To put it simply: I never feel like I will ever accomplish a Legendary weapon.
I have 18 gold sitting in the bank. I have ONE cultural armor piece. I have maybe made a grand total of 50 gold on my character in my lifetime. This is because I simply don’t play that much, and when I do play, I’m actually playing the game… Not farming.
When I look into what it takes to get a Legendary (the last real “hurdle” of the game), it seems like it’s simply not designed for players like me in mind. I don’t want to go out and slam my head against the RNG wall for T6 mats and a Precursor. I don’t want to waste tons of money for the tiny chance at getting the absolutely absurd amount of Mystic Clovers required.
And it’s not because “it just takes a while”.
It’s because its completely random whether I’ll make progress or waste time and money.
I know that 50G isn’t much to some people, but for someone who isn’t running a champ zerg or spamming CoF paths… That’s a considerable chunk. And that won’t even scratch the surface of the massive RNG grind that is the process of getting Legendaries.
So what exactly is the solution?
Well, the solution is to give players hope. Even the small, poor, don’t-play-often players like myself. And to do that, you have to give players a very structured, set method of attaining a Legendary weapon. You must remove the random elements and say “You want a Legendary? Well here’s the long, arduous, incredibly time-consuming, but GUARANTEED way of getting it.”
And make sure players aren’t abusing a system to get it.
I don’t mean to provide an exact solution, but here’s a few thoughts on what I think would be a very good way of doing it.
First things first: Nothing is random. Everything you need for a Legendary can be gathered or done by your character with guaranteed results every time. No random drop requirements. No luck-of-the-draw.
So let’s look at this from the perspective of someone just starting out on their journey to a Legendary in this new system I’m proposing.
The first thing the player must do is truly become accomplished in the world of Tyria. Here are the first set of requirements:
- World Completion: 100% the world. (already in)
- Dungeon Master: All dungeons cleared, no wipe. There would now be a “Master” mode to all dungeon paths, resetting the dungeon if your group wiped. You would have to complete all of these for the Dungeon Master requirement.
- World Boss Completion: Must have participated and defeated all world bosses.
- Cleansing of Orr: Have cleared all Temples in Orr at some point, and be present in Orr when all temples are cleansed.
- Fractal Master: Achieve a high level in Fractals of the Mists. (Considering I have never participated in high-level fractals, it would be foolish of me to propose an arbitrary number. Something high, but not impossible. If that’s max level, then it’s max level)
- Master of Agility: Completed all Jump Puzzles.
- World Guardian: Completed a high number of WvW objectives and earned a high number of badges of honor.
That’s a list of very completable, very doable things in the world of Tyria that is difficult AND fits the title of “Legendary”. By completing all of the above tasks, you have proven to the world that you are a true hero, deserving of such a weapon.
But what about the weapon? What preparations can you make in the meantime? Well, there has to be something you can do to benefit from all these hours you’ll be spending in the open world. Basically, you can work on your weapon WHILE completing the above tasks.
So what goes into a weapon? Well, the first thing is basic materials. We already have a system in place similar to this, where you have to get 250 stacks of T6 mats, but I want something a little more interesting than that.
Basically, your Precursor will be built from “Pure” ingredients. To get these pure crafting materials, you simply have to gather a LOT of them together and combine them. Lore wise, you’d be refining ore until it’s absolutely perfect, which requires lots of ore to do. Or you’d be finding the perfect piece of wood. Things like that. Point is, you’ll have to gather a lot of T6 mats and combine them. And I mean a lot. Gathering resources is fairly easy, but again we want a guaranteed path here. Chances are, though, in completing the previous objectives, you will have acquired plenty of T6 mats and have been combining them for their “Pure” forms for a while now.
So, you have enough Pure materials, and you want to craft a precursor. Great, get to a crafting station and craft the components. Throw them into the Mystic Forge and you get a…
“Pure” weapon.
What? That’s not a Precursor!
(cont.)