Guilds are not being kept together
I have only seen this issue during world events where there are thousands of players which cause this multiple map gap.
Other than that, I have seen my guild members doing events outside of major ones with no issues.
Several of my guildies are wishing for the “district” system that we have in GW1, but I’m not sure if it’s feasible. It would be great if it was, because that’s the only downside I see to the advent of megaservers.
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server
Before anyone says shards or districts, that would be worst, or just as bad.
You couldn’t get everyone in 1 map because there wouldn’t be room.
Just what happens now, the system starts sending people to other maps when the current one reaches a certain limit.
You can’t have your own, for obvious reasons, and that’s pretty much it really.
The only “solution” is down the limit at which a new version is created, so when guilds start porting to a map there’s enough room, problem is it would make the maps more empty.
Several of my guildies are wishing for the “district” system that we have in GW1, but I’m not sure if it’s feasible. It would be great if it was, because that’s the only downside I see to the advent of megaservers.
Agreed. Everything else about the megaserver is a huge home run as far as I’m concerned. The game really feels alive.
Again, simply extending the “right click to join in …” to friends and guildees, rather than limiting it to parties, would probably alleviate every concern I have about this. Having to party for this is making it a real hassle.
What’s the point to have a guild limit of 500 members when you can barely fit 1/4 of the roster into one map. Even worse with mega-guilds.
(edited by BuD.7851)
What’s the point to have a guild limit of 500 members when you can barely fit 1/4 of the roster into one map. Even worse with mega-guilds.
What, all 499 other members must follow the 1 person doing something?
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