I don't understand
If it’s just you on your own, no change, If it’s a team fight and you hit 25+ stacks of bleed combined, you’ll do “more” (in reality all the damage you should have been doing will now actually count as opposed to some of it getting lost).
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
The change to stack limits won’t affect you while solo, but the change to condi damage scaling with the corresponding stat will mean that anybody with 700+ condi will do more damage post-patch than they are currently.
I basicly always solo in wvw…
That’ s what i can’ t understand : 10 stacks of bleeding applied by only 1 player ( Me)….will do more damage after patch or less damage?^
I basicly always solo in wvw…
That’ s what i can’ t understand : 10 stacks of bleeding applied by only 1 player ( Me)….will do more damage after patch or less damage?^
That depends on what the value for Condition Damage is for you. If this number is greater than 700, you will do more damage. If it is lower than 700, then you will do less damage after patch.
Nobody can say. It could deal more, it could deal less. If you have some vulnerable I could imagine it will be higher.
However with the changes to condition AND the trait system there will be a LOT of balance and “meta” changes.
My guess is, the more Cond.dmg you have the more dmg you will have, but those builds that had less than 700cond.dmg will see their conditions deal less and those who focus on condi.dmg and have more than 700+ will see their dmg the same and more.
The important stuff is that players who focus on cond.dmg can nowget back into the game, and finally be viable to dungeons/bosses etc.
But all these are speculations until the patch is finally hit and we see the changes by ourselves.
Assuming the 700 condition damage makes you on par with current damage, you should be seeing higher numbers if you run 1200 condition damage.
No body but the devs and insiders know. The trait-attribute splits screw up everything not to mention all coefficients are susceptible to changes as well. But if the sum of all attributes stay fixed (which is unlikely), you’ll get about 1104 extra attributes from gears to distribute among your stats, so yes your condi damage would likely rise.
Note: 70 1087 745 + 745+100 x14 + 4 × 926 – 4 × 1000 = 3751 attribute points to add from gear. The current gear system gives you: 70 + 1087 + 745 + 745 = 2647 attribute points from gear. 3751 – 2647 = 1104 points increase if the total attribute points is to be unchanged.