How more random can it be?

How more random can it be?

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Posted by: Stampeed.7194

Stampeed.7194

Let me begin with some examples :

Salvage : chance of getting one piece of wood or 3 ecto.
Fractal event : chance of getting 3g or 500g (selling items of course).
Fractal event “bis”: chance of getting an exotic bow as a guardian or 2 precursor
Fractal dungeon: chance of getting only greens.
Drops: chance of getting “no” 400 level ingrediant after 1h of farming… or even 4 hours.
WvWvW Tokens: Same “squad”, same group. After 3hours, some have 20 others have 100 tokens.
BlackChest: haha…
Fountain : … im not gonna talk about it.

There are alot of other cool stories (bro). Im just showing some of them… (80pc or 1.50g in bags..?).

So, question : who is your client? who is the guy buying stuff with real money? the hardcore gamer? or the casual gamer?
How many hardcore gamers are there?…. and casuals?

-Stamp

(here! have an allready chewed gum… or a Ferrari!!)

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

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Posted by: Gehenna.3625

Gehenna.3625

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

All games have random loot to some degree. Anet, just like NcSoft (see Aion for example) take it those steps further that makes a lot of people wonder what it is they bought.

It’s a game forum. The truth is not to be found here.

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Posted by: LHound.8964

LHound.8964

RNG is good in games up to some extent.

Since the primordial times of games (even board ones with dice roles), Luck and chance were always paired to have a more interesting gaming experience. What’s the point on counting always on the same thing over and over? Becomes dull.

The trick is defining what should be on RNG and what should be certain? What are the minimum probabilities for a RNG check? What can influence the odds? These are the true questions, not the “Why RNG?” and “Where’s my luck?”…

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Unanimous.1486

Unanimous.1486

Random is and always has been bad.
Someone does over 400 fractals and still doesn’t have enough mist essence to infuse the few rings he has, and then you have another who does level 20 fractal for the first time and receives an infused ring of the stat they want.
Then ofcourse there are the case when drop values differ so much, that it’s outright unfair for everybody else. Why should someone be paid 300g+ in items when others who did just as much, if not sometimes even more, receive just a miniscule fraction of that?

There should be the least amount of random things as possible.

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

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Posted by: Bartas.4908

Bartas.4908

Why should someone be paid 300g+ in items when others who did just as much, if not sometimes even more, receive just a miniscule fraction of that?

Like my friend, who I invited for a trial during Lost Shores, who got 2 precursors and sold them to a vendor coz they were not for his class?

BTW he doesn’t play anymore coz he was annoyed about TEH GRIND.

Proud member of [BOO]
Thief/Necro/Guardian/Mesmer/Elementalist of SFR EU

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Posted by: Ballistic.4531

Ballistic.4531

BlackChest: haha…

I laughed so hard at this. +1 though

This world needs more people being frank and less people being offended.

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Posted by: Horrorscope.7632

Horrorscope.7632

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

Lottery you know the odds, understand it’s a utterly hopeless long shot, one dollar for millions in return and REAL money. Totally different than a game imo, much different. Tons of games do RNG, but it’s a small list of RNG, that list from top to bottom, the goods are close in value and not usually something worth 1 cp to something worth 400gp. This game is like the entire loot table is open for roll on every drop. Except that one dungeon where it has things the other 99.999% of the game doesn’t have.

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Posted by: Horrorscope.7632

Horrorscope.7632

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

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Posted by: Grunties.6841

Grunties.6841

It is pay to win. They sell in game currency, which gives a huge advantage to folks who buy gems and sell them. This was not necessarily true until they gutted the drop rate and introduced DR to combat bots and penalized folks who like to farm. Well, all this talk about banning bots and I still see the same ones day after day.

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

Lottery you know the odds, understand it’s a utterly hopeless long shot, one dollar for millions in return and REAL money. Totally different than a game imo, much different. Tons of games do RNG, but it’s a small list of RNG, that list from top to bottom, the goods are close in value and not usually something worth 1 cp to something worth 400gp. This game is like the entire loot table is open for roll on every drop. Except that one dungeon where it has things the other 99.999% of the game doesn’t have.

I’m not debating the fact that the RNG in this game is terrible; I never was. I’m simply saying that expecting randomness to be anything but random is foolish and a waste of time.

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Posted by: Raine.1394

Raine.1394

Often, people misunderstand how loot systems work. RNG is often used in a loot system, so people assume that what they are getting is random. A loot system using RNG would better be described as a rules-based system that uses RNG to spread desired results across a player base. The big takeaway here is that it can be tuned to produce any result desired. It can be the loot wasteland of D3 or the Big Rock Candy Mountain. The key in tuning is for players to have a rewarding experience through playing the game avoiding the extremes of the wasteland and mountain. This is relatively easy to do in a single-player game and becomes more complex as you add concepts like ‘economy’ and monetization. Bottom-line, I don’t think it’s currently tuned optimally for player experience.

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

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Posted by: Horrorscope.7632

Horrorscope.7632

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

Lottery you know the odds, understand it’s a utterly hopeless long shot, one dollar for millions in return and REAL money. Totally different than a game imo, much different. Tons of games do RNG, but it’s a small list of RNG, that list from top to bottom, the goods are close in value and not usually something worth 1 cp to something worth 400gp. This game is like the entire loot table is open for roll on every drop. Except that one dungeon where it has things the other 99.999% of the game doesn’t have.

I’m not debating the fact that the RNG in this game is terrible; I never was. I’m simply saying that expecting randomness to be anything but random is foolish and a waste of time.

“RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return.”

People don’t complain about the real lottery because it’s not virtual made-up cash, it’s real. Every dollar goes to the pot, there is no magic etc. The odds have to be sky high because in the end the money has to be there and face it, people want the huge payout, which makes the odds crazy. Numbers wise it’s the same, but how it plays out and expectations, is just a totally different thing between the two, imo of course.

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Posted by: Gehenna.3625

Gehenna.3625

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

Yes, when you play the lottery you know what to expect.

When you play GW2, apparently it’s not what I thought they advertised. I thought it wouldn’t be grindy and would be story driven because that’s what they said in the manifesto. This is not the game they advertised in my view. RNG as a major player in endgame gear progression, vertical or horizontal is not what I saw in the ads for this game, but here it is.

I don’t see being lucky in the fountain or spending a ton of cash in the TP as a legendary feat or achievement. Therefore even the name legendary weapon is incorrect.

It’s a game forum. The truth is not to be found here.

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Posted by: Horrorscope.7632

Horrorscope.7632

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

Because he added another line and the meaning is affected by that. This is all a symptom of the change in loot progression, if it didn’t matter statistically, I bet there would be less of a concern about drops. The lottery posts odds, we have and will never have the odds tables for drop loots in game. One is transparent, the other closely guarded and mysterious, that is another difference.

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Posted by: Infernia.9847

Infernia.9847

I think some of us really are that unlucky when it comes to a game based on RNG. I always go into it hoping that RL doesn’t follow me into a game.
As a kid I could win a game of strategy or one using the power of logic but games of luck were always my nemesis.

I have never had an exotic drop, I didn’t know that they did until I read it in the forums. Lost shore event I got two exotic lvl 70’s staffs on my ranger. 96% map completion all under lvl 80 exotics and none suitable for rangers. Absolutely zero from chests (Jormag gave me one green and the rest blue or gems/jewels) or mobs of any kind or level.
Can’t do dungeons so I know I am limited there. WvW 145 kills = 14 badges and 1 rare.

I max levelled 4 crafts just to be able to equip my chars. The lvl80 has Bezerker plus the superior pirate runes… Mad king runes are out of the question since lodestone prices are omg expensive. So even with a decent amount of MF it’s still horribly unlucky drops.
I have 20g and though it took since launch to get it (crafting is expensive even when using mats you acquire just playing) I am proud I have that much. Though I am a pauper compared to those who run dungeons.
I think my acct is cursed by RNG. This is why I have considered buying a new box just to have a ‘chance’ of having a lil better luck.
Non-dungeon runner == forever broke or just barely making it

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

Yes, when you play the lottery you know what to expect.

When you play GW2, apparently it’s not what I thought they advertised. I thought it wouldn’t be grindy and would be story driven because that’s what they said in the manifesto. This is not the game they advertised in my view. RNG as a major player in endgame gear progression, vertical or horizontal is not what I saw in the ads for this game, but here it is.

I don’t see being lucky in the fountain or spending a ton of cash in the TP as a legendary feat or achievement. Therefore even the name legendary weapon is incorrect.

I can understand the game not being what you expected, but that doesn’t change it from being what it what ever was. Everyone has different expectations and none of them are correct, not even the creators of the games’.

As for knowing what to expect when you play the lottery? No, you don’t. The lottery changes every time you play it due to the varying amount of people vieing for the pot; the odds are never static so you are never truly informed of what your odds are (beyond infinitesimally low).

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Posted by: MethodicMockingbird.6520

MethodicMockingbird.6520

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

Because he added another line and the meaning is affected by that. This is all a symptom of the change in loot progression, if it didn’t matter statistically, I bet there would be less of a concern about drops. The lottery posts odds, we have and will never have the odds tables for drop loots in game. One is transparent, the other closely guarded and mysterious, that is another difference.

Do we even have loot tables in this game? I don’t think we do, beyond the standard:

..% white item
..% blue item
..% green item
..% yellow item
..% orange item (etc.)
..% crafting material

And so on and so forth.

We don’t have any set loot tables that distinguish what mob drops what armor piece or weapon, so giving out odds for that wouldn’t really accomplish much, would it?

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Posted by: Stampeed.7194

Stampeed.7194

I am glad that this post had a few responds.
The randomness, is not a bad thing for a game. But, when you can “get nothing” or “get it all”….
This will become very unhealthy for the game.

Why? Well… why should we play a game that doesnt reward us?

I am not asking “free loot” (woops… allready did that with the Krakan event)

-Stamp

(wanna talk about buying gems with real money? allright! how much would it be to buy for a 250-500g item?)

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Posted by: Gehenna.3625

Gehenna.3625

But at least a lottery is called a lottery.

This game was not advertised as rng2win.

A rose by any other name is still the same.

But that isn’t the meaning of what is being said.

How is it not? He said that “atleast a lottery is called a lottery.”

Hence my quote.

Yes, when you play the lottery you know what to expect.

When you play GW2, apparently it’s not what I thought they advertised. I thought it wouldn’t be grindy and would be story driven because that’s what they said in the manifesto. This is not the game they advertised in my view. RNG as a major player in endgame gear progression, vertical or horizontal is not what I saw in the ads for this game, but here it is.

I don’t see being lucky in the fountain or spending a ton of cash in the TP as a legendary feat or achievement. Therefore even the name legendary weapon is incorrect.

I can understand the game not being what you expected, but that doesn’t change it from being what it what ever was. Everyone has different expectations and none of them are correct, not even the creators of the games’.

As for knowing what to expect when you play the lottery? No, you don’t. The lottery changes every time you play it due to the varying amount of people vieing for the pot; the odds are never static so you are never truly informed of what your odds are (beyond infinitesimally low).

Listen a lottery has a clear definition of what it is. You have to have lived in a cave for a long time not to have a clue what it is and what to expect from it. A lottery just works a certain way. The set up is done and you can have different set ups giving variation.

It’s clear however that it’s a game of chance and that it may cost you more money than you can gain. If you are lucky you might win something. It’s not an issue for debate.

But here we are in a game where we had max stat gear that was fairly easy to come by, known as exotics. Legendary weapons had exotic stats. This was the way the game was and it affects how people play the game.

In comes Fractals with centralised dungeon grind and a new tier of stats: Ascended. Legendary weapons will have these stats as well.

Now, here’s the difference. BiS was available to all without luck needed. Collect karma or tokens and there you are. It also had different options. The luck element was only for the legendary and well that was purely optional from a progression point of view.

Now we see RNG is a big factor in the ascended items in Fractals and people can do twenty+ runs without getting what they need. Legendaries will have ascended stats so there is now a progression need to get them. It’s all that is known at the moment.

Anet said more ascended gear is comin but when and what? Unknown. We can only deal with known quantities, the rest is speculation.

So here’s the difference. Whereas with a lottery the expectation is always that you need to be lucky to win and chances are you won’t…this is not what GW2 was but it is now for BiS gear.

If you do not get that difference … well, let’s hope you do.

It’s a game forum. The truth is not to be found here.

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Its already become like that though ~ “Get nothing” or “Get it all” there has been clear evidence of that, and again ~ one of the reasons this game continues to lose people daily. Anet/NcSoft need to get it together and start winning back customer support, it can do that by looking at how RNG screws over everyone.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

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Posted by: Novalight.7568

Novalight.7568

Their “client” is any player with a wallet (all of them). They’re in it for the moolah, and doing what they can to make us pay them for their hard work (or lack thereof, etc). RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return. Such is the roll of the dice.

Lottery you know the odds, understand it’s a utterly hopeless long shot, one dollar for millions in return and REAL money. Totally different than a game imo, much different. Tons of games do RNG, but it’s a small list of RNG, that list from top to bottom, the goods are close in value and not usually something worth 1 cp to something worth 400gp. This game is like the entire loot table is open for roll on every drop. Except that one dungeon where it has things the other 99.999% of the game doesn’t have.

I’m not debating the fact that the RNG in this game is terrible; I never was. I’m simply saying that expecting randomness to be anything but random is foolish and a waste of time.

“RNG sucks, but it does in RL too. I’ve never heard about people complaining that the odds of winning the lottery are too low, even though they constantly, consistently dump wads of cash into it and gain (often) nothing in return.”

People don’t complain about the real lottery because it’s not virtual made-up cash, it’s real. Every dollar goes to the pot, there is no magic etc. The odds have to be sky high because in the end the money has to be there and face it, people want the huge payout, which makes the odds crazy. Numbers wise it’s the same, but how it plays out and expectations, is just a totally different thing between the two, imo of course.

So many ppl are fond of RL examples.

Maybe a better comparison for you would be: You go to work, and in the end of the month employer would give random stuff instead of pay, most often worth a McDonalds cheeseburger, but, hey, you’d have a 0,000001% chance of getting an apartment. Would that be cool? I’d go and make a company like that in a second, it’s practically free slave labour made out of ppl who want an apartment.
The alternative would be, you go and pick up cans on the street (grind) and sell them till you get an apartment, or get on the gravy boat with some criminal activity (exploitin’ yo) or scalping ppl for cheeseburgers/cans (kinda like TP).

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee