I hate CoF1, and what it has done to GW2

I hate CoF1, and what it has done to GW2

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Posted by: Lithril Ashwalker.6230

Lithril Ashwalker.6230

Quote from Reddit User: Juhyo

Tl;dr CoF1 has resulted in prejudice towards certain professions. CoF1 and ANet’s actions have also led to the perception that the majority (if not all) other PvE content is relatively unprofitable, resulting in fewer people playing that content over time.

This is in my opinion one of the largest design flaws by ANet with respect to PvE. I’ve always thought this, but didn’t feel the need to speak up until the latest “balance” patch, which has just confirmed my fears. In particular, CoF1 has changed many players’ perceptions of profession viability and value, and CoF1 has become the kitten everyone does over and over because it’s the cheapest and best — and you can bet there are symptoms. Reasoning for both? See circle zerk.

There have been MANY patches since launch where ANet has attempted to limit and prevent players from farming. Each time a dynamic event chain/zone had its spawn numbers decreased, enemies had their loot rates dropped, or content was made more “difficult” by adding artificial time sinks and larger health bars, more people have been found themselves heading over to CoF.

ANet, realize that many players will INEVITABLY — and as a bioinformatician who breathes probability and uncertainty, I do not use this word lightly — take the path of least resistance to fulfill their goals. And surprise! Many (read: most) players care about and aim for cosmetic progression. I don’t need to justify this. I will be the first to say that GW2 PvE is heavy on skill progression, but excluding WvW/PvP, there is definitely a cap on that. Once you’ve soloed GL and hit the kitten wall at FOTM 50 (WWWWWHHHHYYYYY???), there’s not much else that non-WvW PvE offers for its hardcore crowd.

So there will likely be a point where players decide to get nice-looking gear for their characters. There were originally many options for making money. Orr was crowded, and many people gathered around to complete dynamic events together. Between events, people would joke around, socialize, and the community would slowly get built together as events scaled horribly and provided fun challenges for the large zergs. Then came the balance patches — I’ll spare the nostalgia of the old Plinx and penitent/shelter days. Each time, there were fewer and fewer people in Orr, and more and more LFG posts for CoF.

Players adapted, and found the next-best spot. ANet quickly countered, and the cycle repeated. Soon, Orr was relatively dead, much like its original inhabitants. It’s quite ironic. ANet tries to add incentives to get players back into the beautiful world they’ve designed, and at the same time uses negative reinforcement to keep them out of it. Again — players will ALWAYS take the least path of resistance to fulfill their goals, and if you remove it, they will find another. It will not be as optimal, but players will do it. Yet CoF1 never devalues (asides from inflation). Hence, players will continue heading to CoF1, and fewer will actually play the other 99% of content.

I hate CoF1, and what it has done to GW2

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Posted by: Forestnator.6298

Forestnator.6298

I do have the legendary Rifle (Predator) multiple tier3 amors, 1000+ gold, multiple precursor on my characters and I finished CoF one time for dungon master.

CoF indeed ruins this game, creates class racism. But it is the gamer base who creates his own burden! You don’t need CoF, u don’t need class racism, u don’t need gear check. Period.

I hate CoF1, and what it has done to GW2

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Posted by: danbuter.2314

danbuter.2314

And when anet has a kneejerk reaction and nerfs CoF1, all the players will find the next easiest/fastest dungeon, and run it.

See: Ascalonian Catacombs.

I hate CoF1, and what it has done to GW2

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Posted by: Dragus.1853

Dragus.1853

I kind if agree that CoF1 farming is doing some damage, but there are better places to farm and make money even solo. The only drawback to these other farming spots is that DR hits hard after 1 hour+ while you could run CoF all day and be making consistent money.

CoF only creates class racism within CoF, it is a simple fact that the Warrior has the means to out DPS all other classes and if you are good enough to not get hit as a full glass cannon you will accomplish your task the fastest.

I hate CoF1, and what it has done to GW2

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Posted by: Gakesupo.4152

Gakesupo.4152

I expected a nerf to cof p1 months ago, If you want something you farm cof p1 for the silver.

I wonder if that path gets deleted/changed by how much the current prices will drop. pure cash drops are pretty rare in gw2 so when there is less money to be made ingame the prices will drop. Most people will go back to boss farming and ta or hotw. but at least it gives you some options.

I hate CoF1, and what it has done to GW2

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Posted by: TooBz.3065

TooBz.3065

If it wasn’t COF path 1 it would have been something else.

The problem is that raw DPS is king in PvE. The classes that have the best DPS will always be considered superior.

In general, enemies in PvE charge right at you, don’t dodge, they have high health pools, and average toughness. This is the ideal set up for a Zerker Warrior.

Short of giving the enemies some AI, I think ANet could help fix this by, for example, including some enemies with crazy high toughness so the condition damage plays a role.

Anything I post is just the opinion of a very vocal minority of 1.

I hate CoF1, and what it has done to GW2

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Posted by: Aeonblade.8709

Aeonblade.8709

If it wasn’t COF path 1 it would have been something else.

The problem is that raw DPS is king in PvE. The classes that have the best DPS will always be considered superior.

In general, enemies in PvE charge right at you, don’t dodge, they have high health pools, and average toughness. This is the ideal set up for a Zerker Warrior.

Short of giving the enemies some AI, I think ANet could help fix this by, for example, including some enemies with crazy high toughness so the condition damage plays a role.

I wonder when Anet will realize all they did was trade trinity and 3 way role balancing for chaos and trying balance 8 classes that all the do the same kitten thing. No wonder they are having trouble balancing the game.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.