please delete
silk lost more than 40% value in the last 2 months, so obviously its getting balanced.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
silk lost more than 40% value in the last 2 months, so obviously its getting balanced.
But the problem is needing 300 silk scraps needed where the other two ascended mats need only 150 hard leather sections or 100 mithril ore. Mithril you can mine or find along with silk and hard leather by salvaging level 80 blues and greens armor drops.
And since all ascended armor regardless of weight need Damask the shear amount of silk required by all ascended crafters is astronomical relative to hard leather or mithril.
A full set of each weight needs 25,500 silk scraps compared to 3,600 hard leather sections or 1,600 mithril. It’s no wonder.
RIP City of Heroes
(edited by Behellagh.1468)
silk lost more than 40% value in the last 2 months, so obviously its getting balanced.
But the problem is needing 300 silk scraps needed where the other too ascended mats need only 150 hard leather sections or 100 mithril ore. Mithril you can mine or find along with silk and hard leather by salvaging level 80 blues and greens armor drops.
And since all ascended armor regardless of weight need Damask the shear amount of silk required by all ascended crafters is astronomical relative to hard leather or mithril.
That never crossed my mind, thanks for clearing that up.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Light: ~320g, 36 days of crafting (Bolt of Damask)
Heavy: ~256g, 25 days of crafting (Bolt of Damask + Deldrimor Steel Ingot)
Medium: ~230g, 23 days of crafting (Bolt of Damask + Elonian Leather Square)
To me, the whole thing just looks off :P
(edited by Echo.3741)
Light: ~320g, 36 days of crafting (Bolt of Damask)
Heavy: ~256g, 25 days of crafting (Bolt of Damask + Deldrimor Steel Ingot)
Medium: ~230g, 23 days of crafting (Bolt of Damask + Elonian Leather Square)To me, the whole thing just looks off :P
Exotic Heavy armor is 20% more expensive than light or medium exotic armor because t6 cloth and leather is cheaper than ori.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Light: ~320g, 36 days of crafting (Bolt of Damask)
Heavy: ~256g, 25 days of crafting (Bolt of Damask + Deldrimor Steel Ingot)
Medium: ~230g, 23 days of crafting (Bolt of Damask + Elonian Leather Square)To me, the whole thing just looks off :P
Exotic Heavy armor is 20% more expensive than light or medium exotic armor because t6 cloth and leather is cheaper than ori.
Not just the price though, the whole timegate thing and materials. Maybe they should have created another item for the light recipe instead of stacking Bolt of Damask on top of Bolt of Damask
Here’s what the total cost is for ascended armor as of this post. This is based off the materials at their most basic level and crafting everything yourself. Light armor is about 70 gold cheaper now than it was right before Wintersday and the cost continues to fall.
How far does Damask have to drop to get the armorcrafts equal?
How far does Damask have to drop to get the armorcrafts equal?
To practically zero.
How far does Damask have to drop to get the armorcrafts equal?
Ignoring shared mats. Using crafting cost.
Light needs 12 extra Damask and 6 Elonian for roughly 138.8g
Medium needs 18 Elonian for roughly 35.8g
Heavy needs 1 Damask and 16 Deldrimor Steel for roughly 59.8g
So Damask needs to drop to around 3 gold be in the ballpark of the other two, that’s nearly 8g less and that’s crafting price. Of course at 3g ascended armor would be quite cheap as Damask is the costliest mat for a set.
RIP City of Heroes
Seeing that the RNG thread is one of the forum’s longest active threads, has consideration been given on said feedback for the expansion reward structure. [less rng focus (ex. mordrem parts) yet less overwhelming low end drops (sea of blues and greens)]?
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
Does “precursor crafting” ring a bell?
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
:-O more evil than mordremoth
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
:-O more evil than mordremoth
Little known fact. Mordremoth was based on the persona of John Smith (not the person but the collective John Smith).
It’s the chain I beat you with until you
recognize my command!”
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
If only you could tax happiness.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
If only you could tax happiness.
But.. he derives happiness from taxes. He’d have to tax himself, which would make him more happy and… the universe would implode from the recursion.
Ahem, kidding aside.
(In case no one’s actually asked:) In looking back on the silk market and Ascended crafting, do you feel that the right course was taken in the non-parallel requirements?
With metal and wood, both easily farmable and requiring less per equivalent ingolt/plant/bolt to silk’s 3:1 to make, and Damask requires double the equivalent product to craft. Do you feel it was an overcorrection of the market, or has the dramatic price spike been a good thing for the economy?
And I suppose the same could be asked, with less complaint, about the similar non-parallel for soft wood compared to other wood tiers.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
If only you could tax happiness.
But.. he derives happiness from taxes. He’d have to tax himself, which would make him more happy and… the universe would implode from the recursion.
Ahem, kidding aside.
(In case no one’s actually asked:) In looking back on the silk market and Ascended crafting, do you feel that the right course was taken in the non-parallel requirements?
With metal and wood, both easily farmable and requiring less per equivalent ingolt/plant/bolt to silk’s 3:1 to make, and Damask requires double the equivalent product to craft. Do you feel it was an overcorrection of the market, or has the dramatic price spike been a good thing for the economy?And I suppose the same could be asked, with less complaint, about the similar non-parallel for soft wood compared to other wood tiers.
John previously stated that the silk requirement is working as intended.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
If only you could tax happiness.
But.. he derives happiness from taxes. He’d have to tax himself, which would make him more happy and… the universe would implode from the recursion.
Ahem, kidding aside.
(In case no one’s actually asked:) In looking back on the silk market and Ascended crafting, do you feel that the right course was taken in the non-parallel requirements?
With metal and wood, both easily farmable and requiring less per equivalent ingolt/plant/bolt to silk’s 3:1 to make, and Damask requires double the equivalent product to craft. Do you feel it was an overcorrection of the market, or has the dramatic price spike been a good thing for the economy?And I suppose the same could be asked, with less complaint, about the similar non-parallel for soft wood compared to other wood tiers.
John previously stated that the silk requirement is working as intended.
To add to that. People forget that silk was/is VERY easy to come by. It’s not at all difficult to get silk, but the major complaint is that it takes so much for Ascended. So increasing the amount needed removes a lot of silk from the game, instead of having an enormous surplus, that didn’t have much use beyond level 300 crafting (i.e. rare armor)
It’s the chain I beat you with until you
recognize my command!”
John previously stated that the silk requirement is working as intended.
Kinda did-ish, pages ago. Though, yes, between the adjustment of player behavior and other content sneaking a bit more silk into the market, it’s looking rather stable.
I continue to applaud how well balanced GW2’s economy is. It’s handled bumps like silk/Ascended and elder wood/foxfire pretty well.
Though, tangent to my question above, since the silk market isn’t that bad (not gonna kew and cry about a few silver :P):
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
LOL. Ok, maybe not a “market reaction” but how about the player reaction to the lack of “precursor crafting”. Even the fan blogs have made it clear that a lot of people have quit over that lack of progress.
Anet told us clearly that there will be new processes to acquire precursors with the expansion. Obviously they are trying to attract those players back to the game.
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
I’d say quite a few fesitval items fall into that catagory. Look at tiny snowflakes, superior rune of snowfall, and superior sigil of mischief as recent examples. They fall into the same shortcoming that butter did prior to the mytic forge conduit fix, or some other mats prior to zephyrite boxes. Even ascended mats gated by t6 fell into this prior to mawdrey and the star. Dragonite will most likely follow suit with a correction.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
Fun fact, the 20 maps that were completed for a Cantha expansion were knocked back because John Smith was worried about the iron ore market.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
So that’s why precursor crafting’s been delayed so long
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
Long suspected that the emphasis on economics (or perhaps economic stability over simple game play) has been at the heart of making this game less fun than it could be. Good to see it confirmed.
I suppose, apart from an editorial, I should also pose a question: Would/not the economy survive/stabilize anyway if every single account/soul bound item was made unbound?
…
Ranger | Necromancer | Warrior | Engineer | Thief
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
Long suspected that the emphasis on economics (or perhaps economic stability over simple game play) has been at the heart of making this game less fun than it could be. Good to see it confirmed.
I suppose, apart from an editorial, I should also pose a question: Would/not the economy survive/stabilize anyway if every single account/soul bound item was made unbound?
the economy would always adapt and find a new equilibrium, however game design? , and would you be satisified with the new economic equilibrium? those are the questions
There have been several games as of late that have made the change from economic focus to reward focus and they have benefited greatly from it. I hear there is a mmo coming out that mainly focuses on market economics so it’ll be interesting to see how it fares when there is much more competition for a certain type of player.
So the conversation about silk and TP prices and amount needed for Damask has cropped up again. Although it is understood the why, and that it is working as intended, the question still comes up from time to time.
So currently, according to GW2 Spidy, there is a “surplus” of about 138,881 silk scraps in the TP alone. During the research phase when making the decision to increase the amount of silk needed for bolts of silk, was such a surplus planned and accounted for? Is this a good amount of surplus to have on hand, based on the demand of silk in general? And does such a surplus reflect the current prices on the TP and what people are willing to buy and sell for?
It’s the chain I beat you with until you
recognize my command!”
So the conversation about silk and TP prices and amount needed for Damask has cropped up again. Although it is understood the why, and that it is working as intended, the question still comes up from time to time.
So currently, according to GW2 Spidy, there is a “surplus” of about 138,881 silk scraps in the TP alone. During the research phase when making the decision to increase the amount of silk needed for bolts of silk, was such a surplus planned and accounted for? Is this a good amount of surplus to have on hand, based on the demand of silk in general? And does such a surplus reflect the current prices on the TP and what people are willing to buy and sell for?
I think the surplus you are seeing (Supply minus Demand) on the tp has very little value in terms of defining a proper balance of supply and demand. Alot of buy orders and listings are from inactive or banned accounts and the demand side can be rigged by putting in vendor value buy orders.
John probably looks at daily silk generated, daily silk destroyed and overall silk supply within the economy. And to determine overall silk supply will be a hard task anyways, i guess, even with his tools. It might be easy to get a report on how much silk scraps and bolts are stashed away in players, bags, banks and collection tabs but what about secondary sources?
How about all that silk stored in light armor pieces, salvage items and containers?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So the conversation about silk and TP prices and amount needed for Damask has cropped up again. Although it is understood the why, and that it is working as intended, the question still comes up from time to time.
So currently, according to GW2 Spidy, there is a “surplus” of about 138,881 silk scraps in the TP alone. During the research phase when making the decision to increase the amount of silk needed for bolts of silk, was such a surplus planned and accounted for? Is this a good amount of surplus to have on hand, based on the demand of silk in general? And does such a surplus reflect the current prices on the TP and what people are willing to buy and sell for?
I think the surplus you are seeing (Supply minus Demand) on the tp has very little value in terms of defining a proper balance of supply and demand. Alot of buy orders and listings are from inactive or banned accounts and the demand side can be rigged by putting in vendor value buy orders.
John probably looks at daily silk generated, daily silk destroyed and overall silk supply within the economy. And to determine overall silk supply will be a hard task anyways, i guess, even with his tools. It might be easy to get a report on how much silk scraps and bolts are stashed away in players, bags, banks and collection tabs but what about secondary sources?
How about all that silk stored in light armor pieces, salvage items and containers?
Yeah I figured the Tp wouldn’t be an accurate representation of a surplus, but it is A starting point.
Also I don’t think you can count silk in light armor, salvage items and containers. It’s an unknown number that cannot be calculated until the item is salvaged or opened. Containers generally give 0-3 scraps, light armor is the same, and salvage items, also has a chance to drop gossamer instead of silk. And that number changes with each salvage, which kit is used, and the openers MF.
It’s the chain I beat you with until you
recognize my command!”
My last post made me wonder about this:
How many different loot tables include silk scraps?
With all the different kinds of armor, containers etc around, it should be over 1000 different sources easily.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
My last post made me wonder about this:
How many different loot tables include silk scraps?
With all the different kinds of armor, containers etc around, it should be over 1000 different sources easily.
Well for starters according to the wiki. Silk scraps come from:
Bag of Alchemical Materials
Bag of Theoretical Materials
Bag of Alliance Supplies
Large Bags
Heavy Bags
Level 58-80 light armor
Discarded Garment
Rag
Torn Rag
Torn Garment
Beautiful Knit Hat
Beautiful Knit Sock
Beautiful Knit Sweater
Thats 12 sources not including armor.
Armor:
Feathered and Masqurade armor. (crafted): 2 sets: 12 pieces
Dungeon Armor: 8 sets, at 6 per set: 48 pieces
Dropped armor: 6 sets: 36 pieces.
Order Armor: 1 set: 6 pieces (per character).
(I left out karma and WvW armor as you can’t salvage those.)
So we are looking at a total of at least 114 sources. And if each source has a chance to drop an average of 2 scraps. Thats 228 scraps on average for using each source only once.
Thats not bad at all.
Edit: Forgot the different types of large and heavy bags. 15 of each. So there 42 sources aside from armor. So 156 sources, for an average of 312 scraps for using each source once.
It’s the chain I beat you with until you
recognize my command!”
(edited by pdavis.8031)
My last post made me wonder about this:
How many different loot tables include silk scraps?
With all the different kinds of armor, containers etc around, it should be over 1000 different sources easily.
Well for starters according to the wiki. Silk scraps come from:
Bag of Alchemical Materials
Bag of Theoretical Materials
Bag of Alliance Supplies
Large Bags
Heavy Bags
Level 58-80 light armor
Discarded Garment
Rag
Torn Rag
Torn Garment
Beautiful Knit Hat
Beautiful Knit Sock
Beautiful Knit SweaterThats 12 sources not including armor.
Armor:
Feathered and Masqurade armor. (crafted): 2 sets: 12 pieces
Dungeon Armor: 8 sets, at 6 per set: 48 pieces
Dropped armor: 6 sets: 36 pieces.
Order Armor: 1 set: 6 pieces (per character).
(I left out karma and WvW armor as you can’t salvage those.)So we are looking at a total of at least 114 sources. And if each source has a chance to drop an average of 2 scraps. Thats 228 scraps on average for using each source only once.
Thats not bad at all.
Edit: Forgot the different types of large and heavy bags. 15 of each. So there 42 sources aside from armor. So 156 sources, for an average of 312 scraps for using each source once.
no, many of your sources dont give an average of two scraps by far.
and crafted is a loss on silk, it always used up more coming into existence than it salavged into.
order armor… costs gold, you get back silver
many of your sources are really horrible sources
no, many of your sources dont give an average of two scraps by far.
and crafted is a loss on silk, it always used up more coming into existence than it salavged into.
order armor… costs gold, you get back silvermany of your sources are really horrible sources
While crafted IS a loss, if you are buying it and salvaging it solely for the scraps, or making it and salvaging it for the scraps. The point is that it is A source of silk. The discussion wasn’t whether or not they were good sources, or cost effective, but that they DO produce silk. And most of those bags have a chance to drop 1-3 scraps. So even with the RNG, one can still assume and average of 2 silk scraps per bag. Also the salvage items have a silk drop rate of 1-3 scraps per. So again, an average of 2.
Granted there are some large/heavy bags that don’t provide silk at all. But even then there still is ~150 sources of silk in the game.
It’s the chain I beat you with until you
recognize my command!”
My last post made me wonder about this:
How many different loot tables include silk scraps?
With all the different kinds of armor, containers etc around, it should be over 1000 different sources easily.
Well for starters according to the wiki. Silk scraps come from:
Bag of Alchemical Materials
Bag of Theoretical Materials
Bag of Alliance Supplies
Large Bags
Heavy Bags
Level 58-80 light armor
Discarded Garment
Rag
Torn Rag
Torn Garment
Beautiful Knit Hat
Beautiful Knit Sock
Beautiful Knit SweaterThats 12 sources not including armor.
Armor:
Feathered and Masqurade armor. (crafted): 2 sets: 12 pieces
Dungeon Armor: 8 sets, at 6 per set: 48 pieces
Dropped armor: 6 sets: 36 pieces.
Order Armor: 1 set: 6 pieces (per character).
(I left out karma and WvW armor as you can’t salvage those.)So we are looking at a total of at least 114 sources. And if each source has a chance to drop an average of 2 scraps. Thats 228 scraps on average for using each source only once.
Thats not bad at all.
Edit: Forgot the different types of large and heavy bags. 15 of each. So there 42 sources aside from armor. So 156 sources, for an average of 312 scraps for using each source once.
There are over 3000 different armor items on the tp in the level range of dropping t5 common mats when salvaged. I figured, a third of them gonna be light armor. I think you forgot the armor from drops only.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
^^
I didnt factor in each different stat per armor. So 23 different stat types over 6 different skins adds in an additional 828 different pieces, just for light dropped armor. And of course you have about the same for crafted armor, and all the named light armor. So that makes up for the rest, so 3000 isnt that All that far fetched.
Wow plenty of sources for silk…why do people say its so hard to get!?
It’s the chain I beat you with until you
recognize my command!”
^^
I didnt factor in each different stat per armor. So 23 different stat types over 6 different skins adds in an additional 828 different pieces, just for light dropped armor. And of course you have about the same for crafted armor, and all the named light armor. So that makes up for the rest, so 3000 isnt that All that far fetched.
Wow plenty of sources for silk…why do people say its so hard to get!?
A lot of players do not like buying everything off the tp. They like going out and getting themselves directly. That’s where the issue lies.
^^
I didnt factor in each different stat per armor. So 23 different stat types over 6 different skins adds in an additional 828 different pieces, just for light dropped armor. And of course you have about the same for crafted armor, and all the named light armor. So that makes up for the rest, so 3000 isnt that All that far fetched.
Wow plenty of sources for silk…why do people say its so hard to get!?
A lot of players do not like buying everything off the tp. They like going out and getting themselves directly. That’s where the issue lies.
True, but even with just dropped armor there is still tons of silk available. Also in most of the discussions about silk, its those wanting to buy it off the TP that are complaining the most about prices and amounts needed.
In any event it would intresting to see on average per day how much silk is coming in and out.
It’s the chain I beat you with until you
recognize my command!”
^^
I didnt factor in each different stat per armor. So 23 different stat types over 6 different skins adds in an additional 828 different pieces, just for light dropped armor. And of course you have about the same for crafted armor, and all the named light armor. So that makes up for the rest, so 3000 isnt that All that far fetched.
Wow plenty of sources for silk…why do people say its so hard to get!?
A lot of players do not like buying everything off the tp. They like going out and getting themselves directly. That’s where the issue lies.
True, but even with just dropped armor there is still tons of silk available. Also in most of the discussions about silk, its those wanting to buy it off the TP that are complaining the most about prices and amounts needed.
In any event it would intresting to see on average per day how much silk is coming in and out.
That would be really cool… but tbh I think it would be cool to see how much of anything comes and goes into the market on a day to day basis… (As long as it isn’t giant eyes)
Edair. But allies-allies will fight by your side”~Cobiah Mariner
So the conversation about silk and TP prices and amount needed for Damask has cropped up again. Although it is understood the why, and that it is working as intended, the question still comes up from time to time.
So currently, according to GW2 Spidy, there is a “surplus” of about 138,881 silk scraps in the TP alone. During the research phase when making the decision to increase the amount of silk needed for bolts of silk, was such a surplus planned and accounted for? Is this a good amount of surplus to have on hand, based on the demand of silk in general? And does such a surplus reflect the current prices on the TP and what people are willing to buy and sell for?
Right now there’s around 3/4 of a million silk scraps in supply on the TP. Now before Damask and ascended armor came out there was over 4 million in supply at +1 c over vendor. But a lot of Damask is needed in each armor set, twice as much for light. Now I think their mistake was doubling the silk bolt amount to 100 when it’s only 50 for both Elonian Leather and Deldrimor Steel. Elonian Leather uses Thick Leather Sections which were also a glut at vendor +1c but because it’s not needed in every set and you only need 50 Thick Squares, it’s price barely budged and the glut is worse than ever with the price being vendor +15%.
RIP City of Heroes
^^
I didnt factor in each different stat per armor. So 23 different stat types over 6 different skins adds in an additional 828 different pieces, just for light dropped armor. And of course you have about the same for crafted armor, and all the named light armor. So that makes up for the rest, so 3000 isnt that All that far fetched.
Wow plenty of sources for silk…why do people say its so hard to get!?
not sure if you are serious here.
i mean if you are just curious about numbers, thats fine, but to take that information and jump to, wow its “easy” to get, is ignoring so many factors its amazing.
First of all the number means nothing on its own.
there is 150-180 million carats of diamonds sold a year, does that mean diamonds are easy to get?
What are you comparing it to
How much does a player have to consume to use it
How many people need it
How many of these sources are actually cost effective to use as sources
How much do these sources actually yield on average ( i will tell you that from most bags they are far less common than 2 per bag)
How much actual time does it take to specifically farm it
Considering that the silk topic has taken up an entire page and likely won’t stop, shouldn’t this discussion be brought into a new thread?
50 Times a week, I am the destroyer of the designers intention to make people happy.
My hero!
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
there is 150-180 million carats of diamonds sold a year, does that mean diamonds are easy to get?
Random aside, you should read about the diamond market (it’s pretty messed up on a bunch of levels).
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
Bloodstone dust. Nothing like checking numbers after a meeting to see how much something has increase and there’s 10 more digits than you were expecting.
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
Bloodstone dust. Nothing like checking numbers after a meeting to see how much something has increase and there’s 10 more digits than you were expecting.
10 more digits!? Holy Clam Sauce Batman!!!!!
Thats quite a bit.
Other than Mawdrey, have you considered another Bloodstone dust sink? Maybe some new recipes or something?
Also what about the global economy ramifications of making Bloodstone Dust, and other ascended crafting mats vendorable?
It’s the chain I beat you with until you
recognize my command!”
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
Bloodstone dust. Nothing like checking numbers after a meeting to see how much something has increase and there’s 10 more digits than you were expecting.
10 more digits!? Holy Clam Sauce Batman!!!!!
Thats quite a bit.Other than Mawdrey, have you considered another Bloodstone dust sink? Maybe some new recipes or something?
Also what about the global economy ramifications of making Bloodstone Dust, and other ascended crafting mats vendorable?
I would be less concerned with the global economic ramifications than the fact that adding a vendor value isn’t an elegant solution, you should get something for that material that isn’t 2c, because 2c never feels good and just adds to the money supply.
Have you had any moments where you look at the market reaction to something you consulted with and said to yourself “I done kittened up”?
Bloodstone dust. Nothing like checking numbers after a meeting to see how much something has increase and there’s 10 more digits than you were expecting.
10 more digits!? Holy Clam Sauce Batman!!!!!
Thats quite a bit.Other than Mawdrey, have you considered another Bloodstone dust sink? Maybe some new recipes or something?
Also what about the global economy ramifications of making Bloodstone Dust, and other ascended crafting mats vendorable?
I would be less concerned with the global economic ramifications than the fact that adding a vendor value isn’t an elegant solution, you should get something for that material that isn’t 2c, because 2c never feels good and just adds to the money supply.
edit: double post for forum formatting