I finally decided to throw in the towel…
I played Warcraft for a number of years off and on it was my first MMO. Enjoyed it till I got burnt out from it and that’s when I found GW1. A game that was the complete opposite of the grind life play style. You logged in with no sub, you made your character, followed the games main story, plenty of side quests, no focus on worrying about EXP bars or level caps as you dang near reached level 20 after typing in your characters name. The game was fun and the stories were unique. I was happy to play a game so different from WoW while every other mmo at the time was trying to copy it. GW1 felt so fresh,new, and different. I loved the games art style and music with the cultural themes.
Playing the game was engaging most of the time but never a burden since I could just log off and come back to it anytime and be right where I left off. The biggest points of that game for me was the skill and class system that allowed me to explore the freedoms of not being restricted to playing a certain class and basically creating a character to play however I wanted them to play. I disliked how we had only a few skill boxes to use at a time but after a while I learned it was just a challenge that made the game more interesting when building your custom skill set. PVP was never dull since you could swap out your skills and PVE was a challenge since the maps were so large and it took some thinking to learn how to deal with mobs when clearing areas.
What was missing from GW1 though was the feeling of a continuous MMO world. When Anet first started telling us about GW2 when they were working on it I think most of us had the idea of playing GW1 in an open world with even bigger environments and swimming, jumping, and mounts. They did good to hype the game up while keeping it secret until the game was ready to come out. After waiting years to finally play GW2 which I thought would be GW1 on steroids I have to admit I’m no longer denying my disappointment with this version of the game.
Since release I’ve been playing GW2 off and on trying to make it work for me but the truth is this isn’t what I was looking for. I was looking for GW1 continued. What GW2 turned out to be for me was GW1 lore reskinned over World of Warcraft with elements from WoW clone mmo’s added in. Everything that made me bored to death of games like WoW was added into this game while everything that made me enjoy playing GW1 was removed.
Anet gave us the open world we wanted, they beefed up the PVE story, and adjusted he games art style to a semi realistic/cartoonish world (I was actually surprised they didn’t go for realism 100%). It works for the game they created and that stuff I liked. They paid a lot of attention to detail with the NPC’s and how they interact with you and other NPC’s. This is a fun part of the game if you keep your head down and just play through the story and zones. But, what I disliked about the changes were the removal of things that made Guildwars what it was intended to be. An alternative to grindy MMO’s like WoW if you remember their key selling point of a game with no grind?
They took that and chucked it out the window in GW2 and threw in all the grinds of your average MMO. The Exp bar, the achievement system, the crafting, the dungeon grind, the gear grind, the PVP grind, the PVE grind, the Auction house,The Guild system, etc. etc. etc. What I feel Anet tried to do differently was take elements from popular MMO’s and try to improve on them to gain a wider audience. Instead of taking GW1 and trying to improve on it to make current and previous GW1 players jump for joy.