How does ArenaNet want GW2 to be played?

How does ArenaNet want GW2 to be played?

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

A bit of background on my playstyle before I jump to the topic.

I like open world. I have all professions at lvl 80 and I’m on my way to get another set of eight “eightees”. I also play WvW to some degree (more than 7k kills) across all of my characters, I stopped to play PvP (lack of rewards, tiresome leveling, all maps are the same “capture and hold” with a different flavor).
I like dungeons but most of them are (in my opinion) either badly designed (skipping) or way too much time consuming (fractals).

Having said that – I think that the most enjoying part of the world that you created is open world. It’s huge, its diverse and beautiful, it feels handcrafted, it hosts tons of dynamic events (some better, some worse) and I think that is the place where GW2 differs from other MMO’S most – with downscaling and dynamic events being most notable examples.

But having played game since pre-launch with all the changes implemented (especially world-boss loot, and champions loot) recently I asked myself – is this really the way you want your game to be played?

I guested on busiest EU servers and it seems that what is happening is some sort of mockery of open world gameplay. Most of the maps are desolate and empty and three with (easiest accessible / most well known / best loot) champions are swarmed (queensdale / frostgorge sound / cursed shore).

It isn’t Guild Wars 2 anymore… It is Tag Wars 2. Its about huge zergs running asap fighting only for tagging champion before he gets insta killed by the horde of players. It’s about failing anchorage escort, because it spawns more champions the more players are there.
I’ts not about fun. I’ts not about exploring. It’s all about getting money.

And you know what? I wouldn’t blame players for it. Getting money in GW2 is not an easy task to do (I’m not talking about speculation or gamble. I’m talking about getting money by playing game the way I want). I’m blaming you Arena Net.

Colin Johanson – in this interview
http://www.usgamer.net/articles/colin-johanson-talks-dungeons-dragons-and-chairs

you said that

No matter what we do, there will always be a group of players who try to min-max any game that’s ever made and they try to find the fastest, most rewarding way to play it with the best composition of skills and party members that they can possibly get to acquire the most rewards possible.

And I don’t think you really can ever do anything to do that. It’s just the inherent nature of certain players in the game.

And I don’t think you really can ever do anything to do that… You are right there. There’s nothing you can do about players attitude.

But there is a lot you can do to encourage or discourage your playerbase to do or not to do certain things.

You gave them easy way to farm one particular dungeon path? They farmed it.

You took it away? They don’t do that anymore.

You gave them sweet loot from world bosses? They farm them.

You gave nice loot from champions? They farm them. Using easiest way accessible.

So there’s my statement – You don’t want your players to play open world. If you wanted open world to be played, you would have changed rewards for world exploration.

Why don’t you change it?
Rewards for hearts completion are pathetic. It’s more of a joke and mockery than a real reward. It used to be next to nothing, but now it is laughable.
Rewards for map completion – change them. Make them worthy. Bah, change them to the degree that it would be most profitable aspect of the game. What would be the outcome of it? All farmers will… start doing content. They will spread around the maps. Wouldn’t be that great?

On the top of that.

Make dynamic events worthy of the time spend.
And for god’s sake – give players decent reward for 100% map completion. Make that worthy. Wouldn’t it be nice to see players scattered on all of the maps like it used to be?

So my question is. Do you really want your game to be played the way it is now? Or is it better to encourage players to actually play your game, not the tiny fraction of it, as it is now?

(edited by Fringilla Vigo.8594)

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Posted by: Galtrix.7369

Galtrix.7369

Anet: Buy more RNG boxes, that’s all we care about.
Player: No thanks, I’d rather just play the game and buy my skins outright.
Anet: Oh, then we’ll put every “cool” skin in an rng box and make you buy thousands of the boxes to get your skins.
Player: Oh come on. You suck.

Tl:dr – Anet wants you to buy rng, they don’t care about anything else. Screw content, up with rng!

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Ghettoblade.7962

Ghettoblade.7962

How do they want us to play?..with our wallets of course.

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Posted by: Vayne.8563

Vayne.8563

Actually, I think Anet is adding stuff to lots of areas of the game, including the open world. The new content has open world events occurring all over the place, on a daily basis.

And how fast those people above me comment on the new RNG stuff, while ignoring that fact that a whole bunch of free new weapon skins were introduced with the last updated, in those champion bags everyone is farming.

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Posted by: Neural.1824

Neural.1824

How do they want us to play?..with our wallets of course.

Bingo! It’s all about the money folks.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

Actually, I think Anet is adding stuff to lots of areas of the game, including the open world. The new content has open world events occurring all over the place, on a daily basis.

That is true. But at the same time that is not what they encourage people to do. They encourage world bosses/champion faring. Because that is best risk and time vs. reward content. And thats my concern.
I would vastly prefer that open world IN GENERAL would be best in that regard. And this is something that might be done. It mightn’t be easy to pull but its doable.

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Posted by: TooBz.3065

TooBz.3065

ANet has a very heavy hand when it comes to encouraging people to do different things.

10 days to an ascended ring in fractals, 35 days otherwise (25+250 badges (which has stopped dropping btw)).
Two weeks of guild missions (+5g) to get ascended accessories or 40 days + 50 ectos.
Grind fractals for a backpiece or grind out a motherlode of T6 materials and ectos.

When they make a change to encourage specific behavior they don’t kid around. It sometimes becomes very difficult to play the game you like and not the game they want you to like.

However, they are also upgrading the reward system a piece at a time. This is probably due to development constraints. They over-increased rewards for champions recently, which is why we have a farm.

But really there is only three options here. First, this gets corrected at a future date, second we have crazy inflation, or three they add additional gold sinks so you have to champion farm.

I’m guessing it will be fixed.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

ANet has a very heavy hand when it comes to encouraging people to do different things.

10 days to an ascended ring in fractals, 35 days otherwise (25+250 badges (which has stopped dropping btw)).
Two weeks of guild missions (+5g) to get ascended accessories or 40 days + 50 ectos.

Actually, that’s very good examples of encouraging players to do it one way over another. Thank You.

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Posted by: Mesket.5728

Mesket.5728

Since it is illegal in most countries to let kids gamble,… they found a way

GW2: Gamble Wars 2.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Knote.2904

Knote.2904

I just want the risk/reward to be balanced. Make challenging stuff the most rewarding.

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Posted by: Vyndeleron.6471

Vyndeleron.6471

How do they want us to play?..with our wallets of course.

Bingo! It’s all about the money folks.

Yep!

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Posted by: Junkpile.7439

Junkpile.7439

This game need hard non zergable raid content which would give good loot (like pieces of full armor and gear sets). Guild challenge would be good if there would be some kind of challenge (anybody have ever fail one of these?), some kind of boss mechanics and good reward.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Rieselle.5079

Rieselle.5079

Surely you have seen the many posts in the past that complain, “when i kill a champion, it doesn’t feel rewarding!” the changes to champion loot was to address that.

Presumably if enough people complain about world exploration not being rewarding enough, then that will be changed too.

If once-off activities like map completion was very rewarding, i wonder if there will be player backlash that they are “forced” to “grind” new alts over and over to get completion rewards. Sadly there’s a very strong mentality amongst some players where they will compulsively do the most profitable thing… and if you attach profit to some activity they don’t enjoy, they will complain bitterly whilst doing that thing over and over…

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

If once-off activities like map completion was very rewarding, i wonder if there will be player backlash that they are “forced” to “grind” new alts over and over to get completion rewards. Sadly there’s a very strong mentality amongst some players where they will compulsively do the most profitable thing… and if you attach profit to some activity they don’t enjoy, they will complain bitterly whilst doing that thing over and over…

That is very valid point and most probably you are right, but…
You may tell that about any form of grind (forced to do world bosses, forced to repeat same dungeon path, forced to follow champions route…)

But with this solution at least the result will be busy maps. All of them, not only three…

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Posted by: Paulytnz.7619

Paulytnz.7619

From what I understand Dynamic Events, Mini Dungeons and Jump Puzzles are next on their list (or soon-ish) to get reward bumps like World bosses/champs did. If they will be good enough to entice people away from World Bosses/Champ farming however we will have to wait and see.

As for increasing rewards for heart/map/world completes I agree it would be nice and could spread people about again. But tbh it does not take too long to complete any map and once you have you move on to the next and once world complete is even completed again a lot of people don’t/wont go back to most of those zones for various reasons.

I speak from experience on that, currently I have 6 chars with 100% world complete, 1 more char only needing 2 WvW maps and then I start all over again on my last char. I rarely go back to many of these maps unless:

1 – I want to TRUELY explore them “my way” that is explore every nook and cranny. Noting all chests that can be looted, Champs and trying to solo them to see which I can kill by myself. (I have been doing this well before champ loot fixes)

2 – For dailies.
3 – And now just recently I am going back to farm lower lvl Fine mats and locate the best places for each tier. This I am doing because I not only want 400 (soon 500) in all crafting skills but I am working on unlocking ALL of their recipes so that (in my mind) I have truly mastered a craft.

Having said all that I am not sure that even if Anet DID give better rewards for map/heart/world completes that once it was done people would go back to these maps.

I have not bothered myself to think up ways they could get people to go back to each specific map I haven’t thought about it that much. Well I did have one idea but I haven’t bothered to post it on suggestions lol. But I agree with you, they do need to give reasons/incentives (besides particular tier lvl mats because honestly that’s truly really the ONLY reason right now) to go back to re-explore/enjoy maps again. I do however think they are aware of this thus the coming reward boosts to JP’s, Mini Dungeons and DE’s as a good start.

Just for my own laziness purposes with not wanting to bother trying the suggestions forums I’ll give a quick semi idea here for something they could do.

Currently we have about 25-ish maps with hearts. They could dedicate one map to a certain day of the month and for that day have special events that play on that particular map and offer bonus rewards for DE’s, Dungeons etc completed on that map. What this would/could do is have each and every day pushing people to a specific part of the world where everyone replays that particular map and could rediscover each unique area all over again and of course it will help new players to complete these maps. Small quick example:

Date of Month//Map

1 – Queensdale
2 – Wayfarer Foothills
3 – Plains of Ashford

and every other day from 4-30/31 of each and every month.

Something like that could work, PLEASE do not send my part of this thread to the suggestions forum lol.

Since when did this business of being a hero become being a business?

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

From what I understand Dynamic Events, Mini Dungeons and Jump Puzzles are next on their list (or soon-ish) to get reward bumps like World bosses/champs did. If they will be good enough to entice people away from World Bosses/Champ farming however we will have to wait and see.

Where did you read that? that would be very good news!

Currently we have about 25-ish maps with hearts. They could dedicate one map to a certain day of the month and for that day have special events that play on that particular map and offer bonus rewards for DE’s, Dungeons etc completed on that map. What this would/could do is have each and every day pushing people to a specific part of the world where everyone replays that particular map and could rediscover each unique area all over again and of course it will help new players to complete these maps.

That also would be an excellent idea – to gratify way more that usual certain activities on (that particular day) given map. At very least it would make it way easier and much more pleasant for the new players to play on that particular map. The only downside of it that I may think of is that most probably chosen map will get flooded with people, that’s why I would be leaning towards “spread them out” solution.

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Posted by: Galen Grey.4709

Galen Grey.4709

OP I think you got it backwards.

Arenanet designed the game for people to play in the open world. Thats why we have scaling, thats why at level 80 you still get good rewards in a level 2 zone. Thats why dynamic events are repeatable. Thats why there are multiple zones of the same levels. Once you hit max level there is no doubt there will still be a ton of lower level content you didnt do. Arenanet had a great idea. Why restrict players to 1/25 of your world and content once they hit max level. Just let them play where ever they wish. The first update we got continued to build on that. We had 40 new dynamic events all over the world and 3 new mini dungeons. All strengthing the open world merely 1 month after release.

But what did players do?
I got no crystal ball so cant say for sure but I still remember the posts arguing how boring farming Orr was. You could visually see that yourself, Orr was full of people farming the rest of the world was much more empty than those last zones. Simply speaking a large percentage of people choose farming the most rewarding content over content variety.

It was not arenanet who wanted them to play that way but rather them who dictated what updates they wanted. If arenanet continued to push dynamic events in the open world it would have made those of us who roam around instead of farming happy but the once who did nothing but farm would have had no new content to play. Worst yet farming orr is boring and how long could these players keep at it before quiting. So arenanet had to address that and thats where FoTM came into play. Those players who wanted the best rewards had it and now at least they had more variety then the same few events. Then came dungeons rewards, and dailies and achievements, the pavilon, champions and now invasions.

Its not Arenanet who are driving us away from the open world towards rewards, its us the players who drove arenanet from the open world to farming because thats what us the players did. (very generally speaking)

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Posted by: Paulytnz.7619

Paulytnz.7619

From what I understand Dynamic Events, Mini Dungeons and Jump Puzzles are next on their list (or soon-ish) to get reward bumps like World bosses/champs did. If they will be good enough to entice people away from World Bosses/Champ farming however we will have to wait and see.

Where did you read that? that would be very good news!

Currently we have about 25-ish maps with hearts. They could dedicate one map to a certain day of the month and for that day have special events that play on that particular map and offer bonus rewards for DE’s, Dungeons etc completed on that map. What this would/could do is have each and every day pushing people to a specific part of the world where everyone replays that particular map and could rediscover each unique area all over again and of course it will help new players to complete these maps.

That also would be an excellent idea – to gratify way more that usual certain activities on (that particular day) given map. At very least it would make it way easier and much more pleasant for the new players to play on that particular map. The only downside of it that I may think of is that most probably chosen map will get flooded with people, that’s why I would be leaning towards “spread them out” solution.

I read Colin saying about the Rewards for JP’s, Mini Dungeons etc being boosted on some post, sorry I’m not sure what post but he said it.

Since when did this business of being a hero become being a business?

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Posted by: Svetli.4276

Svetli.4276

buy gems and shut up !@ (buy gems with money not gold !)

“What you wish for may not be what she wishes for.” – Skull Knight

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Posted by: matjazmuhic.1649

matjazmuhic.1649

They want us to zerg. Obviously…

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Posted by: Nuka Cola.8520

Nuka Cola.8520

With all their time gated bs, nerf mobile batman spam, RNG express and DR praise the sun 2.0 i’d say they want us to log in three times per month, not more.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Galen Grey.4709

Galen Grey.4709

They want us to zerg. Obviously…

Which is why the event fails if you dont divide into groups and tackle multiple encounters at once?

They dont want us to zerg but there is nothing they can do if we insist on zerging.

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Posted by: cesmode.4257

cesmode.4257

ANet has a very heavy hand when it comes to encouraging people to do different things.

10 days to an ascended ring in fractals, 35 days otherwise (25+250 badges (which has stopped dropping btw)).
Two weeks of guild missions (+5g) to get ascended accessories or 40 days + 50 ectos.
Grind fractals for a backpiece or grind out a motherlode of T6 materials and ectos.

When they make a change to encourage specific behavior they don’t kid around. It sometimes becomes very difficult to play the game you like and not the game they want you to like.

However, they are also upgrading the reward system a piece at a time. This is probably due to development constraints. They over-increased rewards for champions recently, which is why we have a farm.

But really there is only three options here. First, this gets corrected at a future date, second we have crazy inflation, or three they add additional gold sinks so you have to champion farm.

I’m guessing it will be fixed.

This is exactly one of the behaviors that has soured me on the game. I dont want to be encouraged. I want to play however I want to play. That is what I was told to do.

How I wanted to play:
-Get to max level
-Get as many toons to max level as I can
-Pick one or two toons to focus on.
-Gear up those two characters with max stat gear
-Enjoy the game(dungeons for fun, WvW for fun, exploration for fun, achievement hunting for fun).

Instead, with the ever shifting ‘max stat’ gear..I have to adjust my playstyle to acquire such gear. Oh I know I dont need max stat gear. I can do any content in blues and grees, oh I know. But I want to be effective, impactful, a help to my team rather than a possible detriment. Yes skill comes into play, but so do stats. And when we are talking about Masterwork gear vs Ascended gera, I’,m sorry..thats an enormous stat differential. Not to mention, I just want BiS gear. Its just a tick, if you want to call it that. I want BiS then enjoy the rest of the game.

Can’t do that when they infused ascended gear into the game over time.

Play how you want to..lol.

Hey, for example… can I acquire a the clockwork mini by just doing jumping puzzles or dungeon crawling? Nope.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

OP I think you got it backwards.

I wouldn’t say so.

I still remember the posts arguing how boring farming Orr was. You could visually see that yourself, Orr was full of people farming the rest of the world was much more empty than those last zones. Simply speaking a large percentage of people choose farming the most rewarding content over content variety.

Of course they did – because (as you said) at the time being it was the most profitable activity. They obviously had seen that and they could have reacted accordingly to encourage open world playing. But instead…

Arenanet had to address that and thats where FoTM came into play. Those players who wanted the best rewards had it and now at least they had more variety then the same few events. Then came dungeons rewards, and dailies and achievements, the pavilon, champions and now invasions.

You see? They did something to cater those with “maximizing profit” and “best rewards” attitude… But instead doing something to make those peple play open world they locked them in FotM first (not to mention horrible “level” design at first which separated players even more) than dailies, world bosses, and now champion farming.
So my point still stands – the game will be played they way they encourage their players to by making it most profitable activity. (I’m not talking about minority that will play the game “their way” no matter what).

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Posted by: Galen Grey.4709

Galen Grey.4709

OP I think you got it backwards.

I wouldn’t say so.

I still remember the posts arguing how boring farming Orr was. You could visually see that yourself, Orr was full of people farming the rest of the world was much more empty than those last zones. Simply speaking a large percentage of people choose farming the most rewarding content over content variety.

Of course they did – because (as you said) at the time being it was the most profitable activity. They obviously had seen that and they could have reacted accordingly to encourage open world playing. But instead…

Arenanet had to address that and thats where FoTM came into play. Those players who wanted the best rewards had it and now at least they had more variety then the same few events. Then came dungeons rewards, and dailies and achievements, the pavilon, champions and now invasions.

You see? They did something to cater those with “maximizing profit” and “best rewards” attitude… But instead doing something to make those peple play open world they locked them in FotM first (not to mention horrible “level” design at first which separated players even more) than dailies, world bosses, and now champion farming.
So my point still stands – the game will be played they way they encourage their players to by making it most profitable activity. (I’m not talking about minority that will play the game “their way” no matter what).

Because nothing would work!

what could they do, make events in queensdale give you 10s to make up for the frequency of events in Orr and scaling? if queensdale reward exactly the same amount that Orr rewarded exactly the same do you think that will fix the problem? Nope, they’d just move and farm queensdale because now everything rewards equally but queensdale is fastest and safest cause mobs there are super easy.

You cannot address this problem cause the problem isnt the content you’re providing its that people are not interested in content they’re just interested in reward. Nothing you do will change that.

Can you think of any solution that will make people who all they want is the biggest reward possible in the least amount of time possible play all over the map? cause what arenanet are doing is essentially the only think i can personally think of.

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Posted by: Galen Grey.4709

Galen Grey.4709

ANet has a very heavy hand when it comes to encouraging people to do different things.

10 days to an ascended ring in fractals, 35 days otherwise (25+250 badges (which has stopped dropping btw)).
Two weeks of guild missions (+5g) to get ascended accessories or 40 days + 50 ectos.
Grind fractals for a backpiece or grind out a motherlode of T6 materials and ectos.

When they make a change to encourage specific behavior they don’t kid around. It sometimes becomes very difficult to play the game you like and not the game they want you to like.

However, they are also upgrading the reward system a piece at a time. This is probably due to development constraints. They over-increased rewards for champions recently, which is why we have a farm.

But really there is only three options here. First, this gets corrected at a future date, second we have crazy inflation, or three they add additional gold sinks so you have to champion farm.

I’m guessing it will be fixed.

This is exactly one of the behaviors that has soured me on the game. I dont want to be encouraged. I want to play however I want to play. That is what I was told to do.

How I wanted to play:
-Get to max level
-Get as many toons to max level as I can
-Pick one or two toons to focus on.
-Gear up those two characters with max stat gear
-Enjoy the game(dungeons for fun, WvW for fun, exploration for fun, achievement hunting for fun).

Instead, with the ever shifting ‘max stat’ gear..I have to adjust my playstyle to acquire such gear. Oh I know I dont need max stat gear. I can do any content in blues and grees, oh I know. But I want to be effective, impactful, a help to my team rather than a possible detriment. Yes skill comes into play, but so do stats. And when we are talking about Masterwork gear vs Ascended gera, I’,m sorry..thats an enormous stat differential. Not to mention, I just want BiS gear. Its just a tick, if you want to call it that. I want BiS then enjoy the rest of the game.

Can’t do that when they infused ascended gear into the game over time.

Play how you want to..lol.

Hey, for example… can I acquire a the clockwork mini by just doing jumping puzzles or dungeon crawling? Nope.

One small problem with your problem… you can get ascended gear by simply
“-Enjoy the game(dungeons for fun, WvW for fun, exploration for fun, achievement hunting for fun).”

so where is the problem exactly?

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

Because nothing would work!

what could they do, make events in queensdale give you 10s to make up for the frequency of events in Orr and scaling? if queensdale reward exactly the same amount that Orr rewarded exactly the same do you think that will fix the problem? Nope, they’d just move and farm queensdale because now everything rewards equally but queensdale is fastest and safest cause mobs there are super easy.

You cannot address this problem cause the problem isnt the content you’re providing its that people are not interested in content they’re just interested in reward. Nothing you do will change that.

Can you think of any solution that will make people who all they want is the biggest reward possible in the least amount of time possible play all over the map? cause what arenanet are doing is essentially the only think i can personally think of.

You completely missed my point. As I said earlier, MAP COMPLETION as a best risk/time vs reward would solve “farming in certain spots” problem easily.
It’s nice to read the post you are criticizing first…

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Posted by: Nurgle.6597

Nurgle.6597

judging by the latest patch, they want you to mindlessly grind all day every day, probably preparing the game for the asian players

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Posted by: Nightarch.2943

Nightarch.2943

Tl:dr – Anet wants you to buy rng, they don’t care about anything else. Screw content, up with rng!

All ArenaNet needs to do to pull in some fantastic profits is to simply release old armour sets from the Original Guild Wars and introduce them to this game like they did with the primeval armour set.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

(edited by Nightarch.2943)

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Posted by: SirMoogie.9263

SirMoogie.9263

Actually, I think Anet is adding stuff to lots of areas of the game, including the open world. The new content has open world events occurring all over the place, on a daily basis.

The new open world content is also subpar to much of the old open world content. It’s basically Rift, a design for dynamic events that they strictly wanted to avoid according to their manifesto. They wanted actions in the world to have consequences. Compared to other, better dynamic events; the new events lack build up (i.e., you just get an announcement an invasion is going on, no exposition, or reason why the attack is on that zone), they don’t affect the world while they are in effect (i.e., the zone behaves exactly as it does when there is no invasion, and the portals don’t even pose any danger to the zone as the mobs just sit there waiting to be killed like loot pinatas), and they have no consequences on the world when completed successfully or unsuccessfully (i.e., succeed or fail the same result on the world occurs).

The new events are nice in that they have multiple objectives, and can be failed even by large groups of players; but they sacrificed much to get these invasions out in hurry. They really need to be taking more time with their content releases as they lack the polish the game had at release for much of the other dynamic events (barring annoying bugs that prevented completion of some events).

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Posted by: Gufuu.6384

Gufuu.6384

Honestly I’ve done enough running around mindlessly farm grinding things over and over that I’m pretty fed up it, and I didn’t even farm that much compared to most. You guys go enjoy your farming I won’t take part in it.

Just a random OPEN WORLD suggestion. You could make all those already added heart quest redo-able with some reward system in place. This might promote OPEN WORLD play and it would work well with doing daily achievements . Although I wouldn’t make this a daily thing per say, something that can be done daily but it would stay on record until you complete it, you know for those busy players who may not have the time to spend doing it in one sitting. My idea would be if you started it previously and finished it on a different day then you could start another and finish it also the same day. That way players can catch up if they really wanted to. Anyway I would make it only register 2 completions per day for finishing a semi-complete one and a new one. This would prevent it from being farmable. Oh, and perhaps some NPC in Lion’s Arch would give you a random big list of hearts to complete but you only have to complete a certain amount for the reward. Perhaps even make it build up to a monthly goal with a cool reward too?

Ranger
Playing since headstart.

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Posted by: Galen Grey.4709

Galen Grey.4709

Because nothing would work!

what could they do, make events in queensdale give you 10s to make up for the frequency of events in Orr and scaling? if queensdale reward exactly the same amount that Orr rewarded exactly the same do you think that will fix the problem? Nope, they’d just move and farm queensdale because now everything rewards equally but queensdale is fastest and safest cause mobs there are super easy.

You cannot address this problem cause the problem isnt the content you’re providing its that people are not interested in content they’re just interested in reward. Nothing you do will change that.

Can you think of any solution that will make people who all they want is the biggest reward possible in the least amount of time possible play all over the map? cause what arenanet are doing is essentially the only think i can personally think of.

You completely missed my point. As I said earlier, MAP COMPLETION as a best risk/time vs reward would solve “farming in certain spots” problem easily.
It’s nice to read the post you are criticizing first…

I did read your post, you didnt say make map completion the most rewarding activity, you said make it give decent rewards. But anyhow lets go with map completion being the most rewarding activity in the game by far.

What would happen there? if the reward happens just once account wide you’ll get the farms going through the camp completion checklist, skipping most of the content in the map (IE no dynamic events cause that doesnt factor in the map completion) finish them all and move to the most profitable farming spot.

If its per character, the same thing would happen only you’d have people deleting and recreating alts. Great you’ll see many people running around the map but few of them would actually stop and play with you. Also its really hard to do dungeons now because well its quicker and more profitable to complete a zone. Also you’ll have lots of complaining from players who arent getting enough XP to level up their alts as they complete zones and how ridiculously difficult it is to have map completion on Orr at level 50-60. Thats not to mention how bored people will be going for their 10,20th or 100th map completion. Also you’ll get complains that mains are useless in this game, nothing to do once you finish all zones.

If you make it recurring, Ie once you finish map completion you can do it again. People will keep doing vistas, hearts, skill points, pois in queensdale or some zone where its quick and easy to finish off a map.

Honestly dont think this would solve anything.

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Posted by: Galen Grey.4709

Galen Grey.4709

Honestly I’ve done enough running around mindlessly farm grinding things over and over that I’m pretty fed up it, and I didn’t even farm that much compared to most. You guys go enjoy your farming I won’t take part in it.

Just a random OPEN WORLD suggestion. You could make all those already added heart quest redo-able with some reward system in place. This might promote OPEN WORLD play and it would work well with doing daily achievements . Although I wouldn’t make this a daily thing per say, something that can be done daily but it would stay on record until you complete it, you know for those busy players who may not have the time to spend doing it in one sitting. My idea would be if you started it previously and finished it on a different day then you could start another and finish it also the same day. That way players can catch up if they really wanted to. Anyway I would make it only register 2 completions per day for finishing a semi-complete one and a new one. This would prevent it from being farmable. Oh, and perhaps some NPC in Lion’s Arch would give you a random big list of hearts to complete but you only have to complete a certain amount for the reward. Perhaps even make it build up to a monthly goal with a cool reward too?

You want to redo some mostly boring hearts when you have tons of cool dynamic events you can do on a map? You honestly think if dynamic events failed to attract people to the open world hearts will?

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Posted by: Oxstar.7643

Oxstar.7643

Apparently ANet wants you to grind the dailes and skins like an obedient little puppy while they work on content and balance. Because, you know, if you weren’t distracted by shinies, you might find something to complain about.

I personally find this very scummy.

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Posted by: Paulytnz.7619

Paulytnz.7619

Because nothing would work!

what could they do, make events in queensdale give you 10s to make up for the frequency of events in Orr and scaling? if queensdale reward exactly the same amount that Orr rewarded exactly the same do you think that will fix the problem? Nope, they’d just move and farm queensdale because now everything rewards equally but queensdale is fastest and safest cause mobs there are super easy.

You cannot address this problem cause the problem isnt the content you’re providing its that people are not interested in content they’re just interested in reward. Nothing you do will change that.

Can you think of any solution that will make people who all they want is the biggest reward possible in the least amount of time possible play all over the map? cause what arenanet are doing is essentially the only think i can personally think of.

You completely missed my point. As I said earlier, MAP COMPLETION as a best risk/time vs reward would solve “farming in certain spots” problem easily.
It’s nice to read the post you are criticizing first…

I did read your post, you didnt say make map completion the most rewarding activity, you said make it give decent rewards. But anyhow lets go with map completion being the most rewarding activity in the game by far.

What would happen there? if the reward happens just once account wide you’ll get the farms going through the camp completion checklist, skipping most of the content in the map (IE no dynamic events cause that doesnt factor in the map completion) finish them all and move to the most profitable farming spot.

If its per character, the same thing would happen only you’d have people deleting and recreating alts. Great you’ll see many people running around the map but few of them would actually stop and play with you. Also its really hard to do dungeons now because well its quicker and more profitable to complete a zone. Also you’ll have lots of complaining from players who arent getting enough XP to level up their alts as they complete zones and how ridiculously difficult it is to have map completion on Orr at level 50-60. Thats not to mention how bored people will be going for their 10,20th or 100th map completion. Also you’ll get complains that mains are useless in this game, nothing to do once you finish all zones.

If you make it recurring, Ie once you finish map completion you can do it again. People will keep doing vistas, hearts, skill points, pois in queensdale or some zone where its quick and easy to finish off a map.

Honestly dont think this would solve anything.

Unless they skip lower lvl maps this should NOT happen. I have 6 chars with 100% world complete now and by the time I have done about the 18-20th map they are always 80 (there are 25 maps total to complete not counting the WvW, city or Whispers base maps).

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Posted by: Paulytnz.7619

Paulytnz.7619

Honestly I’ve done enough running around mindlessly farm grinding things over and over that I’m pretty fed up it, and I didn’t even farm that much compared to most. You guys go enjoy your farming I won’t take part in it.

Just a random OPEN WORLD suggestion. You could make all those already added heart quest redo-able with some reward system in place. This might promote OPEN WORLD play and it would work well with doing daily achievements . Although I wouldn’t make this a daily thing per say, something that can be done daily but it would stay on record until you complete it, you know for those busy players who may not have the time to spend doing it in one sitting. My idea would be if you started it previously and finished it on a different day then you could start another and finish it also the same day. That way players can catch up if they really wanted to. Anyway I would make it only register 2 completions per day for finishing a semi-complete one and a new one. This would prevent it from being farmable. Oh, and perhaps some NPC in Lion’s Arch would give you a random big list of hearts to complete but you only have to complete a certain amount for the reward. Perhaps even make it build up to a monthly goal with a cool reward too?

You want to redo some mostly boring hearts when you have tons of cool dynamic events you can do on a map? You honestly think if dynamic events failed to attract people to the open world hearts will?

I have suggested in another post a while ago something similar like this too. Basically they let us right NOW continue to do some of the things we did when we did the hearts yet we get no reward for it. Why not reward us in some way so that we can use these parts of the maps to do something WHILE we wait for that nearby event to kick off?

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

I did read your post, you didnt say make map completion the most rewarding activity, you said make it give decent rewards.

Ok, quote from my first post so.
“Rewards for map completion – change them. Make them worthy. Bah, change them to the degree that it would be most profitable aspect of the game. "
Most of the time I know what I’m saying…

As for possible complaints that you brought – they are all valid, but still that would be better than it is now – at least in my opinion.
And there’s even better and more elegant solution that other guy suggested – make activities on particular map at some day more profitable than usual. It has some drawbacks but it might be good idea as well.

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Posted by: Galen Grey.4709

Galen Grey.4709

Because nothing would work!

what could they do, make events in queensdale give you 10s to make up for the frequency of events in Orr and scaling? if queensdale reward exactly the same amount that Orr rewarded exactly the same do you think that will fix the problem? Nope, they’d just move and farm queensdale because now everything rewards equally but queensdale is fastest and safest cause mobs there are super easy.

You cannot address this problem cause the problem isnt the content you’re providing its that people are not interested in content they’re just interested in reward. Nothing you do will change that.

Can you think of any solution that will make people who all they want is the biggest reward possible in the least amount of time possible play all over the map? cause what arenanet are doing is essentially the only think i can personally think of.

You completely missed my point. As I said earlier, MAP COMPLETION as a best risk/time vs reward would solve “farming in certain spots” problem easily.
It’s nice to read the post you are criticizing first…

I did read your post, you didnt say make map completion the most rewarding activity, you said make it give decent rewards. But anyhow lets go with map completion being the most rewarding activity in the game by far.

What would happen there? if the reward happens just once account wide you’ll get the farms going through the camp completion checklist, skipping most of the content in the map (IE no dynamic events cause that doesnt factor in the map completion) finish them all and move to the most profitable farming spot.

If its per character, the same thing would happen only you’d have people deleting and recreating alts. Great you’ll see many people running around the map but few of them would actually stop and play with you. Also its really hard to do dungeons now because well its quicker and more profitable to complete a zone. Also you’ll have lots of complaining from players who arent getting enough XP to level up their alts as they complete zones and how ridiculously difficult it is to have map completion on Orr at level 50-60. Thats not to mention how bored people will be going for their 10,20th or 100th map completion. Also you’ll get complains that mains are useless in this game, nothing to do once you finish all zones.

If you make it recurring, Ie once you finish map completion you can do it again. People will keep doing vistas, hearts, skill points, pois in queensdale or some zone where its quick and easy to finish off a map.

Honestly dont think this would solve anything.

Unless they skip lower lvl maps this should NOT happen. I have 6 chars with 100% world complete now and by the time I have done about the 18-20th map they are always 80 (there are 25 maps total to complete not counting the WvW, city or Whispers base maps).

Farmers would. They do everything that gets them to the target quickly. In post I was replying to there was a case scenario of what would happen if the most rewarding content was map completion. Ergo farmers would race to finish maps which meant skipping all dynamic events. Even though there are multiple maps of the same level tat would probably mean theyd be underleveled at some point.

In your case did you skip DE?

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Posted by: Galen Grey.4709

Galen Grey.4709

I have suggested in another post a while ago something similar like this too. Basically they let us right NOW continue to do some of the things we did when we did the hearts yet we get no reward for it. Why not reward us in some way so that we can use these parts of the maps to do something WHILE we wait for that nearby event to kick off?

Thats a fair point and it makes sense. Just dont think it would work as a magnet for players if events fail to be that.

That being said if hearts were repeatable there is a downside where players might neglect DE in favor of Hearts just cause Hearts are on demand content.

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Posted by: Galen Grey.4709

Galen Grey.4709

I did read your post, you didnt say make map completion the most rewarding activity, you said make it give decent rewards.

Ok, quote from my first post so.
“Rewards for map completion – change them. Make them worthy. Bah, change them to the degree that it would be most profitable aspect of the game. "
Most of the time I know what I’m saying…

As for possible complaints that you brought – they are all valid, but still that would be better than it is now – at least in my opinion.
And there’s even better and more elegant solution that other guy suggested – make activities on particular map at some day more profitable than usual. It has some drawbacks but it might be good idea as well.

Okey missed that part sorry.

The thing is in my opinion the problem is deeper then that. I mean take the current invasion event. You can get a ton of players playing on your map if you happen to be playing on a map where an invasion happens. Would that help with your experiance though? None of them is going to help you kill that jungle troll because they’re busy killing a bunch of champions as that content is more profitable for them.

Arenanet can do all the incentives in the world, which they do.. this event being one such example but if the problem is farmers refuse to do anything that subpar profit wise content will always be funnel for them.

Its not about cold numbers. I’d rather have just 5 players on a map working together playing dynamic events together, having fun then have 500 players on my map zerging after gold. The problem is not getting players on a map, thats easy, the problem is to get to engage in a variety of activities and thats like impossible cause at the end of the day its an attitude issue. People like rewards more then they like gameplay thats the core issue.

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Posted by: SirMoogie.9263

SirMoogie.9263

Its not about cold numbers. I’d rather have just 5 players on a map working together playing dynamic events together, having fun then have 500 players on my map zerging after gold. The problem is not getting players on a map, thats easy, the problem is to get to engage in a variety of activities and thats like impossible cause at the end of the day its an attitude issue. People like rewards more then they like gameplay thats the core issue.

I agree. My best moments in game are doing dynamic events with 5-10 people. Going much larger than this causes combat to become problematic (hard to see enemy tells, challenge is removed, etc.)

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Posted by: Sil.4560

Sil.4560

This is basically a “theme park game” at this point. People hype up and crowd around the latest event and grind it to death until the next big thing is released, then they flock over to that. Thanks to the temporary content, apparently this – along with blowing money on gems for useless items – is how Anet would like us to play.

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Posted by: gurugeorge.9857

gurugeorge.9857

Its not Arenanet who are driving us away from the open world towards rewards, its us the players who drove arenanet from the open world to farming because thats what us the players did. (very generally speaking)

Yeah, I agree with this.

Mind you, OTOH, I don’t think they ever wanted to discourage farmers altogether, I think it likely that they have a fair bit of headroom built into in the game for even more farming (rewards are probably going to be upped across the board).

I think they’ve just been cautious about it up till now. Also, taking into account the bot problem they had early on, perhaps they felt they couldn’t really turn rewards to Eleven until that problem was licked.

Looks like they now feel they can turn it up to Eleven.

All in all, I don’t think anything fundamentally bad is happening. I think it’s more a question of overall emphasis – they’re never going to abandon any particular area of the game for the sake of farming, but they are now looking at making farming more fun. They do want to please all the players, after all.

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Posted by: Fringilla Vigo.8594

Fringilla Vigo.8594

They do want to please all the players, after all.

I hope you are right about it. And to some degree they did some changes towards open world with last update, but its more “hey, lets zerg that map. Hey, lets zerg another one on next hour”.
This is way better and more fun than so called “champ routes” on Orr or Frostgorge but still I believe that they can do even more than that.

At the end of the day what i would love to see is that playing actual content in the open world wouldn’t be WAY less profitable than so called “farming”. Let it be like 1 to 3 proportion, not like 1 to 20 (or more) as it seems to be now.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

ArenaNet wants us to play as much of the game as possible, in many varieties. WvW, sPvP, PvE, dungeons, fractals, world bosses, invasions, hearts . . .

That’s not the problem, though. The problem is the players by and large gravitating to one type of thing they want to do over others, and players in ALL sections of the game threaten complete boycotts if they don’t get what they want. Often these are mutually exclusive ideas.

Not just that, I’m sure there’s conflicting things they see from what people say they want to do . . . and what data they get of people actually doing those things. I don’t envy them their jobs and as much as friends and family tell me I should get into this business . . . I really think it would drive me to suicide.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: SirMoogie.9263

SirMoogie.9263

I hope you are right about it. And to some degree they did some changes towards open world with last update, but its more “hey, lets zerg that map. Hey, lets zerg another one on next hour”.

It’s so unfortunate that the latest offerings in the open world are such a vast departure from what they were going for, and succeeded in many cases during the initial release. From the manifesto1 they were against quest text that directed players where to go. They cite as an example a quest would say centaurs are attacking a village and that when you go there the centaurs would just be sitting around. Their promise from the manifesto was to have a living world where you see these attacks starting and actually happening. Contrast that with what we have now. We get quest text telling us Scarlet is attacking a zone. When we arrive her minions aren’t actually attacking anything, they are sitting there like loot pinatas waiting to be killed.

The manifesto continues to discuss how this world is our and our choices have consequences, cause and effect. If we stop the centaurs the village is saved, if we don’t it actually gets destroyed and needs to be recaptured and rebuilt. Contrast that to the invasion where nothing happens to the zone if we fail, and nothing happens to the zone if we succeed. The zone as a whole acts as if the invasion isn’t going on. Merchants still greet you as normal, dynamic events going on still operate as if there aren’t aetherblades attacking nearby. The whole experience lacks cause and effect.

If invasions are going to be part of the world going forward they have to start tying them into the zones better than they are. Like other dynamic events, the zone needs to tell a story why this invasions is starting, there should be events that lead up to the invasion starting. Once the invasions start they need to affect the areas where enemies are attacking, and the enemies need to actually be attacking something with a purpose. If the event fails, there needs to be visible consequences to the zone.

I think part of the problem is that Scarlet’s Invasion targets a random zone, making it impossible to do this in a reasonable time frame. They should have introduced invasions in one zone, like Frostgorge sound, and tied it to the story there. For example, if the Claw of Jormag event fails it starts a invasion of ice brood on that map. then players can decide if they want to fight Jormag as a world boss, or fight Jormag’s invasion forces. Cause and effect. Real decisions.

1 – https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/

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Posted by: ilr.9675

ilr.9675

Farmville.

If you had any regular success at all at inclusive D.E.’s that require real coordination, they will consistently add broken stuff to block you like Champ spiders that summon Veteran Hatchling (an immediate contradiction in terms) and Champion Jesters. …Along with mere Veterans who do this crap: http://youtu.be/BfnKq_PlXUc

When you ask for explanations, they just ignore you and answer really trivial questions instead.

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Posted by: Paulytnz.7619

Paulytnz.7619

Farmers would. They do everything that gets them to the target quickly. In post I was replying to there was a case scenario of what would happen if the most rewarding content was map completion. Ergo farmers would race to finish maps which meant skipping all dynamic events. Even though there are multiple maps of the same level tat would probably mean theyd be underleveled at some point.

In your case did you skip DE?

I would skip DE’s where I knew I would have no chance of completing or it would take too long, mostly however I would do events that I came across. If these farmers wanted world complete they would HAVE TO do all the lower maps so they would not be under levelled for Orr.

I have suggested in another post a while ago something similar like this too. Basically they let us right NOW continue to do some of the things we did when we did the hearts yet we get no reward for it. Why not reward us in some way so that we can use these parts of the maps to do something WHILE we wait for that nearby event to kick off?

Thats a fair point and it makes sense. Just dont think it would work as a magnet for players if events fail to be that.

That being said if hearts were repeatable there is a downside where players might neglect DE in favor of Hearts just cause Hearts are on demand content.

I would not expect repeatable hearts rewards to be anything too great. Perhaps if you fill the bar again you get a small karma reward or a loot bag containing a chance at fine mats of the tier quality of the map you are in or some other such. Either way the reward would not be anything better than any event nearby. We know right now that Anet are working on the rewards for events and I expect them to be in line with champ rewards so that could also help bring people back to other maps.

Personally I would not care if these maps were flooded or not with other players if they did let us get rewards again for doing the heart objectives. I would just be happy that I could go back to these maps again and get enjoyment out of them and the areas and also get some reward befitting it. I know I would not be the only one with this frame of mind either.

I do realise that no matter what ANet does there would simply not be enough players on any one server (world) at any one time to fully expand out and cover all the maps to have a more lively population there. However having SOME incentives no matter how big or small to go back to ANY of these maps would be a good thing in my mind to help try and encourage that.

Right now the ONLY reason to go back to specific maps is like I said for the specific Fine Mats for the different crafting tiers. Since Anet really does not like that people farm monsters and yet this is how you get these items they should really consider tieing that with the future event rewards to help balance the books so to speak. Kill 2 birds with 1 stone. THEN they can come up with other ways to entice people back to these maps for the FUN of it.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: Amadan.9451

Amadan.9451

i would live as a nightmare to complete the world 100% again…
i’m enjoying the new event, i really am, and it is not because i farm it. i just try my best to complete it and at the end even if it fails i have bags full.
i like the champion loot and i’m sorry greedy people can’t do anything else but farm in this world. for whatever reason they have.

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Posted by: Superfast.5901

Superfast.5901

Well it’s obvious that GW2 is meant to be a very easy MMO for very very casual players (like myself) who don’t want to worry about complicated mechanics/combat/stats, it is very easy for me to excel and have fun and never press more than 3 to 4 buttons, which I think is great becaus nobody is judging me for not following proper mechanics/rotations etcetra.

I got tired in other MMOs where I was forced to concentrate on fights and bosses and one mistake would wipe everyone, that was really stressful! So that’s why GW2 really appeals to the gamers who are either 1) not able to put full concentration into their computer screens when they are gaming, and 2) are not very skilled gamers.

My 2 cents, have fun