(This is not a departure thread)
Let me explain why:
1. Spells are horribly animated, on every single class… Extremly boring to look at.
2. Questing is great until you realize every single location has the same formula.
3. Fights are awkward and game mechanics are an annoyance. Conditioning damage? Hair shampoo?
I tried coming back, in the hour I played I just started running around lol. It’s that bad… People only play this because they invested real money. In other words they paid money to acquire the game and so have placed this delusion on themselves that the game is good.
In game Community:
I’ve met some great people, what I like about this game the most. You can stand their and strike up a conversation in pvp (mists)
So whats fun?
Exploring, I enjoy just running around looking to complete the vistas. The game is eye candy, and whoever is in charge of the environments deserves kudos.
Will I buy the expansion?
Not even if it was free…
So why should community care about my opinion?
Because like you I’m a consumer, Gw2 team least deserve to know what one of their customers feels when playing this game.
So what now?
Constructive Critique:
Change those horrible looking spells. Fix the awkward camera. The game feels extremely sluggish in combat. Eveything has a cooldown… Really?
Do I regret buying this game?
Yes, however I think I got my money worth by forcing myself to play. Well after a year or more I can honestly say nothing at all has changed just the menus. Big deal… You would think you guys would update the game mechanics. It just so freaking boring…
Best way I can describe it… Your first morning class at 7:00am with a teacher that speaks in a very very slow manor because their PH. D justfies their existence.
((((One of the community members great reply to this thread:))))
Exploring can indeed be fun, while it really depends on how you do it. Are you really exploring or running from vista, to vista, to PoI, to PoI, to hearth, to hearth, to Hero point ./ skill point, striping of the list on your map to complete it.
Imho, to get the best exploration experience PoI’s should completely be removed and those other things should be optional for map completion. Only seeing the full map (on your map) should count as map-completion (what should be fairly easy, simply keeping to the roads).
Why? Because then people explore to explore, creating a more fun experience, instead of pretty much blindly running from one point to the next simply striping of the to-do list. That is what might in fact make it boring. Is this ‘dumping’ it down.. Well depends on it.. It’s less work to get map-completion, but it’s not like it’s a hard task now, it just takes time.
There are two other main things I think can help prevent the boredom that some or many? people experience. Dynamic events are great but imho should not have been as full replacements for quest. Better mix in traditional quest with events. This gives people more of an adventure to go on, instead of wondering around and doing an event that happens to pop up.
Lastly reducing the grind. The game is very much currency based, want a nice item, buy it in the gem-store or grind some currency for it. The ability to direct be rewarded or else farm directly for items people might like results in people having more clear goals and doing many different types of content, keeping it fresh. The currency approach simply means people will do a lot of the same (because that gets them the currency the fastest) then buy the item they want, then grind again and buy it, then grind again.. and so on, and so on.
Getting rid of the boredom people clearly do experience (seeing as many did leave) is imho one of the main things Anet needs to get right with HoT as imho it’s the main reason for people to leave, and people that left before, come back with HoT but will leave again soon because of boredom are likely never coming back again.
(edited by davidkevin.3820)