Huge ruins spider overscaling?
It’s been like this since launch. The spider isn’t over scaling, it just isn’t a normal boss right from the start.
Even though the game says it’s normal, the Huge Ruins Spider has more HP than a champion-tier foe, without taking into account the amount of people actually trying to kill her. That’s why it’s so hard to kill.
Certainly always seemed to be a Champ level enemy to me. Not sure about the scaling as I’ve never taken her on with more than half a dozen others in the area.
I’ve soloed her on every character I have….her patterns make her very predictable and her high HP just make the fight with her longish.
Now if they have changed her with some recent patches…..(it’s been a month or so since I took her on).
Fate is just the weight of circumstances
That’s the way that lady luck dances
There’s a thread over in the Bug subforum about this, and apparently they’re looking into it.
It’s been like this since launch. The spider isn’t over scaling, it just isn’t a normal boss right from the start.
Even though the game says it’s normal, the Huge Ruins Spider has more HP than a champion-tier foe, without taking into account the amount of people actually trying to kill her. That’s why it’s so hard to kill.
This. The reason people are now taking notice of it is because of the larger pool of players on the same map due to megaserver.
Add event scaling on top of the spider’s already broken non scaled stats, and you get a mob that has an exponential amount of health.
I recall fighting the spider alone just a few months after release and giving up because of the sheer amount of HP it had. I knew to avoid it from then on.
For the toast!
I don’t know how long this has been going on but it seems that the huge ruin spider from the event at Mount Maelstrom is overscaling. Has anyone else completed this event in the past and remember if it always had so much health?
That’s not overscaling, she’s bloody invincible.
It’s been like this since launch. The spider isn’t over scaling, it just isn’t a normal boss right from the start.
Even though the game says it’s normal, the Huge Ruins Spider has more HP than a champion-tier foe, without taking into account the amount of people actually trying to kill her. That’s why it’s so hard to kill.
This. The reason people are now taking notice of it is because of the larger pool of players on the same map due to megaserver.
Add event scaling on top of the spider’s already broken non scaled stats, and you get a mob that has an exponential amount of health.
I recall fighting the spider alone just a few months after release and giving up because of the sheer amount of HP it had. I knew to avoid it from then on.
Yet, maybe 2 months ago, I remember my at-level character beating her and she felt no worse than a comprable champ. I think she got fixed, but broke again somewhere along the line.
I seriously remember from longerish ago that yes it took longer to defeat the spider. But not to a degree that the HP bar did not budge a bit for (what feels like) minutes.
Now when I encountered it a week or two back again there was no zerg at the spider, maybe 5 people, that should not result in such a drastic form of up-scaling.
But who knows, maybe it’s a combination.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I have happily soloed the spider earlier this year a few times. Then experienced it megaserver style (lots of other players around the ruins), and it became a bit more of a challenge. That particular time I was playing on my engi, which I’d not looked at in any serious way for about a year, so it could explain a little clunkiness. It wasn’t especially dangerous, just seemed to have extra XP to account for the other players.
Then I came across it whilst alone once more (I think it was last week). I could hardly scratch it with my main character, and it didn’t even have its little friends with it (I suspect someone else had a go and got them out of the way ahead of my being there). I actually had to run away from it! Have never had to do that before, even if it was something of a back-and-forth kind of fight previously. I didn’t see anyone else in the ruins at all, but I suppose they could have all been nesting on the rich platinum node, twiddling their thumbs and watching me bravely run away from the oversized arachnid.
I killed her with another guildie – took something like a half hour.
Although, I think she was fixed at one point. When I first ran across the spider, the fight wasn’t something exceedingly memorable and I forgot about it.
Spider is fine. Main problem just is that killing these things really isn’t worth it. Bosses who nobody bother kill should drop better loot. This would make players scatter around world and actually search mobs that have been alive long time.
Seafarer’s Rest EotM grinch