(edited by Darx.9842)
I don't believe confusion needs any changes
Uh
confusion is not an effective zerg burster, as it is affected by the aoe limit of 5..
Do we play the same game?
as an aside the mug→backstab combo is getting nerfed as well. So its not a good analogy.
Apathy Inc [Ai]
Anet announced today in a State of the Game they will be reducing the power of confusion, perhaps to 50% of what it is, like in sPvP.
So they want to make it useless again, fantastic.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Anet announced today in a State of the Game they will be reducing the power of confusion, perhaps to 50% of what it is, like in sPvP.
So they want to make it useless again, fantastic.
Pretty much their goal, yes. As i’ve stated in mez forums i think they want 100% of mesmer players running same power builds in wvw/spvp and obviously pve because confusion always sucked in pve.
Ahh MMOS the never ending nerfs continue.
Uh
confusion is not an effective zerg burster, as it is affected by the aoe limit of 5..
Do we play the same game?
as an aside the mug->backstab combo is getting nerfed as well. So its not a good analogy.
I would argue that it is, or at least it is to those whom understand how it works. If you see an enemy glamor field, would you step in it? I wouldn’t because I know that could trigger confusion. Feedback is even better for zoning because people have to step out of it in order to use ranged attacks. The 5 man limit only effects up to 5 enemies in the field. When others step out, it can then affect another. That’s why turtleing in an aoe is more effective than scattering. And I feel the devs are promoting zerging because they have had to have seen these tactics by now and yet they keep nerfing things that dissuade it.
You do realize that you while its being reduced down to spvp lvls you can stack stats higher in WvW. This means that while it’s a bit lackluster in spvp it might be closer to an acceptable medium WvW.
/checks Guild Wars 2 forum
/sees irrationality and gnashing of virtual teeth
/realizes patch date is approaching
/cues REM’s It’s the End of the World as We Know It"
/waits to see if the sun still rises the day after the patch
My Mesmer has always been op lol. Anyone that knows how to play a Mesmer well will still pwn people. It takes like 4 people to kill me in spvp lol.
Uh
confusion is not an effective zerg burster, as it is affected by the aoe limit of 5..
Do we play the same game?
as an aside the mug->backstab combo is getting nerfed as well. So its not a good analogy.
I would argue that it is, or at least it is to those whom understand how it works. If you see an enemy glamor field, would you step in it? I wouldn’t because I know that could trigger confusion. Feedback is even better for zoning because people have to step out of it in order to use ranged attacks. The 5 man limit only effects up to 5 enemies in the field. When others step out, it can then affect another. That’s why turtleing in an aoe is more effective than scattering. And I feel the devs are promoting zerging because they have had to have seen these tactics by now and yet they keep nerfing things that dissuade it.
zergs can put glamour fields on your party more often affecting more people.
this has nothing to do with zergs.
the shatter spec confusion build is pretty overpowered as hell in wvw as it can quickly stack 12+ stacks of confusion on at most 5 people. Use an ability and you take a huge chunk of damage.
A zergball will either be: a) moving, or b) stacking spamming things that will purge conditions while fighting. I never found glamour an effective antizerg tool besides the reflect component.
Its not gunna be like you take feedback out of your build because confusion does less damage – applying confusion isn’t the primary reason you are using feedback.
Apathy Inc [Ai]
muahahahahahahaaaaaa
You just stated another reason confusion isn’t over powered. Even with 12 or the full 25 stacks, it does nothing unless you do something. It’s one of the few things that makes players stop and think. To make matters worse, even that 12 stack won’t last long. And if it’s so easily purged by a zerg, why does it need to be nerfed?
And yes, people won’t take feedback out of their build because some will have to respec their ENTIRE build. There is a decent glamor spec, sepecifically for wvw, that relies on stacking confusion. With this nerf, it’s highly likely that the build won’t be valid anymore. That has already happened in pvp.
Yes, it’s not the end of the world and the ones using it will either quit or try another build but that’s what scares me. Homogeny. The devs are supposed to be promoting MORE builds, not less!
So they fix confusion but they don’t fix BACKSTAB? I see favoritism.
So they fix confusion but they don’t fix BACKSTAB? I see favoritism.
I heard they are nerfing an aspect of it but I’m not sure. I only use my thief to farm dynamic events so I didn’t pay much attention to the thief part.
So they fix confusion but they don’t fix BACKSTAB? I see favoritism.
Mug can no longer crit.
You don’t see kitten.
Resident Thief
You do realize that you while its being reduced down to spvp lvls you can stack stats higher in WvW. This means that while it’s a bit lackluster in spvp it might be closer to an acceptable medium WvW.
Except its not overpowered in WvW now. The qqing about it comes for those who don’t want to be able to cleanse conditions properly.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Uh, it’s not difficult at all for Mesmer’s to apply Confusion that deals over a thousand damage (although “over a thousand damage” is par for the course for just about most things).
I mean you’re only kitten out of luck if your purge is skill based, but whatever. That and high rate attacks/haste.
I only use Confusion(/condition) based build in WvW, because it’s useless in PvE mostly. So I guess it’s back to Zerker.
Uh
confusion is not an effective zerg burster, as it is affected by the aoe limit of 5..
Do we play the same game?
as an aside the mug->backstab combo is getting nerfed as well. So its not a good analogy.
Glamour traits turn glamours into Line-aoe boundary condition skills, which ignore 5-target aoe limits. That is why the glamour build is (was) a zergbuster.
+1.
/15characterlimit
Confusion was easily the most powerful ability in WvW. I’m glad they’re busting it up. This is really, really low hanging fruit.
All of you mesmers are still kittening about us Thieves? Please. We took the Culling update (which was a legit problem) and the 3s → 4s Rev debuff update fine after a few of the Forum Mesmers wanted to send us to hell because they thought it was unfair, now when the attention gets focused on Mesmers locking down ability, because honestly, thats what it is.
Yes, you are right, I could just SIT there and do nothing while you keep attacking me out of fear of a high confusion hit, or I could attempt to attack you and eat the hit but hopefully kill you before I die from your confusion stacking. Dead if I do, dead if I don’t. Attempting to remove the confusion makes me waste my heal slot for damage that I take from using it anyways. Its a cheap lockdown that the Meta has taken in because its OP, it needs to be nerfed.
BTW – to avoid backstab try dodging. The “Combo” isn’t just a one hit move, if they can stealth, run up to you and backstab in a single key press like you said, then they are the gods among us Thieves, but for most of us it goes Mug → Cloak and Dagger → Run all the way around you → Backstab
Thats a 4 step process, you are hardly immoblie and just sitting there while we attempt to do this long process. I mean…if you notice a chunk of damage and a teleporting thief you just sit there? You can…dodge, teleport, cloak (Mesmers can Stealth too! Lets not forget about the class that wants to nerf Stealth because they can’t do it as well as the Thiefs ) and many other things, I don’t play a Mesmer, you do, come up with some things to do. Thieves have to fight Thieves aswell, do we like going agaisnt our own tactics? No, but thats how the Thief will play, if you want to dishout nerfs maybe next time you will learn to expect one in return. <3
Ajini – Thief – Commander
Typical Thief whiner
Funny… I did a ctrl+F for “Thief” and the only 2 other results that wasn’t in your post had nothing to do about all that pointless whining you did.
So get your irrelevant kitten out of here and go QQ somewhere else.
im happy that you didn’t see a guardian lost 65% of his HP in one second because of mesmer’s confusion stack
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Irrelevant? He used the words Backstab, which of course everyone knows is just a keyword for when you guys don’t want to point us out
Don’t be so quick to throw someone else’s post out the window, maybe if you would read it you’d know why you guys are getting nerfed.
Ajini – Thief – Commander
im happy that you didn’t see a guardian lost 65% of his HP in one second because of mesmer’s confusion stack
Guardian is the LAST class that should complain about confusion. Guardian has more active and passive cleansing than any other class.
If you lose that much health from confusion as a guardian you need to L2P.
im happy that you didn’t see a guardian lost 65% of his HP in one second because of mesmer’s confusion stack
Guardian is the LAST class that should complain about confusion. Guardian has more active and passive cleansing than any other class.
If you lose that much health from confusion as a guardian you need to L2P.
Agreed
Warrior and Guardian shouldnt be taking 65% or even 50% of their HP hit in the first time…don’t Zerking build :P
Ajini – Thief – Commander
It was never that powerful, just a fun skill to stack. I won’t sacrifice my condition build over this change, but have to mention that I do use my condition/confusion build on PvE quite successfully-this basically makes my build weaker on PvE, so if it looks fair to WvW players, understand that it isn’t fair to those who rarely touch WvE (you may reply: “confusion is meant to suck at PvE! It’ts only PvP, why are you using it in the first place?” Because I can and want to-it’s fun.)
I have nothing against the developers, but I can’t agree with this change being good for the game-if it so bothers its victims, and it’s still “not fun” to some players 1)just separate WvW from PvE then (I actually thing that is not key, confusion was OK) or 2) let new players go through a strict WvW tutorial in which they are inflicted with confusion, tooltips and everything, letting them know/figure out how to counter it.
No offense, but it does encourage mindless play, and that is indeed a pity. Confusion was one of the few abilities with a semblance of “shutdown” in the game . Attack, and be punished. Either cleanse, or wait for the condition to die. (And/or press Esc to cancel auto-attack, which I assume some newer players may not know.) It really does make Confusion way worse than poison/burning/bleeding. If sometimes people with high vitality did not care about those 3 unless the damage was rather high, they will care much less about attacking while being Confused any more.
Only good thing I see from this change is half damage from the very few enemies who stacked confusion in the PvE game (which were also rather easy to counter, save for the Champion Wizard at Arah’s gate, since he tended to spam it over and over when angry at someone.) The poor Southsun Cove Drakes were nerfed, I guess. :P
Much respect to the developers, I just don’t see how Confusion was that “uber” condition in the game that needed “serious attention”?
(It’s rather ironic, because if you apply the same logic-“nerf everything that some players complain about as OP”-you would have to nerf the whole darn game, as all Profession forums are crammed full with comments about how all other Professions other than their own are “OP” in this or that way. Many players are bent on having their way, and having everyone else but their favorite Professions nerfed.)
Mesmers are still a strong Profession, but note that those conditions build ARE fun to play to many of us. I just can’t force myself to go full direct damage, and most probably won’t and stick to what I’ve been doing effectively for a long while-at least for the sakes of playing the game my way-the fun way.
Who knows, maybe they know something I don’t, I just never saw Confusion as overpowering my way over the PvE world like many Berserker’s builds would. Thus, if anything, they should have changed the stuff that can occasionally be too strong, and given the theoretically less strong options (non-direct damage) more room to thrive in the community. I suspect this will lead to many MORE “direct damage is the way to go” moving forwards, which will indeed be very annoying to read/hear.
(edited by Star Ace.5207)
It was never that powerful, just a fun skill to stack. I won’t sacrifice my condition build over this change, but have to mention that I do use my condition/confusion build on PvE quite successfully-this basically makes my build weaker on PvE, so if it looks fair to WvW players, understand that it isn’t fair to those who rarely touch WvE (you may reply: “confusion is meant to suck at PvE! It’ts only PvP, why are you using it in the first place?” Because I can and want to-it’s fun.)
I have nothing against the developers, but I can’t agree with this change being good for the game-if it so bothers its victims, and it’s still “not fun” to some players 1)just separate WvW from PvE then (I actually thing that is not key, confusion was OK) or 2) let new players go through a strict WvW tutorial in which they are inflicted with confusion, tooltips and everything, letting them know/figure out how to counter it.
No offense, but it does encourage mindless play, and that is indeed a pity. Confusion was one of the few abilities with a semblance of “shutdown” in the game . Attack, and be punished. Either cleanse, or wait for the condition to die. (And/or press Esc to cancel auto-attack, which I assume some newer players may not know.) It really does make Confusion way worse than poison/burning/bleeding. If sometimes people with high vitality did not care about those 3 unless the damage was rather high, they will care much less about attacking while being Confused any more.
Only good thing I see from this change is half damage from the very few enemies who stacked confusion in the PvE game (which were also rather easy to counter, save for the Champion Wizard at Arah’s gate, since he tended to spam it over and over when angry at someone.) The poor Southsun Cove Drakes were nerfed, I guess. :P
Much respect to the developers, I just don’t see how Confusion was that “uber” condition in the game that needed “serious attention”?
(It’s rather ironic, because if you apply the same logic-“nerf everything that some players complain about as OP”-you would have to nerf the whole darn game, as all Profession forums are crammed full with comments about how all other Professions other than their own are “OP” in this or that way. Many players are bent on having their way, and having everyone else but their favorite Professions nerfed.)
Mesmers are still a strong Profession, but note that those conditions build ARE fun to play to many of us. I just can’t force myself to go full direct damage, and most probably won’t and stick to what I’ve been doing effectively for a long while-at least for the sakes of playing the game my way-the fun way.
Who knows, maybe they know something I don’t, I just never saw Confusion as overpowering my way over the PvE world like many Berserker’s builds would. Thus, if anything, they should have changed the stuff that can occasionally be too strong, and given the theoretically less strong options (non-direct damage) more room to thrive in the community. I suspect this will lead to many MORE “direct damage is the way to go” moving forwards, which will indeed be very annoying to read/hear.
pretty sure the changes will affect spvp/wvw only, they are splitting skills in pvp and pve now.
https://forum-en.gw2archive.eu/forum/pvp/pvp/April-SotG-CliffNotes
Blackgate Militia
It was never that powerful, just a fun skill to stack. I won’t sacrifice my condition build over this change, but have to mention that I do use my condition/confusion build on PvE quite successfully-this basically makes my build weaker on PvE, so if it looks fair to WvW players, understand that it isn’t fair to those who rarely touch WvE (you may reply: “confusion is meant to suck at PvE! It’ts only PvP, why are you using it in the first place?” Because I can and want to-it’s fun.)
I have nothing against the developers, but I can’t agree with this change being good for the game-if it so bothers its victims, and it’s still “not fun” to some players 1)just separate WvW from PvE then (I actually thing that is not key, confusion was OK) or 2) let new players go through a strict WvW tutorial in which they are inflicted with confusion, tooltips and everything, letting them know/figure out how to counter it.
No offense, but it does encourage mindless play, and that is indeed a pity. Confusion was one of the few abilities with a semblance of “shutdown” in the game . Attack, and be punished. Either cleanse, or wait for the condition to die. (And/or press Esc to cancel auto-attack, which I assume some newer players may not know.) It really does make Confusion way worse than poison/burning/bleeding. If sometimes people with high vitality did not care about those 3 unless the damage was rather high, they will care much less about attacking while being Confused any more.
Only good thing I see from this change is half damage from the very few enemies who stacked confusion in the PvE game (which were also rather easy to counter, save for the Champion Wizard at Arah’s gate, since he tended to spam it over and over when angry at someone.) The poor Southsun Cove Drakes were nerfed, I guess. :P
Much respect to the developers, I just don’t see how Confusion was that “uber” condition in the game that needed “serious attention”?
(It’s rather ironic, because if you apply the same logic-“nerf everything that some players complain about as OP”-you would have to nerf the whole darn game, as all Profession forums are crammed full with comments about how all other Professions other than their own are “OP” in this or that way. Many players are bent on having their way, and having everyone else but their favorite Professions nerfed.)
Mesmers are still a strong Profession, but note that those conditions build ARE fun to play to many of us. I just can’t force myself to go full direct damage, and most probably won’t and stick to what I’ve been doing effectively for a long while-at least for the sakes of playing the game my way-the fun way.
Who knows, maybe they know something I don’t, I just never saw Confusion as overpowering my way over the PvE world like many Berserker’s builds would. Thus, if anything, they should have changed the stuff that can occasionally be too strong, and given the theoretically less strong options (non-direct damage) more room to thrive in the community. I suspect this will lead to many MORE “direct damage is the way to go” moving forwards, which will indeed be very annoying to read/hear.
pretty sure the changes will affect spvp/wvw only, they are splitting skills in pvp and pve now.
https://forum-en.gw2archive.eu/forum/pvp/pvp/April-SotG-CliffNotes
My bad for not fully watching the video, nor reading that post. Thank you. It’s good to know that the build will still work normally (and that those Drakes won’t be totally defenseless. :P)
I do still feel bad for those Mesmers who used their confusion builds on WvW, though. I see Confusion rarely being a problem unless the player is inexperienced or had an unlucky turn of events (being mega-confused at the worst of times, etc.)
I’ll wait and see what changes are actually introduced before preempting what I think.
But since I do use a confusion build on at least one of my main characters, I could end up having to make some drastic changes to my build/play style.
So they fix confusion but they don’t fix BACKSTAB? I see favoritism.
Backstab doesn’t hit for much unless it’s against a light armor class or a glass cannon, backstab is also pretty much the only way to deal damage effectively on a D/D Thief if you don’t run mug.
I don’t see why they’re nerfing Confusion either though, I thought it was fine & I always fight against mesmers.
Typical Thief whiner
Funny… I did a ctrl+F for “Thief” and the only 2 other results that wasn’t in your post had nothing to do about all that pointless whining you did.
So get your irrelevant kitten out of here and go QQ somewhere else.
Isn’t this whole thread essentially a QQ fest?
All of you mesmers are still kittening about us Thieves? Please. We took the Culling update (which was a legit problem) and the 3s -> 4s Rev debuff update
Which has been reversed hasn’t it? I certainly always see thieves that can attack me then go back into stealth immediately.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
(edited by morrolan.9608)
U
I only use Confusion(/condition) based build in WvW, because it’s useless in PvE mostly. So I guess it’s back to Zerker.
And zerker’s best in small groups not in zergs.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
im happy that you didn’t see a guardian lost 65% of his HP in one second because of mesmer’s confusion stack
Guardian is the LAST class that should complain about confusion. Guardian has more active and passive cleansing than any other class.
If you lose that much health from confusion as a guardian you need to L2P.
To be fair, if the confusion stacks are high enough, the guardian will take the initial tick on cleanse of the condition anyways. So even if he removes it straight away, if he had like 8-10 stacks on him, it’ll still eat a huge chunk of hp off him by using his cleanse skills.
Confusion is not the most powerful condition. Poison and even burning are worse to deal with. With poison, you get reduced healing power.
Maybe ArenaNet has some concrete data that confusion is killing a lot of players, but in my personal experience, poison causes more trouble for players in sPvP, WvW and PvE.
I think there’s too much class/profession bias in this debate.
As someone with a few classes maxed/ascended out for wvw including a thief and mesmer I can objectively say that confusion was never an issue for me. I rarely was able to down any competent player and I can only probably count the number of times I’ve been downed by confusion myself on one hand. Once you learn how to deal with it, it’s rarely an issue after that.
In many ways it’s exactly like a glass cannon backstab build (which I’m still surprised people whine about). Both of these gimmicky builds can be countered with experience and skill. Of course the way balance is dictated lately it would seem that these two qualities are something Anet wishes to discourage in favor of objectively unnecessary accessibility.
tl;dr time to salvage my scepter and gear for ecto
I never had troubles in W3 while being under confusion, just run away for a while and do nothing and it goes away
Confusion is not the most powerful condition. Poison and even burning are worse to deal with. With poison, you get reduced healing power.
Maybe ArenaNet has some concrete data that confusion is killing a lot of players, but in my personal experience, poison causes more trouble for players in sPvP, WvW and PvE.
I imagine that is because poison and burning are far more common than confusion. Confusion only reliably comes from two sources: mesmers and engineers. Engineers are rare in WvW, and when they are present they are usually throwing grenades. On occasion you’ll see a max condi duration engineer, and those are a severe pain to deal with once they stack confusion, but doing so there is hard because their confusion skills are scattered between kits and hard to hit with. Mesmers in WvW usually use a physically offensive build while using utility skills like veil and portal.
In all my time in WvW, I can safely say I haven’t encountered a single confusion spec mesmer or engineer. I can’t comment on the nerf because I really haven’t experienced confusion anywhere other than sPVP.
I wonder if the change cannot be made so it serves as a meaningful compromise for everyone.
For example, nerf the confusion damage to the level they’re going to; (50% of current?) but give it an additive nature. Every consecutive damage you take from confusion does 50~100% more damage than the previous you’ve took.
This way Anet gets their nerf, confusion damage can still be a condition not to be ignored and playing smart is rewarded with less damage taken.
It is overpowered,if you ever play wvwvw you should know it is…just as quickness was overpowered and reduced with 50%…I can understand you not liking your class being touched,but you have to stay realistic and deal with it.
/checks Guild Wars 2 forum
/sees irrationality and gnashing of virtual teeth
/realizes patch date is approaching
/cues REM’s It’s the End of the World as We Know It"
/waits to see if the sun still rises the day after the patch
It was a cover of a Great Big Sea song, both are great. Just a little meaningless information to brighten a day.
I have 6x 80 professions, still not sure wich to make because non are ‘trule’ overpowering all others in all aspects (i’m a very demanding person, and even a slight fail like bad underwater skills tend to put me off on a profession). With over 200 hours on all 6 professions (and 560 on mesmer) I can conclude with 10000000000% certainty that Nerfing confusion is wrong.
You have FULL condition damage, sceptor/torch + staff. You burst the crap out of them. The target can do a lot of things.
1) he’s a new player and keeps doing fast auto attacks. With exotic gear, and healing burst ready (nr 6 skill) it would take aprox 9 auto attacks (5 stacks confusion, wich most burst aprox apply), each ticking 1500 damage to kill the player. NINE. And he played very bad. I saw a lot of player STILL survive after this. The problem with my current weapon setup is the other condition damage is very bad, only with some lucky bleeds/burns on staff you might push the enemy but most of time you almost do NO damage. Nerfing it to current state would make a ‘new player’ (kind wording, but you know what i mean), to trigger aprox 30x a 5x confusion stack to kill himself. (only perfect timed heal interrupt might kill him sooner). What Anet forget is that while he takes confusion damage we ALSO take damage. Many auto attacks even almost do as much damage as this 1500 confusion damage ticks. So basically this so called overpowered confusion, still barely is better in the hands of a skilled player against a ‘new player’.
2) This was only the beginning. We started against new players and had trouble setting off confusion enough, to take down opponent. Now we play against good player. He makes a mistake (does two skills in succession with confusion on him). He takes 3k damage. He soon realizes this, either removes the confusion or stops attacking. The moment it wears off he punishes you with your bad damage and goes all out against you. You take at LEAST 3k damage. All this effort for a ‘status quo’ (no progress for neither player, but probably the WORST for the mesmer).
3) Against a master player now. Crap you don’t stand a chance. It won’t do a kitten. No this aint kidding Anet! It’s the truth. They recognize your action to perform confusion. At most they do ONE mistake and take ONE confusion stack damage. ONE. After that they INSTANT remove it, INSTANT punish you so hard, like you never seen before and before you know it, you are downed and defeated.
Confusion OP in wvw? Anet Anet Anet. Wake up. Wave of Wrath is 100000000000000% stronger then confusion. It does 1k damage on crit (often with popular knight builds), and might trigger flame blast aoe (sigil of fire), to 5 random player in front of you in a massive cone, that never misses. Spam that button, and garanteed win in wvw, if you are in a zerg and know how to survive. And Anet thinks confusion is op? Halleluja. You just nerfed condition mesmer into the GROUND. And meanwhile mindless auto-attacking zergs, have even LESS punishment for their LAZY yet succesfull actions. Epic mistake Anet. Please correct it ASAP.
You listen to a lot of QQ, and while i udnerstand some of it, now you went a bridge to far.
Atm mesmer is not my main, (having issues choosing one tbh, but that’s beside the point). So i’m not biased here, you are nerfing a class, i’m not playing, and yet i’m here to tell you Anet, it’s wrong.
The only reason you’ll ever die in a 1 vs 1 to confusion is YOUR OWN FAULT. Confusion can’t kill an enemy, unless he makes terrible mistakes. Now you are telling me, the player that played bad, didnt deserve his defeat, and that the mesmer should be at the short end (defeated)? Meh, just meh. Think better before updating stuff like this.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
It is overpowered,if you ever play wvwvw you should know it is…just as quickness was overpowered and reduced with 50%…I can understand you not liking your class being touched,but you have to stay realistic and deal with it.
Read my post Above. If you play like 1) part of my post, then you deserve to die. ‘noo you are op QQ is just pointless when it’s clear it’s your OWN FAULT you died.
Confusion is the most clear thing of everything in guild wars. You see it you can avoid it. End of the story. If you cant deal with that…
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I really don’t see why this is being done.
Condition removal exists for a reason… to remove conditions. I’m sorry but confusion is pretty useless on my Warrior. Let it stack, Shake it Off, then pound the squishy Mesmer into the ground. Simple as that.
Seems the vocal minority is the one that won, or better put, the “1” smashers won. Those who have absolutely no way of looking near their bar and realizing they have a condition… or realize they have a large purpley swirl above them declaring they took damage.
It really doesn’t even take “skill” to avoid confusion. It’s just like bleed or any other condition (well minus daze, can’t Shake Off that one by yourself), you just need to plan your condition removal properly.
Why aNet is targeting a condition which is quite comical, heck, I’d even venture to say useless to a well organized zerg / squad / group (shout heal Warriors are almost a staple to a good group, mostly to mitigate Necros but it deals with Mezzies quite efficiently), and why they aren’t targeting something which has been “OP” since the start, ie Stealth, which has really no counters, or at the very least take the time to fix Rangers to have a viable class there. It’s sad, but they can’t even get into parties easily because they’re such an underrated, and rightfully so, class.
I truly feel bad for Mesmers on this one, the nerf bat is hitting something that really doesn’t need to be hit.
On the plus side, at least for me, I won’t be needing to hit 7 for Shake it Off as often and can get right to the slashing. Heck, even through confusion.
400-500 dmg per confusion tick = ouch, rethink strategy or just hit 7… or 6, FGJ also removes conditions, yay Soldier Runes, as if pressing another button than 1 is complicated.
200-250 dmg per confusion tick = really… that’s it? Rush in and start pounding, heal later. Could even spam 1, who cares!
Strike Force [SF]
Jade Quarry
I’m just dropping in to say: I play ranger. :p
I think this nerf is a mistake. I’ll wait to see what happens after the patch, but I’ve stopped investing improvements and $$ on my mesmer for the time being … if I just have to shelve it I’m not going to be wasting time on it.
I could not disagree more with Anet on this change. It’s very discouraging tbh – mesmer is by far my favorite class in the game and I almost exclusively WvW. Double ouch.
I actually made a suggestion, or even two suggestions, on how to fix confusion here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Confusion-1/first#post1886024
If they go the simple route of just nerfing confusion damage to what it is in PvP, they’ll have to buff mesmers’ capabilities of applying other conditions, or condition builds will become completely unviable since power shatter builds are way more powerful, which means I just wasted 500,000 karma on gear, which means I’ll quit the game.
Where exactly did they say this?
People keep saying they’re going to change confusion and I haven’t heard or seen this anywhere, lol.
Where exactly did they say this?
People keep saying they’re going to change confusion and I haven’t heard or seen this anywhere, lol.