WARNING: There is math involved!!!!!
Some of you are probably wonder why I think camping bosses is a problem. Well, you have ~80% of every server’s population using 10% of the game at any one time. This is a waste of server space and money whether you care to realize or not.
Even then it turns this game into a grind and grinding gets very boring very fast. Almost every, if not every, MMORPG that has any form of grind turns into a stagnant collection of space waste. In that kind of world your toon isn’t worth paying any attention to because everyone else has their end-game weapons/armor and their maxed everythings.
Sounds like a massive waste of time, money and effort. People still play them despite this because it leaves a giant hole where a sense of achievement and fulfillment should be sitting. Actually, I should correct myself because that sounds more like self-torture, trying to gain something intangible even though you know there was never anything to be had.
Fixing this is somewhat simple, though. Make highly populated activities scale in difficulty against number participating and frequency of participation per individual (account-wide). For example:
- 50 people (x) are fighting Shadow Behemoth. Lets pretend that SB has base hp of 10k at a minimum participation of 5 people requiring 2k shared damage per person and it scales 2k share and x1.05 extra hp per person outside the 5 person limit: y = (2,000x)1.05^(x-5) – 10,000. Final hp for SB would be 1146740, where each player must deal their share of ~23k damage before they can claim a reward.
- 10 of those 50 people have camped SB and are on their 2nd to 5th run. Instead of adding on to the massive hp share they instead each get an invisible debuff. This debuff increases likelyhood that they will be targeted and the amount of damage they take from SB by 20%, both scaled x1.5 against # of consecutive kills: y% = (20)1.5^(x-1). Those on their 5th run will be the full focus (101% chance of targeted) of SB’s attacks and will take double damage (+101% taken). This stays until they spend some hours on other things (example: crafting, events, pvp ,etc.)
With this we can make the persistent get better rewards but at some point it won’t be worth it. Lets assume one of those people who camped SB are on their 5th run and are still there. So long as they have HP, SB will attack them. Any attempt to revive them will result in added deaths. On top of that, someone will have to pick up the slack.
In the example above, if those 10 were all on their 5th run then more than likely they would all be dead and the remaining 40 would have to deal an extra 230k damage to kill him. Not only that, the time it takes for them to remove the buff will also be scaled to what “charge” their debuff is on. Is camping SB further worth it at this point? No.
But directly attacking camping won’t completely solve the problem. The reason people camp is cause of money. Moneymaking in this game is a pain in the butt and can get tedious. Sometimes encouragement and discouragement working together makes miracles, and so we encourage people to do more events elsewhere.
Lets take our bossing debuff, for example. Yes, SB hates me too much because I tried killing him 5 times in a row, BUT if I go do other things like protect Nebo Terrace from the Tamini that they might drop more things I can sell like materials and containers. Oh but I can’t just do that I also need to go to the straits and fend off Risen.
My point being is that you can’t camp SB 5 times and then go to Hairathi Hinterlands and camp Ulgoth until the SB debuff goes away. Doing this will place another debuff on you for Ulgoth and you will still have to do many more events just to get rid of the one for SB. That leave you doing a total few hours of doing other events. What’s worse is that this buff is also invisible, meaning you have no clue when it will end. All you can assume is that you must do a great variety of events before you can camp SB again.
But your drops are more valuable everywhere else! Not only that, the whole game is being used! Problem solved! (most) People are happy! Everyone can inB4thievesareopthread again!
This idea is just an example though and I would like to discuss better methods or improvements to the one I have given.
(edited by Zacchary.6183)