I am really craving for a sequel to GW1...

I am really craving for a sequel to GW1...

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Posted by: MikeyGrey.2496

MikeyGrey.2496

I wonder if there were any complaints about gw1.

If only there were fan sites we could go to to see threads starting from the beginning of players complaints and concerns of changes to the game, or grind, or balance, or solo play….

there were numerous. but they were mostly regarding skill balance.

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

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Posted by: Serophous.9085

Serophous.9085

I wonder if there were any complaints about gw1.

If only there were fan sites we could go to to see threads starting from the beginning of players complaints and concerns of changes to the game, or grind, or balance, or solo play….

there were numerous. but they were mostly regarding skill balance.

I wouldn’t say mostly. There are those complaining about the grind, about the lore, about expansions, about anet breaking promises.

Maybe it didn’t seem as apparent because gw1 itself didn’t have a centralized forum, as gw2 does. So for gw1, complaints probably seemed lessened because they were all spread out. Now, they have a central area.

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Posted by: Andred.1087

Andred.1087

It’s called Guild Wars 2 because it’s the second game in the Guild Wars series. Jesus. That doesn’t require it to be the exact same game. Rather, it kind of requires it not to be.

kitten if you refuse to like the game, go find a game you do like! It’s a lot more fun than complaining about one you don’t like but apparently play enough to complain about it.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: MikeyGrey.2496

MikeyGrey.2496

It’s called Guild Wars 2 because it’s the second game in the Guild Wars series. Jesus. That doesn’t require it to be the exact same game. Rather, it kind of requires it not to be.

kitten if you refuse to like the game, go find a game you do like! It’s a lot more fun than complaining about one you don’t like but apparently play enough to complain about it.

It’s the other way around… at least for me. I complain because i care; i am here because i want to be here. I show my support by gem purchase instead of “thank you posts”. I will always be complaining because things can always be better.
I have said it before and will say so again: GW2 pales in comparison to its predecessor (in its prime) but it is still the best game on the market at the moment (personal opinion). I will be here, complaining as much as i can, until i can no longer find the time or some other game occupies my attention.

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

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Posted by: DonRobeez.3560

DonRobeez.3560

It’s called Guild Wars 2 because it’s the second game in the Guild Wars series. Jesus. That doesn’t require it to be the exact same game. Rather, it kind of requires it not to be.

kitten if you refuse to like the game, go find a game you do like! It’s a lot more fun than complaining about one you don’t like but apparently play enough to complain about it.

I complain because I care.
This game carries the name of the franchise I love so much.

I don’t think GW1 was the perfect game, it has it flaws.
GW2 had the potential to bring it closer to that idea.

But instead everything that made GW1 so unique and enjoyable, they decided to delete all of that.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: Gaag.6538

Gaag.6538

To be honest with the announcement of GW2 I was excited to see a sequel of the original.
I thought they would improve a lot on what GW1 didn’t do very well, as well as adding some new interesting mechanics into the game.

Sadly, I can’t call this game a ‘’Guild Wars 2’‘.
I don’t feel like I am playing in the same universe.
I don’t feel like I am on adventuring through a world full of legends and prophecies.
What the kitten happened to the PvP?
It’s a game full of techs and mechs, zergfests and players can just teleport/shadowstep/leap all over the place…

Since release I have been ’’waiting’’ for things to be added and I just feel like it’s not going to happen. Ever.

Been really craving for a sequel, I have been playing GW1 still for a while now but with the lack of support from Arenanet and the low population it’s just not the same as it used to be.

I hope one day we’ll get a proper sequel but I should just stop fooling myself I guess.

For those who keep saying ‘’but in the lore Guild Wars is…’‘, for real?
The name should also bring it’s game.

Was GW1 that bad to drastically change everything?
Hell no, it was something incredibly unique.
If I really wanted to play a different type of game than GW1 I would have been playing something else already.

I want to play a sequel of the original, not something completely different.

-what exactly r u waiting for after a year? at this point you should know whether you like the game or not , clinging to nostalgia doesnt go anywhere, never mind that everything u said here just doesnt match the reality.
GW1 is outdated and GW2 risked doing the same thing right at the start by trying to stay close to the original by trying to use the outdated gameplay mechanics to “keep the feeling” of GW1 .
yes thats part of the problem not the whole " eh cond dmg is f@#$%up" the problem is anet tried to keep the old ideas from GW1 and exported them to GW2 for fear that GW2 would be way too unrecognizable to the fans (thats my crazy theory though :P or I might have read somewhere else and dont remember :C) the original plan was to keep GW1 growing and evolving, but the engine got old and couldnt keep up with the new ideas, GW2 did that and went beyond, anet still exploring the possibilities that Im sure.

GW2 is what it is, love it or hate it, but make a choice and live with it.

(edited by Gaag.6538)

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Posted by: Gaag.6538

Gaag.6538

I wonder if there were any complaints about gw1.

If only there were fan sites we could go to to see threads starting from the beginning of players complaints and concerns of changes to the game, or grind, or balance, or solo play….

there were numerous. but they were mostly regarding skill balance.

I wouldn’t say mostly. There are those complaining about the grind, about the lore, about expansions, about anet breaking promises.

Maybe it didn’t seem as apparent because gw1 itself didn’t have a centralized forum, as gw2 does. So for gw1, complaints probably seemed lessened because they were all spread out. Now, they have a central area.

-ppl in GW1 B@tch&d just as much as in the GW2 forums, though it mostly happened on mapchat to my recollection.

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Posted by: Ouroboros.5076

Ouroboros.5076

ITT : Rose glasses everywhere. People keep forgetting the many limitations GW1 had (slow/bad movement, lame Z-axis, no crafting, empty zones, desert cities, instances everywhere …) that frustrated many people on that game too.

GW2 trumps GW1 on many aspects and is a better game overall, as shown by his success in the last 2 years. That said yes, GW1 was better on some parts (for example story and comptetitive pvp), but overall GW2 attracted much, much more player during its first two years than the previous did.

People also forget how bad the state of the MMO market is at the moment. The old MMO recipe isn’t working anymore. Wildstar was a pretty good MMO and still did not match the expected result. In those circumstances, GW2 is performing admirably.

(edited by Ouroboros.5076)

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Posted by: Baldrick.8967

Baldrick.8967

I bought GW1 three months ago and play through it now. I played GW2 since last open beta weekend. I decided to play GW1 on the side because the Living Story season 2 made me curious about the lore behind it and I began to feel a greater appreciation for the background and the past of Tyria.

I bought the complete set of campaigns including EotN. So far my experiences with GW1 are mixed.

It is great to experience the fall of Ascalon. It is also great to see Piken’s Square as an actual location and not only as a server name. It is nice to be able a real healer again (Monk/Mesmer in my case).

I have mixed feelings about the skill system. There are a lot of skills, but many of them are of very limited use. The crafting system is rudimentary. You cannot jump. More importantly: you can’t even slide down a tiny slope and must walk really long to go around obstacles. Quests are old fashioned (though they usually fit in very well into the background) and you must walk, walk, walk. And in between you kill trash mobs for uninteresting loot. And then you walk some more. In an instanced landscape, only your henchmen, my one rl party member (a warrior) and me. Did I already mention that you have to walk a lot?

I can see why GW1 was a good game in its time. You know, when we had still to invent tv and the summers were warmer, when there was snow at christmas, the young ones behaved better, furniture was made by hand out of real wood and plums were sweeter than today. But I am so, so glad that there is GW2 now. It is in my opinion superior to GW1 in nearly every aspect, including skills, weapons, landscape design, “quest” design etc. The only feature I really like in GW1 so far are GvG battles.

Otherwise the sequel to GW1 is right here.

The real draw of GW1 was the pvp- HA, random arenas, team arenas, gvg, even the Luxor battlegrounds (ts a must!), and the end game dungeon content and hard mode which required good teamwork (not just ’grab zerk, stack in spot, try to kill boss before everyone dies from being squishy).

If you just wondered around in pve then you missed the best part of the game where many of those skills you thought were redundant made all the difference.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Rhinala.1739

Rhinala.1739

I didn’t really have a response to this thread til I read this quoted post.

You have two camps here, and the responses will reflect this.

Camp 1: GW1 players who were looking forward to a new engine to GW1 expanding in to crafting (I guess) and such, to provide a new experience with the old game. This was pretty much sold as GW2 right up until the launch when it was clear the Manifesto was ditched.

Camp 2: Players who never played GW1 during it’s glory days and come to GW2 from other games. These are the ones typically stalwartly defending everything in GW2 and poo-pooing anyone who brings up anything with GW1 in the discussion.

I can say that i am on camp 1.5 i loved GW1, played it a lot and couldent get enugh of it but it had its flaws. I played GW1 for 5 years, played GW2 from early beta untill the ascended patch and returend after the relrease of living story season two.

  • Combat System: GW1 combat system wasn’t that involving, it was the perfect hand holding system where the system even turned me in order to face the enemy, press c then space then look at the cooldowns to press another skill.
    On the other hand the combat system of gw2 is pure joy, one of the best ive seen in an mmo. In my opinion can easy rival TERA online.
  • Carafting: GW1 crafting was a none existent one, you had to buy matterials from the meterial vendor and buy your chosen armor from the armor vendor. I liked this system becasue i hate crafting but i understand why a lot of players hate it.
    In GW2 the crafting system is solid and grant xp for the crafter, it grants leveling other then killing mobs.
  • Enemy AI: GW1 was incredibly well done, enemies paroled, all had strength and weaknesses, the best example is undead had a fire and holy damage vulnerability and imuned to cold attacked. the bosed never had a leash on them players could kite them to more strategic location, ranged attacked had increased range from higher positions, double damage if the target is attacked from behind. The player had to use a lot of strategy and good positioning in order to win.
    In GW2 the AI is simplified and feels closer to WoW, a lot less vulnerabilities and strength, a lot less player skill are used by the enemy NPC
  • Weapons: In GW1 every weapon had it’s attack type (fire, ice, dark, chaos), all the weapons had the same stats as lower tire weapons, but higher tire weapons had the ability to add runes.
    In GW2 the system had been changed, a lot more tires of weapons had been added and they varied in damage output.

The main thing that made GW1 so great for me what the fact that after leaving the training area (istan in nightfall) the entire game was designed for max level, I hope that Anet will never raise the level cap and future expansions (if created) will be designed for level 80 with exotic gear.

I think that GW2 is getting better, silverwaste is what the game should have been in enemy AI, enemy strength and strategy the player need to form.
I think Anet learned its lesson regarding AI simplification and i hope that they will upgrade the enemy AI and events of all high level areas (65-80).

(edited by Rhinala.1739)

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Posted by: KarlaGrey.5903

KarlaGrey.5903

ITT : Rose glasses everywhere. People keep forgetting the many limitations GW1 had (slow/bad movement, lame Z-axis, no crafting, empty zones, desert cities, instances everywhere …) that frustrated many people on that game too.

I am still playing the game on a daily basis, so no pink in my glasses, I’m afraid.
Slow/bad movement – wat? are you refering to the root-in-place mechanic when using a skill? If anything, it is a tactical element that makes you think about how to position yourself.
‘lame’ z-axis? – huh?
no crafing – crafting does not a game make; nor does jumping, jumping puzzles, or open world – the game is a summary of all its mechanics and feature, and GW2 has that misfortune that many of them are thrown in there just for the sake of it, and it shows (i.e. subpar quality).
empty zones, desert cities – I experienced the very same in GW2
instances – having the entire map to yourself and your friends, lag-free, zerg-free, free of endless mob respawns is rather a strength than a disadvantage, but to each their own.

GW2 trumps GW1 on many aspects and is a better game overall, as shown by his success in the last 2 years.

Surely you won’t mind listing those aspects, I take it.
Given how the game has not exactly been thriving in the recent years, I’d say a reality check is called for instead of the pink-glasses view.

That said yes, GW1 was better on some parts (for example story and comptetitive pvp), but overall GW2 attracted much, much more player during its first two years than the previous did.

Attracted, perhaps, but how much of its original playerbase did it keep compared to GW retention rate, and how many do you think will still be playing 8 years in of LS-style updating.
Also, where exactly do you believe all the goodwill came from which helped the game have such a massive launch? Hello Kitty Online?
Did you know the original had never been as overhyped as its sequel, not to mention that it had launched in the age when WoW was the alpha and omega of the mmo world, yet it still managed to come out highly successful – it was genuinely different and innovative for that period – and went so far as to pioner e-sporting long before ‘e-sports’ shaked off its Korean shackles and went global: https://www.youtube.com/watch?v=OdJM0xsbHhs

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Jgr.8765

Jgr.8765

. . .Did you know the original had never been as overhyped as its sequel, not to mention that it had launched in the age when WoW was the alpha and omega of the mmo world, yet it still managed to come out highly successful – it was genuinely different and innovative for that period – and went so far as to pioner e-sporting long before ‘e-sports’ shaked off its Korean shackles and went global: https://www.youtube.com/watch?v=OdJM0xsbHhs

Very good points!

The community made GW1 important to me – I’m actually grateful I played it before Twitch & Reddit became popular. Those platforms have made the gaming community annoying, imo. It’s like the skritt – dumb as a group.

It’s pretty amazing how this video was made before Factions (I started with that campaign)… the video doesn’t even show PvP but the song is so fitting:

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Posted by: Ayrilana.1396

Ayrilana.1396

and went so far as to pioner e-sporting long before ‘e-sports’ shaked off its Korean shackles and went global: https://www.youtube.com/watch?v=OdJM0xsbHhs

No. E-sports existed well before GW1 so the game was hardly a pioneer into that aspect. Also, NCSoft is a Korean company.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Idk about you, but I have no recollections of seeing similar such events organized at that time for games other than mobas, and in places other than Korea, but feel free to prove me wrong.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

(edited by KarlaGrey.5903)

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Guild Wars 1 was a great game, I myself clocked well over 20k hours on it so I’m never going to belittle how amazing I considered the game to be.

But in reality the state of the game 4 years ago was pretty bad. Realistically I think a lot of people idealised Guild Wars 1 due to the communities that we had there. The speed clear community, the radio communities and the sense of closeness that guilds actually brought to the game.

In Guild Wars 2 I truely believe that the main issue with the game is that by joining multiple guilds, people don’t care for them anymore. I myself haven’t actually managed to find a guild I want to be a part of, rep and actively be involved in. This is mainly due to people not repping 1/2 the time.

…players can just teleport/shadowstep/leap all over the place…

Did you even play Guild Wars 1? Death’s Charge, Heart of Shadow, Necrotic Traversal were all used to travel across maps with incredible speeds. These skills and Resurrection scrolls lead to people completing Shards of Orr HM in 2 minutes.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

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Posted by: Ayrilana.1396

Ayrilana.1396

Guild Wars 1 was a great game, I myself clocked well over 20k hours on it so I’m never going to belittle how amazing I considered the game to be.

But in reality the state of the game 4 years ago was pretty bad. Realistically I think a lot of people idealised Guild Wars 1 due to the communities that we had there. The speed clear community, the radio communities and the sense of closeness that guilds actually brought to the game.

In Guild Wars 2 I truely believe that the main issue with the game is that by joining multiple guilds, people don’t care for them anymore. I myself haven’t actually managed to find a guild I want to be a part of, rep and actively be involved in. This is mainly due to people not repping 1/2 the time.

…players can just teleport/shadowstep/leap all over the place…

Did you even play Guild Wars 1? Death’s Charge, Heart of Shadow, Necrotic Traversal were all used to travel across maps with incredible speeds. These skills and Resurrection scrolls lead to people completing Shards of Orr HM in 2 minutes.

Or to get around cutscene/boss triggers to easily do bonuses for missions such as one of the crystal desert missions.

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Posted by: sorudo.9054

sorudo.9054

I dunno what GW1 and GW2 you play but it can’t be the same games as I do.

GW1 is more grindy than GW2, in GW1 PvE is realy grindy if you want any of the special armors and stuff, to unlock some skills you had to slot a special skill and go in and out of a map until the right enemy apeared and more and in GW2 you can do more or less everything without grinding any content of the game at all.

we’re really playing a whole different game, grind in GW1……..where?
i never had to grind for max armor or weapons, special armor are only special in visual aspect and doesn’t give you any advantage over others.
in GW2 you need to grind like mad, max armor is ascended armor and max weapons are legendary weapons, if you don’t call that grind then nothing will….
oh and before you go all “if you are a rich enough player” crap, in GW i have never bin rich at all and am worse of in GW2 with all the gold sink.
there is a part of GW that simply makes you invest in materials on the smart way, in GW2 it’s a huge grind to find it and ridiculously expensive to buy it.

Sure strategy was good in GW1 but with the meta builds you just rolled over mostly anything without even trying, even your henchmens/heroes did the work for you.

stop looking at PvX, i can’t take you serious if you only look at PvX and complain it’s to easy.
no PvX, do it your self and don’t even think of altering just 1 or 2 skills from a meta build, all build i made are done without even one single peak on PvX and work perfectly.
sure, if you like easy mode then that’s your thing but don’t say it’s easy “because meta”, GW2 is no different, just look at the complains about how easy GW2 is while they run berserkers…

At the same time you say strategy is needed for GW1 you say GW2 Dungeons are hard content… With a good strategy the dungeons is realy easy to do, just as in GW1 it’s about the right way to pull an enemy and to know when to interrupt or get out of line of sight and more.

in GW1 you don’t have enemies with 10.000 health each, they are normal just like outside.
oh and you don’t have to tell me how to do dungeons in GW, i am one of the “from the start” veterans.

Ascended armor in GW2 does so little for you that it won’t matter that much, so again… You don’t need to grind anything to be able to do any content. And also, just enjoy the game and money and materials for crafting will come to you and someday you may have ascended gear.

not the point but ok, i already explained that earlier.

Grind is when you need to repeat a single content to get to another content but in GW2 you get most of the stuff wherever you are (Accept for mid level crafting mats wich is something I myself complain about).

in GW2 all skills are the same on the weapons you use, all enemies are killed the same exact way.
at least in GW the enemies have different strategy, an AI of that smarts is needed in GW2 but sadly all we have are dumbed down idiots.

And once again you complain that GW2 is so easy that you just can spam skills and… yet you complain about difficult dungeons? Maby there is a reason to why they are so hard.

unlike GW1, there is a big discrimination on professions and a huge difference on enemy ranks.
do you see normal enemies in GW2 dungeons, or maybe a way to actually fight instead of spamming skills…..and what about the part that dungeons can be done for the fun of it.

in GW there is at least a choice between normal mode and hard mode, in GW2 it’s hard mode or nothing at all.

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Posted by: aspirine.6852

aspirine.6852

I thought they did a sequal bit called Guild Wars beyond. It bridges the gap between Guild Wars 1 and Guild Wars 2.

This might be what you are looking for.
http://wiki.guildwars.com/wiki/Guild_Wars_Beyond

That was the living story part of GW1. They made it while the real team was making GW2. Just like now the real team is making something else than the LS. An expansion? I can only hope.

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Posted by: Arietta The Broken.1875

Arietta The Broken.1875

GRIND

Neither game is a grind for the casual gamer unless they decide they want to make it a grind.

GW1 The end game gear was level 20 and you could put on Runes+Sigils on your armor. Similarly in GW2 you can do this, however when GW1 came out those runes were very very expensive, 100k for Runes of superior vigor, 80k for Runes of Superior Protection.
Similarly to gw2, you can buy the best runes for a LOT of gold, or you can buy ones not so good but similar for a LOT LOT less

The difference in GW1 was that the end game gear came with different skins, Obsidian armor for a casual gamer wasn’t really something they had especially at the start. Obsidian shards and Ectos were very expensive. If you actually farmed them and didn’t buy any (a lot of people did this) I would argue this is a considerable grind.

But how is that any different to GW2? You can happily do all the content in the game (barring 50 FoTM) in full exotic gear which lets be honest costs around 20g for a full set if you buy it off the TP, even cheaper if you craft it yourself or even cheaper if you collect dungeon tokens and get the armor for that.
As for runes, Ruby orbs are 50 silver each, 3 gold and you’re good enough to do any pug instance. (or any other orb catering to your own build)
Ascended armor is only useful at level 80 content/fractals. You do NOT need it.
Legendary weapons give you 0 benefit over ascended weapons. It’s like comparing Obby armor to Elite Luxon.

GWAMM – pretty grindy.
ZTitle – pretty grindy
Sweet/Party/Drunk – I don’t think buying/collecting 10k sweet points is grindy at all
LB/ASura/Vanguard etc titles – 160k rep points (iirc)
100% map completion without Texmod?? Have fun
Capping over 300 elite skills (and needing the plat to fund all the elite skill caps 300k+)
10k Unids?
12mil Kurzick / Luxon faction? Please stop me if you don’t consider any of this to be grind.
10k locked chests?
Lucky/Unlucky titles.. you think any of these aren’t grind????
http://i.imgur.com/KCe8UYb.jpg

Tactics

Actually, GW1 mob UI was so terrible that you could manipulate it so much easier than you can in GW2. The right hand wall stack? All mobs at ranged will always run to the right hand wall eventually and you could block them (because enemies had physical models that you couldn’t run through) this technique allowed people to do this.
Cornerblocking, tanking, invinci tanks etc. These builds were OP as hell. And available to everyone to use.

http://wiki.guildwars.com/wiki/Tank – very basic introduction to GW1 mob behavior.

Skills like Necrotic Traversal, Shadow Form, Whirling Defense, Sliver Armor allowed us to do some amazing stuff in GW

http://i.imgur.com/1EH0geJ.jpg DoA HM
http://i.imgur.com/2hBohD1.jpg 3 man Deep HM
http://i.imgur.com/39OJwjQ.jpg Solo Deep HM

Are you truly telling me that these are better than what we can do now in GW2? Glitch and bug instances to absolute hell and get some of the fastest times available

discrimination on classes

Finding groups outside of meta play in GW1 was insane especially in the later half of the games life. People wanted (similarly to gw2 and Zerker only) to complete things quickly.
Eventually pug variations of speed clears for instances came into play.

Ursanway DoA/UW/FoW – Prenerf this allowed completion of all elite areas

FoWSc t2way -This was a slower kitten version of the FoWSc build that allowed pugs to clear FoWHM relatively easily.

DoA Glaiveway – Allowed a majority of classes to complete DoA very easily as long as they brought specfic skills

UWSC – Terraway – Again a more pug friendly version of the UWSC meta build it allowed pugs to quickly and easily complete UW in HM

Now however, we don’t have those elite meta speed clear groups. Well we do but they are a lot less common place, aslong as people have the “optimal gear”. You can however form any group you want using LFG.

“p1 all welcome” “P1 Zerker only 10k+AP” or even “p1 80s exp”

All 3 of them cater to different people and you can be as broad as you want, if you advertise X you can very easily kick people for not meeting your requirement. In GW1, if someone messed up by bringing the wrong build or bringing the wrong armor or not having the right weapons then you had to resign and restart OR carry on with a crippled team.

dungeon difficulty I wouldn’t say any of the GW2 dungeons with the exception of Arah is particularly difficult for a pug group. Even low levels can complete AC/TA/CM which are the lower level dungeons. There are a few bosses which can be a bit tricky but they take time to learn and complete. You don’t just pick up a guitar and play like Hendrix. You practice and then get better and better.
However in GW1, just playing any old builds in Shard of Orr HM or Slavers Excile HM and you would very likely end up back in the outpost after wiping.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

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Posted by: SkyShroud.2865

SkyShroud.2865

the deve of gw2 must have not played mmorpg before =X

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
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