First, let me preface this post by saying this is only an opinion, and judging by the popularity of PvE in this game, it is not the opinion shared by most of you.
So, I play videogames at an unhealthy level. I usually end up spending most of my leisure time immersed in some world that someone else has manufactured through years of coding. I love the idea of getting lost in another world, as it pulls me from the one that I spend the rest of my days in.
I typically play games that have both PvE and PvP elements. I usually end up doing more of the PvP but PvE is a good break (sometimes it’s the other way around).
So, here is the meat of my post: I can’t get into PvE in this game. The reasons I can’t get into it may baffle many of you, because I’m sure it’s the very reasons you love it. I am not here to sway you into dislike, I am just wanting the devs to see why people like me aren’t playing.
1) Grouping – This is a major flaw to me. The odd thing about it, it seems like a great idea. You never have to speak to anyone to accomplish all the content in a zone or even in WvW. You end up in a zone with a massive battle, you fight, you get loot and you move on. I may be really off-base here, but isn’t the point of an MMO to get people communicating to form alliances and even friendships? In this game it doesn’t make you, so often, most people don’t. People don’t feel like obstacles, true, but they feel like NPCs instead. I see people and I never have a need to speak with them. Even things like trading where you used to have to meet some “face-to-face” is done through a antisocial mail system where you can be on the other side of Tyria. I equate this to dungeon finder in other MMOs. Anet explicitly stated they don’t want dungeon finder because it removes the community aspect of creating groups (which is correct, dungeon finder is the worst idea ever for a community driven game)….yet, every other aspect of the game is the exact opposite of this.
2) Repetitiveness – The questing is very “different” from other MMOs but in essence it’s not only the same, but it’s even more repetitive. Each zone has basically the same structure wherein you are running from sector to sector and you will discover a POI, do a heart (which are mostly the same objectives) and discover a vista. There are “dynamic events” that were a big selling point for me, but even those are insanely repetitive, some of them starting again while you are still in the area (not very dynamic).
3) Questing – Questing in this game is more of a checklist and less of a quest. When you come to a zone, I do not get the feeling of a living area that needs my help, I see it more as a checklist. Open map, see 8 vistas left, 3 POI and 4 hearts. For completionists, this may be the greatest feeling ever, but I (and many of my friends) don’t play games like this. Also, when you get to a zone and you automatically pick up objectives based on proximity, it feels un-organic. It’s odd. Does it make things easier, of course, does it make it more immersive? Not to me.
4) Down-leveling – This may be the biggest problem I have. In this game, you never feel like you accomplish anything (other than checking off content which goes back to the checklist problem). In other games, even single player games like Skyrim, you feel like as you level you become a powerful force. In this game, it feels less like power and more like added skills on a bar. I never go to a zone and feel like the fruits of my labor were worth it. Level 80s go to level 1 zones and still have to fight. I am a hero and yet the same boar that was killing me at level 2 is still putting up a similar fight. Unepic. Now, is this a genius way to make all of your content relevant? Of course. Does that make it fun? Not for me.
