"I swung a sword, I swung a sword again..."
Me thinks you’re taking the quote way out of context to prove some kind of point.
[OHai] – Northern Shiverpeaks
Q:
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
With all the class imbalances going the class sections are filled with weapon/ability comparison threads which all basically say that a lot of weapons have 1 ability that deals a lot of damage, the others are utility and actually deal less damage than the auto attack. Wait what? Did I say auto attack? Yes I did, number one ability on your bar does the exact same thing as all the other MMO’s Colin Johanson was seemingly trying to ridicule with his quoted sentence. GW2 has the very same thing, I don’t get it why.
Why is there a auto attack and why does it deal more damage than most special moves you can pull off?
I’ll give you my main class as an example, Ranger.
GS: Number two is the main damage dealer, whilst it’s on CD it’s better to auto attack until it’s back off cooldown than it is to use Swoop or Hilt Bash. (Yes I know they’re utility abilities, still doesn’t get us away from Colin’s quote.)
Shortbow: Auto attacks deal more damage than any of the other four abilities, I find myself on some bosses able to go AFK while my Ranger is auto attacking the boss. Auto attack even continues if the mob runs out of range and back into range!
There’s even an option in the option menu to turn the auto attack off so instead you can feel useful slamming your face on the number one key over and over.
Bottom line is, why did one of the main Arenanet dev’s come out with such a silly statement and not actually follow up on it? Reminds me of politicians that tell us about all the wonderful things they will do for us if we vote for them, well we bought your game Colin, why aren’t you keeping your word?
A:
Greed
My point is, Arenanet used a whole lot of phrases to lure us into the game, since it’s no subscription we’ve already paid what they wanted, all they need us to do is buy the expansions and hope it’s been made into what we wanted it to be.
Dynamic events are pointless since Karma is used for nothing but a bad gem box and one armour set with limited stats, even WvW tokens give a wider variety. They basically sold the game on Dynamic Events and they don’t let us do anything with it’s reward, it’s completely pointless to do dynamic events unless you’re leveling a alternative character, now people just want the dragons and other chest bosses, if they actually made the karma points viable people would get back out in the world that they spent so much time trying to ram down our throats in the manifesto and other pre game videos.
My whole point of this is that they drew us in with all these lovely dovie ideas and functions but didn’t actually do anything with it.
That’s completely your opinion.
They did what every single company in existence does and so far, in my opinion, they have delivered everything I expected and more.
[OHai] – Northern Shiverpeaks
My point is, Arenanet used a whole lot of phrases to lure us into the game, since it’s no subscription we’ve already paid what they wanted, all they need us to do is buy the expansions and hope it’s been made into what we wanted it to be.
Dynamic events are pointless since Karma is used for nothing but a bad gem box and one armour set with limited stats, even WvW tokens give a wider variety. They basically sold the game on Dynamic Events and they don’t let us do anything with it’s reward, it’s completely pointless to do dynamic events unless you’re leveling a alternative character, now people just want the dragons and other chest bosses, if they actually made the karma points viable people would get back out in the world that they spent so much time trying to ram down our throats in the manifesto and other pre game videos.
My whole point of this is that they drew us in with all these lovely dovie ideas and functions but didn’t actually do anything with it.
I admit they did a lot of great PR work there, and while reading/listening to the interviews I thought it was too good to be true. When I started playing the game, I understood the limitations, and I fully understand and accept them. I can’t expect GW2 to be a game like ME or DA series where there are multiple paths to choose from yet still be an MMO. I do, however, like their attempt and support them by buying the game.
And this wouldn’t be the first time some advertising overhyped the product. Mcdonalds anyone?
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
The context of that quote has nothing to do with auto-attacks. It had to do with basic questing models and progression.
With all the class imbalances going the class sections are filled with weapon/ability comparison threads which all basically say that a lot of weapons have 1 ability that deals a lot of damage, the others are utility and actually deal less damage than the auto attack.
You apparently didn’t read those thread very well, then. If anything, those threads are trying to gauge those weapons as a whole, not attempting to prove that only the auto-attack matters.
Wait what? Did I say auto attack?
WoooOOOoooOOoo, the taboo word of all MMOs! There’s blasphemy afoot!
Yes I did, number one ability on your bar does the exact same thing as all the other MMO’s Colin Johanson was seemingly trying to ridicule with his quoted sentence. GW2 has the very same thing, I don’t get it why.
What did you expect? A fighting game where you mash a combination of swings and kicks to pull off combos? While that would be a fun type of combat, that isn’t what the game is made for. Also, if you try to only auto-attack in PvP, you’ll be blown away. Period.
Why is there a auto attack and why does it deal more damage than most special moves you can pull off?
I dunno, you tell me. What would you do when all your specials are charging? Stand around and do nothing?
I’ll give you my main class as an example, Ranger.
GS: Number two is the main damage dealer, whilst it’s on CD it’s better to auto attack until it’s back off cooldown than it is to use Swoop or Hilt Bash. (Yes I know they’re utility abilities, still doesn’t get us away from Colin’s quote.)
Use Hilt Bash to boost your pet’s special. Use Swoop in a combo field to get some extra effects. Swap weapons.
Shortbow: Auto attacks deal more damage than any of the other four abilities, I find myself on some bosses able to go AFK while my Ranger is auto attacking the boss. Auto attack even continues if the mob runs out of range and back into range!
And I bet you’re a huge contributor to your team. /sarcasm
There’s even an option in the option menu to turn the auto attack off so instead you can feel useful slamming your face on the number one key over and over.
Well that sounds painful. Why would you subject yourself to something like that?
Bottom line is, why did one of the main Arenanet dev’s come out with such a silly statement and not actually follow up on it? Reminds me of politicians that tell us about all the wonderful things they will do for us if we vote for them, well we bought your game Colin, why aren’t you keeping your word?
Mmmm, this thread reminds me of angry internet rage-quit threads that attempt to criticize something that, with all due respects, deserves it but does so in such an oblong whiny sort of way, you can’t help but smack each of their points down and remind them of the faulty foundation they base their complaints on.
If you’re not using your other abilities, you’re not playing to full effect.
Sure, auto-attack gets you everywhere, and that’s a valid option for newbies and noobs. Using the other 9 skills effectively will make you a good player. It is entirely your choice to be OK or good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
The context of that quote has nothing to do with auto-attacks. It had to do with basic questing models and progression.
With all the class imbalances going the class sections are filled with weapon/ability comparison threads which all basically say that a lot of weapons have 1 ability that deals a lot of damage, the others are utility and actually deal less damage than the auto attack.
You apparently didn’t read those thread very well, then. If anything, those threads are trying to gauge those weapons as a whole, not attempting to prove that only the auto-attack matters.
Wait what? Did I say auto attack?
WoooOOOoooOOoo, the taboo word of all MMOs! There’s blasphemy afoot!
Yes I did, number one ability on your bar does the exact same thing as all the other MMO’s Colin Johanson was seemingly trying to ridicule with his quoted sentence. GW2 has the very same thing, I don’t get it why.
What did you expect? A fighting game where you mash a combination of swings and kicks to pull off combos? While that would be a fun type of combat, that isn’t what the game is made for. Also, if you try to only auto-attack in PvP, you’ll be blown away. Period.
Why is there a auto attack and why does it deal more damage than most special moves you can pull off?
I dunno, you tell me. What would you do when all your specials are charging? Stand around and do nothing?
I’ll give you my main class as an example, Ranger.
GS: Number two is the main damage dealer, whilst it’s on CD it’s better to auto attack until it’s back off cooldown than it is to use Swoop or Hilt Bash. (Yes I know they’re utility abilities, still doesn’t get us away from Colin’s quote.)
Use Hilt Bash to boost your pet’s special. Use Swoop in a combo field to get some extra effects. Swap weapons.
Shortbow: Auto attacks deal more damage than any of the other four abilities, I find myself on some bosses able to go AFK while my Ranger is auto attacking the boss. Auto attack even continues if the mob runs out of range and back into range!
And I bet you’re a huge contributor to your team. /sarcasm
There’s even an option in the option menu to turn the auto attack off so instead you can feel useful slamming your face on the number one key over and over.
Well that sounds painful. Why would you subject yourself to something like that?
Bottom line is, why did one of the main Arenanet dev’s come out with such a silly statement and not actually follow up on it? Reminds me of politicians that tell us about all the wonderful things they will do for us if we vote for them, well we bought your game Colin, why aren’t you keeping your word?
Mmmm, this thread reminds me of angry internet rage-quit threads that attempt to criticize something that, with all due respects, deserves it but does so in such an oblong whiny sort of way, you can’t help but smack each of their points down and remind them of the faulty foundation they base their complaints on.
Funny things is, I enjoy the game, I’m looking forward to the future and I’ve also spent £100+ on gems alone to support the game as I prefer subscription models to support the company making the game, that does however not make my thread void. I don’t PvP, Dungeons are nice but that’s about it, dynamic events does nothing for the game. I don’t write this to winge and moan, I wrote my thread because I’m genuinely wondering why they haven’t followed up on what they said. However as soon as you write a thread like this you get the over defensive people coming to Arenanet’s aid with their attempt to take a jab at every comment said.
Its funny and sad how people become so used (brainwashed) to [companies] lies, which are renamed as “PR” so its something they can accept morally, then defend these as something normal, because everyone does it.
Oh and this thread will be locked and deleted, because its not “good PR”.
Its funny and sad how people become so used (brainwashed) to [companies] lies, which are renamed as “PR” so its something they can accept morally, then defend these as something normal, because everyone does it.
Oh and this thread will be locked and deleted, because its not “good PR”.
Well, what are you gonna do about it?
Then you’re basically complaining about the wrong thing. You want to discuss dynamic events, general PvE and so forth and yet you bring up auto-attacking as your main point.
I can respect someone providing general feedback (all feedback, good and bad) but don’t go on a tangent.
I too have lots of criticism about my PvE experience, namely how you can outlevel places and then they are simply easy trash fights. Easy fights are boring and even waltzing around in outdated gear doesn’t make it ‘fun’. The level of danger that areas are suppose to present evaporates and suddenly that cave or that lair of enemy factions isn’t menacing at all, just an attraction on the map. Also, dungeons are predictable and formulaic. I try to provide feedback, describe my experience as well as present ways to solve the issues I have.
It’d be far more productive if you accurately describe what your issues are in the game. It’d be a bonus if you can possibly suggest ways to change the game to absolve your issues.
This is quite good advice. I suggest following it rather than the route you choose OP.
Then you’re basically complaining about the wrong thing. You want to discuss dynamic events, general PvE and so forth and yet you bring up auto-attacking as your main point.
I can respect someone providing general feedback (all feedback, good and bad) but don’t go on a tangent.
I too have lots of criticism about my PvE experience, namely how you can outlevel places and then they are simply easy trash fights. Easy fights are boring and even waltzing around in outdated gear doesn’t make it ‘fun’. The level of danger that areas are suppose to present evaporates and suddenly that cave or that lair of enemy factions isn’t menacing at all, just an attraction on the map. Also, dungeons are predictable and formulaic. I try to provide feedback, describe my experience as well as present ways to solve the issues I have.
It’d be far more productive if you accurately describe what your issues are in the game. It’d be a bonus if you can possibly suggest ways to change the game to absolve your issues.
Its funny and sad how people become so used (brainwashed) to [companies] lies, which are renamed as “PR” so its something they can accept morally, then defend these as something normal, because everyone does it.
Oh and this thread will be locked and deleted, because its not “good PR”.
Mmmm, I worked customer service for nearly 10 years. Bleh. While companies aren’t angles and some even outright lie, customers aren’t saints either. They just have the money so they’ll leverage that point to put themselves on a moral high-horse.
PR and Customer Relations are just the poor schmucks that get to be in the middle of that cluster-kitten.
Everyone and their mothers have their own interpretation of that video, but this quote (and the quote “we just don’t want players to grind in this game”) refers to combat grind. The idea that you’re just using ability rotations on monsters/enemies instead of engaging in interactive combat.
Spamming your autoattack against someone who knows the ins and outs of their class abilities won’t turn out well for you, pure damage doesn’t cut it when there are a variety of ways to interrupt and mitigate damage. That’s PvP, some people argue that you can spam your 1 in dungeons and get away with it, I personally can’t see myself spamming “1” while fighting something like Lupi.
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
The context of that quote has nothing to do with auto-attacks. It had to do with basic questing models and progression.
So whats the full quote?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
The context of that quote has nothing to do with auto-attacks. It had to do with basic questing models and progression.
So whats the full quote?
The full quote:
“When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
It’s about the boring grind to get to the fun stuff. In Guild Wars 2 you don’t have to hit max level to get a world class boss. You can find them in the starter zones. That’s what he’s talking about. He’s talking about the stuff you do at lower levels is the same stuff you do at higher levels.
In most games, you have to level fast as you can to get to raids. In Guild Wars 2, you can level at any pace you want and find cool stuff to do.
You may personally not think the stuff is cool…but many people do.
How anyone can think this means there’ll be no grind at all in the game, particularly when in other interviews they said there would be grind for people who wanted to grind, and particularly because there was grind in Guild Wars 1…I just don’t know why people continually want to take this quote out of context.
Its funny and sad how people become so used (brainwashed) to [companies] lies, which are renamed as “PR” so its something they can accept morally, then defend these as something normal, because everyone does it.
Oh and this thread will be locked and deleted, because its not “good PR”.
Mmmm, I worked customer service for nearly 10 years. Bleh. While companies aren’t angles and some even outright lie, customers aren’t saints either. They just have the money so they’ll leverage that point to put themselves on a moral high-horse.
PR and Customer Relations are just the poor schmucks that get to be in the middle of that cluster-kitten.
That’s why I work as industrial support and not with regular people. I can’t stand helping people who’s internet broke and now they can’t play their videogame or access their favourite -tube website.
On the flipside, I’m now helping people whose problems literally cost 10,000€ per hour if not fixed. That gives me a form of leverage too, because they depend on me, just as much as I depend on them. These people actually respect me, and take no for an answer, when I tell them colleagues are going home at 17:00.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My point is, Arenanet used a whole lot of phrases to lure us into the game, since it’s no subscription we’ve already paid what they wanted, all they need us to do is buy the expansions and hope it’s been made into what we wanted it to be.
Dynamic events are pointless since Karma is used for nothing but a bad gem box and one armour set with limited stats, even WvW tokens give a wider variety. They basically sold the game on Dynamic Events and they don’t let us do anything with it’s reward,
Its not anets fault you have such a mercenary attitude. I do dynamic events because they are fun. Its a game , its supsed to be fun, forget rewards, its just pixels, play because you enjoy it or leave.
As for your first post, you take it out of context. They were saying that static combat was not in ge2, and its not. You have to move much more, your timing of abilitites is muchmore important, timing blinds and such has a great effect, aure you can just spam your abilities on cd, but thats usually not their best use. Timing them to interrupt, apply conditions, or mitigate dmg is usually more effective.
A manifesto is not a stone tablet of promises, its a statement of intent and direction. I think anet managed to pull it off remarkably well, sure its not 100%, but it would have been naive to expect that.
Bottom line, play for fun, or dont play at all. If you will only play for rewards then why bother?
In biblical quotes:
He who is without fault, throw the first stone.
If building an MMO was that easy, why are all these people trolling the forums?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
“I swung a sword, I swung a sword again Hey! I swung it again, that’s great”
Do you remember the teaser for GW2 before it’s release? Where Colin Johanson said the above line?, well, isn’t that exactly what we’re doing in the current model?
With all the class imbalances going the class sections are filled with weapon/ability comparison threads which all basically say that a lot of weapons have 1 ability that deals a lot of damage, the others are utility and actually deal less damage than the auto attack. Wait what? Did I say auto attack? Yes I did, number one ability on your bar does the exact same thing as all the other MMO’s Colin Johanson was seemingly trying to ridicule with his quoted sentence. GW2 has the very same thing, I don’t get it why.
Why is there a auto attack and why does it deal more damage than most special moves you can pull off?
I’ll give you my main class as an example, Ranger.
GS: Number two is the main damage dealer, whilst it’s on CD it’s better to auto attack until it’s back off cooldown than it is to use Swoop or Hilt Bash. (Yes I know they’re utility abilities, still doesn’t get us away from Colin’s quote.)
Shortbow: Auto attacks deal more damage than any of the other four abilities, I find myself on some bosses able to go AFK while my Ranger is auto attacking the boss. Auto attack even continues if the mob runs out of range and back into range!
There’s even an option in the option menu to turn the auto attack off so instead you can feel useful slamming your face on the number one key over and over.
Bottom line is, why did one of the main Arenanet dev’s come out with such a silly statement and not actually follow up on it? Reminds me of politicians that tell us about all the wonderful things they will do for us if we vote for them, well we bought your game Colin, why aren’t you keeping your word?
i think your thinking of it the wrong way…..the way i took it was:
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull
2 out of 5 don’t chop.
Not to mention the mesmer greatsword doesn’t even chop at all.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull2 out of 5 don’t chop.
.
And all have some form of dual use. Some blind, distance close, act as CC to pull or interrupt, make combo fields, activate combo fields (whirls and leap), not to mention adding conditons or boons.
Plus with guardian you have virtue activation to throw in there and the associated variability in that due to traits.
Instead what we have is “i roll in the mud, i roll in the mud some more, i roll.. oh crap i am out of endurance!”.
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull2 out of 5 don’t chop.
.And all have some form of dual use. Some blind, distance close, act as CC to pull or interrupt, make combo fields, activate combo fields (whirls and leap), not to mention adding conditons or boons.
Plus with guardian you have virtue activation to throw in there and the associated variability in that due to traits.
Engi shield is the best example of dual-use skills.
4: ranged block or melee blast
5: melee block or ranged attack
No chopping involved.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Yes I did, number one ability on your bar does the exact same thing as all the other MMO’s Colin Johanson was seemingly trying to ridicule with his quoted sentence. GW2 has the very same thing, I don’t get it why.
Many weapons have a chain in their first skill, rather than a single skill. The elementalist can swap between 4 auto attacks constantly.
Sure, you can still create builds that require relatively little input from the player. But apart from dragon events and low level PvE, you can get a lot more out of a fight other than standing still and swinging that sword.
Sure, you can still create builds that require relatively little input from the player. But apart from dragon events and low level PvE, you can get a lot more out of a fight other than standing still and swinging that sword.
Not to mention most mobs will have your head for standing still autoattacking. There’s only a very small amount of mobs which you can survive against with that tactics.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Sure, you can still create builds that require relatively little input from the player. But apart from dragon events and low level PvE, you can get a lot more out of a fight other than standing still and swinging that sword.
Not to mention most mobs will have your head for standing still autoattacking. There’s only a very small amount of mobs which you can survive against with that tactics.
Indeed.
Holy hell, you do not know how to use Ranger.
Another terrible ranger blaming ANet for his shortcomings. Nothing to see here.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull2 out of 5 don’t chop.
.And all have some form of dual use. Some blind, distance close, act as CC to pull or interrupt, make combo fields, activate combo fields (whirls and leap), not to mention adding conditons or boons.
Plus with guardian you have virtue activation to throw in there and the associated variability in that due to traits.Engi shield is the best example of dual-use skills.
4: ranged block or melee blast
5: melee block or ranged attack
No chopping involved.
with pointlessly long cooldowns.
for an MMO i think the combat is extreamly active and action packed, dodging abilities is very rewarding thats active enough for me we can move while casting anything and we can fly about the screen and combo with fields……its very active to me for an MMO.
going afk on a boss is simply because the bosses don’t scale properly and don’t have enough 1 shot raid wipe abilities, go to grenth if you go afk there you will die, or balthazaar.
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull2 out of 5 don’t chop.
.And all have some form of dual use. Some blind, distance close, act as CC to pull or interrupt, make combo fields, activate combo fields (whirls and leap), not to mention adding conditons or boons.
Plus with guardian you have virtue activation to throw in there and the associated variability in that due to traits.Engi shield is the best example of dual-use skills.
4: ranged block or melee blast
5: melee block or ranged attack
No chopping involved.with pointlessly long cooldowns.
With cooldowns that actually force you to think instead of spam.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There’s moving, but it’s not calculated. Dodging so awkward in that it’s not truly dodging but an invincibility toggle + movement; it feels contrived and often overpowered. Skills are balanced via cooldowns, not animations windups, or timing. Players can move while attack in any direction. Seems like a good thing until you realize that it makes both movement and attack rather spammy. I could go on.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
for instance…in WoW, your skills basically do the same thing…swing your weapon in melee range(chop right)….hit another skill…swing your sword in a different animation(chop left)….hit another skill(overhead chop)….hit another skill(spin chop)
in this game its…..for instance on the greatsword…..autoattack is your chops, skill 2 is chopping on steroids, skill 3 is a mobile whirlwind, skill 4 is a throwing greatsword, skill 5 is a dash uppercut
so each skill does something different other than doing the same thing, just in a different direction
Let’s take guardian greatsword as an example:
1: chop, choppy, aoe chop (spam combo)
2: pbaoe ranged chop
3: jump and blind (no chopping)
4: holy symbol with buff and debuff (no chopping)
5: ranged chop and pull2 out of 5 don’t chop.
Not to mention the mesmer greatsword doesn’t even chop at all.
Mesmer greatsword on auto attack is really more of an auger, don’t you think?
Leader of The Ethereal Guard
Huzzah!
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
There’s moving, but it’s not calculated. Dodging so awkward in that it’s not truly dodging but an invincibility toggle + movement; it feels contrived and often overpowered. Skills are balanced via cooldowns, not animations windups, or timing. Players can move while attack in any direction. Seems like a good thing until you realize that it makes both movement and attack rather spammy. I could go on.
so if you dodged you would want to still be hit? if you dodge, you dodge you can also ’’fake’’ people into dodging with some wind up skills, and what games balance has been based around animation wind ups?
so you would prefer to be rooted and use combat skills in some circumstances? i wouldn’t….that then would be incredible inactive, and you can attack while turned away from someone in most cases, strafing needs to be strafed if you go too 90* you can’t cast (auto atleast) also if you are turned away from someone and press #1 (thief auto dagger based on) then you wont hit anything and you miss everything, if your angled wrong you wont cleave everything and so on…
what is so inactive about that?
for an MMO i think the combat is extreamly active and action packed, dodging abilities is very rewarding thats active enough for me we can move while casting anything and we can fly about the screen and combo with fields……its very active to me for an MMO.
going afk on a boss is simply because the bosses don’t scale properly and don’t have enough 1 shot raid wipe abilities, go to grenth if you go afk there you will die, or balthazaar.
1 shot moves are cheap shots tho. Much rather see things reworked so that you actually have to do something other than pew-pew to get anywhere, but without the overhanging threat of dodge-or-die.
The Claw of Jormag almost gets there, except that it is not 100% invulnerable until certain conditions are met.
Similarly, Tequatl should be invulnerable unless he was blasted by the cannon. Right now people just slip round the wall and stand there pew-pew-ing, avoiding the odd mob and knockdown tentacle.
Never mind issues with dodge-or-die related to lag (hello mass gatherings) or culling (hello champion karka roll during event).
Active defense is fine for SPVP scale battles. But falls flat once you have waves upon waves of opponents coming after you. Especially if it is combined with cramped quarters.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
i think it is shallow if you don’t make use of combo fields and all the other abilities extra effects, our definition of shallow is very different, and thats what it comes down to, not facts, opinions.
ah see now you’ve explained yourself excellently!!
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
i think it is shallow if you don’t make use of combo fields and all the other abilities extra effects, our definition of shallow is very different, and thats what it comes down to, not facts, opinions.
There are a few fields that do interesting things when comboed, the rest simply do the same old boons and conditions in larger amounts.
To be fair, the designers probably didn’t know what they were getting into when they decided to do “active combat.”
They clearly didnt. Despite the fact that they added jumping and dodging and swimming, this game is still based too much around skills to be considered “action” combat.
Now all we have is a poor excuse for either.
In your opinion. I actually quite like the combat.
Some people prefer shallow easy combat. That, however, is not something for a developer to be proud of.
The fact that’s it’s shallow is ALSO your opinion. I don’t particularly find the combat shallow. And I think Anet has made a game to be proud of. Of course that’s also just an opinion.
Nope, wrong again. By definition the combat is shallow. Maybe you should read up on that.
Actually, first you’d have to find an acceptable definition of shallow that we can both agree on. Then from there we could discuss whether or not this combat is shallow.
I actually think combat in Guild Wars 1 was more shallow than this. Builds were not. Combat itself was.
true, but you can still position that field to be in your advantage (area control) to set-up the next attack or the filed you actually want to combo with, you can also shoot through 2 fields and apply 2 conditions for example, or focus on defense, i think it can be tactful and deep, depends how you play in my eyes.
i think shallow is a really hard thing to agree on, as its mostly opinions, shallow to me is ‘’stand and shoot, dodge’’ so yeh world bosses, except grenth.
I could have sworn that you can’t pick up multiple projectile combos. Only the first one actually apply. Never mind the similar issue with stacked combo fields, with only the most recent being available to finishers. As for area control, may work for SPVP capture points. But forget it for PVE (banzai mobs) and mostly for WVW.
In spite of that, we’ve found some really great combos to use as a guild. I love putting down a chaos storm and giving everyone chaos armor briefly, or getting confounding bolts out of it. It’s very cool stuff.