.3560

Stooperdale.3560

I liked a lot of the elements of DC Heroes online. It took many similar steps forward as guild wars and I think the next generation of games might pick as many bits from DC Heroes as GW2. I particularly liked using sequenced left/right mouse clicks to execute weapons skills and I still think it is better than the GW2 weapon skill bar with timed cooldowns.

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Posted by: Dante.1508

Dante.1508

Well i played Tera for a few hours yesterday (for the first time) I dunno what people are saying its not a bad game, sure Guildwars 2 combats is a little more free, but that’s not always a good thing, i find it a double edged sword, yes you have freedom to move dodge but it also Trivializes the mobs and AI..

I’ve only played it for a short period but from what i’ve seen and liked in Tera over GW2

The classes have roles
The classes have many great skills and viable builds
The races are interesting
The armor and weapons look amazing
Graphics are eye popping beautiful
The story seemed interesting (what i’ve seen)
Combat is fun, and takes skill

Yes Guildwars 2 is a good game, but its core mechanics and story let it down just as much as “other” games out there, and to say GW2 ruined all other mmo’s is a gross lie..

(edited by Dante.1508)

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

Whenever I buy an MMO my friends are spread across different servers, they have different leveling rates and they always pick ever class imaginable.

I have been able to play with more of my friends, more often and more easily than any other MMO I have ever tried. It doesn’t matter what server they are on, it doesn’t matter what level they are and MOST importantly it doesn’t matter what class they are.

Unless future MMOs can provide the same experience of allowing me to actually be able to GAME with my friends, I doubt I’ll have any tolerance for them.

Also I’ll never be able to play any other MMO where I have to back away and apologize for tagging ‘someone else’s’ mob or get ninja-ed over some bloody resource node.

People can complain about the mechanics or balance or whatever, that fundamental element of being able to play with any of my friends makes it the most enjoyable MMO I have ever played.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: PopeUrban.2578

PopeUrban.2578

In terms of game play itself, I haven’t had this much fun in PvE in a very long time. However, I wanted the DE system to be a lot bigger and more world changing than it is.

Currently, GW2 is still a game I come back to every day for the dailies (which, with the new select your own system usually sees me doing different stuff each day, which is nice) and on weekends for guild missions/dungeons

Like any theme park MMO, the onus that’s on ArenaNet is to produce new content for us to gobble up, and it’s nice to see that the monthly update schedule is something they’re really passionate about and trying really hard to start pushing something substantial every month.

I kept going back to GW1 because there were still things I legitimately hadn’t done. There was a lot of learning through failure in that game, and the vast majority of the content took a decent amount of inventiveness, teamwork, and strategy to complete. I come back to GW2 regularly because there’s new stuff to do… but I almost never have to think about it. I power through the content on the first try and either don’t look back, or farm it.

I understand that the game should be accessible to a point, but currently the only “hard” content in the game is fractals, and by the time you get to the hard fractals you’re already bored with the content because you’ve done it so many times.

We need zones like old Orr, we need Zones, dungeons, and other content that’s actually difficult. Take a page from the SAB. Add an easy mode if you must, but I’d really like to see something that requires some thought and effort in addition to moving a story forward and supplying new and interesting rewards.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: Vayne.8563

Vayne.8563

Well i played Tera for a few hours yesterday (for the first time) I dunno what people are saying its not a bad game, sure Guildwars 2 combats is a little more free, but that’s not always a good thing, i find it a double edged sword, yes you have freedom to move dodge but it also Trivializes the mobs and AI..

I’ve only played it for a short period but from what i’ve seen and liked in Tera over GW2

The classes have roles
The classes have many great skills and viable builds
The races are interesting
The armor and weapons look amazing
Graphics are eye popping beautiful
The story seemed interesting (what i’ve seen)
Combat is fun, and takes skill

Yes Guildwars 2 is a good game, but its core mechanics and story let it down just as much as “other” games out there, and to say GW2 ruined all other mmo’s is a gross lie..

If you think the Guild Wars 2 story is a letdown and you’re off to play Tera, well…okay. But the devs of Tera pretty much said no one cares about story. You may not come back to Guild Wars 2, but it’s really REALLY unlikely you’ll stay with Tera.

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Posted by: darkwombat.3695

darkwombat.3695

Well i played Tera for a few hours yesterday (for the first time) I dunno what people are saying its not a bad game, sure Guildwars 2 combats is a little more free, but that’s not always a good thing, i find it a double edged sword, yes you have freedom to move dodge but it also Trivializes the mobs and AI..

I’ve only played it for a short period but from what i’ve seen and liked in Tera over GW2

The classes have roles
The classes have many great skills and viable builds
The races are interesting
The armor and weapons look amazing
Graphics are eye popping beautiful
The story seemed interesting (what i’ve seen)
Combat is fun, and takes skill

Yes Guildwars 2 is a good game, but its core mechanics and story let it down just as much as “other” games out there, and to say GW2 ruined all other mmo’s is a gross lie..

Tera is good but the questing is the absolute worst. Its like early days of WoW questing. Its 2013 and Tera has a 2003 questing model. Plus I can’t get over how your feet are rooted to the ground during combat. Other than that it is a gorgeous, beautiful game.

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Posted by: GuildWarsPlayer.5608

GuildWarsPlayer.5608

Yep, I haven’t found another mmo that comes close to GW2.

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Posted by: fadeaway.2807

fadeaway.2807

Try blade & soul.

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Posted by: Rehk.6574

Rehk.6574

GW2 is currently THE best fantasy / medieval sword and magic MMO.

However there are some others coming out soon that look AMAZING for their respective genre:

Space MMO: Star Citizen

Future Apocalyptic Dystopia MMO: Tom Clancy’s Division

Upcoming challenge to GW2’s hold on best fantasy MMO: Elder Scrolls Online

I’m looking forward to seeing what all of these are like. Unfortunately, I don’t think I’ll be on the boat with Elder Scrolls though till they ease off the subscription based model, or prove (after a few months of watching the games progress or lack thereof) they are worth the subscription fee.

Star Citizen has no required sub fee, Tom Clancy’s division…I’m not sure, but it looks like an awesome game.

Personally I’ve never been able to play more than 1 MMO ever at a time. However, if they are in completely different genres, and are all free to play, I might just change that stance.

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Posted by: Jski.6180

Jski.6180

Try blade & soul.

You mean the game where you just can block and you cant roll?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Aberrant.6749

Aberrant.6749

Dragon Nest was frekkin’ awesome as well, but from what I hear it became kinda pay to win when they upped the level caps (I left for GW2 lol)
http://www.youtube.com/watch?v=RWrkKevJNt8

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: lazarus.1639

lazarus.1639

Let me show you the way back home: https://forum-en.gw2archive.eu/forum/professions/necromancer

(You just resurrected a 8 month old thread)

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Posted by: Sibenice.5298

Sibenice.5298

I won’t comment about the Trinity because that’s opinion and that’s cool. But WoW raids are no more difficult than GW2’s explorable mode dungeons EXCEPT for the logistical element of having more people involved. More people means more room for kittenup and more effort required to organize and control them. That has little to do with the content itself, but is an artificial inflation of difficulty based on numbers of participants.

Try organizing an outing with three friends and then try it with thirty. Where you’re going and what you’re doing is irrelevant to the difficulty of the task. It’s the numbers of participants that makes the task hard.

And so far as the content goes, all raids eventually end up on farm mode once the dance steps have been learned and disseminated. That means they are done on autopilot, and usually with a kittenton of addons acting as crutches to make it even easier. Sure, explorables are farmed now too, but I was around when people first started running them and the typical reaction from players at the time was horror. Even story modes were responsible for continuous wipes UNTIL people learned the dance steps.

Explorables are simply a concise version of raids, but with the arbitrary participant difficulty multiplier removed. And good riddance. I’ve had my fill of listening to 20 whiny children, throwing hissy fits over losing out on loot rolls.

Sigh, I dislike people like you. You mention you won’t comment on something because it’s an opinion and then you proceed to fill your post with opinions and uninformed bias.

The numbers thing is not the only thing that makes WoW raids challenging. In fact, there are some cases where the tuning for the 10m raids actually make them more challenging than the 25m versions so that should say enough there. While it is harder to get 25 people together than 5 or 10 that’s irrelevant to the content. If all it took was getting the people together and bashing your face against it then far more 25m guilds would have cleared the content completely on heroic instead of the 0.78% (that’s of raiding guilds, mind you. That doesn’t even count the casual player base) that have.

Yes, eventually all bosses end up on farm because over time you get better at the dynamic mechanics (these are the ones that wipe raids, not the static, predictable annoyances… well…. usually…) and the extra gear helps with over-powering some of the more difficult parts. It’s a soft gating for guilds so that more people have a chance to see and complete the content. Not to mention, even the top guilds still wipe on heroic boss farm. We saw both the number one and number five guild (and these guys did a few times before they even got to the hardest boss) wipe during blizzcon.

Also, the addon thing. Sighs. Addons cannot do anything that you do not already have access to via the game’s UI. If they do, they get broken (and they usually take care of these pretty kitten quickly). The only things addons do are take the information you already have and change it to suit the way you play. That’s it! For example, I have an addon that tracks my moonkin DoTs. It places them more centrally and changes it from an icon with a number to a bar with a number. But that’s already information I have. Same with the boss mods, the information’s already there. Things happen on intervals and you don’t want to use a boss mod? There’s a built in timer in game. Start it, keep an eye on it. Heavy damage event that people need to keep an eye out for? Bosses always call it out. You can just use addons to make the call out what you want it to be so you notice it better. You can call them a crutch all you’d like but I can, and have in the past, heroic raided without them and did just fine. I just don’t like when most of my dps information is way up at the top of my screen. :P

Also, this right here “And good riddance. I’ve had my fill of listening to 20 whiny children, throwing hissy fits over losing out on loot rolls.” tells me that you never raided seriously. Serious guilds do not roll for loot, nor do they keep people around who kitten about not getting pieces over other people in raid. Real raiders understand that a piece of loot going to someone in the raid that benefits from it will help the entire raid even if it means you don’t get the OMG SHINY right then.

Not to mention, as I’ve been raiding, I’ve noticed a quality increase in the mechanics of boss fights. And, interestingly enough, it was actually stated by a dev that this was because boss mods allowed them to put in more complicated mechanics. (don’t make me find this as it was at least a couple years ago)

Now, I’m not going to try to compare games because, as stated, it’s hard to compare 5m content to 25m content. But I do believe that GW2 would benefit from expanding up to at least 10m.

(edited by Sibenice.5298)

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Posted by: Dante.1508

Dante.1508

I think what you can take away from all this is not everyone likes the same thing, including Guildwars 2.

Obviously Guildwars 2 is not the best for a huge majority, the best is opinionated, each person has their own, after Tera i moved to The Secret World, then Rift, Path of Exile and now i’m in Defiance which i love as its Sci fi type.

Are those games better than Guildwars 2 yes and no each had better or worse mechanics, each you like or dislike.

Nothing is the Best in my opinion.

Edit:
I also tried Final Fantasy 14 it was pure terrible Guildwars 2 was better (to me).

(edited by Dante.1508)

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Posted by: Olivia.5420

Olivia.5420

True,True

I can’t stand playing RIFT,or AION without getting bored 10 seconds into the game.
I just started playing GW2 with my brother
Ive been playing ALL DAY.
Im extremely hooked.

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Posted by: Fernling.1729

Fernling.1729

I resubbed to WoW yesterday and leveling my pally healer(87) and a DK tank. I definitely prefer the trinity over straight dps.

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Posted by: Akari Storm.6809

Akari Storm.6809

yeah, I see a thread necro.

Even so, I agree. The casting of skills while being able to move is why I can’t stand in another MMO for too long.

I don’t mind non-voiced text based questing and what not so that isn’t a deal breaker for a game that has that set up. The problem I face is that I no longer want to experience rooted attacks with a hit chance or no longer want to be hit by homing spells. I can’t get into those games anymore for that reason alone.

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Posted by: xarallei.4279

xarallei.4279

Yeah, pretty much. I am spoiled. Not that GW2 is perfect. It still needs a lot of work (but hopefully these CDI threads will help with that). But it is still a game with a lot of potential.

I resubbed to WoW a month ago and I’m just not feeling it. The combat feels so weird and clunky now. Though I have to say I do miss being a dedicated healer. One thing Anet needs to work on is moving away from Zerker and finding a stronger place in the game for support roles.

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Posted by: Akari Storm.6809

Akari Storm.6809

I resubbed to WoW yesterday and leveling my pally healer(87) and a DK tank. I definitely prefer the trinity over straight dps.

I too prefer the trinity. I think fulfilling actual roles gives more weight to a grouping concept. I look at it like sports or even the real world military, or heck even one being to the next. Everyone has strengths and weaknesses. Everyone can’t be and isn’t the same.

Let’s take Basketball. Very few players excel at more than one single thing. Those that do are usually considered Super Stars. Every team has holes because one player or one type of player can’t do it all. You have ballhandlers/directors, shooters, slashers, shot blockers, rebounders, defense only players and 3pt specialist. Create a team that has all of these bases covered and you have a real chance at being competitive for end season play.

When the only real role that matters is dps, it just sends the complexity of the group mentality into the toilet. Not saying you can’t have fun in that system, just saying it’s not all that deep and rewarding. I have yet to feel like I’m needed beyond a slot.

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Posted by: sonicwhip.9052

sonicwhip.9052

Why resurrect an old threat? The OP and all those other posters from 8-10 months ago probably don’t even play anymore.

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Posted by: cheshirefox.7026

cheshirefox.7026

sadly i think the best thing gw2 has going for it is the map designers.. off the top of my head i can name more than a few mmos with better cinematics, dimensional choreography, style and storytelling, attention to balance or glitches.. i could get more technical, and the list goes on and on.. i still see some potential in gw2 despite some horrible, horrible implementations from even a first year mmo..

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: azizul.8469

azizul.8469

yup, i’m spoiled too.

can’t go back to trinity.

can’t go back to the game where you have to stand still to cast skill either.

can’t go back to the game with traditional questing system.

i’m doomed.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I warn everyone who tries GW and GW2 that this may happen.

Once you go Guild Wars, you can’t go back. While you do other things in ther games, you will keep thinking about all the things GW improves that other games still do wrong.

From “why do I have to pay a fee?” to “why can’t I fire and walk at the same time?”.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!