Here's a video of Queensdale in Eyefinity

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: Espionage.3685

Espionage.3685

http://youtu.be/DH7eba-ZKBw

The video shows a walk through Queensdale at 5040×900. I really like the added immersion Eyefinity gives, and I can’t thank ArenaNet enough for actually implementing support for it (few games do this nowadays; especially for MMORPGs).

Does anyone else use Eyefinity with GW2?

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: dace.8019

dace.8019

Eyefinity setups always remind me of playing Mechwarrior

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: Ezeriel.9574

Ezeriel.9574

gives me a headache just looking at it

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: Tom Gore.4035

Tom Gore.4035

Why do you use a massive FoV with Eyefinity when you could use a realistic FoV with no fish-eye distortion on the edges?

I understand using a big FoV with a single monitor, but it should be necessary for triple monitor setups.

One – Piken Square

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: Infernia.9847

Infernia.9847

I think it looks great but the distortion on the edges makes me dizzy. Is there a way to tone done the effect? Do you get used to the distortion after a time?

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Here's a video of Queensdale in Eyefinity

in Guild Wars 2 Discussion

Posted by: Espionage.3685

Espionage.3685

I think it looks great but the distortion on the edges makes me dizzy. Is there a way to tone done the effect? Do you get used to the distortion after a time?

It’s a bit noticeable if I haven’t played with Eyefinity for some time, but I tend to not notice it after a while.

I’m not really sure if there’s a way to tone it down though. From my understanding, it’s the fisheye effect, and I don’t think GW2 has a large enough FOV to avoid it.