Q:
As true as Odin’s spear flies,
There is nowhere to hide.
Q:
to an extent, i care about the story, but since trahearne totally dominates it after level 40, it becomes trahearsonal. QED, race change items won’t change the game that much.
can we have it now? i want all my characters to be angry giant cats. charrs<3
I have never cared for the story, especially the fact that it takes up part of my UI space permanently.
I do, and I love Trahearne. He can be king as long as I’m the prince. :<
I still haven’t finished the personal story on any of my 5 characters, so no
I couldn’t get into it after the race story.
I’ve never really liked personal stories in any MMO that tries to do it. The most recent that come to mind being GW2, SWToR and AoC. I have always preferred MMOs that treat the individual player as just another adventurer in a world full of adventurers, but with an overarching plot for the whole world, not for the individual. I find personal stories to be weak in comparison, the whole heroic feel to them is nullified when a thousand other players are labelled as the “chosen one”.
For this reason I am glad that GW2 is going down a different path with the living world content. With the world story developing, it feels more alive and more like an MMo to me and I hope it continues and improves in time.
I found Traheaerne to be a very bland saladhead when compared to the apple loving Charr Tybalt.
(edited by Elthurien.8356)
I do. I just play for the PVE part of GW2. I don’t play for the PVP or WVW part of the game. I’m sad that I won’t be able to complete my world map though. I was having fun exploring, but now I too scared to go complete it (I play solo).
I do. I just play for the PVE part of GW2. I don’t play for the PVP or WVW part of the game. I’m sad that I won’t be able to complete my world map though.
goto do WvW really late/early when its quiet and you can run round and cap the points
for me, it’s about the entire story, and my role in it. however the game makes it about traherne and his character development, and that overshadows the Orr problem….which was a massive letdown.
Guild Wars stories are almost universally corny and lame. They feel like a story line in an anime for 12 year old kids.
i level to 38 and do most of the personal story up til then….
and then craft 6 professions to get 42 levels so i can skip that part
I cared until claw island.
Then it just got horrendeously bad and rushed.
I cared until claw island.
Then it just got horrendeously bad and rushed.
This, though I’m not sure if it was rushed or just … disappointing.
This is the point where it’s no longer about you. None of the choices you’ve made really matter any more. Race? Background? The answer is always “Firstborn sylvari Necromancer”, because it’s about Trahearne. You’re only in the story because he has a use for you.
I LIKE the personal stories I’ve seen up until that point. Some are more fun than others, but YOUR choices set the path. Are you a human noble? Iron Legion charr? A norn that gets passing-out drunk? Do you poke things to find out how they work, or solve problems the direct way? It all matters, up until Clawr Island.
I will say that I’m glad we’ll be rid of Traheanre when the next dragon becomes the target, and I hope that they use that as a chance to make the personal story personal again.
(reposting this from a post I made in 4chan’s Guild Wars 2 General. With some censorship of the language)
In my head, I have this ideal mini-expansion called Revelations, as the name would suggest, it expands on your personal story where every choice you’ve made comes back to you (namely, biting you in the rear, hard), but more importantly, you learn some shocking things. Namely you learn a dirty secret about your race (or just something dark and bad in general, like humans learning most of the gods have truly abandoned humanity and have even found a new race to patronize, charr legions are prolonging their wars to simply have wars, the Spirits of the Wild have backed down from Patronizing the Norn to let the Dragons eat them, etc.), a dirty secret about your Order which goes public and breaks up The Pact (and gets you booted from your Order), and a new revelation about the nature of the Dragons comes to light and ends with Trahearn’s death (you know, for shock value and to establish the old Pact is dead). The story concluding with you having only a small band of loyal followers from the old Pact/your old Order, plus Destiny’s Edge (who ironically stick together this time) and now must face an uncertain future though remaining resolute to finish the fight.
Yes, the entire intent is to basically undo half of the sense of victory of the original storyline so by the time of a formal continuation, almost everything is back to crap so you can sweep in, fix everything, and show Tyria how not to be idiots.
What I never got about the personal story is that when I am playing a MMORPG.. playing the game and doing the quest is my adventure and so thats my personal story.
There are no traditional quest in the game so you stuff becomes a little more…. shallow but still playing the game is for me the personal story.
The ‘personal story’ on the other hand is some single player story you play (I still haven’t found out if it’s supposed to have played in the pass or in the current time?) and so does totally not feel as my personal story and it is also not something I am looking for in an MMO.
However I don’t mind it being there. If people like it thats fine. I do however am afraid that it did take a lot of resources and money away from other elements in the game. Would not be surprise if this was one of the most expensive aspects of the game because of all the voice acting.
At some point I might try and do it on all races and make sure I get the 3 different fractions.
However I would prefer them putting in just traditional quest and then let me live my own personal story helping people by doing quest, exploring land and so on.
I care less about the LIVING STORY than I do the Personal Story, we need an EXPANSION PACK so we can actually continue the story line.
I want to learn more about my Treebros and the Sylvari mystery that vanished from storyline once it reached choosing an Order. :<
PERSONAL Stories don’t fit into MMO’s, there are basically thousands of trahearnes out there working together with players. I like the way LOTRO handled it, you were just an adventurer helping the rangers and gandalf to defend the world from the growing evils while the Fellowship travels to mordor. I really liked that, it make me feel much more important than being trahearnes b*tch.
i’m most disappointed in the fact that the most interesting characters of each story was killed off all three of the order companions were deeper and more interesting than some of the main characters.
I love the personal story, and Trahearne is my favorite character in it after Tybalt/Sieran. I’m really glad he’s with you like all the way through it. Also, never understood the whole complaint about it being Trahearne’s story personally. He say something in the “source of orr” that gives you equal credit for it. Also, he isn’t in the final mission… Truly, you accomplish far more than Trahearne, he’s just your commander/higher authority (and there’s a commander in almost every video game since the beginning of time).
Nothing is more ridiculous to me than the idea that I am just one of a thousand other adventurers.
I know my character’s history, I know all the big baddies that my character has personally defeated, I know how many hundreds of thousands of enemies she personally has slain. There is no way she is just another adventurer.
No, it is her enemies who are just more random NPCs that came out of nowhere and slink back into the nowhere they came from once she slays them too.\
If anything, my character should be the one that bosses have to raid by getting together 20-50 of their friends and not the other way around. Especially because from my perspective, it is her enemies who are just random nobodies and not my character whose long trials I have witnessed every moment of.
Nothing is more ridiculous to me than the idea that I am just one of a thousand other adventurers.
I know my character’s history, I know all the big baddies that my character has personally defeated, I know how many hundreds of thousands of enemies she personally has slain. There is no way she is just another adventurer.
No, it is her enemies who are just more random NPCs that came out of nowhere and slink back into the nowhere they came from once she slays them too.\
If anything, my character should be the one that bosses have to raid by getting together 20-50 of their friends and not the other way around. Especially because from my perspective, it is her enemies who are just random nobodies and not my character whose long trials I have witnessed every moment of.
This is an interesting concept. I would love to see the roles reversed in this way.
Guildwars Stories up until Elona expansion i loved (never played much EoTN)..
But Guildwars 2 no..
Up until the meeting of Trahearne they were quite enjoyable after that it became about him and his story..
Also after a while the story just is so depressing and never takes a break from the drudgery, favorite npcs all die silly ways etc. plus all roads lead to the same ending no matter what you do, Trahearne being the best and you his sidekick.
I actually never cared about the Personal Story at all. In fact, I think I got my personal story up to level 10ish or so and then stopped playing it for about 6 months, then finally completed it later on.
I find the personal story to be the most tedious part of the game which is probably why i havent completed it yet. The cutscenes are too long and the voice acting and animation are downright painful. I will have to force myself to complete it. Also nothing that happens there affects me elsewhere and vice versa. I can leave it for months and everyone is still going to be waiting for me.
i still haven’t touched personal story past level 70 something.
It was great and really added alot to the game and made it stand out from other mmos until your mentor bites it, after that it is boring drek with Trahearne that was just a complete and utter waste of time and lost every bit of its charm.
More like my personal failure.
I care thus far, though I’ve been slow to play it because I got buys saving the world form other threats.
I'm just to where your mentor (my vigil mentor in this case) dies.
And I cared. I consider him an awesome character.
I haven’t made an opinion on Trahearne. He seems to me like just a smart guy to bring along. A tactician who has knowledge of Orr. But I hear he fights with you, which seems strange to me. Why would you send out an inexperienced, lightly armored tactician with a fullblade to the front lines to fight with the experienced foot shock-trooper?
I did until i realized living history had nothing to do with it. Which translates to – i did till my third day into the game.
I enjoyed it quite a bit the first time through. The voice acting was good, it had good flow. As someone who reads a lot of literature it was pretty well crafted and designed.
I also don’t understand the Trahearne hate, I liked him overall as a character.
I think people just caught in an echo chamber and hop on the bandwagon of hate too easily.
I don’t see why people talk about Trahearne taking over the personal story. In no Guild Wars game were you really the main hero in the world prior to this.
You didn’t lead the Shining Blade…you assisted them. You didn’t lead the Ebon Vanguard, you assisted them. You didn’t run Shing Jea Monstary, you ran around with Master Togo. You didn’t lead the Sunspears…Komir did.
You were the hero, other people ran their areas.
Trahearne always gives you credit. He’s in the position he’s in because all the orders know and trust him, but even so, his Wylde Hunt is to heal Orr. Your mission is to destroy Zhaitan. He’s not even there for that.
I doubt those were good literature.
I have never cared for the story, especially the fact that it takes up part of my UI space permanently.
This is actually the main reason why I’ve done it multiple times. Just to get the kitten thing off my screen. Wound up getting keys, the superior sigils, and influence to help make a personal bank as a “bonus”
About Trahearne… dude gets an OP sword… and has you take the lead constantly… what a kitten bag -.-
I doubt those were good literature.
I agree. Those weren’t good literature. Not really the point, because I don’t know anyone that plays a game rather than say reading a book for literature. Good literature comes from books. Games can have good stories, but I don’t know I’d call any of them literature.
I doubt those were good literature.
I agree. Those weren’t good literature. Not really the point, because I don’t know anyone that plays a game rather than say reading a book for literature. Good literature comes from books. Games can have good stories, but I don’t know I’d call any of them literature.
I somewhat agree, but at the same time I would really enjoy it if they put more lore books laying around for us to read so we could further understand the world we’re playing. Iirc the only ones like that are in Ebonhawke. Also things like Scarlet’s story should have been more than just a story up on a webpage… at least put it in the game itself somehow.
Never made it past level 66 personal story on any of the characters i got to 80. I norally stop around level 48.
The story was good, I mean I finished it twice on two different characters and I enjoyed the asura and charr roads.
However, the rewards at the end were really quite terrible.
I don’t really have a negative view on it. It helped make leveling easier due to lack of boredom grinding average quests, so yes not a problem in my opinion. I don’t care about it but I think it served a useful purpose while leveling.
I really liked the story when I first started out, up and including the Orders part. Then it kinda went downhill.
Still, I prefer it to the Scarlet storyline.
They are good xp. In the end, you should just create a Sylvari and play the personal story once.
All other races have sort of placeholder stories at the beginning, the Sylvari one is obviously the main plot.
After that, take a torch and burn Trahearne.
I doubt those were good literature.
I agree. Those weren’t good literature. Not really the point, because I don’t know anyone that plays a game rather than say reading a book for literature. Good literature comes from books. Games can have good stories, but I don’t know I’d call any of them literature.
I somewhat agree, but at the same time I would really enjoy it if they put more lore books laying around for us to read so we could further understand the world we’re playing. Iirc the only ones like that are in Ebonhawke. Also things like Scarlet’s story should have been more than just a story up on a webpage… at least put it in the game itself somehow.
I 100% agree. All lore should be in game somewhere. There are other books around besides the ones in Ebonhawke btw.
I like the personal story.
I think it is interesting, funny and is making me wanna see more.
I get kinda hurt when I read people complain about it, can’t immagine how the writers feel.
Acting could have been better though but it is stil good enough for me.
I loved when there were 30+ paths spread across 5 races.
I liked the 9 paths spread across 3 orders
I was mildly amused by the 10 paths spread across 5 minor races
And once it became one railroad to rule them all… Ug.
Its bizarre to plod through a storytelling structure where our number of choices (and seemingly the work that went into them) steadily diminish at each tier.
Yeah, normally would talk about a story tree, but this is more like a story mountain. The story is not evolving, it is focusing more the closer you get to the conclusion.
It stops to be personal when Trahearne shows up and choice is not even an illusion anymore…
i like the ending song
I am sort of weird
I care about the personal story in that I do it on all my characters- yet I haven’t finished it on my first character or any of the others because 5 man dungeon at the end = blegh.
I am also in a minority because I actually like Trahearne- so yeah
I would love to see more personal story and I feel that a great opportunity was missed with the Orders- I would love to see more order missions.
It would also be nice if we can revisit some of the ties we had in early story missions.
I find it extremely odd that for one of my humans Lord Faren was a friend since the beginning yet he seems to not know me from a bar of soap out in the world.
I also very very much would like to follow up on the Sylvari Malyck from that story line.
The Personal Story could be much expanded on imo
to an extent, i care about the story, but since trahearne totally dominates it after level 40, it becomes trahearsonal. QED, race change items won’t change the game that much.
can we have it now? i want all my characters to be angry giant cats. charrs<3
Is at level 60 that he begin to shine more than the player (and he is introduced aprox in level 50).
After that, i care about the living story, sure i dont like traherne but the levels before are really good, and 60+ isnt that bad either.
IThe personal history has a lot of potential and would be great if they are playable with less go report to traherne, that will solve a problem with it.
(edited by Lucius.2140)
I care thus far, though I’ve been slow to play it because I got buys saving the world form other threats.
I'm just to where your mentor (my vigil mentor in this case) dies.
And I cared. I consider him an awesome character.
I haven’t made an opinion on Trahearne. He seems to me like just a smart guy to bring along. A tactician who has knowledge of Orr. But I hear he fights with you, which seems strange to me. Why would you send out an inexperienced, lightly armored tactician with a fullblade to the front lines to fight with the experienced foot shock-trooper?
He’s actually a very experienced combatant, and will have access to a very powerful weapon. He’s the first born of all Sylvari. No, he’s not a firstborn, he’s THE firstborn. He’s the oldest of all Sylvari.
It was ok, didn’t think it was amazing. Before gw2 I played swtor, now that game made you want to play each class because the story lines were amazing. Unfortunately they put most of their resources into that, and the rest of the game was a flop so to say.
I care thus far, though I’ve been slow to play it because I got buys saving the world form other threats.
I'm just to where your mentor (my vigil mentor in this case) dies.
And I cared. I consider him an awesome character.
I haven’t made an opinion on Trahearne. He seems to me like just a smart guy to bring along. A tactician who has knowledge of Orr. But I hear he fights with you, which seems strange to me. Why would you send out an inexperienced, lightly armored tactician with a fullblade to the front lines to fight with the experienced foot shock-trooper?He’s actually a very experienced combatant, and will have access to a very powerful weapon. He’s the first born of all Sylvari. No, he’s not a firstborn, he’s THE firstborn. He’s the oldest of all Sylvari.
Hehe yes he is, I got such a kick out of that
I love the skin on that weapon and take millions of screenies every time I get my hands on it- If only we could have it as a Legendary GS- I can dream
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