How do i get that GW1 feeling?
The debate about weapon-based skills is as old as GW2, so I won’t get into that. That horse isn’t going anywhere.
If you’re bored with thief, however, try another class. There’s some pretty significant differences in how many classes play and feel, so you might have to try some out before you find what’s best for you. Elementalist, Engineer, and Revenant have some interesting options for changing your skills on the fly, even within the weapon-based-attacks system.
yeah I forgot that was the reason I put the game down in the first place. I bet that’s a reason a lot of people do stop playing this game. i’m just wondering if this is a ago old debate why has there been no comment from ANET. All the stuff i heard about it was hard to balance.first off that argument just sounds lazy. Side note balance isn’t fun, if I wanted to play a balanced game i would play tic tac toe or paper rock scissors.
I missed capture signet.
At the risk of getting into the thing I said I wouldn’t get into, I actually prefer the new system. I found the old system too cumbersome—I had a lot of choices, but without spending a ton of time researching and learning all my options, I couldn’t make an informed decision. It was overwhelming. I played a Ranger/Ele, and it was lousy, but I liked it and didn’t have time for the rabbit hole that was GW1 strategy. With GW2, I had fewer choices, but I could focus more on how best to use the choices I have.
Some people prefer the strategic depth of GW1, while others prefer GW2, just as some people prefer trading card games to board games. Both are perfectly valid preferences.
And I’d disagree with your assessment that balance isn’t fun. Not every combination has to be equally good for there to be balance, but too much imbalance spoils competition.