How to improve Supportive Builds in GW2

How to improve Supportive Builds in GW2

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Posted by: Jim.4935

Jim.4935

I’m not sure if this is the right place to post this, hopefully it is.

Currently the “zerker meta” is all that is acceptable (in a way) to play in content such as Dungeons and Fractals. There are a lot of people in the community that really enjoy playing supportive/healing builds and you can see that according to this survey (http://strawpoll.me/5582761/r) Druid got many people excited. I got the change to try the raid during the Beta and i could really see how two Druids managed to keep alive a 10-man squad ( especially the second time that the Raid was available for testing which felt much harder than the first time and it was really enjoyable!) But still, players are not encouraged to play their supportive builds in the current content because it’s not currently needed. My solution would be to nerf every single personal healing skill in the game by a small amount ( so it doesnt affect much the people who play solo in the open world) and fix the healing power to scale properly. I can see that Druid and Ventari two of my favorite Specializations in the game (not just Elite Specs) have no place in Dungeons or Fractals.

I really wanna see what you guys think and hopefully someone from the dev team notices this post.

Edit: Most mobs in the game currently have their heavy damage attacks when their health gets at like 50%. Thats why people prefer zerkers, “kill it before it kills you”. Another solution would be to make mobs with heavy attacks at the beginning so you need someone to support you.

(edited by Jim.4935)

How to improve Supportive Builds in GW2

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Posted by: luzt.7692

luzt.7692

I think it could cause Druid to be required for every party content.
In PUGs this could lead to even more frustration having to depend on a random person to survive. And those Druids could be the one getting all the blame for every wipe that occures. Not to forget, having to wait specifically for a Druid to join your party

Beside that, you could only need such heals if you are getting hit constantly and we’ve found ways to minimize that.

The way druid is now, is indeed a heal bot. I think it would’ve been wiser to lock most heal abilities behind the Celestial Avatar mechanic and add some more fighting and active defense abilities to the regular skills of staff. Else it would be wise to assume that instead of having to rely on dodges/reflects/CC’s/positioning, we depend on a healer giving us the room to facetank.

How to improve Supportive Builds in GW2

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Posted by: Jim.4935

Jim.4935

I really wouldn’t want to wait for a Druid to come and heal us all. My point is, since most (if not every) classes can support their team in different ways it would be nice to make Supportive builds (not only healing) more viable. Builds like Clerics Guardian, Druid, Ventari Revenant, Healing power Ele. I don’t think it would be difficult to find someone to support the team when there are so many supportive builds and supportive gear is accessable by everyone. Again, i don’t want to wait for a healer but i don’t want to have a full dmg party either.

How to improve Supportive Builds in GW2

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Posted by: Eponet.4829

Eponet.4829

I really wouldn’t want to wait for a Druid to come and heal us all. My point is, since most (if not every) classes can support their team in different ways it would be nice to make Supportive builds (not only healing) more viable. Builds like Clerics Guardian, Druid, Ventari Revenant, Healing power Ele. I don’t think it would be difficult to find someone to support the team when there are so many supportive builds and supportive gear is accessable by everyone. Again, i don’t want to wait for a healer but i don’t want to have a full dmg party either.

That’s actually possible at the moment. My friend loves playing tanky characters, so when I play with him (Most days). We just make our own group, which usually fills up in less than two minutes, and do just fine in completing both dungeons and fractals.

We’ve never hit a brick wall or been unable to find people to play with despite him not playing a full damage build. If you don’t want to have a full damage party, just don’t go full damage, it’ll be fine. Honestly, we had more complaints about not corner stacking and actually engaging in the fight mechanics than we did about his build.