I loved GW2

I loved GW2

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Posted by: Soa Cirri.6012

Soa Cirri.6012

The past tense is deliberate.

I never played GW1. I wasn’t interested in GW2. A friend of mine bought it for me when it was released, insisting that I would love it. At first, I didn’t. I didn’t quite get it, it didn’t quite “click.”

And then, about a week into playing off and on, it finally “clicked.”

Four hundred and seventy-some days, and nearly three thousand hours of play time (2988 according to /age) later, and I played it chronically, but never posted on these forums. I loved this game to death, it was often the highlight of my day, and I never dreamed that it would ever not be a part of my life in the future.

The environment and design was efficient, whimsical, and self-aware. I never got the sense the game took itself too seriously or expected anything out of its players aside from their own enjoyment. There was the occasional tortuous PUG or game-breaking bug, but if I had to proportionalize that sort of thing it had a rate of maybe .0001% all-told. Nothing to cry about.

That’s why I never really posted here. I was really tempted to, once, after an especially painful Arah run. But I never did. I complained briefly about the Guardian’s virtues, but, meh. I always got the feeling that ultimately, it wasn’t necessary. “If there’s a problem, Anet is on it, so it’s in good hands. Besides, I’m probably overreacting anyway,” I thought. Plus I was too busy playing and having fun, to complain.

I don’t really have a right to complain. I’m not a victim or anything. I didn’t even buy the game for myself, though I donated some money towards a copy for another friend, and I spent money on the gemstore. But three thousand hours is the best value I’ve ever gotten out of any game, period, even if it cost a hundred dollars. My two hundred hours of Skyrim looks absolutely pathetic in comparison.

GW2 is easily one of the best games I’ve ever played, and certainly one of the best MMOs. A lot of good people worked kitten this and believe in it, and it shows.

I feel the need to establish this, because I don’t want to sound unappreciative with what I am about to say.

I’m not having fun anymore.

Maybe it’s my fault. I mean, three thousand hours out of anything is bound to run it dry. But the game doesn’t feel stale or old. I don’t feel like I’ve simply played too much, and the urge to get back on and do a dungeon hits me regularly.

GW2 has just become a grind. It’s lost its luster. And it bothers the heck out of me.

I’m going to try to analyze why I feel this way. I’m not an expert in anything, but I think I can isolate it to three and a half major areas.

(edited by Soa Cirri.6012)

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Posted by: Soa Cirri.6012

Soa Cirri.6012

1. Ascended crafting
It is a grind. That is a fact, especially regarding the new armor. Look in the crafting subforum if you don’t believe me, the numbers are plastered all over many posts on the topic. It’s absolutely insane. On top of that, it’s fueled this massive BLTP speculation mini-industry that has completely gated out new players (more on that later).

Now I’m sure some people will say, “Hold the phone here. That stuff’s not required, it’s completely optional, its just a 5%(?) stat boost, and you only need it for fractals!”

Maybe that first part is technically correct. But even then, a 5% boost is a 5% boost. Why should I play for so long and settle for sitting on 95%?

Also, ascended stuff has also been tossed at us from every angle since its release. Dragonite from meta bosses and WvW, empyreal from dungeons… and wvw.

Bloodstone dust. ’Nuff said.

So let’s put this in perspective, the “optional” argument. A good example of “optional”? SPvP.It’s a button, next to other buttons at the top of the screen. I don’t like PvP, but that’s just my personal preference. GW2 has so kitten much content, that button remains a mere button. There’s never a reminder, or a poke, or a shoehorn shoving SPvP in my face, aside from the section for SPvP in the patch notes. But reading those is reeeally optional, and one can easily just skip over that section anyway. Fractals was much the same way, once, where you could completely avoid that little corner of L.A. and its concerns of ascended gear and agony resistance.

Now, you want to do a dungeon? WvW? Ascended mats. Meta events? Ascended mats. The only way to completely avoid it is to do PVE or WVW while deliberately never tagging meta bosses or champions, which means missing out on the best loot, which, if we’re honest, is a primary reason for engaging in those activities. There is no option to ignore this crap, because it piles up in your collections bank, and then it piles up in your bank, and then before you know it one of your alts becomes nothing but an ill-used bloodstone dust depository. That, unless you just toss it all out-but you went through the trouble of earning it, didn’t you? It feels like a waste. That brings me to my next topic.

2. Earning rewards.
One of the major selling points of this game, for me, and my friends, was the fact that exotic gear was the top tier, and there were many ways to receive it. You could craft it, get it with karma or, best of all, dungeons. You could get it in drops but by no means did you, or should you, have relied upon that method.

The reason I call dungeons the best method is because the amount of grind was not too much, not too little- it felt just right. It’s the porridge Goldilocks would have chosen. In addition to the rewards/loot, the PUG experience was a blast. Was. I’ll get to that later, too.

This has really positive implications for new players (hence it being a selling point). Put the work in to level your character, and perhaps at the same time, put several hours in on a dungeon or two (the stat sets are shared across multiple token rewards in several cases) and you can be outfitted in the gear and weapons of your choice, and they can carry you through everything else you do. Exotics were a level of prestige, an end-point, an accomplishment. Everything beyond that was customization: appearance, colors, etc. A complete matter of personal preference. Getting to that end point, of the stat set and look you want, was extremely satisfying, and gave a sense of having earned it, and owning it.

Now, what’s the point of doing dungeons? The tokens are irrelevant; it’s about the loot and the gold now. Exotics have become so undervalued that you can buy them off the BLTP for dirt. There’s no satisfaction to running CoF and CoE for two weeks for full zerker gear (for example) when you can buy the weapons and armor on the BLTP for a gold and a half or less which, in the GW2 economy of today, is pennies.

This, especially, because ascended crafters and tradepost moguls have turned exotics to lead and crafting materials to gold. With the sense of accomplishment, and to a lesser degree prestige, blown off of exotics, what’s left?

Ascended gear. And for that, you have to grind. Given how expensive mats have gotten and are likely to remain, crafting is basically gated off from new players for a long time, far more than it was for me than I started, and for more than it is for veterans who have spent a year stockpiling stuff through passive play.

(edited by Soa Cirri.6012)

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Posted by: Soa Cirri.6012

Soa Cirri.6012

3. The PUG experience
Using this in a broad term, I’m applying this not just to dungeons, but also open world and WvW. Dungeons were a means of getting tokens, but they were also a demonstration of mastery. It’s very easy to tell when a group of people are good, or bad, and why. Some groups were agonizing, torturous affairs I wouldn’t wish on my worst enemy. Some were absolutely heavenly. That level of uncertainty, that sense of expectation, was a primary incentive for doing them, to me. My favorite groups were mildly competent to supercompetent, with good raport between members. Classes, gear, builds, didn’t matter. A group where we were having difficulty could be a blast so long as everyone had good humor. There’s nothing like adversity to really encourage bonding between total strangers, and the sense of glee when the other person in your party finally makes it through the laser trap in CoE after groupchat is full of swearing and onomotopoea for two and a half minutes. That was the real reward.

It was a very, very big thing that kept me playing GW2.

I would search the old third-party LFG website, looking for groups who had promising headers out of the dozen or more options presented at peak hours. “Looking for some sexy, slippery, warriors,” “LF3M, prose accepted, poetry not permitted.” Even in the middle of the night there was at least two or three groups running, or trying to run.

Where have they all gone? Dungeon rewards have been “buffed” but it feels like fewer and fewer people do them.

On top of that, the groups have become more and more machiavellian. Less people do dungeons, so there are fewer and fewer opportunities for new people to learn how to do them. The number of groups forming to help new players has plummeted. Half the postings seem to be “LV80 EXPERIENCED ONLY.” Many times these are the very people who are the worst, looking for other people, more experienced, to carry them. It is often, needless to say, a humorless affair much of the time now.

The quality seems to have dropped. There’s less emphasis on pure community involvement, and gold is has come to define progress. Getting to WvW now, briefly. The number of commander tags seems to go up every month, but the WvW seems to get worse. People are just buying them because they can.

Maybe the two things are kind of unrelated. The next one-half is completely unrelated.

3.5 Living story
The two-week development thing is a cool idea. It’s a lot of work to impliment, and it has been implimented consistently, and I appreciate that. This is a completely personal perception, and not as major of a contributor as the others. But Scarlet irritates the crap out of me. I’m sorry to all of those people who created and love her, but she seems like the pinnacle of a mary-sue villain. Good at whatever she tries to do. Always getting away. She reeks of deus ex machina, shoehorning, and story convenience. This, like the regular personal story missions, could easily be avoided. But more and more I feel like this content, too, has become unavoidable.

My favorite living story events were, in order, Secret of Southsun, Adventure Box, and Zephyr Sanctum. Secret of Southsun was great, not just for the crazy loot, but because if you did pay attention to the story, it was actually a pretty gut-wrenching look at the way refugees from the previous event were exploited, and presented their justified desire for liberation in conflict with the order imposed by the Consortium.

Adventure Box World 1. ’Nuff said.

Zephyr Sanctum, and more specifically the election, were cool events, and again there was subtlety to find if one looked. Kiel, as the well-intending, do-gooding, candidate inexperienced in the matters of administration and trade vs. Gnashblade, who was essentially a corporate CEO with questionable ethics, who no doubt had much greater experience, and possibly ability.

Conversation with Gnashblade would reveal him to seem rather more oblivious than at first imagined, but under the original impression the election seemed like an interesting choice.

There was nuance in these, nuance which seems to be completely absent from most of the new content. It’s ham-fisted and in your face, and the lack of subtlty really turns me off.

So there it is. I’m not saying I’m leaving forever. I don’t think I could. Maybe things can still be done and the game will move in a direction back towards its roots. But until that point, I think I’m done with GW2.

Does anyone else feel this way?

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Posted by: Aeonblade.8709

Aeonblade.8709

another wall of text good-bye. Did not read, will not read.

It’s actually a good post, and a good read. It is worth your time to read it imo.

I agree with a lot of what is said here, but really, if you get 3000 hours out of a game today, you are doing better than most I hope you can find something that rekindles your love for the game in the future.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: stale.9785

stale.9785

Extremely well written, coherent and cogent. Soa Cirri, I hope you enjoy whatever you do next, and I’ll see you in Tyria when you return.

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Posted by: An Oak Knob.1275

An Oak Knob.1275

My suggestion to you is to take a break from gw2.
Maybe play some rpg or fps.
Just spend your time somewhere that isn’t guild wars 2, it has burned you out.

In regards to your points, I agree with most of them.

I would like to add in part to the dungeon point. I don’t think guild wars 2 in pve encourages communication, which has made me kind of sad since the launch of gw2.
Everyone is just quiet in the dungeons, it’s all about the dps, there’s no tactic unless it’s a new dungeon – everyone already knows all of the dungeons so there’s no need to talk.
The only communication that happens is “kittening noob why are you standing there?!”
and “You should have done that instead of this.”.
There’s nothing else in the communication. And as such I so far have added 13 friends to my friend list since launch, and have only moderately spoke to about 2 of them regulary. Makes me feel alone like hell.
I have a big guild, I communicate with them too, but even in guild chat there’s not much talk going on.

I don’t know if it’s the game or my server, but people just don’t talk to each other as much as other people do (in my experience) in other mmos and online games.

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Posted by: Soa Cirri.6012

Soa Cirri.6012

Thanks guys. Yeah that whole thing is waaaay long, longer than I intended, but I wasn’t sure what could really be cut out.

Maybe you’re right, Oak, and I’m just burnt out. But the communication point is a major one. The frequency of dungeon groups which are silent seems to have increased. Earlier on, aside from CoF, a lot of the dungeons eventually begot groups of experienced players who did them for fun, and communicated well. Emotions tend to be more intense after you’ve spent an hour getting wiped, but with a good group it was tolerable if people supported each other, communicated, and retained their humor.

Rarely do I get to joke around in a dungeon group outside of my guild. The community stuff has definitely fallen by the wayside, and I wonder if it has to do with the reward structure and other changes.

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Posted by: Stubie.5834

Stubie.5834

It’s just burn out IMO. I take breaks from time to time or set a goal for a piece of gear or lvl an alt to break up the grind of just going after gear or gold. This game has so much to do in it, it can be overwhelming at times. I’m not sure how many lvl 80s you have at 3000 hours but maybe that could give a fresh feel to the game. Any game with that much time in you’re going to get bored. I played eq1 for 6 years and then eq2 for 6 years and had to take many breaks. Most of those breaks left me far behind the treadmill. In this game you don’t have to worry about that nearly as much especially if you’re already ascended. Good luck!

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Posted by: Stubie.5834

Stubie.5834

To touch on the communication in groups, I think it has more to do with the combat and speed of clearing skipping content. When you’re constantly in combat or running it’s hard to type and joke around. In other tab target spam rotation games it was easy to type and joke but it gw2 combat is unforgiving if not paying attention.

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Posted by: An Oak Knob.1275

An Oak Knob.1275

To touch on the communication in groups, I think it has more to do with the combat and speed of clearing skipping content. When you’re constantly in combat or running it’s hard to type and joke around. In other tab target spam rotation games it was easy to type and joke but it gw2 combat is unforgiving if not paying attention.

Yeah, I think the problem is the way Pve is in dungeons. Your average boss has defiance, a 1 shot mechanic and stability and chained CC (Cof p1 last boss crystals falling down).
The 1 shot mechanic means you have to stay on your feet all the time, save your endurance for the that needed dodge and then continue to dps. Also the chained CC mechanics of most bosses isn’t verry fun either.

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Posted by: Soa Cirri.6012

Soa Cirri.6012

I wouldn’t recommend talking in combat, as it is pretty compromising. I thought you’d meant general communication between combat. Cases where say, in CoF or CoE, where certain people need to perform certain tasks at the same time, I’ve had multiple cases where I would ask, “who’s doing X?” and people would just stand around dumbly.

There’s always the, “Is this anyone’s first time?” that no one responds to, until halfway through when people make it very clear they have no idea what’s going on and end up wiping your party.

But aside from that is just the overall mood. People would poke fun at themselves and each other, spout memes and good-natured profanity, and generally act friendly. That’s the sort of communication I meant.

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Posted by: Malchior.5042

Malchior.5042

First, absolutely fantastic post, Soa Cerri! I thoroughly enjoyed your use of vocabulary, player psychology, and compared that to your own experiences to deliver your points. Also, thanks for getting emotional, but not letting it detract from the overall flavor of your post.

My advice would be like the others, just take a break for now. Use the Developer Livestreams or the content preview posts on the official website to decide if a particular Living Story aspect interests you. If it does, sign on and play the content out slowly over a few days, not necessarily going gungho after the achievements (unless those are the sort of thing that drive you).

3k hours is almost an unhealthy amount of time (IMO) to have played the game for only 1.5 years. I believe my GW 1 character is somewhere around 4-5k hours, but that’s over the 4-5 years I actively played the game.

I just did the math, and not counting the few recent months since August, your 3k hours is 34% of a year’s time invested solely on GW 2! The exact math of 477 days and 2988 hours invested calculates 26% of the hours within the 477 days are logged into GW 2!.

If perhaps for the sake of your own health, take a break and find either some other game to play or some activity outside of gaming. You may find a similar spark as to the one you felt when you first started playing GW 2.

Take care, Soa!

Malchior

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

(edited by Malchior.5042)

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Posted by: Dahkeus.8243

Dahkeus.8243

This is probably one of the most self-aware, fair, and objective “I’m not enjoying the game anymore” posts I’ve seen in a lot time.

I agree with you on a lot of the points you’ve made here. If it weren’t for getting interested in alts or sPvP, I probably would have entirely lost interest a while back.

Ideally, there will be some really good changes that we just don’t know about yet that will address the problems outlined, but in the meantime I have 2 suggestions you may want to consider:

1) Take a break from the game. Since the game has no sub fee, it’s ideal for picking up and dropping, depending on your interest level. Keep a casual ear out for anything new happening in GW2, but go try some other games. Eventually, give GW2 another boot a few weeks/months/years/whatever down the line and it’ll probably be a much more enjoyable experience since it’ll be fresh again.

I tried to do this with WoW, but I was reminded on just how much of an obstacle irrelevant gear,outdated addons, and increasing level caps can prevent veteran gamers from returning. Fortunately, you shouldn’t have to really worry about this (unless they continue this gear stuff even further, in which case, don’t bother coming back, lol).

2) Give sPvP a try. Like PvP in most games, there’s a pretty steep learning curve, but once you start to get the hang of things, it can be really fun. Rewards from sPvP are now better than they ever have been before. If you do this, hop in hot joins for the most casual experience or do some solo q games if you want a bit more of a structured game where everyone is there at the start of the game and (usually) stays until the end.

Anyways, good luck to you. I hope ANet listens to posts like these. I know they often come in the form of barely readable walls of text by people who have already given up, but well-written, constructive posts like this are some of their best chances at really getting a feel for what they need to do to stay on their game (pun intended).

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Posted by: An Oak Knob.1275

An Oak Knob.1275

I wouldn’t recommend talking in combat, as it is pretty compromising. I thought you’d meant general communication between combat. Cases where say, in CoF or CoE, where certain people need to perform certain tasks at the same time, I’ve had multiple cases where I would ask, “who’s doing X?” and people would just stand around dumbly.

There’s always the, “Is this anyone’s first time?” that no one responds to, until halfway through when people make it very clear they have no idea what’s going on and end up wiping your party.

But aside from that is just the overall mood. People would poke fun at themselves and each other, spout memes and good-natured profanity, and generally act friendly. That’s the sort of communication I meant.

Are you replying to me or?

Yeah I just ment general small talk or talking in pve dungeons (and outside dungeons), it’s just way too often quiet.

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Posted by: Banono.4597

Banono.4597

I am in the same boat as you OP and it happened right around Dec 10th when they added the Ascended gear.

In game I do a bit of everything; WvW, RP and dungeons with friends. In that order.

Dungeons with friends is exactly as it has always been. An easy 30 min past time where we blast through them with pretty much no problem as we gear up alts or do them just for fun.

RP is what it is, but is suffering from player burnout and fewer and fewer of the people in my guild and on my friends list are logging on. Which makes for a less than optimal experience due to all my character friends, allies, and enemies not being around and story arcs being left half finished.

WvW being my go to game mode has been the saving grace for this game for me, but now with the new tier of gear I have lost the drive to keep playing it. I can still kill most people just fine in my exotics and I am sure some math whiz can spout off the numbers and tell me the new gear is not even noticeable in Zerg vs Zerg combat, but it still bothers me.

My favorite thing about this game was the play as you want and not get left behind attitude I felt in the beginning . No longer did I have to suffer a dungeon long after I was bored with it, no more were the days of being in a huge guild full of strangers so I can get in on the raids to get a chance to roll on the piece I need to go do the next set of raids and no longer were the days of getting ROLFstomped by someone in PvP due to them grinding the game mode and having more of the special PvP stat than I.

But now after GW2 has added a whole tier of gear only available through crafting, I want the old system of MMOs back. I’d rather run a dungeon 30 times then spend 30mins crafting.

In the end I can’t change Anet’s game. So, in light of all this and the fact there won’t be an update for a month I have picked up another MMO and have been having a blast. Maybe one day they will go back to the “play as you want and not be left behind” policy they had back in 2012, but until then I got other things to do.

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Posted by: LittleLepton.8915

LittleLepton.8915

Really excellent post. I’m not at this point yet, because I was forced to give up most of my time due to graduating from college and getting a job, but I think you point out a lot of really interesting flaws (?) in the game design. The grind for ascended gear I think is a huge one. I have decided to be a hipster and just not do it. But in 4 months if people don’t play with me because I lack the proper gear, I guess I’ll either quit or have to spend more time and gold than I want to making the crap.

I loved the Secret of Southsun too. And Zephyr Sanctum. I haven’t participated in much else in terms of Living Story…. I felt like too much of it was so out of place and so focused on grinding out achievements that it felt forced and unfun. Like Tequatl. That could have been an amazing event, but what it turned into was a stressful festival of trying to join overflows so you could join a server that was actually organized enough to kill him. There could have been some intense lore, or a whole new dragon, but instead the old Tequatl was deleted and now I never see anyone in a once heavily populated area. Splintered Coast is always contested, and the shores are permanently poisoned. I guess it’s true, it is a living changing world, but so much was taken, I feel like, to make room for unfun releases (tafu too).

I don’t know. I hope once this LS is wrapped up, we get to move on to things more like the original bits of the LS where we got new areas, new enemies, new fun without taking away old fun, and getting fun cosmetic items and not vertical stat progression.

You don’t know me.

#LilithFan#1

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Posted by: SoLeciTO.3490

SoLeciTO.3490

IMO the biggest problem this game has is the lack of real direct competition.

1.- No duels.
2.- No clan wars.
3.- Not hard reach top lvl. (maybe add 10 lvl with new good skills but a lot harder to get)
4.- Not real raid bosses with very long spawns (once at week but very hard with guarantee drop)

I use to love Lineage 2 because there was a lot competition everywhere.

-Siege were between guilds and allies for castles that gives stuff to the clan.
-Dueling was everywhere, people motivates to improve their gaming not only spamming 1 skill.
- Crafting was a big deal, unique items like boss jewels game unique bonuses that you could not find anywhere else.

I’ not saying lineage 2 is a better game, i’m just saying that if they were merged the result will be the perfect MMO.

. . . just an my opinion.

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Posted by: Soa Cirri.6012

Soa Cirri.6012

Are you replying to me or?

Yeah I was, sorry.

I just did the math, and not counting the few recent months since August, your 3k hours is 34% of a year’s time invested solely on GW 2! The exact math of 477 days and 2988 hours invested calculates 26% of the hours within the 477 days are logged into GW 2!.

You’re totally right. I’ve been only sporadically employed the last year and a half, which is a major contributing factor to that amount of time. GW2 gave me something fun to do, especially on the relative cheap. Healthy? Probably not, and believe it or not there are people who’ve played even more than I have.

Thank you to everyone who read the whole thing, and I think I’m going to take the general advice to take a break. I actually have nine characters now all at 80, about half with multiple gear sets.

Not a single legendary, believe it or not.

I tried SPvP a few times and just couldn’t get into it. Maybe when I get back into GW2 with a fresh outlook I’ll be more receptive.

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Posted by: Malchior.5042

Malchior.5042

I’ll be looking for the inevitable post when you return, stating you’ve found the spark again!

Malchior Devenholm | Proud member of Zealots of Shiverpeak [ZoS] | Northern Shiverpeaks

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Posted by: avauntzero.9160

avauntzero.9160

Like all relationships, its normal for things to cool off after a year or 2.

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Posted by: VictorTroska.3725

VictorTroska.3725

Explored whole world. Slayed countless monsters. Reached maximum level. Had fun!
….
….
What now?
….
….
Grind you say?
….
Quit.

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Posted by: Soa Cirri.6012

Soa Cirri.6012

Explored whole world. Slayed countless monsters. Reached maximum level. Had fun!
….
….
What now?
….
….
Grind you say?
….
Quit.

I got world completion on my first level 80 a couple hundred hours in, over a year ago. A year should probably be more ellipses between “Had fun” and “grind.”

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Posted by: Ashabhi.1365

Ashabhi.1365

Very good post. I think it says a lot about some of the underlying problems with the game without pointing fingers and adding “Anet needs to do (X)” every other sentence.

I agree with some of the others. It sounds like you’re overloaded and just need a break.

As far as the Ascended gear and whatnot, it will still be there later. So will the 90% of the content that can be done without it.

A word on the Dungeon issue:

Are you using the LFG tool and websites solely to find groups, or are you trying to start groups? Sometimes, there could be people out there who feel as you do, and they’re not seeing it either. Before you leave, you might try posting a LFG saying something like “Looking for casual run, no speed clears or ‘pros’…Chatty folk encouraged!” and see where that gets you. Who knows? maybe it’ll be a new “career” for you and you’ll be known as the go-to guy (or girl) for casual, fun dungeons instead of farming runs and speed clears. If I had the time, I know I would do it. Alas, I am lucky to have an hour at a time to log in any more. Real life sucks that way sometimes.

Level 80 Elementalist

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Posted by: Sube Dai.8496

Sube Dai.8496

Agree with the comments on ascended. Exotics were in such a good place before.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Soa Cirri.6012

Soa Cirri.6012

Sometimes, there could be people out there who feel as you do, and they’re not seeing it either. Before you leave, you might try posting a LFG saying something like “Looking for casual run, no speed clears or ‘pros’…Chatty folk encouraged!” and see where that gets you. Who knows? maybe it’ll be a new “career” for you and you’ll be known as the go-to guy (or girl) for casual, fun dungeons instead of farming runs and speed clears. If I had the time, I know I would do it. Alas, I am lucky to have an hour at a time to log in any more. Real life sucks that way sometimes.

That’s a great suggestion. Guy, by the way.

Back in the day before account-bound dungeon rewards, I had a magi/knight warrior buff/heal bunker I made for the express purpose of carrying undergeared/leveled groups through dungeons, and after doing a speedrun on my zerker, I would switch to this build to offer a noob-friendly instructional run.

The results were mixed, but as often as not, people were pretty receptive and most importantly, communicated. They were open about what they did or didn’t understand.

I did that for four or five months or so until after they majorly revamped the dungeon rewards. By that time I honestly began to lose patience. The communication problem began to expand and become more endemic, and it became more and more time consuming to do this.

I notice recently that in the groups I did join recently, there have been a lot of people who clearly didn’t read the headline for the LFG. When I did put up LFGs I would make the headlines silly and goofy in the hope of attracting like-minded players, and the joinees were typically more of the usual, silent, sort. I suspect that would continue to happen for more friendly LFG headlines as well.

But I haven’t tried anything as explicit as you suggest, and you could be completely right. In any case I just uninstalled GW2, but when I come back around to it, I’ll look at putting up a LFG that’s more specifically silly.

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Posted by: Ashen.2907

Ashen.2907

Well conceived and written post. Thank you for sharing your insights.

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Posted by: GuzziHero.2467

GuzziHero.2467

How I feel about GW2 these days…

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Posted by: Sylv.5324

Sylv.5324

I think OP just hit that content burnout stage; they’ve played the hell out of the game and need a break.

IMO, take a sabbatical, go play something else, and wait until ANet updates with a bigger content patch that freshens stuff up.

Ardeth, Sylvari Mesmer
Tarnished Coast

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Posted by: Yuri.5810

Yuri.5810

Not a single legendary, believe it or not.

You haven’t really played Gw2 untill you crafted a legendary weapon.

Actually i think that’s exactly the reason why he doesn’t have a Legendary. Because he just played the game the way he liked the most.

@Soa : all good games come to an end.
People this days need “a reason” to play something, fun has been replaced with a shiny reward to show off to other people that probably couldn’t care less.

Old fashioned mindset like yours are a dying race and sadly the game industry have to move on to keep getting money from us.

That said, i feel you.

(edited by Yuri.5810)

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Posted by: Raven.9603

Raven.9603

i dont normally read long #$% posts, but i read Soa’s long @#$ posts, and they were really good.

i loved GW2 once too.

but darkness falls type wvw balance mechanics never came. only 1 wvw patch in more than a year, while dozens of half baked pve patches fly out the door. they never gave us a reason to not zerg. never got rid of arrow carts. kept adding ascended gear even despite community blowback, despite it being the antithesis of their manifesto.

now they are shutting down the wvw matchup forums and adding a really cool waiting room for when the queues are full.

ESO probably wont be amazing, but the bar to beat GW2 is getting lower and lower.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Brilliant post and pinpoints a lot of the reasons i stopped logging in and just check the forums once a week in case something really exciting has shown up.
After looking forward to wintersday every year since the first gw1 event I just couldn’t face the way the game direction has shifted and have moved on to other games.
I’ll pop back if I catch note of the sanctum showing up again but i’ve mapped/dungeoned more than enough and I feel the shallow depths of the game compared to gw1.
Vanquishing, hard mode and collecting every skill were great ways to extend the lifespan of gw1 (and WiK was awesome) and there was always something to do, some carrot to chase but gw2 is just missing that endgame component that keeps pulling you back daily after a year.
Loved it, wish it the best but unless theres another shift in direction its done its dash for me.
Thanks for the awesome post.

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Posted by: nexxe.7081

nexxe.7081

@Soa Cirri. Good post. A lot of people feel the same way, and many have quit because of the points you made.

I disagree with you on the dungeons part though. Groups are really easy and fast to form. As i was leveling, i would advertise for new players and it would literally fill up in less than a minute. The reason you see groups advertised for, “experienced 80s only”, is because they have a harder time getting people, but it’s the opposite for other groups. They form much quicker.

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Posted by: Copenhagen.7015

Copenhagen.7015

IMO the biggest problem this game has is the lack of real direct competition.

1.- No duels.
2.- No clan wars.
3.- Not hard reach top lvl. (maybe add 10 lvl with new good skills but a lot harder to get)
4.- Not real raid bosses with very long spawns (once at week but very hard with guarantee drop)

I use to love Lineage 2 because there was a lot competition everywhere.

-Siege were between guilds and allies for castles that gives stuff to the clan.
-Dueling was everywhere, people motivates to improve their gaming not only spamming 1 skill.
- Crafting was a big deal, unique items like boss jewels game unique bonuses that you could not find anywhere else.

I’ not saying lineage 2 is a better game, i’m just saying that if they were merged the result will be the perfect MMO.

. . . just an my opinion.

You’re right. the competition is lacking. I realized that a few months ago and decided to quit. I was farming everyday to complete my legendary…and for what? To show it off in some dungeons or LA? I didn’t need the extra stats for face roll content.

Also still waiting for that condition overhaul for PvE.

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Posted by: GuzziHero.2467

GuzziHero.2467

Well, for me I think it is partly content burnout and largely that there is no RP in this RPG. All my characters feel the same, even their voices sound the same.

I cannot choose to sympathise with the Separatists. I cannot be initiated as a Flame Legion soldier. I will never enter the Inquest labs as an apprentice.

Any illusion of free choice ends at lvl28 in your racial storyline, when you choose which Order to join. Following that, you have no choice as such, unless you count choosing which near-useless and barely seen minor race you study.

Because of this, reaching 80 feels like a game completion. Now, I love playing the old game Freedom Fighters on the PS2, but if I finished it 5-6 times, I’d probably never want to see it again. That is how GW2 starts to feel after a few alts.

I have 2 warriors. I have little/no reason to variate from one play style and setup – Rifle and GS, traited for maximum GS efficiency.

We need variation, we need choice. GW2 offers little. I still -adore- the game, but that is how I feel.

It is worrying when European Truck Simulator 2 offers a LOT more variety in gameplay than an award winning, multi million £/$/€ game like GW2.

(edited by GuzziHero.2467)

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Posted by: Soa Cirri.6012

Soa Cirri.6012

Any illusion of free choice ends at lvl28 in your racial storyline, when you choose which Order to join. Following that, you have no choice as such, unless you count choosing which near-useless and barely seen minor race you study.

I have 2 warriors. I have little/no reason to variate from one play style and setup – Rifle and GS, traited for maximum GS efficiency.

I agree with your first point. The illusion of choice is revealed as a paper thin veil in many cases, and story choices seem to exist purely for the sake of providing replayability, and not as much to explore the consequences of those choices.

I don’t think the story of GW2 has ever been its strong point, and the LS stuff I mentioned had far more depth than most of the baseline story mode content.

However there were a few choices you could make that had pretty interesting moral complications. For example, in the Sylvari story mode, there was a choice where you could trick centaurs into thinking you were a god, then lead them into a trap where they would be slaughtered on both sides by risen and humans. Horrible. When I made that choice I had no idea how that would play out and the consequence was truly quite surprising. I actually felt guilty.

But choices like that were few and far between, and events in the open world exhibited a similar rate of impact. Some open world events are really quite funny and compelling (cattle-pault, Bjorn’s brew, to name a couple) but story-wise the rest are pretty dull and standard.

What makes most of the game fun is the game mechanics, which is where I will disagree with you.

I have two warriors (and two guardians). Sure, if you want max damage the build choices are few, but if you experiment and shift your points and traits around, the game mechanics can surprise you. Getting 25,000 crits on warrior is fun, but so is being the last one alive to solo the Big Boss in [insert_PvE_content] with a tanky build. Or sniping people from a tower in WvW with a ranger (or engie).

Each class has its flaws, and some more than others (anything but warrior), but the gameplay always seemed rewarding to me. It was an area where ANet has always been very responsive, where balance and improvement has always been continually progressing, and so is something I had no real complaints about. It was one of the primary reasons I kept playing.

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Posted by: Solid Gold.9310

Solid Gold.9310

Many of the thing’s in the OP’s post are the reasons I don’t log in any more, I may be back some time in the future, but right now I’m bored with GW2.

2014 looks to be a promising year for MMO’s, so I’m going to see what develops.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Fuzion.4193

Fuzion.4193

I loved GW2 also. The art is top-notch in the industry and I fell in love with the world over and over again just visually. After grinding out that last ascended item I had, I realized that is all the game had come to be for me: Log in, grind, log out. My guild died, my friends left and the only social I was getting was in Map chat, which wasn’t much.

I’m more of a world-builder player anyway, so I’m really looking forward to the games coming out with building elements and housing. Before release of GW2, Anet said player housing would be implemented after release. Over a year later and it’s been pushed back to “no estimate on when” and no explanation of why. That’s my favored and preferred playstyle, so I have a feeling I won’t log into GW2 again after one of the others coming out releases – unless they finally get around to implementing housing that’s not limited to 5 people. GG.

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Posted by: GuzziHero.2467

GuzziHero.2467

Has anyone noticed how rarely any of the servers, even TC, rates as ‘Full’ these days?

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Posted by: Cassius.4831

Cassius.4831

I feel the same. And no, taking a break doesn’t help. Furthermore, the longer is the break, the less I want to play the game because I’m losing the Living Story.



“Guild wars is for everybody, freedom is ascended, zerg is strength”
~ G. Orrwell, great shaman of the new flame legion, 1984 AE.

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Posted by: Forzani.2584

Forzani.2584

A very oh so common I am bored thread. Very well written though without the usual bitterness. It’s simply burnout. When something is new and shiny you overlook the flaws. As time goes on the flaws start to bother you more (sounds like a relationship)

That has happened to every single game I have played.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Kevan.8912

Kevan.8912

i think it’s burnout too. 3k hours is definitely too much for nearly everything

nonetheless, the post is quite interesting.
i share many of these thoughts, although played less than a tenth of that time xD

but, IMHO, gw2 greatest issue is the grinding they introduced. it’s not what they promised. that’s all.
and they didn’t try to justify it to angry players.
i could stand bugs, lag, poor storyline…everything.
but the no grinding manifesto is the very reason i bought this game.
this “high treason” drives me crazy. no excuses.
farewell gw2…

(edited by Kevan.8912)

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Posted by: kntz.1420

kntz.1420

GW2 is still the best MMO in terms of art direction and action combat, beats all the others.

But – pay attention – to face WildStar and Everquest Next, GW2 needs desperately of:

- Factions
- Open PvP everywhere and duels (with option flag: pvp on ou off.
- Police, trial and prisons
- Better and valuable loot everywhere
- More Pve maps (open PvP)
- Housing in WxWxW
- More traditional quest and better rewarding
- Portuguese translation

By the way, from another forum:

“Hello!

Games are a psychological experience. And the way they feel is of paramount importance.

That being said, let me use examples from original ____ to show what constitutes ____ feel:

Real danger was often imminent, and you really didn’t want to die. This kept players in a state of high awareness and thus complete immersion.

Players relied on each other for both complex and mundane tasks. (res, TP, buffs, CR, etc)

Trade skills required devotion to max out, causing those players to become highly valued.

Players could engage in complex tasks and build a reputation in the community.

This led to appreciation, attention, and new relationships.

Quests could be long, hard, and elusive… but very rewarding. (epic weapons)

Players valued what they earned, since it usually required considerable effort.

Traveling was not always trivial, and was often scary.

Players learned to share, since for a long time, instances did not exist. Instancing disconnects players from the living world, thus breaking the feeling of truly being part of it.

The game was a rich journey to be savored, instead of just an aggressive min-maxing hunt.

These were the things that made ____ so memorable. There was persistence of alertness, determination, length, care, accomplishment, proper rewards, and daily collaboration among strangers. This is what I believe ____ needs.

Modern games are too often designed to cater to the lowest common denominator. Spoon-fed quests. Mindless killing. Minimal thinking. Content fed through a fire hose. Instant gratification. Short-lived gear. Flashy character appearance. Horrific communities. User interfaces that automate everything.

I hope the development team reads these forums.

Thanks"

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Posted by: Sirendor.1394

Sirendor.1394

Goodbye. You are right with a lot of that. Beautiful stories don’t last forever, though. If the game becomes stale… switch to something you enjoy. It’s what I did.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Neural.1824

Neural.1824

A really well written post. So much to agree with as well.

It would be nice to believe that someone of influence from Arenanet might actually sit down and fully, comprehensively, read that entire post, instead of just skimming it and making assumptions based on key words they picked up on.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: docMed.7692

docMed.7692

Is there a tl;dr? Sheesh!

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Posted by: kimeekat.2548

kimeekat.2548

I love what you wrote about how difficult it is to type in the middle of a dungeon. I know Tabula Rasa was only a hit with a small segment, but one of the things it absolutely did right in my mind was squad voice chat. For PUGs who might all use different 3rd party chat systems for their server/guild it just makes a whole lot of sense. I love taking newbies through things, but it involves long periods of us standing there while I try to find the right words to explain, whereas voice chat gets me instant feedback and hearing your party all shout “DODGE! MOVE!” to eachother is it’s own kind of high.

And I also love what you wrote about the personal story. The PERSONAL story is what really excited me about the game. I like interacting with NPCs and having them remember me, or having them reference something we did together. But I’m worried that with the Living Story, it’ll never be like that again. I hope they prove me wrong, because as much as I am digging the progression of the Scarlet storyline (though I loather her), there’s something about quieter moments of character development and comraderie and hometown joy that I really treasure in any story. The more we move to fighting world-level evils, the more I’m concerned they’ll forget where our characters came from.

<3 good luck with wherever you end up, Soa.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

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Posted by: Neural.1824

Neural.1824

Is there a tl;dr? Sheesh!

…There is much more to life than sound bytes and happy meals.

Sorry, that was probably too long to read, let me do a tl:dr: Get out.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Elothar.4382

Elothar.4382

GW2 is still the best MMO in terms of art direction and action combat, beats all the others.

But – pay attention – to face WildStar and Everquest Next, GW2 needs desperately of:

- Factions
- Open PvP everywhere and duels (with option flag: pvp on ou off.
- Police, trial and prisons
- Better and valuable loot everywhere
- More Pve maps (open PvP)
- Housing in WxWxW
- More traditional quest and better rewarding
- Portuguese translation

By the way, from another forum:

“Hello!

Games are a psychological experience. And the way they feel is of paramount importance.

That being said, let me use examples from original ____ to show what constitutes ____ feel:

Real danger was often imminent, and you really didn’t want to die. This kept players in a state of high awareness and thus complete immersion.

Players relied on each other for both complex and mundane tasks. (res, TP, buffs, CR, etc)

Trade skills required devotion to max out, causing those players to become highly valued.

Players could engage in complex tasks and build a reputation in the community.

This led to appreciation, attention, and new relationships.

Quests could be long, hard, and elusive… but very rewarding. (epic weapons)

Players valued what they earned, since it usually required considerable effort.

Traveling was not always trivial, and was often scary.

Players learned to share, since for a long time, instances did not exist. Instancing disconnects players from the living world, thus breaking the feeling of truly being part of it.

The game was a rich journey to be savored, instead of just an aggressive min-maxing hunt.

These were the things that made ____ so memorable. There was persistence of alertness, determination, length, care, accomplishment, proper rewards, and daily collaboration among strangers. This is what I believe ____ needs.

Modern games are too often designed to cater to the lowest common denominator. Spoon-fed quests. Mindless killing. Minimal thinking. Content fed through a fire hose. Instant gratification. Short-lived gear. Flashy character appearance. Horrific communities. User interfaces that automate everything.

I hope the development team reads these forums.

Thanks"

Very thoughtful post. Thank you. In reading over this more than once, I agree with some, disagree with some…but mostly it reinforces my central belief about games and that is that people come to games with different perceptions, expectations, and preferences. Characteristics that some view as ideal others may view as horrible ideas. Bottom line, though, is that these things are subjective. Examples…

Factions, open world PVP, competition, etc…not for me. I own a business and my work days are consumed with competition just to earn a living. My game time is my relaxation time and the last thing I want is aggressive competition.

Real danger….indeed, sometimes a lot of fun. Sometimes I just want to mindlessly wander around the world doing something where I do not have to be constantly on guard. Several days ago I spent about an hour and a half mindlessly mining platinum in Sparkfly Fen. Since my toon was a well geared 80 guardian…I just wandered about getting the ore I wanted without much regard for anything. Listening to some music, chatting with my wife as she walked in and out. Sometimes this is nice…and then again, sometimes the danger is good.

Player collaboration – sorry…GW2 seems much better for this than any game I have seen. I spent 7 years playing another MMO and while it is true that people occasionally helped each other, the overall approach was to screw the other guy before he screwed you. If you were fighting a mob beside an ore node, it was not unusual for another player to swoop in and grab the ore while you were fighting…laughing all the time. Yes, the nature of that game, and many others…is conflict over resources. This does not, in my experience, tend to bring out the best in people. Again, just my observation.

Travel. Again, mixed agreement. I like the excitement of immersive exploration on a toon…the first time through. After I have cleared an area…not so much. For example, several weekends ago, I needed some eggplant for my cooking. It is readily available from a Karma vendor down in southern Mount Maelstrom. A quick WP down and back and I can head back to the kitchen to cook. I don’t want to spend 30 minutes fighting my way all the way there to buy a couple of bags of eggplant.

Long difficult quests…tend to agree on this one. I do like the long and involved quest chains that offer some really nice reward at the end. Caveat…I would not want all quests or events to be this way…perhaps a nice combination.

So, again, nice, thoughtful post and I appreciate your views. Some I agree with; some not so much but I do appreciate that you took to time to offer these thoughts.

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Posted by: Nayaru.4716

Nayaru.4716

I’m totally in agreement and in the same place as you are, Soa. Nice posts by the way. I’m sitting on 4.5k hours, x3 100% world, thirteen 80’s and two 20’s (I know… I know…). I still very much love the base of gw2 but since I’ve had less free time to play for the last few months my motivation to play when I do get time to login is diminished. Temporary time gated achievement farming or long term grinding for ascended gear.

I have ascended GS on my guardian and I could probably have a full armour set in not too long if I made an effort but . Had this big grind for mats or gold spending resulted in awesome awesome awesome skins only, I might have been much more enthusiastic.

I really enjoy farming dungeon tokens so that I can make a new toon and its optimal level 80 gear is already sorted so I could in turn use that toon to grind tokens for my next alt, that’s how I enjoy gw2 and I could probably play like that forever. However I don’t enjoy pugging dungeons anymore, I used to do it for fun, the randomness on the group I’d get was enjoyable but now it’s silent elites or silent newbies which are just boring and annoying, least of all when someone flips out because something went wrong. Maybe I’ve just been unlucky there though.

I’ve gotta say the biggest thing that puts me off right now is living story content. I like the concept of the world changing around us and everything, that’s great! But if I can’t login much or at all for two weeks and miss a whole segment (which has happened a few times) I feel like “What’s the point making sure I login for the next part?” it’ll be gone, non-re-playable, I’ll have missed out on points, items, Lore. I don’t really understand why these things have to be temporary so much.

Love the combat engine. Love the lore (not including most of the personal story or living story). Love the skins/armour system. Love the exploration. Love the event system. Love being able to waltz in and save people from certain death, solo. LOVE the dungeons (when we’re not all stacking in a corner for every single bleeding boss).

I know I’m burned out as well. But with 4.5k hours I definitely got my moneys worth so all in all it’s fair game. So I think I’ll also be taking a varied break from GW2, might pick up GW1 again despite my having zero social structure there now. I miss the bday gifts, the mob AI, body blocking, permanent achievement lines that take a long time/effort to finish, being THE hero.

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Posted by: Polishpk.2985

Polishpk.2985

If this doesn’t tell Anet to wake up, nothing will.

IGN: Polish P K Profession: Elementalist World: Maguuma
https://forum-en.gw2archive.eu/forum/game/suggestions/A-few-ideas-3/first#post3433815