I am really craving for a sequel to GW1...

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Posted by: Vix.6730

Vix.6730

I think GW2 is becoming better and closer to GW1 in some aspects, thy have a lot of work to fulfill the game potential but i think that thy are on the right path.

In some ways GW2 is better than GW1. The free-flowing combat and look and feel of the world. But as another poster mentioned, all necessity for skill was thrown out the window. Fighting is open – yes- but also mindless. And I question what kind of path GW2 was taken on. We knew what kind of path GW1 had – an expansion every year or so. GW2? A living story update that lasts for an hour, then wait two weeks? And after a two month period of releases we get to wait for three months? It’s not amounted to much.

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Posted by: Dana windfelt.8160

Dana windfelt.8160

Personally, I’d play GW1 more if anet upgraded the graphics…if anything at least increased the resolution on the terrain textures (i.e. higher resolution texture replacements).

That said, I wouldn’t mind if anet GW2 to create historic content of events that happened during or after the events in GW1….similar to the Bonus Mission pack.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

While GW2 is better than any other game I’ve played except GW, it would be a better game — for me — if it was more like GW and less like other MMO’s.

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Posted by: Zaklex.6308

Zaklex.6308

~Snip~

Now they are trying to build up entirely new game, but they’re doing it wrong.
I love LS but the game lacks real content, it gives you no reason to log in and play the game, because there’s no character progression and you don’t feel rewarded at all. Every event you do in this game rewards you with useless junk that you don’t need.
So whats the point of playing? To have fun? You cant have fun without rewards, and there is no fun by just exploring the world or farming for useless items, sitting afk or such.

~Snip~

This is your opinion, not everyone plays for rewards, and everyone has their own idea of what fun is. Fun is what you make it to be, it shouldn’t be created for you, if you can’t find the fun in something, then it’s just not for you.

As for the OP, this game was released with almost all the ideals that were stated in the Manifesto. It’s true the engine of the first game was lacking, but they also said when they announced GW2 that it was going to have a persistent world and not be instanced like GW1, that the format of GW1 was to restricting and they wanted Tyria to be a living, breathing world.

I’ve played both games since each ones very first beta week(GW1)/beta weekend(GW2) and I completely understood that GW2 wasn’t going to be anything like GW1, for those that were hoping for a direct sequel, you only set yourself up for disappointment.

(edited by Zaklex.6308)

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Posted by: Firelysm.4967

Firelysm.4967

Guild Wars 1 is why I bought Guild Wars 2. I thought it would be at least somewhat similar to the original. Was it? Other than it being in Tyria, not really.

The combat was watered down and more visual effects were added. Tactical builds were for the most part wiped out. PvP was slain.

Would I, or many others, have bought this game had I/we known how it would turn out?
Probably not.

100% agree with you, i bought this junk game just because i did enjoy GW1, and i’m still blindly hoping they will create something worth playing, but as i see i’ll never get decent pvp, different from smashing key 1 and 5… It’s sad that we exxpected so much, and i don’t know why game had to change so much, when GW1 worked so well, and it was full of joy. I did play gw1 7 years straight, i quited GW2 after 3 months, came back after 12.. playing for 5 months now, and thinking to switch MMO for some pvp game based MMO, i just don’t know where to go… I’m stuck here just because there is nothing better, if there would be, ohhhh i would pick my kitten and go for it and never return…

Honestly, i can’t believe how much i hate GW2 for what it has became… and what was represented to us…

9 years loyal to GW1/2.. but idk how much longer will u guys hold me in… DO SOMETHING

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Templar.3418

Templar.3418

…players can just teleport/shadowstep/leap all over the place…

You hating on Guardians bro?

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

I realy liked GW1… But I realy like GW2 more and I feel that most of the stuff that makes it GW is still there; The races, the lore, the skills, character models, Enemies, the fact that you build a specific build with skills (Sure it’s different but the concept is still the same), the flow of the game…

I dunno, the only thing that isn’t GW1 in my opinion is that you now can jump, move freely, act while moving, no trinity and also that there isn’t millions of skills but still only one or two metas.

While playing and eploring GW2 I always got a good feeling when remembering old places from GW1 and see and hear about characters from GW1 and alot more… Sure maby the main plot doesn’t involve GW1 lore that much (Until now) but the world does.

This is just my opinion.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
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Posted by: Thord.2017

Thord.2017

If GW2 was too much like GW we would be talking about how bad that was.

I do miss the consequences though. Fight my way across the map, die 3 times and my health would be so low I might have to start again which could be a real pain at times. Missions and Quests could fail many times because they could be very hard. Here we fight the Shatterer with a good sized army, remember fighting the Drought in GW and having to repeat so many times? I seem to remember that if we did not kill the Drought we could not get to the maps beyond it?

However I do love playing Guildwars 2. I find it relaxing most of the time. I play other games when I feel the need for an adrenaline rush.

Warrior level 80, Guardian level 80, Ranger level 80, Thief level 80, Elementalist level 60

Server: Gunnars Hold [EU]

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Posted by: Harper.4173

Harper.4173

While GW2 is better than any other game I’ve played except GW, it would be a better game — for me — if it was more like GW and less like other MMO’s.

I think so too.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: DonRobeez.3560

DonRobeez.3560

~Snip~

Now they are trying to build up entirely new game, but they’re doing it wrong.
I love LS but the game lacks real content, it gives you no reason to log in and play the game, because there’s no character progression and you don’t feel rewarded at all. Every event you do in this game rewards you with useless junk that you don’t need.
So whats the point of playing? To have fun? You cant have fun without rewards, and there is no fun by just exploring the world or farming for useless items, sitting afk or such.

~Snip~

This is your opinion, not everyone plays for rewards, and everyone has their own idea of what fun is. Fun is what you make it to be, it shouldn’t be created for you, if you can’t find the fun in something, then it’s just not for you.

As for the OP, this game was released with almost all the ideals that were stated in the Manifesto. It’s true the engine of the first game was lacking, but they also said when they announced GW2 that it was going to have a persistent world and not be instanced like GW1, that the format of GW1 was to restricting and they wanted Tyria to be a living, breathing world.

I’ve played both games since each ones very first beta week(GW1)/beta weekend(GW2) and I completely understood that GW2 wasn’t going to be anything like GW1, for those that were hoping for a direct sequel, you only set yourself up for disappointment.

They also mentioned there would be everything you love about Guild Wars.
I think with the more open and persistent world while staying true to the original, this game would be amazing.
Sadly, it’s something completely different.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: Sosyc.3025

Sosyc.3025

There was more to the whole thing than people seem to know now. When we played GW1 and they started to tell us they wouldn’t be fixing certain things it was entertained that they would make a new game to address this. I remember people asking about auction houses or certain things and being told in game Gw2 was being made because they could not do those things in GW1. I think some of the problem was for years in GW1 Gaile would show up with her frog, or someone would comment on a games page that GW2 was being made and GW1 was not being worked on because GW1 would not let them add things needed, Not that it was going to be a very different game.
It really did seem to me that they were saying we are redoing this title as GW2 because it will not let us do what we want in the future. Honestly I do not think that some of the GW1 players are mad about GW2 or want it changed. We just feel like our game got cut off to make a different game and all the GW1 players were left in awe to figure out why. A side title even if lore is different might fixed some things if gameplay was same but as both sides say… too little too late now for that.

It works both ways, the GW2 players who tell GW1 players to leave and quit trying to change the game are afraid of the same thing, yet unapologetic. Don’t mess up GW2 making it the old game go play that. GW3 you can stay here while it wears a new face for a different crowd.

(edited by Sosyc.3025)

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Posted by: atlavis.6028

atlavis.6028

Guild Wars 2 is the Diablo 3 of the Guild Wars franchise.
Aren’t you thankful?

It’s not the same here. Guild Wars 2 was announced as different concept. It shares only the world and story related to it.

The one thing I miss the most from Guild Wars (1) is the best PvP ever

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Posted by: slamfunction.7462

slamfunction.7462

“Sadly, I can’t call this game a ‘’Guild Wars 2’‘. "

Well yeah, its GREED Wars 2. Sorry, no one tends to advertize that, but tis true, tis true.

Arena Nets are used to catch Gladiator Fish.

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Posted by: Obtena.7952

Obtena.7952

I liker how it takes people 2 years to realize GW2 isn’t going to be GW1. A little slow on the uptake.

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Posted by: Kitsunami.6241

Kitsunami.6241

Camp 2: Players who never played GW1 during it’s glory days and come to GW2 from other games. These are the ones typically stalwartly defending everything in GW2 and poo-pooing anyone who brings up anything with GW1 in the discussion.

Camp 3?

I played through guild wars 1, but once i completed the campaigns I had very little interest in the game. It was fun to co-op and that was it, there was very little longevity in it for me.

I loved guild wars 2 at beta and i still love it today. Guild wars 1 combat is just the usual stuff, at least guild wars 2 feels more active/action’y

Sadly the zerging about is a side-effect of the attempt to encourage good grouping. Without adding any hard-limits to player group sizes in the world, they ended up with players banding together into zergs to just run from ‘champ to champ’ or ‘event to event’ to fast-grind levels and so on.

That said, its all opinion based. I -love- guild wars 2, and to say that ‘its not a guild wars game’ is complete and utter trash. Like it or not, it is guild wars, its set in the same world and it makes kitten fine use of that world. Find me another mmo where the world actively changes and doesn’t just ‘reset’ because ‘yay good guys won the day’

On a side-note, way, way back when they started the early betas and they showed the game in dev, they did pretty much show you all it was not going to be a copy of guild wars 1.

Guild wars 1 was a great game, but frankly its combat is getting dated and old. I can’t stand traditional mmo combat anymore, it just bores the hell out of me.

Kitsunami Lupo
Writer/Head of PR
www.gamersaurs.com

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Posted by: atlavis.6028

atlavis.6028

Guild wars 1 was a great game, but frankly its combat is getting dated and old.

It’s just different mechanics. Like it or hate it.

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Posted by: Astralporing.1957

Astralporing.1957

That said, its all opinion based. I -love- guild wars 2, and to say that ‘its not a guild wars game’ is complete and utter trash. Like it or not, it is guild wars, its set in the same world and it makes kitten fine use of that world.

It’s a Guild Wars game in the same way Fallout Tactics and Fallout 3 are Fallout Games. Come to think, it’s a Guild Wars game in the same way as Fallout Tactics made on Fallout 3 engine would have been a Fallout game.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Paul.4081

Paul.4081

Anyone else remember doing dailies in GW and having fun unlike the dailies/monthlies in GW2 where you wash dishes?

I looked forward to dungeons, missions. Do I do that with GW2, nope.

One minute it’s Fractal crowd, the next it’s morons who need the dredge heart removed from Wayfarer foothills

Anet I’m officially calling you morons for removal of that heart since the vista remains and players have to go into the cave anyway (Dredge, Wayfarer). Your argument why it was is most welcome.

(edited by Paul.4081)

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

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Posted by: sorudo.9054

sorudo.9054

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

uhmm, not to start anything but GW2 is worse of in 2 years then GW1 was in 6 years, i rather keep GW1 updated and fix the big problems rather then keeping up with this mess called GW2.

i actually wonder why they don’t take advantage of GW1 for GW2, releasing expansions in GW1 and then adding it in GW2 would both add stuff to do in GW1 and makes it possible to expand GW2 in that direction.
there are plenty of places completely locked out, expand there in GW1 first and later make the expansion in GW2 in the same spot on the map.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

uhmm, not to start anything but GW2 is worse of in 2 years then GW1 was in 6 years, i rather keep GW1 updated and fix the big problems rather then keeping up with this mess called GW2.

i actually wonder why they don’t take advantage of GW1 for GW2, releasing expansions in GW1 and then adding it in GW2 would both add stuff to do in GW1 and makes it possible to expand GW2 in that direction.
there are plenty of places completely locked out, expand there in GW1 first and later make the expansion in GW2 in the same spot on the map.

I would realy like you to give me some proof of this… … … Or was this simply your opinion?

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Posted by: Baldrick.8967

Baldrick.8967

The biggest single mistake they made was thinking they could do away with a dedicated healer class, which restricts what they can actually do with content and leads to the zerk meta as well as encounters with bosses that are pretty vanilla- make it too hard and players just get one shotted (so no point in wearing anything but zerk anyway), make it easier and zerk is still the best option…

I think they would have been better off calling it Jump Puzzle 2, but of course calling it ‘Guild Wars’ sold a lot of copies to GW fans and players that otherwise might never have bought it.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

The biggest single mistake they made was thinking they could do away with a dedicated healer class, which restricts what they can actually do with content and leads to the zerk meta as well as encounters with bosses that are pretty vanilla- make it too hard and players just get one shotted (so no point in wearing anything but zerk anyway), make it easier and zerk is still the best option…

I think they would have been better off calling it Jump Puzzle 2, but of course calling it ‘Guild Wars’ sold a lot of copies to GW fans and players that otherwise might never have bought it.

Yea becouse the majority of the time spent on the game is Jumping Puzzles?

I am one of those who likes to play healers in other MMO’s but I rather play the way GW2 is made. Sure I would like for Anet to make a healer build more viable but I understad that that is hard in a non Trinity game.

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(edited by EdgarMTanaka.7291)

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Posted by: ShroomOneUp.6913

ShroomOneUp.6913

I read this threat and have to think back to 2006 when RTS nerds complained that WoW wasn´t like WC3, despite the same engine.

I like to compare GW1 with WC3 because it is basicly the same. A fantasy adventure RTS in a set scenario environment, with a few RPG elements containing a skill pool for each class that had 20 skills to be useable, while the othe 130 were pointless since they they never help in any strategy ( so much for the freakin huge skill pool you OH SO praise from gw1) in addition to a internet co op mode for story campaigns and free for all maps.

GW2 is the MMO based on the RTS that used the best element of the RTS and tranfered it to an MMO.

As you can see i can not defend peiople who whine for more GW1 while bashin GW2 for the pure fact of GW1.
GW2 has first of all it´s own reason to be bashed you don´t need a nother game for.
On the other hand you try to compare nuts with melons. apples and pears, earth and water.

You basicly try to excuse your complains based on mechanics between two different games, instead of jsut playing the gameyou want which is GW1.
But even if GW2 was more like GW1 2.0 you still would find thing to complain about, since that new gw1 would have thing either improofed or nerfed based on the expirence from GW1 and in order to please you they would changed more to accompany the changes made.
Yes here is onther wisdom for you. Changing only one aspect doesn´t make something better, you need to change the enitre thing in order to keep the initial change in flow of the other aspects.
You want GW1 without instances and a crafting system? and or housing?
WELL have fun doin everything alone on a giant map youa re more lickly to die OR to be bored due to the fact that MASSIV maps would be easier to ensure you don´t fail 30 times because you happen to run into the same 5 patrols at different spots at the same time with your 7 bots.
OR see how the econemy of GW1 is literaly destroyed or inflated by a crafting system with the nessecary mining option.
Look at the housing hat nobody will see or will care about since it won´t be any different then the EYE OF THE NORTH which is basicly allready your housing area. and how you have to grind for you house again instead of just looting stuff for it.

Yes i can point the finger out you and say “WHINERS” because all you want is simply aquired by playing GW1 or not playing GW2 at all, which also helps you not complain about its.
You want Rexxars campain from WC3 the frozen throne, whiel you play WoW.

Sorry buddy but that jsut won´t happen. And NO you don´t NEED to state your opinion based on a falasy.
YOu have the RIGHT to have an opinion sure, yet you don´t have the right to anoy others with it based on inaccurate conclusions.

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Posted by: maddoctor.2738

maddoctor.2738

The biggest single mistake they made was thinking they could do away with a dedicated healer class, which restricts what they can actually do with content and leads to the zerk meta as well as encounters with bosses that are pretty vanilla- make it too hard and players just get one shotted (so no point in wearing anything but zerk anyway), make it easier and zerk is still the best option…

I think they would have been better off calling it Jump Puzzle 2, but of course calling it ‘Guild Wars’ sold a lot of copies to GW fans and players that otherwise might never have bought it.

Removing dedicated healers was in fact the best change they did in GW2. As explained various times in the “zerk meta” threads, your hateful zerkers are actually using loads upon loads of different skills, buffing, debuffing, healing and of course DPSing.

Specific roles create boring gameplay not the other way around. As someone who was playing Monk in GW1 I can tell you it got boring very quickly just watching red bars, oh and my SY Paragon was a 1-skill build, spam one skill and do nothing else. ST Ritualists popping their spirits and then going AFK etc etc

That “excitement” of GW1 wasn’t as exciting as people make it out to be.

These “zerkers” you hate so much are doing way more than any build in GW1 ever did, all in one package

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Posted by: Serophous.9085

Serophous.9085

This is it, you don’t like it shame. Not going to change things.

I didn’t really have a response to this thread til I read this quoted post.

No one asked anyone to change anything. Just pointing that out right here, right now.

The OP stated he desires a follow up to GW1, not a theft of names and places used to make an entirely different game. You have two camps here, and the responses will reflect this.

Camp 1: GW1 players who were looking forward to a new engine to GW1 expanding in to crafting (I guess) and such, to provide a new experience with the old game. This was pretty much sold as GW2 right up until the launch when it was clear the Manifesto was ditched.

Camp 2: Players who never played GW1 during it’s glory days and come to GW2 from other games. These are the ones typically stalwartly defending everything in GW2 and poo-pooing anyone who brings up anything with GW1 in the discussion.

Played gw1, did not see what all the hype was about. If anything, people like wearing thick rose colored glasses when talking bout gw1.

Now excuse me while I GRIND the SAME personal instance over and over again to GRIND for rep with a faction or GRIND by killing the same mob hoping for its weapon to drop or GRIND for ectos and gold to get other items or enchants.

(edited by Serophous.9085)

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Posted by: Mental Paradox.3845

Mental Paradox.3845

You know, I would have been cool with GW2 if it wasn’t called GW2 and pretended to be a sequel to GW. They should have given it its own lore, world, and name – instead of trying to shoehorn in references to the original. It feels forced. Almost none of the GW1 devs worked on GW2, and it’s blatantly obvious the fans know the lore better than they do.

That said, I hope that one day, a spiritual successor will emerge.

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Posted by: sorudo.9054

sorudo.9054

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

uhmm, not to start anything but GW2 is worse of in 2 years then GW1 was in 6 years, i rather keep GW1 updated and fix the big problems rather then keeping up with this mess called GW2.

i actually wonder why they don’t take advantage of GW1 for GW2, releasing expansions in GW1 and then adding it in GW2 would both add stuff to do in GW1 and makes it possible to expand GW2 in that direction.
there are plenty of places completely locked out, expand there in GW1 first and later make the expansion in GW2 in the same spot on the map.

I would realy like you to give me some proof of this… … … Or was this simply your opinion?

first part is true that the game is really not a mess, GW1 had never a system change and it was never needed.
still to this day the game thrives, not as much as pre-GW2 but it still does respectable.

the second part is my opinion, i just think that they should form a dedicated GW1 team with the old part of Anet and continue on making expansions and improvements.
it’s just a shame to let such a game, old but still active, to die off while having so much potential.

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Posted by: maddoctor.2738

maddoctor.2738

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

uhmm, not to start anything but GW2 is worse of in 2 years then GW1 was in 6 years, i rather keep GW1 updated and fix the big problems rather then keeping up with this mess called GW2.

i actually wonder why they don’t take advantage of GW1 for GW2, releasing expansions in GW1 and then adding it in GW2 would both add stuff to do in GW1 and makes it possible to expand GW2 in that direction.
there are plenty of places completely locked out, expand there in GW1 first and later make the expansion in GW2 in the same spot on the map.

I would realy like you to give me some proof of this… … … Or was this simply your opinion?

first part is true that the game is really not a mess, GW1 had never a system change and it was never needed.
still to this day the game thrives, not as much as pre-GW2 but it still does respectable.

the second part is my opinion, i just think that they should form a dedicated GW1 team with the old part of Anet and continue on making expansions and improvements.
it’s just a shame to let such a game, old but still active, to die off while having so much potential.

You mean like certain exploits that have been active in GW1 since 2007 and are still not fixed?

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Guild Wars Beyond was ArenaNets way of tricking people into believing that content would continue to be created for GW1 so more people would purchase GW2.

Guild Wars Beyond is just Living Story but for GW1. They used it as a test for GW2.

It worked, but not for the right reasons (people needed stuff to do, Beyond came in on the right time).

And thats how GW2 got doomed with the Living Story concept: it showed Anet they could make the same or even more money with small increments of “content” and thus, less effort.

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Posted by: sorudo.9054

sorudo.9054

it would have been nice if they would have just kept releasing expansions for guild wars. this is a decent game, but it isn’t nearly as epic as guild wars was. i played guild wars 1 more than i do 2, and still would if i had anything left to do on any of my characters

In hindsight, yes they could have made it work. GW1 was immensely popular and the expansion model (when in full swing) kept the players playing.

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

uhmm, not to start anything but GW2 is worse of in 2 years then GW1 was in 6 years, i rather keep GW1 updated and fix the big problems rather then keeping up with this mess called GW2.

i actually wonder why they don’t take advantage of GW1 for GW2, releasing expansions in GW1 and then adding it in GW2 would both add stuff to do in GW1 and makes it possible to expand GW2 in that direction.
there are plenty of places completely locked out, expand there in GW1 first and later make the expansion in GW2 in the same spot on the map.

I would realy like you to give me some proof of this… … … Or was this simply your opinion?

first part is true that the game is really not a mess, GW1 had never a system change and it was never needed.
still to this day the game thrives, not as much as pre-GW2 but it still does respectable.

the second part is my opinion, i just think that they should form a dedicated GW1 team with the old part of Anet and continue on making expansions and improvements.
it’s just a shame to let such a game, old but still active, to die off while having so much potential.

You mean like certain exploits that have been active in GW1 since 2007 and are still not fixed?

since 2007 Anet was to busy with GW2, you can blame Anet for that mess.
again, if they just continued with GW even with GW2 as next game then they would only profit from it and at the same time fix the exploits that bothers you so much.

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Posted by: tigirius.9014

tigirius.9014

I never played GW1 but I can totally see where you are coming from with the disappointment thing. You see I used to play DDO, and have been a DnD fan for a long long time now. So naturally when I heard that PWE was making a game called Neverwinter I thought oh man that’s going to be awesome!

Then the game launched and they don’t have dual specs and they don’t even have 25% of the classes available in DnD 4th Edition, imagine my disappointment.

So I refuse to play that game until they at least increase the number of class choices to 25% of the original and include some classes that were unique to the genre like Artificer (which in DnD terms means a crafter/user of magical items as it’s primary means of combat).

It’s the same for STO in my case, they included only minorly some of the lore, but there are several holes in their universe too, for example, you can earn Gold Pressed Latinum from playing Dabo but you really can’t do anything with it. In Trek lore all throughout the several series and books that have come out, people who had alot of GPL could easily buy ships, weapons, planets but you can do none of those things in STO it’s just there to buy holograms and minor energy boosts to ships (which you can buy already from other sources.) It’s not even a currency used in the formation of a starbase!

I think it’s a trend it’s not limited to this title I think that publishers feel they can just put out as little as possible and make a profit off of it and there’s really only 2sets of people to blame for that, the publishers and the apologists who let this happen by not only spending more money on weakly developed games, but also those who get in here and make it seem like our valid concerns over where MMO’s are heading in the industry (or particular mmo’s like in your post here) are somehow crazy, like we’re the ones with the problem for demanding high quality for our dollars. smh

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Unfortunately, Guild Wars 2 has nothing in common with its superior sequel. I’ve already touched plenty on the inferiority of the mechanics and build system here. Not even lore. They personally went out of their way to destroy or ignore virtually every location, character, and faction that made Guild Wars interesting.

The Charr have been made a complete laughing stock, complete with DBZ cash shop haircuts and meat festivals.

The Order of Whispers went from an organized, professional underground organization to a group of freaking cartoon characters. There is little to no subterfuge in their missions or in their attitudes.

The world is full of annoying immersion breaking cash shop items that are just downright infuriating.

I wish they wouldn’t make a mockery of their history.

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Posted by: Serophous.9085

Serophous.9085

I never played GW1 but I can totally see where you are coming from with the disappointment thing. You see I used to play DDO, and have been a DnD fan for a long long time now. So naturally when I heard that PWE was making a game called Neverwinter I thought oh man that’s going to be awesome!

Then the game launched and they don’t have dual specs and they don’t even have 25% of the classes available in DnD 4th Edition, imagine my disappointment.

So I refuse to play that game until they at least increase the number of class choices to 25% of the original and include some classes that were unique to the genre like Artificer (which in DnD terms means a crafter/user of magical items as it’s primary means of combat).

It’s the same for STO in my case, they included only minorly some of the lore, but there are several holes in their universe too, for example, you can earn Gold Pressed Latinum from playing Dabo but you really can’t do anything with it. In Trek lore all throughout the several series and books that have come out, people who had alot of GPL could easily buy ships, weapons, planets but you can do none of those things in STO it’s just there to buy holograms and minor energy boosts to ships (which you can buy already from other sources.) It’s not even a currency used in the formation of a starbase!

I think it’s a trend it’s not limited to this title I think that publishers feel they can just put out as little as possible and make a profit off of it and there’s really only 2sets of people to blame for that, the publishers and the apologists who let this happen by not only spending more money on weakly developed games, but also those who get in here and make it seem like our valid concerns over where MMO’s are heading in the industry (or particular mmo’s like in your post here) are somehow crazy, like we’re the ones with the problem for demanding high quality for our dollars. smh

DDO was based on 3.5e, which was popular. Complicated and overpowered at times, but popular.

Neverwinter was based on 4.0e, which was horrible, boring, and not fun as you basically never got to customize your class.

5.0e looks promising, I’ve only built a character so far, and it feels more like 3.5e but toned down. I’ll see how it goes.

Back on topic, I don’t believe anyone would stand for pure crap in an mmo, but you forget that the industry was starting to hurt before gw2 even came out as it was being called stale. I don’t chide at a developer for trying something new, I chide at the ideas flaws and assist to make it better, unless there really is no hope, and what constitutes that will depend on person to person. What doesn’t work for one may work for another.

High quality depends on the person as well, what is hit quality to one may be low to another. What many people need to understand is you can’t please everyone. You may like something and defend it against people to hate, and vice versa. For all I know you may have liked 4.0 and I think its an abomination to the DnD franchise. I can say 3.5 was the peak, and you can say it sucked.

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Posted by: CoRtex.2157

CoRtex.2157

lets say how it is,, they used the name “Guild Wars” to earn money,, not because they wanted to make a good sequel for the game.

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Posted by: MikeyGrey.2496

MikeyGrey.2496

lets say how it is,, they used the name “Guild Wars” to earn money,, not because they wanted to make a good sequel for the game.

In the beginning there were greater similarities between the two games. They just took a different road, that’s all. “Good” is subjective. Nor is this game done. While it may not live upto its predecessor, it still is the best game in the market for now (personal opinion).

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

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Posted by: Akari Storm.6809

Akari Storm.6809

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

To me, the only things that felt bloated was tutorial beginnings of each campaign and maybe the many skills that no one used at all. I understood it though as each campaign (besides EoTN), could be played on it’s own. Those extra skills were more often than not redundancy skills.

I wouldn’t say it was a mess at all though.

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Posted by: MikeyGrey.2496

MikeyGrey.2496

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

To me, the only things that felt bloated was tutorial beginnings of each campaign and maybe the many skills that no one used at all. I understood it though as each campaign (besides EoTN), could be played on it’s own. Those extra skills were more often than not redundancy skills.

I wouldn’t say it was a mess at all though.

I recall reading some article by a dev saying that they themselves thought the skill pool was bloated. Yes there were a lot of skills and most went without use but thats only because their use was conditional. I recall “shove” in particular. Warrior tactics based touch range elite skill that reset your entire bar for just knocking down a single target (or so i remember; could be different now). In all the years i played GW1, i never saw that skill being used anywhere other than Deep and in that location, it was a requirement (until eotn rolled around and brought ymlad along; but i still used to take both to accomplish dual kd alone).

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

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Posted by: DarcShriek.5829

DarcShriek.5829

Yeah that’s REALLY constructive rubttal and adds hugely to the future of such games. If you don’t like, stop playing.

Why shouldn’t the OP be allowed to post his/her critique of the game. That’s exactly what gaming forums like this are for.

On topic I sympathize with where your coming from OP but I tend to look at it this way: Any sequel is really just an extension of lore. Period.

Realistically you can’t have the expectation of exactly the same game with new graphics. I’m on the same page when it comes to things like no GvG, lack of an expansion, etc, etc but outside that as a gamer overall I wanted something new. GW1 was done and if GW1 was THAT good this game would be dead and GW1 servers would be still be full….they are’nt.

Part of being a gamer to me is evolving with the game.

Overall I still think GW1 is vastly superior but that’s past-tense and there comes a point in time where you have to put the past behind you and move on or be left behind.

Vanilla Ices “Ice Ice Baby” was the best song ever written but that was 1989, things change, and you can’t spend to much time basing comparisons of the past as validation for critique on the new…unless you have a time machine handy or want to look like that old smelly guy in the the corner of the pub sitting by himself muttering about the “good old days…”….

Not sure what you’re talking about here, no one said he shouldn’t post.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Given how HA miraculously revived after the patch containing 3 mini updates to (somewhat) cumber match synching, I can but imagine what a full-blown skill patch could have done.
Instead of craving a sequal (we all do that anyway), come play the real deal instead~

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(edited by KarlaGrey.5903)

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Posted by: Claudius.5381

Claudius.5381

I bought GW1 three months ago and play through it now. I played GW2 since last open beta weekend. I decided to play GW1 on the side because the Living Story season 2 made me curious about the lore behind it and I began to feel a greater appreciation for the background and the past of Tyria.

I bought the complete set of campaigns including EotN. So far my experiences with GW1 are mixed.

It is great to experience the fall of Ascalon. It is also great to see Piken’s Square as an actual location and not only as a server name. It is nice to be able a real healer again (Monk/Mesmer in my case).

I have mixed feelings about the skill system. There are a lot of skills, but many of them are of very limited use. The crafting system is rudimentary. You cannot jump. More importantly: you can’t even slide down a tiny slope and must walk really long to go around obstacles. Quests are old fashioned (though they usually fit in very well into the background) and you must walk, walk, walk. And in between you kill trash mobs for uninteresting loot. And then you walk some more. In an instanced landscape, only your henchmen, my one rl party member (a warrior) and me. Did I already mention that you have to walk a lot?

I can see why GW1 was a good game in its time. You know, when we had still to invent tv and the summers were warmer, when there was snow at christmas, the young ones behaved better, furniture was made by hand out of real wood and plums were sweeter than today. But I am so, so glad that there is GW2 now. It is in my opinion superior to GW1 in nearly every aspect, including skills, weapons, landscape design, “quest” design etc. The only feature I really like in GW1 so far are GvG battles.

Otherwise the sequel to GW1 is right here.

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

Not sure if this was mentioned yet or not (I assume not), but the vast majority of the GW1 developers left ArenaNet long before GW2’s release. GW2 was made by mostly different people. It is ArenaNet only in name. How else would you explain the significant changes. Mike O’Brien marketed this game as ‘Taking everything you love about GW1 and putting it in a persistent world." Obviously this was largely untrue, but that does not make GW2 a bad game, at least. It just makes it very different from (and in some cases inferior to) it’s predecessor.

Take it for what it is: not the Guild Wars game you were hoping for, but it’s the best this new ArenaNet could do in the wake of the departure of many. I’m just glad they at least stayed true to some of the lore (though I wish they didn’t discard Cantha and Elona).

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

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Posted by: Nury.3062

Nury.3062

Insulting GW2 has the opposite effect you wish to have,explaining why GW1 is superior to GW2 and not just throw words is a better way to get the attention you want.

I played GW1 and is not ranbow and puppies….
All i see in this thread are people who experience something called “Nostalgia”.
Guild Wars 1 was a good game and for some people GW1 will be superior because of the nostalgia but gw1 today is nothing more than an outdated game with clunky animations,fetch quests that send you miles away with a slow speed,in gw1 you walk more than you do something else,outdated graphics and model design and so on,but this doesn’t mean that gw1 is not appealing or that is a bad game,i like some of the outdated armors and weapons and the story…The story is nothing special,generic fantasy story but with a nice “skin” on it and enjoyable.
GW2 is a superior game in every way compared with GW1 and your nostalgia might be too strong to see that…but if you consider gw2 this “trash” game,i don’t understand why you are still around…
Have Fun!

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

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Posted by: sorudo.9054

sorudo.9054

uhmm, GW2 is inferior because it’s nothing more then a grind fest with allot of spam fests attached to it.

to give you an idea why GW1 is superior, not by nostalgia but by fact:
-a need of strategy, if you just pick random skills you’re going to die really fast, you also should never charge the enemy without a solid plan.
-gear without restrictions, you can walk around with max armor without grind and materials are easy to come by to craft armor, all that matters is the style of armor not the stats. (also no armor tier, it’s white and nothing else)
-interesting dialogs, one thing i can’t stand about GW2 is the “let’s read what’s on paper” speaches, now GW1 isn’t all to perfect ether but there is at least a sense of personal speech told by the character, not the voice actor.
-dungeons for fun, there are plenty of fun dungeons that doesn’t force you it to a hard mode playstyle, just normal enemies with some more powerful ones but not crazy overpowered. (all GW2 has is hard mode dungeons without even one single easy mode one for fun)
-quests, no really, quests in GW1 makes it superior simply because there is direction of playing the game, they are also not generic so no “kill X of Y and bring back to Z” quests.(really, even if some quests are generic i rather have quests then renown hearts, that’s what i can call boring)
-no trait system, yeas you see it right, it a wonderful thing to have no trait system at all.

all GW2 has above GW1 is that it’s open world, i don’t even call jumping a good thing unless it’s needed and Anet made it useful by adding jumping puzzles but that’s it.
if you call GW2’s story great then you have not seen much fantasy movies, in every turn it’s boring, every plot brings us to another boring part.
it’s like watching lord of the rings but without magical creatures, plenty of politicians and all the areas filmed on a trash dump, BORING.

GW1 is good for allot of things, it’s superior in allot of ways.
you might not like it but it’s there, i rather have a game that makes me think then a game that only allows me to spam skills without even the slightest reason why.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

You know people are grasping for straws when they invoke the mighty arguments of
1) jumping,
2) graphics, and
3) nostalgia.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

uhmm, GW2 is inferior because it’s nothing more then a grind fest with allot of spam fests attached to it.

to give you an idea why GW1 is superior, not by nostalgia but by fact:
-a need of strategy, if you just pick random skills you’re going to die really fast, you also should never charge the enemy without a solid plan.
-gear without restrictions, you can walk around with max armor without grind and materials are easy to come by to craft armor, all that matters is the style of armor not the stats. (also no armor tier, it’s white and nothing else)
-interesting dialogs, one thing i can’t stand about GW2 is the “let’s read what’s on paper” speaches, now GW1 isn’t all to perfect ether but there is at least a sense of personal speech told by the character, not the voice actor.
-dungeons for fun, there are plenty of fun dungeons that doesn’t force you it to a hard mode playstyle, just normal enemies with some more powerful ones but not crazy overpowered. (all GW2 has is hard mode dungeons without even one single easy mode one for fun)
-quests, no really, quests in GW1 makes it superior simply because there is direction of playing the game, they are also not generic so no “kill X of Y and bring back to Z” quests.(really, even if some quests are generic i rather have quests then renown hearts, that’s what i can call boring)
-no trait system, yeas you see it right, it a wonderful thing to have no trait system at all.

all GW2 has above GW1 is that it’s open world, i don’t even call jumping a good thing unless it’s needed and Anet made it useful by adding jumping puzzles but that’s it.
if you call GW2’s story great then you have not seen much fantasy movies, in every turn it’s boring, every plot brings us to another boring part.
it’s like watching lord of the rings but without magical creatures, plenty of politicians and all the areas filmed on a trash dump, BORING.

GW1 is good for allot of things, it’s superior in allot of ways.
you might not like it but it’s there, i rather have a game that makes me think then a game that only allows me to spam skills without even the slightest reason why.

I dunno what GW1 and GW2 you play but it can’t be the same games as I do.

GW1 is more grindy than GW2, in GW1 PvE is realy grindy if you want any of the special armors and stuff, to unlock some skills you had to slot a special skill and go in and out of a map until the right enemy apeared and more and in GW2 you can do more or less everything without grinding any content of the game at all.

Sure strategy was good in GW1 but with the meta builds you just rolled over mostly anything without even trying, even your henchmens/heroes did the work for you.
At the same time you say strategy is needed for GW1 you say GW2 Dungeons are hard content… With a good strategy the dungeons is realy easy to do, just as in GW1 it’s about the right way to pull an enemy and to know when to interrupt or get out of line of sight and more.

Ascended armor in GW2 does so little for you that it won’t matter that much, so again… You don’t need to grind anything to be able to do any content. And also, just enjoy the game and money and materials for crafting will come to you and someday you may have ascended gear. Grind is when you need to repeat a single content to get to another content but in GW2 you get most of the stuff wherever you are (Accept for mid level crafting mats wich is something I myself complain about).

In my opinion I hate quests and since I started playing GW2 I can’t play other games with quests anymore.
And traitsystem is one of the coolest parts in GW2 customization in my opinion.

And once again you complain that GW2 is so easy that you just can spam skills and… yet you complain about difficult dungeons? Maby there is a reason to why they are so hard.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
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Posted by: pdavis.8031

pdavis.8031

@Claudius

I bought GW1 a long time ago, but never could get into it. It was very bland, combat was “Meh” and all the walking. Makes my legs hurt just thinking about it. I started it up again just for the lore and back story aspect. It’s kind of neat being able to roam around Ascalonian Catacombs pre-searing and see what it was like. I enjoy seeing NPCs who have been dead hundreds of years, alive (i.e Warmaster Grast) and being able to interact with them. But aside from that, it’s a terribly boring game, with uniteresting mechanics and far too grindy for my taste.

@Nury

I agree. Nostalga I think does play a large role when people are comparing GW2 to GW1. I’m not sure if many of those players still play GW1 on a regular basis, but trying to compare an outdated game, that was largly single player, to an MMO based on group cooperation is like comparing apples to lettuce. Two very different things, with two very different mechanics. For example, I went back and tried to play Super Mario Bros. 3 not too long ago. Growing up I had a blast! couldn’t get enough of the game, and don’t know how many times I beat it. But now, the game is not only hard as heck, it’s boring and uninspired. Or going back to try to watch Saved by the Bell. While it was an awesome show in its time, watching it now is painful and one of the worst shows I have ever tried to watch. Some things are better left in the past…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Gw2 is a sequel to GW1.

I played GW1 since launch all the way up until GW2 betas and head-start. The lore from GW1 is everywhere ; those who do not see it are very blind IMO. The combat is a step up from the stale combat that GW1 provides.

Profession builds from both games are cookie cutter(admit it). No questing!? Hell yes! The event system is way less boring(some events are boring or renowned hearts(renowned hearts should be removed IMO)) than doing a quest with a wall of text to read.

Almost all of the professions from the core GW1 are in GW2 , no monk because no dedicated healer class/holy trinity, guardian does ok though. Stacking is really no different than having your healer watch health bars, or dps sitting at range and facerolling his/her keyboard. In higher skilled parties guardians actually do watch peoples health and babysit.

The biggest difference between the two games is passive play…… Which is very sad. Im talking about traits. Traits that reward you with passive play. Anet could have done a way better job with the trait system. Instead of granting boons and stat increase for certain skills , the traits should have altered the skills completely. Passive play makes PvP a joke right now.

Saying GW2 is not a sequel to GW1 is like saying Dragon Age 2 was not a sequel to Dragaon Age Origins. We get it OP GW2 sucks for you, but its still a sequel.

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Posted by: Ayrilana.1396

Ayrilana.1396

.
Stacking is really no different than having your healer watch health bars, or dps sitting at range and facerolling his/her keyboard. I

I’ve seen people who are anti-stacking bring up GW1. How was body blocking with minions and spirits any different?

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Posted by: Serophous.9085

Serophous.9085

I wonder if there were any complaints about gw1.

If only there were fan sites we could go to to see threads starting from the beginning of players complaints and concerns of changes to the game, or grind, or balance, or solo play….