The New Dailies -- Feedback welcome
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
I have not completed a single daily since the change.
Usually I would run around doing things I find fun, my daily tasks would start to complete, I would look up what one I would need to get the reward and put the extra effort in to complete it. Now after a couple of hours my dailies are empty and it turns out I have to run half way around the world to do oddly specific tasks that normally I do not find fun to do. So instead of staying on to play that little extra I find myself turning off the game sooner because the effort to complete a daily is not worth the reward.
I really do not understand the logic behind this change. Was it Arena Net’s intention to make dailies less accessible, did they want people completing them less often? Because I assumed they were specifically designed to entice players into the game to play a little each day and get a reward for doing so.
I have not completed a single daily since the change.
Usually I would run around doing things I find fun, my daily tasks would start to complete, I would look up what one I would need to get the reward and put the extra effort in to complete it. Now after a couple of hours my dailies are empty and it turns out I have to run half way around the world to do oddly specific tasks that normally I do not find fun to do. So instead of staying on to play that little extra I find myself turning off the game sooner because the effort to complete a daily is not worth the reward.
I really do not understand the logic behind this change. Was it Arena Net’s intention to make dailies less accessible, did they want people completing them less often? Because I assumed they were specifically designed to entice players into the game to play a little each day and get a reward for doing so.
What do you think would happen if you logged on and did EXACTLY the same things you were doing before the change?
Change it so that daily profession win only applies to Hotjoin. Keep it away from unranked and ranked.
This way, new players going out of their comfort zone can learn their class in practice arenas.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
new system 13 x35 =455 old system 365 for 365 days and 12 months 10 laurels per month equals 120 .. 365+120 =485…. kitten smart phones o.O
Wrong,wrong,wrong and wrong.Your math is absolutely wrong.Why are you excluding the last reward of 20 laureals at the end of a cycle?Per month you receive 55 laureals and not 35 as you claim.Get your facts straight.
So 13*55=715
Also read what Gobble D Goop.4081[b/] and [b]IndigoSundown.5419 wrote.They explain perfectly everything.You should stop talking about things that you don’t understand and still don’t comprehend.
(edited by moiraine.2753)
Change it so that daily profession win only applies to Hotjoin. Keep it away from unranked and ranked.
This way, new players going out of their comfort zone can learn their class in practice arenas.
I absolutely agree with you.If the class requirement is here to stay atleast remove it from Ranked and Unranked arena.Its place is everywhere else but not there.
(edited by moiraine.2753)
I’m never going to complete a daily now that they’ve opted with this ultra-restrictive revamp. I went from having a choice in how I completed my daily to not having a choice at all. This is on the level of Warcraft with the level of bad. So much for GW2 being the alternative MMO.
And with the exception of achievement points, you’ll still be better off than you were under the old system. Don’t get your daily and you’re better off. The new daily rewards are above and beyond what we used to get…with the exception of achievement points.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Overall I like the change, but I do feel that some of the PVE options are a bit too specific for my liking. However, the one time I felt unable to complete 3 PVE dailies in the limited time I had (and while playing an alt), I was able to quickly capture a sentry point in WvW to get my 10 APs.
Hello Gaile, you know, i’m not a native english speaking player, so sorry for that
i just want to talk about the way i played the daily before the patch
i have now 10 or 11 level 80 chars
i buy a new slot and create a new charakter and gave him a 20 level roll
gave him new equip and played the daily, due to the events gathering, rez and all 6-8 PvE daily rewards the new character rise for 1 level and i can do the daily with my new charakter by just playing it for 10-20 Minute
After doing it i just switch to my main Charakter and play as i want.
with the new system its nice to get laurels and co for doing nothing but just log in
but with a new charakter its not as easy to do the daily stuff, some points are in just level 80 restrivted areas and / or in regions the charakter is not able to walk
the xp reward is not as high, as it was before the patch, if you do all PvE daily you just get a half level
so in my point of view, the new system is crap and i do the daily with my main without buying a new charslot in future.
and if there is someone who will say “its easy, go to PvP or WvW”, i did not play PvP before and i’m not willing to do it, just because of the daily. WvW, i played it a lot, but play on a german server and allways against SFR with a 24h manpower….. you just get blue eyes……..
so i hope, you will change the system a bit, so i can do this stuff, by just playing it where i want and with a charakter that i want
Overall I like the change, but I do feel that some of the PVE options are a bit too specific for my liking. However, the one time I felt unable to complete 3 PVE dailies in the limited time I had (and while playing an alt), I was able to quickly capture a sentry point in WvW to get my 10 APs.
I agree with you.PvE restrictiveness needs a little tweeking here and there and in PvP playing with specific class has to be changed.But total i’m quite happy with the changes.
(edited by moiraine.2753)
The dailies should be account and level based.
PVP Dailies
PVP should be based on the professions the account has mainly due to the fact not a lot of new players have 8 slots filled with each profession.
PVE Dailies
Take the highest level character into consideration when generating the list of dailies. This will give new players a chance to finish dailies that end up having to go to level 80 zones.
Hello Gaile, you know, i’m not a native english speaking player, so sorry for that
i just want to talk about the way i played the daily before the patch
i have now 10 or 11 level 80 chars
i buy a new slot and create a new charakter and gave him a 20 level roll
gave him new equip and played the daily, due to the events gathering, rez and all 6-8 PvE daily rewards the new character rise for 1 level and i can do the daily with my new charakter by just playing it for 10-20 Minute
After doing it i just switch to my main Charakter and play as i want.
with the new system its nice to get laurels and co for doing nothing but just log in
but with a new charakter its not as easy to do the daily stuff, some points are in just level 80 restrivted areas and / or in regions the charakter is not able to walk
the xp reward is not as high, as it was before the patch, if you do all PvE daily you just get a half level
so in my point of view, the new system is crap and i do the daily with my main without buying a new charslot in future.
and if there is someone who will say “its easy, go to PvP or WvW”, i did not play PvP before and i’m not willing to do it, just because of the daily. WvW, i played it a lot, but play on a german server and allways against SFR with a 24h manpower….. you just get blue eyes……..
so i hope, you will change the system a bit, so i can do this stuff, by just playing it where i want and with a charakter that i want
(Note: I like the new system in general)
I can see your problem and I share it in a way. I used to level new characters with dailies up to level 10 and then did the keyfarm-thing (playing personal story, open a blc, rage at God Of RNG and delete character). That doesn’t work anymore – at least not in the old manner. My plan is now to do the dailies which I like with any character I like, collect the xp scrolls and then make a new character and feed him the xp scrolls and tomes of knowledge I get from dailies and login rewards. While that should work I readily admit that it is not the same. I liked to walk through Queensdale, Wayfarer’s Foothills and Caledon Forest, doing an optimized daily achievement run. On the other hand, now I have more time for wvw, killing Seafarers…
I like some aspects of the new system, but there are also some effects coming from that system that I don’t like. Lots of them have already been pointed out, but maybe the number of people makes a difference.
In short, what I really like:
- Different chests/rewards for different daily achievements. This can be a great addition to the game once there are more daily options
- New Items. I like the new scrolls of experience allowing me to play my lvl 80 characters to level my low-level characters since I like playing with all abilities and no restriction in traits/ability skills/armor set – Some of that is related to the new leveling system
- Diversity. Some of the dailys are more challenging/interesting. Crafting an exotic or doing a world boss (I know, not really challenging) is more entertaining for me than foraging plants in a certain area. There were some attempts in the past to make dailies more diverse, but they backed down fast. I missed that and now it’s there again, great.
There may be more, but here is what I don’t like:
- Directed playing. As lots of people already said, the old dailies could be completed just by playing the game. A system that is so subtle but good that it doesn’t get into your way and can be completed every day. Now I take a look on the right side of my screen and see what I have to do now to get a chest. It’s like I now have to complete a task for my boss to make him happy. The german version of the game makes it more obvious: “Daily Kryta Forager” becomes “Täglicher Erntearbeiter von Kryta”, where Erntearbeiter already includes the word “worker”. I’m not playing this game to get directions on what I have to do. Especially if I came home from work.
- Too little options. What’s the point in having different loot chests and diversity if it’s restricted to 4 options? Maybe that’s all there is to “fixing” the new daily achievements. more options.
- Region based achievements. Going into areas you normally wouldn’t go to is not fun if it’s forced. Now you’re going to collect wood in an area crowded by players doing the same thing. Or doing events that are not made for crowds of players. It’s obvious that there are different game design ideas mixed up here – stop doing that, it makes the game look inconsistent.
- Useless achievements. Daily Vista don’t make sense in a 100% completed map. And still it’s an achievement now for three days in a row – why? Please replace that.
- Bad WvW rewards. The WvW rewards are boring. It all comes down to a little bonus experience and badges of honor. That’s not comparable to 3 globs of ectoplasm in a PvE achievement.
- Bad PvP rewards. PvP is not rewarding anymore since PvE gear is allowed. Daily PvP rewards are nothing more than a bit bonus progress for the current path. I see little to no reason to let zerk kiddies hunt me down anymore.
- Login rewards. Okay, this system is somehow cool but not. I like the approach and the rewards but it’s not feeling right. Maybe because you don’t have to do anything at all to get your laurels. You log in, you get your chest, you see your daily tasks, you log out. Of course it’s not as bad as that, but I experienced a change in my willingness to start playing. Could be just me.
Ok, maybe that’s all for now. Some things I would like to see from this community:
- less flaming
- every thread / opinion has it’s right to be here (as long as it’s not flaming), so please stop saying things like “stop making threads like this”, “I’m annoyed about this topic”, “your opinion is just our own point of view” bla bla. It’s not helping and let’s really good posts in this thread fade to almost transparent.
- why are so little mods here? official statements from Arena Net to these topics are rare. I’d like to see a change to that.
thanks
I do my dailies through eotm. Kinda cool to do pvp and pve at once and enjoy all the aspect of the game under one mode ^^
My feedback is this. Please try not to pigeon-hole players into, a profession (see PvP), to spending/earning a certain currency (see WvW) or specifically, special PvE content in general. I think you’d have a lessened amount of feedback issues if you guys stick to that formula.
I think this is going to be the sticking point.
For me, a system with as generic dailies as the old one is entirely pointless. That is to say, the old system could be changed completely to log-in rewards and I would have welcome the change. Completely. It would save time and provide no loss of game elements at all.
The new system (to me) seems much better in that it does what dailies were originally heralded to do, add rewards for doing things you may not already be doing as a very very light enticement.
Again, to me the issue is simply that I didn’t feel the old system was having a point. It was just a way to add a certain rewards per time independent of what anyone is doing. In that regard, automating them (like the new log-in rewards) seems easier, as it’s a less complicated solution to wanting to add those rewards.
That is to say, many people say “Just add more generic things again”, but that very momenet, the point of the new system would be lost again IMO (just as when the old system was changed from more specific to more generic quests).
A system that is so subtle but good that it doesn’t get into your way and can be completed every day.
That’s my point exactly, the old system was without any reason to exist. It was invisible, not subtle. It never made you go out of your way, in fact, that is what players seem to miss with the new one.
Only, then why want more generic dailies? Why not just all missing rewards (meaning the 10 AP) to the log-in rewards?
(edited by Carighan.6758)
My rebuttal to that, odrez is that while before you can earn your daily just by playing how you wanted, I really didn’t feel the achievement factor there if I just do my own thing. I find this great in that I do beyond what I would normally do which I think merits it’s own achievements and rewards.
The Daily Vista…. yeah, I suppose it would be pointless if I already done map completion already. Though that is assuming every character I have already did 100 percent world completion.
Still, I agree in that the options for each mode do need to be increased up a notch as well as the rewards. Perhaps a PvP rank or reward progression booster consumable item if you managed to win your matches?
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
Since this thread has gotten so long I guess I’ll chime in with my opinion.
I like the new daily system. I get a special “thanks” for logging in, then a set of optional quests pop up basically saying “hey if you want to go do these quests, we’ll give you another reward.” If I don’t like how the quests look I say “nah, not today, these look boring.” So far, I’ve found the quests to be pretty easy, and have done even more than the required 3 for the little prize you get specific to the quest you complete. A little extra xp in PvP for PvPing? Yes please! The AP is nice, although I’m not an accomplished AP hunter, but thus far the quests have been super easy and faster to complete than any daily I ever did before the update. To me, that’s even better because if I really am concerned about accomplishing something I don’t want to do for AP, and it literally takes 10 minutes to finish, then I can go back to doing the other AP related questing faster.
You dont have to be one to love one.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP hunters
All of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
I call it lazy design and a bribe to get us logging in more often. Instead of improving content or gameplay, its just “here’s a shiny!”.
(edited by Amroth.2170)
Now, if we could get more Daily Triple Trouble and mix in Daily Arah Dungeon, that would really cause some raging. Especially for those that lfg ad for people to pay them gold for easy exploratory mode path completions. I’d be all for it of course.
The only thing I dislike about the new PvE new dailies is how the old daily gatherer got divided up and is a lot easier…. that is unless you’re character is new and doesn’t have any of the map locations.
Daily world bosses are a welcome. I found hilarity in how massive the group for Frozen Maw was 2 days ago. I hope daily dungeon runs are included to help grow more activity for the least popular ones.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
I call it lazy design and a bribe to get us logging in more often. Instead of improving content or gameplay, its just “here’s a shiny!”.
You can call it whatever you want but at the end of the day the system you’re clamoring for is one in which you by your own admission don’t have to do anything you wouldn’t be doing anyway. At least in this system you’re challenged to try different things, but not denied a valuable time gated currency should you opt not to do those things.
Now, if we could get more Daily Triple Trouble and mix in Daily Arah Dungeon, that would really cause some raging. Especially for those that lfg ad for people to pay them gold for easy exploratory mode path completions. I’d be all for it of course.
The only thing I dislike about the new PvE new dailies is how the old daily gatherer got divided up and is a lot easier…. that is unless you’re character is new and doesn’t have any of the map locations.
Daily world bosses are a welcome. I found hilarity in how massive the group for Frozen Maw was 2 days ago. I hope daily dungeon runs are included to help grow more activity for the least popular ones.
that was quite a zerg wasnt it. im suspecting that they do have dungeons in there. almost expected it for today, but exotic crafter was there (maybe after reset later there will be a dungeon one for you to enjoy)
Gates Of Madness
Jewelcrafting to 500!
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.
Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
All of the mentioned by you groups, save chatters and TP traders (who don’t actually play the game) were in fact rewaded by the old system, so i’m not sure what you are trying to say.
Remember, remember, 15th of November
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
All of the mentioned by you groups, save chatters and TP traders (who don’t actually play the game) were in fact rewaded by the old system, so i’m not sure what you are trying to say.
All of those groups benefit far more from the new system. They all spend less time outside of their preferred content now while receiving greater rewards.
Also it’s ironic that someone who is complaining about being forced to play specific content is judging people who like to sit around the towns for how they enjoy the game.
(edited by Subdue.5479)
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
All of the mentioned by you groups, save chatters and TP traders (who don’t actually play the game) were in fact rewaded by the old system, so i’m not sure what you are trying to say.
All of those groups benefit far more from the new system. They all spend less time outside of their preferred content now while receiving greater rewards.
In my experience even in general PVE I spend less time going out of my way under the new system than in the old. So far the longest it has taken me to complete dailies under the new system has been about ten minutes. The quickest was about six. Completing dailies, which usually involved going out of my way, in the old system always took longer for me.
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Thanks for your input, but I was stating MY feelings and experiences on it. I’m glad you had fun. I’m not really liking less choice. Simple as that.
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Thanks for your input, but I was stating MY feelings and experiences on it. I’m glad you had fun. I’m not really liking less choice. Simple as that.
Actually you made two assertions. One, you don’t like the more specific requirements, and two, that they take too long. However, in the old system getting 10 ap took much much longer and required doing more things.
I am playing in PvE to level up my character and now it is much harder to level up your character just from playing in PvE. For new players how don´t know what is PvP and WvW will be nearly imposible to level up if they didn´t sit at PC and 24/7 do events.
I don´t know if I like this change.
I am playing in PvE to level up my character and now it is much harder to level up your character just from playing in PvE. For new players how don´t know what is PvP and WvW will be nearly imposible to level up if they didn´t sit at PC and 24/7 do events.
I don´t know if I like this change.
First, the dailies often give writs of experience which can be transferred to other characters. In addition. You get tomes of knowledge from the daily login to further speed up your leveling.
Second, a new player sees a different set of dailies which are easier and more accessible to lie levels.
There is too many pvp things and wandering about with the new dailies system plus the new system is no good for new people as some of the areas that the dailies want you to go aren’t always that nearby or open to new players plus some of the pvp things i cant do as i don’t have that class it should be win pvp for any class instead of fixed classes and bring back some of the old dailies like gather any ores etc, break down armor and daily kills all of them are easy for new people but can keep current dailies also for people who like pvp and that.
There is too many pvp things and wandering about with the new dailies system plus the new system is no good for new people as some of the areas that the dailies want you to go aren’t always that nearby or open to new players plus some of the pvp things i cant do as i don’t have that class it should be win pvp for any class instead of fixed classes and bring back some of the old dailies like gather any ores etc, break down armor and daily kills all of them are easy for new people but can keep current dailies also for people who like pvp and that.
Read the post above yours, or any of the many many posts explaining new player dailies.
At first, I was surprised there were so many people that actually preferred the new dailies. The rewards I get: the new rewards system is more enticing for many people. No one is complaining about that. But the actual mechanics of the new dailies? People really prefer having obnoxiously specific tasks?
…but then I noticed that a significant portion of the posts in the thread in support of the new changes are largely the same people posting over and over again telling everyone that they’re playing the game wrong.
Also, I just logged into my lower level characters today, and did not receive the login reward on any of them. It was only after I logged into my 80 that the chest showed up. Is that a bug? Or does the login reward only appear for level 80 characters?
If it’s the latter, that’s yet another unfortunate aspect to the new daily system.
2012-2014 Play your way. 2015 play our way or the highway.
At first, I was surprised there were so many people that actually preferred the new dailies. The rewards I get: the new rewards system is more enticing for many people. No one is complaining about that. But the actual mechanics of the new dailies? People really prefer having obnoxiously specific tasks?
…but then I noticed that a significant portion of the posts in the thread in support of the new changes are largely the same people posting over and over again telling everyone that they’re playing the game wrong.
Also, I just logged into my lower level characters today, and did not receive the login reward on any of them. It was only after I logged into my 80 that the chest showed up. Is that a bug? Or does the login reward only appear for level 80 characters?
If it’s the latter, that’s yet another unfortunate aspect to the new daily system.
Not so much about telling people that they’re playing wrong but more of what Anet’s intentions of the daily system are as stated in their blog posts. People are still able to play however they want. This hasn’t changed; only the AP rewards from doing the dailies.
After a few days, here’s my feelings on the new daily system:
1. I like the reward for logging in, personally, because I DO log in every day, even if I just look at my outfit or do a bit of mapping, or whatever. Sometimes I’m only on for 15 mins. It’s nice.
2. While it is cool that you only need to do 3 daily “tasks” instead of 5, I am not a fan of the tasks required, TBH. If I only have, say, 20 mins to play, I’m not doing any WvW, since it takes too long to get anywhere in there. I do not PvP, nor do I want to. So that leaves choosing 3 of the 4 PvE dailies. Usually 2 are ok, like gather ore HERE or view vista THERE (thanks for the WP gold sinks hah!). But then it’s a choice of bad alternatives. I can’t wait around for a world boss to show up. Period. I don’t do fractals or dungeons, as I can’t use TS. So hey, ok, do 4 events HERE. Well, ya, where to find those events? And now map chap is just “events??” “where’s events” “where are the events” “events here.. oh wait it’s already over”. And if you happen across an event, there are SO MANY PEOPLE you probably won’t get credit anyway because you can’t hit anything fast enough.Honestly, ANet, why? Why do you keep herding everyone to certain areas? I’m really starting to DISLIKE this game because of it. I want the 10 AP, so I want to do the dailies. But just stop with making us do what YOU want us to do. You’re ruining your game.
I completed yesterday’s dailies in under five minutes. The longest bit of it was finding the site plants. Which took about three minutes. The vista was best instant, and then I hopped into PvP and capped a point, which took less than a minute. I later learned that creating exotic luck also counts for exotic crafter, which is also trivially easy.
Think outside the box.
Thanks for your input, but I was stating MY feelings and experiences on it. I’m glad you had fun. I’m not really liking less choice. Simple as that.
Actually you made two assertions. One, you don’t like the more specific requirements, and two, that they take too long. However, in the old system getting 10 ap took much much longer and required doing more things.
While it’s nice to now get 10 AP for doing 3 dailies, I never tried to get 10 before. I simply did the 5 required to get the laurel. I often got more than that just by playing the things I wanted to play though. Now I have found I really do need to go out of my way to get the AP part. I found the prior system had more choice and less strict “performance requirements”. This is my experience.
2012-2014 Play your way. 2015 play our way or the highway.
Anet: Hey guys, we moved all the rewards to just logging in so you can show up and play as much or as little of whatever you want and still get your laurels as well as a bunch of new rewards too. And if you are up for it, try some of these dailies too, and you’ll get over three times more ap for the first three you so, as well as cool new bonuses on top of them!
Whiners: Omfg I thought you said I could play like I want!
Anet: ???
(edited by Subdue.5479)
At first, I was surprised there were so many people that actually preferred the new dailies. The rewards I get: the new rewards system is more enticing for many people. No one is complaining about that. But the actual mechanics of the new dailies? People really prefer having obnoxiously specific tasks?
Prefer is a strong word. I’ll take “pleasantly ignorable”, personally. As in, if I don’t want to do them, I don’t have to.
…but then I noticed that a significant portion of the posts in the thread in support of the new changes are largely the same people posting over and over again telling everyone that they’re playing the game wrong.
. . . and more than a few people posting how they don’t like it have come back to keep up discussion on the topic as well.
Also, I just logged into my lower level characters today, and did not receive the login reward on any of them. It was only after I logged into my 80 that the chest showed up. Is that a bug? Or does the login reward only appear for level 80 characters?
If it’s the latter, that’s yet another unfortunate aspect to the new daily system.
Huh. I’ll try it in a few hours when it resets.
2012-2014 Play your way. 2015 play our way or the highway.
Anet: Hey guys, we moved all the rewards to just logging in so you can show up and play as much or as little of whatever you want and still get your laurels as well as a bunch of new rewards too. And if you are up for it, try some of these dailies too, and you’ll get over three times more ap for the first three you so, as well as cool new bonuses on top of them!
Whiners: Omfg I thought you said I could play like I want!
Anet: ???
I don’t know how many people realized the bulk of the rewards migrated to the new Login Rewards system . . .
I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?
I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?
One issue I’ve seen pop up in this thread is the following:
People used to be able to go do whatever they wanted, and get some AP for the dailies they serendipitously finished while doing so, and they could easily finish off their dailies at the end of their playing session if they didn’t get at least 5 of them. This doesn’t work with the new ones.
Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them, and that’s not seen as an attractive substitute to the people who weren’t obsessing over maximizing AP gain, but just happy to see a little AP accrue from the dailies. Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.
It deals with how rewards match play style.
How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!
Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.
It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:
Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP huntersAll of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.
I call it lazy design and a bribe to get us logging in more often. Instead of improving content or gameplay, its just “here’s a shiny!”.
It’s not lazy, it’s transparent. It’s what many of us vets see in other games constantly. Look at the quote, that is a year ago, it took time to get here.
Basically, turning a ship as big as this around takes a lot of time, just ask the titanic?
Sometimes i think anet is TOO transparent, in so much as they don’t really understand how to relay info in a spoiler sense, But then again i think they are just too afraid of backlash, which has been proven over and over. Who’s fault is that really? not the players, but the presentation. Maybe give it time?
I dunno, not that i can run a game like this better, but geesh some expectations are actually not of anything on this planet, ever.
I do note the complaints seem to be for the Daily Achievements so maybe the rewards aren’t part of their problem?
One issue I’ve seen pop up in this thread is the following:
People used to be able to go do whatever they wanted, and get some AP for the dailies they serendipitously finished while doing so, and they could easily finish off their dailies at the end of their playing session if they didn’t get at least 5 of them. This doesn’t work with the new ones.
Sure, the new ones are a load off the backs of AP grinders, but they require full attention and very specific side-tracks to finish them, and that’s not seen as an attractive substitute to the people who weren’t obsessing over maximizing AP gain, but just happy to see a little AP accrue from the dailies. Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.
The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them. Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.
What dailies do ppl hate?
Apparently anything that might be slightly different than what they were used to with the old system.
Teon — let’s be fair. The system changed in significant ways, and some players are going to prefer the new one, others the old. I don’t think it’s fair to flag the feedback here (or at least all the feedback here ) as a straight comment or whine against change itself. Try to view the input more along the lines of “I liked the old system better” or even “I think [this change] would have been preferable.” In the end, each player is entitled to his/her opinion and is free to share it here (as long as it’s not off the rails on language, of course).
I was being sarcastic with my remark….hence the winking smiley face at the end of it. I know everyone is entitled to their own opinion, no matter how weird it might be.
But, you do have to admit….there are a few here who will complain about anything changed, or not changed, for that matter, in the game.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
Then there’s the fact that the PvE ones kind of make you feel like you’re a dog doing tricks for a treat.
I think if they had actually gone farther and made the dailies actually difficult, it might have gone down better. If I was picking them, I would probably make it more like the Zaishen challenges, with the following fixed categories:
Daily Dungeon/Fractal: Specific dungeon, including FotM. Bonus dungeon tokens.
Daily JP/minidungeon: Specific JP or minidungeon, bonus chest.
Daily Racer: Talk to an NPC, then hit every POI and Vista on a certain map within a time limit without dying or using WPs for a chest.
Daily Bounty: Specific World Boss or one of the tougher event bosses. Bonus chest.
Daily Donation: Donate X of some crafting material to help rebuild Lion’s Arch. Reward doesn’t contain crafting materials, because that’s stupid.
Daily Treasure Hunt: There’s a chest for you somewhere in Tyria. Each of the preceding dailies gives you an increasingly zoomed-in map identifying where to find it. The location of the chest is different for each account, so no consulting the wiki.
The concept of players going out of their way to gain rewards is not at all foreign to this game. Dungeons, world bosses, PvP, wvw, puzzles all have rewards that require players to go out of their way to gain them.
Sure, and that’s fine. The problem isn’t in what’s offered now though, but what was taken away: a trickle of free AP that required no effort other than just playing any old content. Ironically, while taking that away, they added log in rewards that require even less effort.
Plus, even in the previous daily system, it was only the pve only people who would just happen upon their dailies.
And now, that’s more or less the case for WvW people. Who’d have thought?