First off, I love gw2. That being said, I would like to make some suggestions. My background is that I played wow from vanilla, and got a ton of rare crap that everyone wanted. 5 nights a week raider, had 5 separate accounts each with resto Druids being that I was 2nd server best pve healer, and 15th worldwide when ulead released at 70. I played over 3.5k hours on that game, and decided I needed to move on with life. I put the previous background in simply to say I have some experience with MMO’s. I have moved on with my life, and now play gw casually with friends, and am happy with the balanced system that Arena net has presented so far.
I would love to see a few changes that I think would really benefit the serious and casual gamers experience. I am aware that gliders are coming out, which is cool… But I’ve played games with the same feature, and they are only useful at high elevations. Unless they present a way to blast your character in the air, which would probably ruin half the jumping puzzles, I doubt they will be as dynamic as they are making them out to be. I like the concept, but would like to see fixable mounts as well.
Second, I would like to see higher emphasis on designated tanking, and healing classes. I understand this isn’t wow, but currently to get the coordination of casual gamers being able to use their healing skills at exactly the right time, dodging perfectly(love the dodging ability, but needs to be more available), and specing everyone to a raid build is almost impossible. Tanks need to be able to taunt several times, and threat meters should be present. Tanks can’t hold Agro, it turns into everyone trying to rotate one taunt and threat, and it makes most of the armor sets kind of pointless.
If I’m completely missing the tanking aspect of the game, please tell me… Because currently it seems like you can’t gettanking gear, because otherwise you won’t do enough damage to hold agro… In Warcraft, every move based on gear generates x amount of threat based on gear, and other classes that did crazy damage were given moves to divert agro towards the tank.
The best part about most MMO’s, and moba’s is their gear has its own special use abilities, drastically multiplying the diversity of the gear, and the classes. This is touched on with the ruines you can insert into your gear, but it’s all random chance… No activate abilities.
Wow failed HARD when they started bringing out all their expansions and raising their level cap. We had guild members who had farmed the hardest bosses in the game for a year to get their legendaries, just to be replaced by a green weapon 3 levels higher… What a joke! Gw2 has the level cap always the same right, they could really benefit from special abilities on the legendaries, and make them better than 5% a 2g weapon on the ah. I know you can change your the stats and all… But what good is that if there is only a few variations that are effective in the game?
IMO, They could use tier 1, 2, 3, 4, and so on dungeons that you have to get the precursors before going to the next one. Cool looking armor is awesome, but shouldn’t be like he only thing driving you to get a new piece. When I get new armor, I want to see a stat increase and do more damage.
I know a lot of people disagree with my viewpoint, and gw2 has done an excellent job overall with the game, patches, pvp, balancing classes, and overall awesome events. I am just making these suggestions in hopes of the ultimate mmo.
(edited by Blacktalon.5681)