Heart of Thorns suggestions

Heart of Thorns suggestions

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Posted by: Blacktalon.5681

Blacktalon.5681

First off, I love gw2. That being said, I would like to make some suggestions. My background is that I played wow from vanilla, and got a ton of rare crap that everyone wanted. 5 nights a week raider, had 5 separate accounts each with resto Druids being that I was 2nd server best pve healer, and 15th worldwide when ulead released at 70. I played over 3.5k hours on that game, and decided I needed to move on with life. I put the previous background in simply to say I have some experience with MMO’s. I have moved on with my life, and now play gw casually with friends, and am happy with the balanced system that Arena net has presented so far.

I would love to see a few changes that I think would really benefit the serious and casual gamers experience. I am aware that gliders are coming out, which is cool… But I’ve played games with the same feature, and they are only useful at high elevations. Unless they present a way to blast your character in the air, which would probably ruin half the jumping puzzles, I doubt they will be as dynamic as they are making them out to be. I like the concept, but would like to see fixable mounts as well.

Second, I would like to see higher emphasis on designated tanking, and healing classes. I understand this isn’t wow, but currently to get the coordination of casual gamers being able to use their healing skills at exactly the right time, dodging perfectly(love the dodging ability, but needs to be more available), and specing everyone to a raid build is almost impossible. Tanks need to be able to taunt several times, and threat meters should be present. Tanks can’t hold Agro, it turns into everyone trying to rotate one taunt and threat, and it makes most of the armor sets kind of pointless.

If I’m completely missing the tanking aspect of the game, please tell me… Because currently it seems like you can’t gettanking gear, because otherwise you won’t do enough damage to hold agro… In Warcraft, every move based on gear generates x amount of threat based on gear, and other classes that did crazy damage were given moves to divert agro towards the tank.

The best part about most MMO’s, and moba’s is their gear has its own special use abilities, drastically multiplying the diversity of the gear, and the classes. This is touched on with the ruines you can insert into your gear, but it’s all random chance… No activate abilities.

Wow failed HARD when they started bringing out all their expansions and raising their level cap. We had guild members who had farmed the hardest bosses in the game for a year to get their legendaries, just to be replaced by a green weapon 3 levels higher… What a joke! Gw2 has the level cap always the same right, they could really benefit from special abilities on the legendaries, and make them better than 5% a 2g weapon on the ah. I know you can change your the stats and all… But what good is that if there is only a few variations that are effective in the game?

IMO, They could use tier 1, 2, 3, 4, and so on dungeons that you have to get the precursors before going to the next one. Cool looking armor is awesome, but shouldn’t be like he only thing driving you to get a new piece. When I get new armor, I want to see a stat increase and do more damage.

I know a lot of people disagree with my viewpoint, and gw2 has done an excellent job overall with the game, patches, pvp, balancing classes, and overall awesome events. I am just making these suggestions in hopes of the ultimate mmo.

(edited by Blacktalon.5681)

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Posted by: Linken.6345

Linken.6345

Your are askimg it to convert more to wow 2,0 with no level ups in expansions… They will not do level ups said expansion, but then how do you expect to get stronger to do said tier 1-4 dungeons later in your post? I guess new gear, thats the same as adding levels just that its intergated in said gear aint it?

Please stop asking them to become wow.

If you left becouse expansions made gear worthless, why wouLd you ask for a gear progression here?
The outcome would be the same.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

I suggest you use more white space when you post, Black.

Regardless, I wish ANet would simply release more pertinent information. No one cares about frogs. Have they not noticed the hype train came to a screeching halt a few months ago?

We aren’t exactly screaming our excitement anymore.

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Blacktalon.5681

Blacktalon.5681

You’re right, this is not wow 2.0, I understand. People do like the way gear is set up in this game after several forum discussions. I don’t see the point in just playing for extra skins, but others like it that way… that’s the way the game is set up, and that’s fine:)

The game is well balanced. Im desiring a little more, but I understand why they have done what they have. I kind of assumed that armor wasn’t even considered much in wvw being that they have entirely separate pvp gear… but I guess a lot of people are worried about things being thrown out of balance. Ill have to live with it lol.

(edited by Blacktalon.5681)

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Posted by: Blacktalon.5681

Blacktalon.5681

I suggest you use more white space when you post, Black.

Regardless, I wish ANet would simply release more pertinent information. No one cares about frogs. Have they not noticed the hype train came to a screeching halt a few months ago?

We aren’t exactly screaming our excitement anymore.

lol, will do… Sorry:) Edited

(edited by Blacktalon.5681)

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Posted by: Linken.6345

Linken.6345

You’re right, this is not wow 2.0, I understand. People do like the way gear is set up in this game after several forum discussions. I don’t see the point in just playing for extra skins, but others like it that way… that’s the way the game is set up, and that’s fine:)

The game is well balanced. Im desiring a little more, but I understand why they have done what they have. I kind of assumed that armor wasn’t even considered much in wvw being that they have entirely separate pvp gear… but I guess a lot of people are worried about things being thrown out of balance. Ill have to live with it lol.

Oh mate your mixing up spvp wow style 5 man bgs with wvwvw.

Spvp has a amulet that give you all the stats, wvw you use the same gear as in pve

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Posted by: Blacktalon.5681

Blacktalon.5681

Yea, probably. I thought it could be implemented in all bg’s, but I don’t pvp much. Thanks for the input:)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

1. Gliders will have a Mastery that will allow players to ride air currents to reach higher places.

2. There were never meant to be dedicated tanking (aggro management) or healing classes in the game – the whole premise was ‘bring the player, not the class’. Heck, there was never meant to be a dedicated healer or tanks for encounters whatsoever.

3. Last time I looked Ascended weapons cost a lot more than 2g. Personally I’m against Legendary weapons being statistically superior than Ascended, and that the only things their currently missing is Sigil swapping and an actual Legend.

4. While you may find getting stat increases on gear a driving force, for a lot of the people who bought the game the whole premise of not needing to replace gear every few months was a big selling point. Personally I’m one of them people and the never-ending stat increases isn’t something I’d like to see brought into the game.

Life is a journey.
Time is a river.
The door is ajar.

Heart of Thorns suggestions

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Posted by: Blacktalon.5681

Blacktalon.5681

1. Gliders will have a Mastery that will allow players to ride air currents to reach higher places.

2. There were never meant to be dedicated tanking (aggro management) or healing classes in the game – the whole premise was ‘bring the player, not the class’. Heck, there was never meant to be a dedicated healer or tanks for encounters whatsoever.

3. Last time I looked Ascended weapons cost a lot more than 2g. Personally I’m against Legendary weapons being statistically superior than Ascended, and that the only things their currently missing is Sigil swapping and an actual Legend.

4. While you may find getting stat increases on gear a driving force, for a lot of the people who bought the game the whole premise of not needing to replace gear every few months was a big selling point. Personally I’m one of them people and the never-ending stat increases isn’t something I’d like to see brought into the game.

Fair enough. Everyone is entitled to their own opinion, and that’s okay:)

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Posted by: Donari.5237

Donari.5237

If I’m completely missing the tanking aspect of the game, please tell me… Because currently it seems like you can’t gettanking gear, because otherwise you won’t do enough damage to hold agro… In Warcraft, every move based on gear generates x amount of threat based on gear, and other classes that did crazy damage were given moves to divert agro towards the tank.

You’re completely missing the tanking aspect of the game

That is, there isn’t one. It’s part of the core design not to have designated tanks and healers. ANet isn’t going to set up aggro grab/diversion skills (beyond Thief stealth, which I use when trolls are getting in the way of my shooting the Iron boss, so they trot merrily away from me, or the various pulls to haul enemies to your feet such as Scorpion Wire or Guardian GS 5).

As to your requests for gear-gated dungeons, that’s also against the game’s core design.

I had fun in WoW for many years, I really did, but I am so very glad GW2 has these fundamental design differences. I still do some WoW dungeons now (mostly I just send followers out on missions, hit the mine and herb garden, and log out). They can be fun to do with friends. Bringing that style of game design into GW2 would kill this game, which just isn’t meant to be like that.