(edited by BLUcorp.6970)
Guilds: Influence shortage post update.
Believe me, I’ve noticed it too. We’ve started to think about cutting down on having a single guild buff running now instead of multiple ones. Couple that with people not running events in general, non-representers and people who have quit the game.
Get it taken down -
Do whatever it takes if you care about this game -
Honestly, I would blame it on the fractals alone. Fractals should reward guild influence, and that influence should be relative to the difficulty of the fractal, and rewarded per fractal chest opened.
It just seems to be a huge oversight that the intended “endgame” content doesn’t add influence.
Even if plinx hadn’t been nerfed (And I’m glad it was. We were never intended to farm the same world event or three over and over. World events are supposed to encourage moving all around a zone.) You would have seen the drop as fractals are new and shiny and have great loot, so everyone wants to be in them.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
There is also the multiplicative effect when there is multiple people from the same guild doing the same DE.
When 1 person from your guild does a DE, I think you get 2 influence, when there are 2 people from your guild doing the same DE, it gives 14 I believe instead of 4. With an event like plinx where there are multiple people in your guild doing the same DE, the multiplicative effects really adds up.
Hence I think 10 people doing the same DE would gives more influence that 2 groups of 5 people doing separate DEs.
You know, it probably is people running Fractals and not events. I did a couple dungeons and events with a couple guildmates in a party over the week so far, and we got a pretty good chunk of Influence for it. I’ll get the numbers if people are interested.
And it kind of makes a sort of sense? If you want Influence gain, get out in the world and show your guild presence.
You know, it probably is people running Fractals and not events. I did a couple dungeons and events with a couple guildmates in a party over the week so far, and we got a pretty good chunk of Influence for it. I’ll get the numbers if people are interested.
And it kind of makes a sort of sense? If you want Influence gain, get out in the world and show your guild presence.
That would make sense, but because the release dungeons give influence, I look at it as a matter of consistancy. Fractals are essentially a dungeon, so the reward should be consistent with other group instances. It doesn’t seem to make a lot of sense to effectively punish guilds for running fractals together, which the entire multiplicative influence system would normally reward better than pugging them solo.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ