How Can ANet Improve Average Player Skills

How Can ANet Improve Average Player Skills

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Posted by: Conncept.7638

Conncept.7638

Or rather than complaining about how other players aren’t ‘as good as you’ you could bring up the issue that most players don’t believe dodge should even be such a freaking huge part of the game. Dodge is 90% of the games skill yet other than uptime and 1 trait on most classes it is always exactly the same across every class in every fight, it negates any need for most stats or builds, prevents you from having to learn different mechanics for different mobs, and bogs every class down to one, two, or even zero trait paths.

It is not the players fault that ANet has invested such a ridiculous portion of its game into mechanics that most players do not consider fun enough to learn. People become more skilled at something when they find it enjoyable, not when they feel forced into it. If forced, they will just find a go-around, a cheat, or they will leave; but they will never put in the work to become more skilled.

(edited by Conncept.7638)

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Posted by: Mirta.5029

Mirta.5029

Followed the nice line of articles quoting other articles.

http://www.literacypartners.org/literacy-in-america 25% of New Yorkers are illiterate. Not Americans.
http://www.scilearn.com/blog/low-literacy-united-states.php according to this most of the problem comes from immigrants coming from less well off countries. Having in mind that it wouldn’t be unusual to find an African in a tribe that only would score an IQ test of 40 that’s not surprising.
http://www.proliteracy.org/the-crisis/the-us-crisis 30 million read worse than a third grader, but they still read. Even though this would be considered illiteracy, 30 million out of 200 is not 25%.

Just because someone has formal education doesn’t make them intelligent. Just because they don’t doesn’t make them stupid. Don’t get me wrong, I’m not advocating for less formal education by any means; however, there have been many a successful businessman that dropped out and went their own way. Conversely, there are plenty of high school and college graduates that couldn’t find their way out of a paper bag if you held their hand….

Having less education doesn’t make the nation smarter. You’re looking at a time where it was considered healthy to purge yourself by swallowing lead and are calling those people smarter than the 21st century.

The colorism was in and of itself its own issue. It’s still its own issue. However, looking beyond that yes, society was extremely different. Again, discounting the colorism issue, yes people had more respect for each other, were polite to one another, etc. Hell, we had more of this 15 years ago even, but as time progresses we lose more and more of it. Children are no longer taught to respect their adults, hell adults don’t even respect other adults anymore. We can completely forget about any type of responsibility or sportsmanship anymore it seems. Perhaps people are still just turning their cheek, ignoring it and waiting for it to ‘go away,’ but issues rarely solve themselves. It can be seen in our online interactions, in our every day real life interactions.

Yet we get a long better, live longer, know so much more, discriminate less and have a better law system.
I think that you’re looking an an age that you haven’t even lived in trough rose tinted glasses.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

The knights had their hp lowered by 25% because only 50 people can fight 1 knight at a time. Read patch notches before making silly statements about people not playing. Granted it still doesn’t stop the fact that some players are just bad.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: medohgeuh.4650

medohgeuh.4650

Or rather than complaining about how other players aren’t ‘as good as you’ you could bring up the issue that most players don’t believe dodge should even be such a freaking huge part of the game. Dodge is 90% of the games skill yet other than uptime and 1 trait on most classes it is always exactly the same across every class in every fight, it negates any need for most stats or builds, prevents you from having to learn different mechanics for different mobs, and bogs every class down to one, two, or even zero trait paths.

It is not the players fault that ANet has invested such a ridiculous portion of its game into mechanics that most players do not consider fun enough to learn. People become more skilled at something when they find it enjoyable, not when they feel forced into it. If forced, they will just find a go-around, a cheat, or they will leave; but they will never put in the work to become more skilled.

Better stop playing ARPGs, then, because they’re all based around dodging which is frankly a good thing.

See Demon’s Souls, Dark Souls, Dragon’s Dogma, etc. for reference.

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Posted by: JoeytheHutt.1742

JoeytheHutt.1742

“When you play the game, you eventually become better at it; succeeding is what delivers the pleasure, mastering is what makes you feel good (just like the guitar analogy from Thaddeus). If you’re playing the game at mental level 1 continuously and do not evolve, I don’t think it’s okay; you may either go and play a single-player game then, or rather start smoking or drinking alcohol as these hobbies are just as relaxing and challenging. I might be exaggerating here, but I think you get the idea.”

And thats what its all about, what you think is okay or not? I am a decent guitarplayer, I know a lot about playing keyboard, I have played in a band for years. I dont play drums, and as it is an important part of a band, I shouldnt be so lazy and evolve away on the drums?
If Im off to some party and just having some relaxing time with my friends, I dont drag all my stuff with me, I take a guitar and play songs from the top of my head. Even play something I dont know if people ask, because it isnt about beeing the best there is, it is about relaxing and having fun.
I dont know if I am a bad player or not, mostly I wander about alone, exploring, jumping puzzles, gathering and doing events in all zones, mostly soloing them. I love the music and the sights, it is a great world. I dont wvw or pvp, and dont like dungeons that much. Im probably lazy in some eyes, but I can live with that. I dont need to hammer down a knight or something to feel “accomplished”.
Lot of people have other goals and are happy with it. Lot of people dont need to “succeed” in a game to have fun. It is a game.
Play however you want, demand whatever you want, complain about whatever you want, but going on about how everybody that dont share your goals or agree with you are lazy is simply not true.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

“When you play the game, you eventually become better at it; succeeding is what delivers the pleasure, mastering is what makes you feel good (just like the guitar analogy from Thaddeus). If you’re playing the game at mental level 1 continuously and do not evolve, I don’t think it’s okay; you may either go and play a single-player game then, or rather start smoking or drinking alcohol as these hobbies are just as relaxing and challenging. I might be exaggerating here, but I think you get the idea.”

And thats what its all about, what you think is okay or not? I am a decent guitarplayer, I know a lot about playing keyboard, I have played in a band for years. I dont play drums, and as it is an important part of a band, I shouldnt be so lazy and evolve away on the drums?
If Im off to some party and just having some relaxing time with my friends, I dont drag all my stuff with me, I take a guitar and play songs from the top of my head. Even play something I dont know if people ask, because it isnt about beeing the best there is, it is about relaxing and having fun.
I dont know if I am a bad player or not, mostly I wander about alone, exploring, jumping puzzles, gathering and doing events in all zones, mostly soloing them. I love the music and the sights, it is a great world. I dont wvw or pvp, and dont like dungeons that much. Im probably lazy in some eyes, but I can live with that. I dont need to hammer down a knight or something to feel “accomplished”.
Lot of people have other goals and are happy with it. Lot of people dont need to “succeed” in a game to have fun. It is a game.
Play however you want, demand whatever you want, complain about whatever you want, but going on about how everybody that dont share your goals or agree with you are lazy is simply not true.

You are not the type of player the OP is talking about.

The OP is talking about the players that force themselves into groups and do not pull their weight. Since you are a solo player and play for other reasons, the OP is not calling you lazy.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

/buffs Lilith Ajit with Protection and Aegis for grape justice

Mad Queen Malafide, kimeekat, I see how you dislike things like insta-kills, but I think you’re missing the point here – It’s not about surprise punishment, it’s actually that I want people to be told what to do to succeed and then for them to perform it with a punishment if they don’t.

Imagine the following:

  • In burning LA, not far from the entrance, you see an order NPC who beckons to you and asks for your help.
  • When you talk to it, he tells you: “I need an item from this cave, but Twisted Hammerguards are guarding it. They will down you instantly with their hammer smash, so dodge those in order to get past them. Don’t worry, I’ll teleport you back to the entrance if you die, and I’ll reward you if you bring me the item!”
  • You get into the cave, and on your way you face several times Twisted Hammerguards and dodge their attacks.
  • You get the item, go back, get a reward from NPC and an achievement point from the Living Story list.

Now you should agree that it’s not a “20 page pass/fail essay”, but rather a “let’s draw a pretty V letter, and you get a cake if you succeed but you don’t get to draw W, X, Y and Z if you fail”

Since LS is temporary, I do agree that something like a skillpoint or a quest near the very starting location for each race may be better. Some kind of brute in Queensdale may be an equivalent of this Twisted Hammerguard. Next to it can stand a condition-only affected monster, a condition-casting monster etc. However I would still prefer that these “quests”, even though ultimately simple to an alt-creator, become obligatory to new players.

If someone needs to use food, why not say something like “If you use (insert food here) then you’ll add DPS blahblahblah…” instead of “You should be using food, nub!” Maybe send them one so they can try it for themselves?

I used to put a feast of Orrian Steaks before the Mario fight and telling people to it; only about 1/3 did (and no, they didn’t have their own batter food). I linked “+% downed health” food for melee zerkers who get downed easily; we still failed. I give a food reminder for Scarlet’s potion before the knights fight. Other players also do it, but often it still doesn’t help. Before the Teq fight with PSDH, I sent an Undead slaying potion to party members. Will it help? I hope so, but at one moment in future I know I will be too tired to do it for the 100th time. If NPCs did it instead of me every now and then – it would’ve helped.

How about explaining to a new person how the rally system works? or when to dodge in a given situation?

That’s what many people currently do at these events – “dodge the large orange aoe when it fades”, “condition phase now [Condition Crash]”, “watch out for menders” etc. I’ve done Scarlet’s Holo fight numerous times now, and I don’t think I remember a fail; either me or other people try to describe what to do at each phase, and miracle or not, our platform often succeeds faster than others.

I don’t really care about all the exact stats. If I can do the content I am fine, it’s just not something I care much about. And food, I almost never used ‘foods’ in any game. I have always seen it as a form of cheating.

Whatever your reasons are, please use potions and food, at least the cheapest ones (general level 80 is mostly dirt cheap) during global events where every hero counts (like Knights, Tequatl etc.) It hurts so much to be 5 seconds short of defeating the last knight. When soloing, of course, it’s completely up to you.

On topic: The game aims to please casuals because they are the ones who turn the most profit. Casuals log in for short periods and so consume content slower but are more willing to spend cash on gems because they will not [grind champion trains / speed run dungeons / farm material nodes / play the TP / perform other profitable but boring activity] and instead just want to jump right into the “fun” stuff.

But… you never know. As I said in another thread, I’m firmly inclined to think that loyal fanbase provides more long-term support than casuals who tend to switch games instead of mastering them.

20 level 80s and counting.

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Posted by: Thaddeus.4891

Thaddeus.4891

You are not the type of player the OP is talking about.

The OP is talking about the players that force themselves into groups and do not pull their weight. Since you are a solo player and play for other reasons, the OP is not calling you lazy.

True. I’ll continue my guitar analogy. If you bring you guitar to a party and play it with your friend. And then someone also with a guitar come next to you are said, hey man if you do that or put your finger like that it will be easier to reach the cords and you’ll sound better. Or maybe he will be able to teach you a new songs. What will be your reaction?

If you say : ah cool thanks man. That help a lots, don’t hesitate if you have another tricks. Maybe become friend with him so you can play a little bit more guitar with him. Then i have no problem with that. In dungeon, there is plenty of that kind of people and i’m happy to help them. But if you said, kitten off, i will play how i want, i don’t want to play the guitar several hours per day to become better, i’m happy to play how i want. Then maybe you have a attitude issues. And it the same thing for the veteran player that can come at you right away and say that you suck, you’re a nood and should kill yourself.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Conncept.7638

Conncept.7638

Or rather than complaining about how other players aren’t ‘as good as you’ you could bring up the issue that most players don’t believe dodge should even be such a freaking huge part of the game. Dodge is 90% of the games skill yet other than uptime and 1 trait on most classes it is always exactly the same across every class in every fight, it negates any need for most stats or builds, prevents you from having to learn different mechanics for different mobs, and bogs every class down to one, two, or even zero trait paths.

It is not the players fault that ANet has invested such a ridiculous portion of its game into mechanics that most players do not consider fun enough to learn. People become more skilled at something when they find it enjoyable, not when they feel forced into it. If forced, they will just find a go-around, a cheat, or they will leave; but they will never put in the work to become more skilled.

Better stop playing ARPGs, then, because they’re all based around dodging which is frankly a good thing.

See Demon’s Souls, Dark Souls, Dragon’s Dogma, etc. for reference.

Twisting people words so you can show off your ‘big stick’. Very mature. I don’t care what games you play nor how ‘hardcore’ you think you are at them. But at the very least read peoples posts and think for even a split second about their content before attempting belittle them with your awesome couch-potato prowess.

I never stated that dodging can’t be fun, I stated that it isn’t in this game, and this game alone. Dodging doesn’t need to be removed it needs to be revamped so players feel compelled to use it because it is enjoyable rather than forced to use it to stay competitive.

(edited by Conncept.7638)

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Posted by: Mirta.5029

Mirta.5029

I never stated that dodging can’t be fun, I stated that it isn’t in this game, and this game alone. Dodging doesn’t need to be removed it needs to be revamped so players feel compelled to use it because it is enjoyable rather than forced to use it to stay competitive.

1. How do you make dodging enjoyable?
2. What’s difficult or unfun about the dodging as it is?
It’s a very easy mechanic. You press the button, your character dodges in the direction that they’re facing. The only problem I have is when there’s a lot of people (like the Knights fights) there’s going to be skill lag, so you have to press dodge slightly prematurely. But after the first time of timing it right you know how to time it later.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I never stated that dodging can’t be fun, I stated that it isn’t in this game, and this game alone. Dodging doesn’t need to be removed it needs to be revamped so players feel compelled to use because it is enjoyable rather than forced to use it to stay competitive.

Hmm. Since I came from UTIII, I actually still miss the wall-dodge feature and I think it is the only problem with dodging here :p What do you exactly mean by making it “enjoyable”? Not getting downed because of a dodge, not needing to heal or not neing pulled for the excavation attack is enjoyable enough for me.

20 level 80s and counting.

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Posted by: Conncept.7638

Conncept.7638

I never stated that dodging can’t be fun, I stated that it isn’t in this game, and this game alone. Dodging doesn’t need to be removed it needs to be revamped so players feel compelled to use it because it is enjoyable rather than forced to use it to stay competitive.

1. How do you make dodging enjoyable?
2. What’s difficult or unfun about the dodging as it is?
It’s a very easy mechanic. You press the button, your character dodges in the direction that they’re facing. The only problem I have is when there’s a lot of people (like the Knights fights) there’s going to be skill lag, so you have to press dodge slightly prematurely. But after the first time of timing it right you know how to time it later.

Read the whole conversation please, in the post which he responded to I stated exactly what is wrong with the dodge system and why it is not fun. As to how to make it fun, address those issues.

A) Dodge should both visually and mechanically vary between professions and builds.
B) It should work with, rather than negating, the stat system
C) Bosses and mob mechanics which require the use of dodge should require more than just timing, and have more tactile affects upon successful use. If what the player is required to learn is interesting to him or her, he or she will learn it. If all they are required to memorize is different timing for each attack, they will never learn.

(edited by Conncept.7638)

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Posted by: Lankybird.8149

Lankybird.8149

This is a great thread, and so true, because there are far too many noobs in Gw2!

If only the games player-base was as pro, expert, efficient and intelligent as all of us here in the Gw2 forums, then there would be no problems.

;-)

I do not think the game is full of anymore noobs than any other game, I just think that the game is full of Zergs, and lets be honest, you’ve had the TV on watching a show well you mindlessly followed the swarm around throwing down some aoe dmg here or there. I’m guilty. Play dumb when the game is easy, doesn’t require me to think or do anything but follow and attack. I think in dungeons people normally up their game (or try).

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Posted by: Mirta.5029

Mirta.5029

A) Dodge should both visually and mechanically vary between professions and builds.

What’s the point if extra animations will add nothing to the game?

B) It should work with, rather than negating, the stat system

What do you mean?

C) Bosses and mobs mechanics which require the use of dodge should require more than just timing, and have more tactile affects upon successful use. If what the player is required to learn is interesting to him or her, he or she will learn it. If all they are required to memorize is different timing for each attack, they will never learn.

What else should it require if not only timing? Direction?
Are you really suggesting to have the same timing for all bosses? Timing the dodge is really not hard. Picking up timing of every each boss is really not hard either. In fact I’m yet to see a game where all bosses are timed in the exact same way.

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Posted by: Devata.6589

Devata.6589

I don’t really care about all the exact stats. If I can do the content I am fine, it’s just not something I care much about. And food, I almost never used ‘foods’ in any game. I have always seen it as a form of cheating.

Whatever your reasons are, please use potions and food, at least the cheapest ones (general level 80 is mostly dirt cheap) during global events where every hero counts (like Knights, Tequatl etc.) It hurts so much to be 5 seconds short of defeating the last knight. When soloing, of course, it’s completely up to you.

The only place I did use it was Tequatl (except for a dungeon once in a while when a party member sends me some food) because only at Tequatl I did notice it was really necessary. So if it’s really necessary I will but I would prefer if the whole mechanic would not even exist.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

A) Dodge should both visually and mechanically vary between professions and builds.

  • Guardian: Selfless Daring (Heals nearby allies)
  • Warrior: Reckless Dodge (Damage foes)
  • Engineer: Evasive Powder Keg (Creates a bomb)
  • Ranger: Companion’s Defense (Give protection)
  • Ranger: Evasive Purity (Remove blind and poison)
  • Thief: Expeditious Dodger (Gain swiftness)
  • Thief: Feline Grace (Gain endurance)
  • Thief: Fleet of Foot (Remove cripple and weakness)
  • Thief: Power of Inertia (Gain might)
  • Thief: Uncatchable (Leave caltrops behind)
  • Elementalist: Evasive Arcana (Create an attunement-based spell)
  • Elementalist: Stop, Drop, and Roll (Remove burning and chilled)
  • Mesmer: Deceptive Evasion (Create a clone)
  • Necromancer: Mark of Evasion (Leave a Mark of Blood)
  • The Thief has a special animation for dodging, unlike all the other professions.
  • Thief and Mesmer have unique sound effects when dodging

I think that this list is quite nice. Mesmers’ Deceptive Evasion is a widely used trait, I see engineer bombs and ele fields a lot. Enjoyable enough if you ask me.

As to the “negate vs. evade” debate, this is a separate topic. I pretty much like it the way it is – it allows me to use my skills to solo champs instead of healing stats. However I am open to future bosses which will have 50% of damage undodgeable or something.

I feel that the main reason why many people ignore dodging is the fact that they use double-button mouse to walk while playing on their notebooks on a sofa, and naturally a dodge becomes something inconvenient in this “setup”.

20 level 80s and counting.

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Posted by: Sizer.5632

Sizer.5632

You know if the people who spent so much time whining in this thread spent half as much time writing up clear and detailed guides on how to do the content the right way, and then pointing new players in game to links to that guide, then the issue probably wouldnt be as big of a deal.

I bet 95% of those “bad” players dont read the forums or other online guides and have no idea about any of this stuff and only play the game for a few hours a week. This game has terrible in game hints/tutorials and people rarely give good advice in map chat other than “wear zerk gear or gtfo”. Temporary content doesnt really help either since slower learning players probably will take 2 weeks to figure it out themselves and by then its gone

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

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Posted by: DragonWhimsy.6489

DragonWhimsy.6489

There needs to be a permanent single-player “training” dungeon which gives out something really awesome and unique at the end, and each part of the dungeon teaches you the concepts you need to know to not be a drain during events. Teach a player everything they need to know for level 80 play in this one dungeon and make the reward something everyone will want.

The skill level of players will jump up real fast.

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Posted by: JoeytheHutt.1742

JoeytheHutt.1742

“You are not the type of player the OP is talking about.

The OP is talking about the players that force themselves into groups and do not pull their weight. Since you are a solo player and play for other reasons, the OP is not calling you lazy."

Perhaps. I dont think its that specific, but English isnt my first language so maybe. If I want to go to LA, however, it seems its ment for me too, no?
Im mostly just against throwing the lazyword around, because to me it seems that either you master the game or you are lazy.
Aimed at me or not.

“True. I’ll continue my guitar analogy. If you bring you guitar to a party and play it with your friend. And then someone also with a guitar come next to you are said, hey man if you do that or put your finger like that it will be easier to reach the cords and you’ll sound better. Or maybe he will be able to teach you a new songs. What will be your reaction?”

Hard to say, its really about who or how. Drunk? Bothered my sister in the past? Mr. know-it-all? Mark Knopfler?
Sometimes Im glad if someone else join in and possibly take over, if I want to party more than playing. Other times it is great fun to play, alone or with some stranger. There isnt a thing as “the answer” to that.
And I never think “oh God, why cant people make an effort and try to master some singing? Lazy Bstrds they are.”, because thats not why Im there for.
I do however think that when we practise, and everybody know wich songs we agreed to play.

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Posted by: Kumu Honua.2751

Kumu Honua.2751

I have tried to make this thread 3 times now.

Worded differently but….

1. Living story should have mini boss encounters that teach mechanics like having a mini lyssa temple event (Don’t face the boss!), mini warden 2 boss (Kite it through it’s own mine!), mini assault knight (Don’t stand in the fire!).

This will teach mechanics in a format where you cannot rely on a zerg. The most you can have is 5 people. It may however just cause the really bad players to seek coattails to ride since it’s not a solo encounter. “Buying personal story 4!”

2. Loot becomes a sliding scale. Instead of everyone who defeats the knight gets 6 chests. How about everyone who defeats the knight gets 2 chests. If you never get hoovered in you get 4 bonus chests. If you only get hoovered once you get 2 bonus chests, hoovered 2-3 times? 1 bonus chest. 4 or more times? You get nothing but basic rewards.

Basically I find that players have no incentive to learn simple mechanics. They are rewarded just as well as the person who doesn’t get hit by any of the mechanics and plays flawlessly. These players ride the coattails of others and are rewarded for doing so.

Sylvari Guardian. – Dragonbrand.

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Posted by: Dynnen.6405

Dynnen.6405

This is what happens when your game builds towards getting more casuals into it. Ahh well, ESO in less than a month and Camelot Unchained in about a year and a half.

#manmodeincoming

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Posted by: Kumu Honua.2751

Kumu Honua.2751

You know if the people who spent so much time whining in this thread spent half as much time writing up clear and detailed guides on how to do the content the right way, and then pointing new players in game to links to that guide, then the issue probably wouldnt be as big of a deal.

I bet 95% of those “bad” players dont read the forums or other online guides and have no idea about any of this stuff and only play the game for a few hours a week. This game has terrible in game hints/tutorials and people rarely give good advice in map chat other than “wear zerk gear or gtfo”. Temporary content doesnt really help either since slower learning players probably will take 2 weeks to figure it out themselves and by then its gone

Except that this didn’t help AT ALL.

During the marionette fights people took it upon themselves to spend the first 10 minutes of the fight detailing EVERYTHING about the fight. How to deal with each and every warden. Information about the lane phases. Describing where each lane was. And repeating this information before the next boss was encountered.

Still there was consistent failure on the more difficult wardens.

You can write as many guides as you want. People are too lazy to improve and will never read them. Even if you read them to them IN THE GAME ITSELF.

It simply does not matter.

Sylvari Guardian. – Dragonbrand.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Also I would like to point you to an elitists website, gw2dungeons.com. It is made by one of those filthy scummy elitists with the intention of helping everyone. We all write guides. We all spend our time on this. We want to be loved, but Sometimes we cannot just let our names be dragged through the mud without a reason.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Thaddeus.4891

Thaddeus.4891

A) Dodge should both visually and mechanically vary between professions and builds.
B) It should work with, rather than negating, the stat system
C) Bosses and mobs mechanics which require the use of dodge should require more than just timing, and have more tactile affects upon successful use. If what the player is required to learn is interesting to him or her, he or she will learn it. If all they are required to memorize is different timing for each attack, they will never learn.

A) That’s a immersion problem (and a minor one) not a gameplay issue. That could be nice to have different dodge animation, but that is really not a big deal. The Thief and Asura already have different animation, while mesmer and thief also have different sound while dodging.
B) I’m not sure what do you mean exactly? Do you mean that dodge shout diminish the damage and not completely negating it so that way defensive stats were require?
C) Can you give some possibilities? You get attack, you time you dodge to evade it. I don’t get what could they add more to make it better. It a legitimate question, if a system can modify to make the game better I will always welcome that.

For me you point the finger at a good system and say it boring and should be better. Like a said if you have a idea to get it better i want to hear it. Maybe another game make the dodge so much better than gw2.

Thaddeauz [xQCx]- QC GUILD

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Followed the nice line of articles quoting other articles.

http://www.literacypartners.org/literacy-in-america 25% of New Yorkers are illiterate. Not Americans.
http://www.scilearn.com/blog/low-literacy-united-states.php according to this most of the problem comes from immigrants coming from less well off countries. Having in mind that it wouldn’t be unusual to find an African in a tribe that only would score an IQ test of 40 that’s not surprising.
http://www.proliteracy.org/the-crisis/the-us-crisis 30 million read worse than a third grader, but they still read. Even though this would be considered illiteracy, 30 million out of 200 is not 25%.

“1 in 4 children in America grow up without learning how to read.” If it is 1 in every 4, that would equate to 25%. Is it bound to be 100% accurate, prob not, but that’s still a heck of a lot. Considering the improvements, it should be no where near that high.

Having less education doesn’t make the nation smarter. You’re looking at a time where it was considered healthy to purge yourself by swallowing lead and are calling those people smarter than the 21st century.

And have to have warning labels not to use blow dryers in the shower. Kind of relative aint it? We may simply need to agree to disagree here.

Yet we get a long better, live longer, know so much more, discriminate less and have a better law system.
I think that you’re looking an an age that you haven’t even lived in trough rose tinted glasses.

Originally I wasn’t comparing to the Victorian Age. I was just comparing to the last decade. I merely stated what the studies by Dr. te Nijenhuis suggested.

As for getting along better and less discrimination, I’d say that’s rather debatable….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Moshari.8570

Moshari.8570

I hate blanket statements like “People are stupid” or “People refuse to learn”.

I think the majority of players want to learn and want to get better at these events, the problem is that immediately after most of the events, tons of people suddenly jump into map chat calling everyone “fail” and “noobs” and “this server sux” rather than explaining what people did wrong in a nice non-accusatory manner.

We did the Knights once last night and failed, Myself and another guy afterward took the opportunity to explain everything that needed to be done the next time…and actually pumped people up for the next time around. On the next hour when the knights appeared, we succeeded. Were there still people getting pulled in each and every time the knights pulled…yes. Were there still people ignoring map chat and laying there dead rather than WP’ing back through the entire battle…yes. However, there were less than the first time around. On my knight, the first time around there were close to 15 people dead from the first minute of the battle to the end of the fight…the last fight this was reduced to only 5 laying dead.

You will never get rid of all the bad players, but I honestly believe that the majority WANT to succeed, they are just sick of people calling them noobs and then not explaining anything to them.

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Posted by: Conncept.7638

Conncept.7638

A) Dodge should both visually and mechanically vary between professions and builds.

What’s the point if extra animations will add nothing to the game?

B) It should work with, rather than negating, the stat system

What do you mean?

C) Bosses and mobs mechanics which require the use of dodge should require more than just timing, and have more tactile affects upon successful use. If what the player is required to learn is interesting to him or her, he or she will learn it. If all they are required to memorize is different timing for each attack, they will never learn.

What else should it require if not only timing? Direction?
Are you really suggesting to have the same timing for all bosses? Timing the dodge is really not hard. Picking up timing of every each boss is really not hard either. In fact I’m yet to see a game where all bosses are timed in the exact same way.

I don’t know if there is any point in my explaining this because you are clearly a 99% competitively driven player, and I don’t think you are ever going to understand. But I will try.

Some players, most actually, vary between very little or completely non-competitive. If you ask them why they play you will get two responses: ‘Because it’s fun’, or ‘Because it’s cool’, which basically mean the same thing. You will never get the response ‘Because I’m good at it.’ or ‘Because it’s challenging.’.

Being fun or cool is a combination of all the aesthetics (real and imagined) which happen as a result of the players interactions with the game. The gameplay is driven by the player. In other words the player has an aesthetic experience as the result of his gameplay decisions. The animations drive these aesthetic experiences, the sounds drive these experiences, the responses of the NPCs, Mobs, and environment drive these experiences. And yes, additionally, the varying mechanics of the gameplay drive the experience. The experience is the whole of the parts.

So to your questions.

A) No, those new animations would not add anything to the gameplay, but they would add a great deal to the experience, to ‘fun’ and ‘coolness’. Interactive media is the design of a playable experience. And the mechanics, while a large part of that experience, is not the only part nor the most important part for all players. Otherwise we would all play games of dull grey boxes in a dull grey world swinging and shooting out dull grey this and that labeled with numbers and codes depending on the mechanics attached to them. That’s all gameplay requires. But I have a feeling even the most competitive players wouldn’t be interested in such a game, no player has zero interest in aesthetics.

AAAaaaaaaaaand I have a design class to go to, I’ll have to address the remainder of your post later.

EDIT: Class is starting late

B) Most players stat allocation is based on the experience they imagine having with their characters, rather than the efficiency of those stats. I run a tanky condi ele in PvE because that’s how I imagine the character, and yes it sucks, I die easily and I kill slowly if at all. But frankly, mobs and bosses I know well, I still have no problem with, because I know when to dodge. But I don’t feel like I’m even playing the character I built, and that is severely disappointing for most players. To fix this, dodge needs to be stat dependent, built for, and work equally alongside the other defensive mechanics each class is able to build for.

C) No that’s not what I’m saying at all, differing timing is fine, it is that most bosses and mobs have nothing but different timing that I have a problem with. I want to see additional mechanics added, things that players think are cool enough to warrant learning the timing so that they can operate whatever other mechanic the boss may have that is connected to that timing.

(edited by Conncept.7638)

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Some common examples of noobs being noobs:
-There are several downed players nearby, along with numerous mobs nearby that die in seconds, and they don’t utilize the rally mechanics and instead hold ‘4’ for 30 seconds

I always found funny when I kill a mobs next to a downed pug and he’s mad because i didn’t rez him. USE THE FREAKING RALLY SYSTEM, it should be your first reflex when you down. It not funny at all, now that i think about it. sigh.

If I kill a squad of mobs solo and the downed player doesn’t rally from them, I just walk away. They can res themselves or get killed by something else at that point for all I care.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Knighthonor.4061

Knighthonor.4061

Not everybody that plays the Knight fight plays DD Damage role.

Some people actually enjoy playing their favorite specs, which may be kitten to their damage.
My ranger, I enjoy playing support and buffing my team. thats not as productive as making a markman build, but thats Anet’s fault for balancing the game in such as way that other roles are useless.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

During the marionette fights people took it upon themselves to spend the first 10 minutes of the fight detailing EVERYTHING about the fight. How to deal with each and every warden. Information about the lane phases. Describing where each lane was. And repeating this information before the next boss was encountered.

Still there was consistent failure on the more difficult wardens.

You can write as many guides as you want. People are too lazy to improve and will never read them. Even if you read them to them IN THE GAME ITSELF.

It simply does not matter.

Woa, how did we jump from people explaining the fight, to people being lazy? So there was consistent failure on many servers, that is true. But how did you deduce that this was due to laziness? Could it be that perhaps even with instructions, the warden fights were challenging for some players other than yourself?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Dynnen.6405

Dynnen.6405

Yea, then there is this, lol

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Posted by: Thaddeus.4891

Thaddeus.4891

"
And I never think “oh God, why cant people make an effort and try to master some singing? Lazy Bstrds they are.”, because thats not why Im there for.
I do however think that when we practise, and everybody know wich songs we agreed to play.

Ya but when i started played an instrument and i was horribly bad i stay in my room and practice. I don’t go at the mall and force my bad guitar skill to everyone. I want to at least try hard to do decent music.

You can be as bad and don’t give a kitten as you want when you play alone. But what kitten people off is when you go at massive event or dungeon and act like a lazy person, don’t give a crap if the event fail and then complain that the event is hard or that people were mean to you. I’m not a good soccer player, but when i play with my friend i don’t look at the sky, ignoring the game and chatting with a girl during the game. My friend will say to me to get the kitten off, or course. If i want to be part of group activity, I’m suppose to do a minimal effort to be helpful. I have player in my guild that are bad, don’t have a good build, etc. I don’t mind. I will run most thing with them, but what i can’t stand is a bad attitude of : I will play how I want if you don’t like that get the hell out. Keep that attitude to yourself when you play alone not in group event. And to be fair, that also include people that kick a ranger or someone with low AP without any question, that kitten me off as much. Both of these attitude are selfish and usually ignorant.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Mirta.5029

Mirta.5029

“1 in 4 children in America grow up without learning how to read.” If it is 1 in every 4, that would equate to 25%. Is it bound to be 100% accurate, prob not, but that’s still a heck of a lot. Considering the improvements, it should be no where near that high.

I followed your links and then I went on to check the links in their references. The one talking about 25% only had a reference where it was being talked about New York city.

And have to have warning labels not to use blow dryers in the shower. Kind of relative aint it? We may simply need to agree to disagree here.

If something is not stated. No matter how obvious it may be someone can have a lawsuit against you. Hence the labels. You should not need to label that nuts contain nuts, but not labeling it is a sure fire way for someone to get rich off you. Blame capitalism.

As for getting along better and less discrimination, I’d say that’s rather debatable….

Really? So ability to vote to women, ability to have no income gap between blacks and whites, all of that nice stuff is debatable?

Some players, most actually, vary between very little or completely non-competitive. If you ask them why they play you will get two responses: ‘Because it’s fun’, or ‘Because it’s cool’, which basically mean the same thing. You will never get the response ‘Because I’m good at it.’ or ‘Because it’s challenging.’.

Well that’s me. Not a single of my characters are berserker because I simply couldn’t survive. I tune in to play new content, not to grind.

Being fun or cool is a combination of all the aesthetics (real and imagined) which happen as a result of the players interactions with the game. The gameplay is driven by the player. In other words the player has an aesthetic experience as the result of his gameplay decisions. The animations drive these aesthetic experiences, the sounds drive these experiences, the responses of the NPCs, Mobs, and environment drive these experiences. And yes, additionally, the varying mechanics of the gameplay drive the experience. The experience is the whole of the parts.

never has my experience been enhanced by aesthetics in a game. I don’t care much for graphics and I don’t see how a prettier dodge animation would make it better. It would just add to the mountain of particle effects that are making it hard to see.

A) No, those new animations would not add anything to the gameplay, but they would add a great deal to the experience, to ‘fun’ and ‘coolness’.

I would object. I would say that an overly animated experience with particle effects detracts from what you’re doing and makes it harder to see what you should be focusing on.

(edited by Mirta.5029)

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Posted by: Kumu Honua.2751

Kumu Honua.2751

During the marionette fights people took it upon themselves to spend the first 10 minutes of the fight detailing EVERYTHING about the fight. How to deal with each and every warden. Information about the lane phases. Describing where each lane was. And repeating this information before the next boss was encountered.

Still there was consistent failure on the more difficult wardens.

You can write as many guides as you want. People are too lazy to improve and will never read them. Even if you read them to them IN THE GAME ITSELF.

It simply does not matter.

Woa, how did we jump from people explaining the fight, to people being lazy? So there was consistent failure on many servers, that is true. But how did you deduce that this was due to laziness? Could it be that perhaps even with instructions, the warden fights were challenging for some players other than yourself?

Because all the information was provided in game chat. The information in guides was brought to the players. They didn’t have to go to another website to learn. It was provided to them. These people still did not learn.

People were still facing warden 1 with it’s back to the edge of the platform.
People were still kiting in giant circles on warden 2 and never dragging over mines.
People were still not paying attention to the “bombs” and dying to warden 3.
People were still unable to dodge warden 4’s attacks.
People were still spreading out on warden 5 and running around like chickens with their heads cut off.

Detailed information was hand delivered to people and they still failed to learn. Day after day after day after day.

Sylvari Guardian. – Dragonbrand.

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Posted by: Thaddeus.4891

Thaddeus.4891

Yea, then there is this, lol

Oh man thank you so much. This is so funny lol. I don’t agree about storyline, graphic, and all that are nonsense, but i agree that gameplay should be main aspect of any game.

Thaddeauz [xQCx]- QC GUILD

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Posted by: mcarswell.3768

mcarswell.3768

i’m one of those people that doesn’t eat food or adjust my build/utils, and autoattacks from max range because I DON"T CARE ABOUT PVE. the pve in this game is so easy you can do it AFK half the time and still succeed. the only time i do pve is to pass the time if i’m in queue for WvW, or if i just want to turn my brain off and get a few champ bags for salvage.

But in WvW it’s a different story entirely. Food/Oil up all the time, changing builds on the fly while running, Teamspeak, etc. etc.

Berner | Nitzerebb | Suna | Shivayanama
[TSFR] – Jade Quarry

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Posted by: Ayrilana.1396

Ayrilana.1396

The issue here isn’t bad players – it’s bad design. If they started designing content which was more than zerg fests and DPS races this issue would resolve itself. I’d love a return to Guild Wars with companions, hardmode zones and all that good kitten but that isn’t very likely to happen anymore now is it?

And why would you support blatant gold sinks like foods and vendor buffs? If anything you should be calling for them to removed so ANet won’t balance the game around them anymore. Maybe then we’d see a bit more balance in WvWvW. The casuals aren’t going to pay up anyway so why even bother? There is no skill involved in passive buffs.

It’s not bad design. Just look at the quality of players you encounter in dungeons and fractals. It’s the same type of players as mentioned in the OP.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Because all the information was provided in game chat. The information in guides was brought to the players. They didn’t have to go to another website to learn. It was provided to them. These people still did not learn.

People were still facing warden 1 with it’s back to the edge of the platform.
People were still kiting in giant circles on warden 2 and never dragging over mines.
People were still not paying attention to the “bombs” and dying to warden 3.
People were still unable to dodge warden 4’s attacks.
People were still spreading out on warden 5 and running around like chickens with their heads cut off.

Detailed information was hand delivered to people and they still failed to learn. Day after day after day after day.

I can think of many other reasons for why that may happen:

  • maybe the people that were failing had not tried the content yet.
  • maybe they were confused about the lane and warden system.
  • maybe some players became disoriented, or forgot a strategy during the fight.
  • maybe some players had their chat turned off.
  • maybe some players are very new to the game, and are still learning the basics.
  • maybe some players were not paying as much attention as they should be.
  • maybe some of the players did not have English as their native language.

How do you eliminate all these possibilities, and conclude that they were all lazy? It seems more like an emotional response to me, rather than an accurate analysis of why the event was failing half the time. It also seems a bit hostile, and nonconstructive.

Making mistakes in GW2 is not a crime. It’s part of the game. Some recent Living Story chapters have been very intolerant of such mistakes. This doesn’t mean the players are lazy.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: Azreell.1568

Azreell.1568

GW2 with it’s current combat system and fight mechanics has attracted probably the least skilled players I have ever come across in ALL mmorpgs I have ever played.

Keep in mind – While not trying to give away my age , I have been playing these type of games since Merridian 59, EQ1, Uo and the sort.

A key note as to why this game attracted the player base it did is simple:

1)No resource management system – Aka smash buttons till you win with no recourse in terms of bad rotation.

2)AI – GW2 has the worst PvE AI I have ever seen. Stacking in a corner and dpsin everything down is used far to often and pretty much does but make it easy enough for monkeys to do most dungeon content.

3)Lack Of A Trinity – The games biggest selling point and most problematic ideal. When you base a game off 1 aspect with absolutely no depth and everything is a one dimensional dps race – it tends to attract players who are not looking for any diversity or challenge.

4)Zerker Meta – This ties in with the above statement. In this game the best strategy for 99.9% off all content is to kill it as fast as possible before it kills you. Look at the new LS update – It was nothing more then a DPS race also. There is little to no option for any type of play beyond dps as hard as fast as possible.

The game as a whole lacks depth and all PvE in this game is as basic and rudimentary in terms of mechanics as you can get. So it would of course attract a ton of low skilled players to it.

Azreell – Mesmer
Loyalty To None

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Posted by: Lydell.8713

Lydell.8713

I would love to play a GW2 where people used consumables, (…)

I use food and oil in WvW extensively (i.e. if I’m not using them, it’s cause I forgot to refresh them.) Never ever felt the need to use the in PVE, though. It feels like adding a pistol on top of the tank that’s about to shoot fish in a barrel.

-Blackgate-

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Posted by: Kumu Honua.2751

Kumu Honua.2751

Because all the information was provided in game chat. The information in guides was brought to the players. They didn’t have to go to another website to learn. It was provided to them. These people still did not learn.

People were still facing warden 1 with it’s back to the edge of the platform.
People were still kiting in giant circles on warden 2 and never dragging over mines.
People were still not paying attention to the “bombs” and dying to warden 3.
People were still unable to dodge warden 4’s attacks.
People were still spreading out on warden 5 and running around like chickens with their heads cut off.

Detailed information was hand delivered to people and they still failed to learn. Day after day after day after day.

I can think of many other reasons for why that may happen:

  • maybe the people that were failing had not tried the content yet.
  • maybe they were confused about the lane and warden system.
  • maybe some players became disoriented, or forgot a strategy during the fight.
  • maybe some players had their chat turned off.
  • maybe some players are very new to the game, and are still learning the basics.
  • maybe some players were not paying as much attention as they should be.
  • maybe some of the players did not have English as their native language.

How do you eliminate all these possibilities, and conclude that they were all lazy? It seems more like an emotional response to me, rather than an accurate analysis of why the event was failing half the time. It also seems a bit hostile, and nonconstructive.

Then you need to go back and read my first post.

The game breeds failure. There is no introduction to boss mechanics. Gameplay encourages people to sit like lumps on logs pressing 1 all day till they show up at an event and spend more time dirtnapping than pressing 1.

These failures of players are also rewarded as well as the people who perform flawlessly. There is no incentive to improve because “Everyone gets the trophy!”

I have no issue with people who fail, and learn. I have issue with people who consistently fail. I don’t care how new you are at the game. After doing content for a week straight, you should have learned the content by now.

I can specifically recall singular players who I saw on day 1, who are STILL failing miserably on day 8. If there weren’t rules against it I could list their names right here. These are the players that I take umbrage with. These are the lumps on the log that ride coattails to get rewarded for their poor gameplay.

Sylvari Guardian. – Dragonbrand.

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Posted by: Xenon.4537

Xenon.4537

Anet could probably do a better job teaching game mechanics to new players, but there is another side to this issue.

“You can lead a horse to water, but you can’t make it drink.”

People have to want to learn to play the game better. If they don’t want to learn, they are going to feel like you are shoving overly difficult content down their throat. It’s narcissism. Their ego simply won’t allow them to consider “learning” as a solution. In their mind, its not their fault, its the game or another player that is at fault.

So any ideas about teaching these types of people have to come in the form of subtle, natural game design. You can’t just give a pop-up that says “Hey you should drink a potion for this dungeon!” The player will ignore it. And you can’t shove a mandatory boss in their path that 1-shots them. They will scream and cry and quit the game, leaving a wake of bad publicity that stains the reputation of the game as a whole.

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Posted by: Nick.6972

Nick.6972

Because all the information was provided in game chat. The information in guides was brought to the players. They didn’t have to go to another website to learn. It was provided to them. These people still did not learn.

People were still facing warden 1 with it’s back to the edge of the platform.
People were still kiting in giant circles on warden 2 and never dragging over mines.
People were still not paying attention to the “bombs” and dying to warden 3.
People were still unable to dodge warden 4’s attacks.
People were still spreading out on warden 5 and running around like chickens with their heads cut off.

Detailed information was hand delivered to people and they still failed to learn. Day after day after day after day.

I can think of many other reasons for why that may happen:

  • maybe the people that were failing had not tried the content yet.
  • maybe they were confused about the lane and warden system.
  • maybe some players became disoriented, or forgot a strategy during the fight.
  • maybe some players had their chat turned off.
  • maybe some players are very new to the game, and are still learning the basics.
  • maybe some players were not paying as much attention as they should be.
  • maybe some of the players did not have English as their native language.

How do you eliminate all these possibilities, and conclude that they were all lazy? It seems more like an emotional response to me, rather than an accurate analysis of why the event was failing half the time. It also seems a bit hostile, and nonconstructive.

Making mistakes in GW2 is not a crime. It’s part of the game. Some recent Living Story chapters have been very intolerant of such mistakes. This doesn’t mean the players are lazy.

That’s why make these kinds of encounters should be instanced.
More exp players could teach the newer ones.

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Posted by: Draknar.5748

Draknar.5748

Some common examples of noobs being noobs:
-I’m halfway through rezzing a downed ele and they mistform away
-There are several downed players nearby, along with numerous mobs nearby that die in seconds, and they don’t utilize the rally mechanics and instead hold ‘4’ for 30 seconds
-People who are dead and beg for a rez when there is a WP no more than 15 seconds away
-Guardians who farm with sceptre/shield
-Players who choose to go mine a node a few feet away while ignoring the half dozen of mobs who spawn in a farm event
-Players who knockback/push mobs after they get all clumped up together
-Players who build siege on outerwalls of a keep as soon as the gate comes down

I’m sure there are more examples that happen, just can’t think of any now.

And they all infuriate me.

a) Good god yes, I hate when eles do that!
b) I can’t count how many times I’ve been yelled at for not rallying someone when I chose to attack the monsters that are almost dead around them, which is a way better/more efficient way to rally someone. Some people just don’t get it at all. Or worse is when I’m down, almost dead, a monster is near me almost dead, and I’m doing my best to DPS down that monster to rally and some ranged user near me, instead of simply attacking the monster to help me finish it, tries running over to me to revive me only to not make it and I die. I get the good gesture, but that is noob. When I see someone downed with mobs attack, I jump in and start DPSing like crazy on the lowest hp mob, if mobs are all fairly full, then I will revive standard way.
c) Or they stay dead and don’t say anything at all. Then when the fight is over and dust settles, start asking for a rez….
d) Not familiar with this one.
e) Never noticed this either.
f) Or knockback out of all of the AoE circles. Sigh…my GF is guilty of this. She will knockback as soon as I Hundred Blades too (by “mistake”).
g) Not familiar with this.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Conncept.7638

Conncept.7638

Okay because soooo many people seem to have addressed my post on improving improving dodge by making it more mechanically and visually varied, with ‘No mo particle ’ffects’.

A) I did not say only particle affects, but animations. Simple fact, nobody plays this game and says “Oh look, did you see that dodge roll! It was exactly the same as the one six seconds before it, and the one six seconds before that, and the ten million I’ve done and seen since launch!”

B) We already know the existing particle affects and animations are being worked on. Putting more in for better and more varied telegraphs, and the efficacy of the current ones, are two completely unrelated issues. This is a non-argument.

(edited by Conncept.7638)

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Posted by: TooBz.3065

TooBz.3065

Okay because soooo many people seem to have addresses my post on improving improving dodge by making it more mechanically and visually varied, with ‘No mo particle ’ffects’.

A) I did not say only particle affects, but animations. Simple fact, nobody plays this game and says “Oh look, did you see that dodge roll! It was exactly the same as the one six seconds before it, and the one six seconds before that, and the ten million I’ve done and seen since launch!”

B) We already know the existing particle affects and animations are being worked on. Putting more in for better and more varied telegraphs, and the efficacy of the current ones, are two completely unrelated issues. This is a non-argument.

Just because they are “working” on it, doesn’t mean that massive particle effects doesn’t make it difficult to see telegraphs.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Xia.3485

Xia.3485

That’s why make these kinds of encounters should be instanced.
More exp players could teach the newer ones.

That’s not what we always see in other instanced games. But I feel it would be a nice step for the more difficult content like worm or teq where anyone who’s there to grief you can make a whole team of 140+ players fail.

How Can ANet Improve Average Player Skills

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Posted by: Azreell.1568

Azreell.1568

All PvE in this game is based soley off DPS as stated prior.

It’s a VERY VERY VERY simplistic combat system and design.

The entire model also rewards those who do as much damage as possible as fast as possible.

Once again look at the latest living story if you need proof.

What type of player do you people honestly think a shallow design like this will attract?

Azreell – Mesmer
Loyalty To None

How Can ANet Improve Average Player Skills

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Posted by: JoeytheHutt.1742

JoeytheHutt.1742

“You can be as bad and don’t give a kitten as you want when you play alone. But what kitten people off is when you go at massive event or dungeon and act like a lazy person, don’t give a crap if the event fail and then complain that the event is hard or that people were mean to you. I’m not a good soccer player, but when i play with my friend i don’t look at the sky, ignoring the game and chatting with a girl during the game. My friend will say to me to get the kitten off, or course. If i want to be part of group activity, I’m suppose to do a minimal effort to be helpful. I have player in my guild that are bad, don’t have a good build, etc. I don’t mind. I will run most thing with them, but what i can’t stand is a bad attitude of : I will play how I want if you don’t like that get the hell out. Keep that attitude to yourself when you play alone not in group event. And to be fair, that also include people that kick a ranger or someone with low AP without any question, that kitten me off as much. Both of these attitude are selfish and usually ignorant.”

I agree, and if we are talkin about an attitude-problem on some players, I dont mind at all. Cause its true. Whatever end of the scale it is.
The key word is “some”. But it isnt the word thats chosen. Its “people” are lazy, and then theres a whole lot of things that make you one of the “lazy” ones, that no-one wants and perhaps you should go find a single-player game.
It is wrong, because the truth isnt a yes/no.
Yes I agree that there is people/players you could call lazy or careless or whatever, and I understand it can be unfair and frustrating, but you cant go ahead and name them all lazy. Or leecher. Because you dont know. And that makes it a lie.

I was luckier with my start as a musician, my brother dragged me along and let me play with his friends. I am still grateful for that, music is such a big part of me today.
In many ways it was as you say about your guild, wich is a nice thing. and how new players should be met in this game, not capslocked out of LA. Because I know at least one new player who just looked at the map chat and meh.. Im off.

How Can ANet Improve Average Player Skills

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Posted by: Kumu Honua.2751

Kumu Honua.2751

This thread sure did do a good job of validating the previous one. Oh, the irony…

People who are better than noobs are not elitists. They are simply better. Some better players would like for noobs to join the ranks of good players. Some don’t care and would rather see you leave their game space.

THAT is the difference between the threads. Your post only validates this one more…

Sylvari Guardian. – Dragonbrand.