I think that the game is disheartening

I think that the game is disheartening

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I want to play this game. Even though I find faults compared to GW1, I want to play this game. Since I met Jora, I have always wanted to play a “Jora” in a persistant mmo.

I log in, I have tons to do, that isn’t the problem. The problem is disappointment and then wanting to just quietly log off.

I don’t need the game on a platter, do not need rares dropping like mana from heaven, do not need scads of gold. But, I would like to play for 3 hours and loot more than 4 crafting components. I would like to craft without knowing that nothing I make is possibly worth the opportunity cost of selling the components.

I would like to use a waypoint to help with an event without knowing that anything I make from the event was already spent to get there. I would like the challenge of taking on the tougher mobs without the knowledge that it likely will drop nothing, and that waypoint and repair will undo any miniscule coin gain I’ve made in an hour if I get downed.

You made a game that is extremely easy to level in, but seem to assume that EXP is the only reward needed for killing mobs. Your loot drops are the worst I have seen in 10 years of MMOs, and not talking about greens, rares, etc, but common coin trash and common mats, and this extends to open world Champions and Veterans.

I should feel something more than “omg why am I even trying” when I go out try and get my own crafting drops, or the coin to pay for the overpriced ones on the market.

I agree that games need gold sinks. I agree that death should cost. I agree that rares should be “rare”. But along with that.. you need a drop rate of common items and common craft mats that allow paying for the sinks, the deaths, and the “rares” you can’t seem to loot. No player should hit the “jackpot” by killing common mobs, playing the game, but they should see a steady, if small, financial gain.

And finally, someone will say “gold is easy, play the market”. No thanks, I don’t want to add insult to a broken system.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

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Posted by: Chris.7653

Chris.7653

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

There is no need to belittle him…

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

No. What I mean is that play should be rewarding, that I should not be shocked at looting a full venom sack, and that maybe, just maybe I should not burn up items worth 25 silver to craft an item worth 1.

What I am saying is when players post a waypoint in chat for an event, I should not have to think about the cost of getting there. I should not see an event and think “no drops, no coin, chance of 4 silver lost, no way”

And, I enjoy crafting, I enjoy outfitting my chars in items I have crafted, in every MMO I have played. I would like to not feel like an idiot for doing so, knowing I should just sell the comps and buy gear.

I’ve never been about “phat lewt”. No loot.. that is a different thing.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

There is no need to belittle him…

It wasnt intended that way, my apologies if it did.
Everybody has their own thing that keeps them playing. For some it is Lootz, for others it’s Da People, for me it’s Getting Lost Simply Wandering.
My point was: what is driving the OP to play, is not something that will keep him playing GW2, so he has to either change his “wants”, or find something else. Or maybe wait for an update where they’ll fix the loot.

*Edit: I agree that the waypoint costs should be tweaked somehow. It discourages spontaneous teamplay. Maybe they could add something that “waypointing to a teammember is free” or something.

(edited by Tosha Daydreamer.9251)

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Posted by: Dyno.9467

Dyno.9467

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

course you need loot or you wouldnt be able to pay for repair or pay to use waypoints to get to the events

“And now, to destroy you”

Asura – Desolation

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Posted by: Riss.1536

Riss.1536

The problems are the WP costs.
I admit that most of the times I prefer saving money than helping someone in need and earn nothing but losing cash.
The WP cost don’t incite you to help people, we know that.

Edit : I thought tp was teleport

(edited by Riss.1536)

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

I think you mean WP costs?

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Posted by: CoRtex.2157

CoRtex.2157

i agree, if you go to the karka area, if you kill a small normal karka, you can get an exotic (i had this). and every single time i spend 5min to kill a big vet karka, i get nothing. They should like atleast give you 100% green drop. it doesn’t even make sense why that small karka can drop an exotic :s it would be like if you kill a normal mob in gw1 and it drops a greeny

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

So, what you’re saying is “I play for Da Lootz”

In that case, I don’t really have comforting words. Da Lootz is bad. You could only try to switch to a “Dont need Da Lootz to have fun” point of view, but that is not for everybody.

There is no need to belittle him…

It wasnt intended that way, my apologies if it did.
Everybody has their own thing that keeps them playing. For some it is Lootz, for others it’s Da People, for me it’s Getting Lost Simply Wandering.
My point was: what is driving the OP to play, is not something that will keep him playing GW2, so he has to either change his “wants”, or find something else. Or maybe wait for an update where they’ll fix the loot.

*Edit: I agree that the waypoint costs should be tweaked somehow. It discourages spontaneous teamplay. Maybe they could add something that “waypointing to a teammember is free” or something.

And you misread me totally. I’m a tourist in every game I play. Im not a dungeon crawler, not a boss farmer, not a farmer in general. In Everquest 2 or Vanguard, Ill ride a mount rather than using transport systems, just to see the maps.

My motivation to play this? Be a Jora, be a Norn. That.. over all. But all that said, the absence of ANY loot from most mobs negatively impacts my ability to play the game my way. That is it.

And.. its She.

And.. its She.And as an aside.. they could make transport to zone cost, but transport within the zone much much cheaper.. or free, like cities.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: kRiza krimos.1637

kRiza krimos.1637

@OP
Im not sure how you manage to attend event and not beeing able to cover costs. Outside of dungeon, repair bill is practically non-existant. If you however manage to die in open world, and more than once you simply suck its not game design fault.
I really play gw2 casual, never farmed gold, never grinded for sake of getting rich, just playing it to kill free time and have some fun. Even playing that way, i accumulated enough gold to gear up 4 lvl 80 chars, on one of them i even got t3 cultural armor. How you manage to only lose gold while playing is beyond my grasp.

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Posted by: Peetee.9406

Peetee.9406

I agree with OP and her point is valid.

Right now WP costs are so high that you’re actually punished for helping others.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Gehenna.3625

Gehenna.3625

I think it relates back to the element of progression.

The OP just wants something to show for his time played in some way other than levels. This is reinforced by the fact that after about level 30 or whenever you get your elite slot, there isn’t really any character progression by leveling. Just adding levels and skill points. That’s it.

So at that point you start looking for other things to progress with like crafting. But if the returns in loot are so poor, then there’s not much you can do. Playing the market is not for most players. In fact if everybody did it, it wouldn’t work anymore.

So I understand the idea that you want to play for a few hours and got more out of it than some generic definition of fun and a higher level. You don’t get new skills etc on higher levels so it means very little. Fun is all good and well but you can’t do similar things constantly and just do it for fun. It all gets repetitious. Thats why people look for progression in various ways. There just isn’t enough of that in GW2.

It’s a game forum. The truth is not to be found here.

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Posted by: Khairos.3890

Khairos.3890

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

Helia – Stormbluff Isle – [MORD]

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Posted by: Calae.1738

Calae.1738

Loot is an efficient way for companies to monitize content at a low cost.

What costs more money to produce?

1) A virtal 3d model using existing textures with higher stats?

2) A new skill with innovative gameplay mechanics that has to be extensively tested in PVP and PVE environments?

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Posted by: Solid Gold.9310

Solid Gold.9310

WP costs, too high, get rid, won’t cost Anet anything and won’t make the economy explode.

Will help players to play together, help others, make the game more social, get to DE’s and events faster.

And of course we all like rewards of some sort, things are so expensive, rewards are so misery, drops are virtually non-existant.

I don’t know what Anet’s plan is with all this, why, to force people to buy stuff, or to drive people away.

What’s the point in fighting Champs, bosses, doing DE’s when there’s nothing to achieve.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Dyroth.5063

Dyroth.5063

Never felt any of the costs were over the top ridiculous. My general game play usually leaves me ahead as far as coin goes at the end of the day. Of course I npc all but crafting mats and salvageables, if I want to be cheap I use way points smartly, and I don’t die to terrible often and when I do I try to wait until the first broke piece before repairs. You aren’t going to be rich without some extreme efforts and what is the game play most described is not an extreme effort. You will also never be broke if smart. I do not think removing way point costs is going to help anything as we are talking about very nominal fees, but it is a good game wide gold sink as it does cull down inflation to some extent, over all I think they are more beneficial then not.

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Posted by: scootshoot.6583

scootshoot.6583

Sounds like all valid points to me.

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Posted by: taomang.2183

taomang.2183

This is a huge reason of why the majority of players who left – left. But don’t bother trying to explain, since most of people in these forums are holier than thou and if they don’t feel like you do, you must be either wrong or just plain stupid, because they are playing the game the right way and simply didn’t encounter this in all of their 2000h of gameplay time.

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Posted by: Rhysati.4932

Rhysati.4932

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

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Posted by: Rhysati.4932

Rhysati.4932

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

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Posted by: Xenth.2408

Xenth.2408

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

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Posted by: Rhysati.4932

Rhysati.4932

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

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Posted by: Xenth.2408

Xenth.2408

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

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Posted by: Lankybrit.4598

Lankybrit.4598

OP,

1. For events, they give a bit of coin that probably covers the WP cost, and then you get Karma and XP in addition. Not bad.

2. While out there doing other stuff, maybe the mobs don’t drop much loot, but make sure to pick up all the crafting mats out in the world. You can sell them on the TP for a bit of money. For example, I was in Southsun Shore the other day. I had no clue what the Passifloras were for, and was dis-heartened when it only gave Passion Fruit (a low level component), but then two in a row gave Unidentified Dyes that I sold on the TP for 11s each.

Cheers.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

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Posted by: Riss.1536

Riss.1536

For people who think the WP costs are fine, be honest and admit you don’t bother helping people who ask for help with skill points you already earned.

And don’t you think that’s a little sad there is nobody in the others cities ?
If only the WP were free, I would never go to the Lion’s Arch, I go there only because it’s free I you switch to PvP or WvW…

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Posted by: Riss.1536

Riss.1536

For people who think the WP costs are fine, be honest and admit you don’t bother helping people who ask for help with skill points you already earned.

And don’t you think that’s a little sad there is nobody in the others cities ?
If only the WP were free, I would never go to the Lion’s Arch, I go there only because it’s free I you switch to PvP or WvW…

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Posted by: Rhysati.4932

Rhysati.4932

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

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Posted by: Riss.1536

Riss.1536

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

+1
That’s why I also don’t help for events that are far away form from my position.
Unless you are guaranteed looting, the end event reward barely cover the travel cost or doesn’t at all…
And what about helping a low level friend with your lvl80 when he use WP like mad…

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

The OP and this post are pretty much my sentiment for the game. I played this game relentlessly when it first came out for months. I kept farming, and farming, and farming…doing the daily, trying the monthly…

Let’s face it…the drops are crap.

And spare me about the “it’s not about the loot” line. It is about the loot. It’s about reward. It’s about progression. As far as I’m concerned farming vendor trash long enough to buy something from the trading post isn’t progression.

In other games at least there’s a chance for a decent drop. A rare mount, a rare weapon…anything. Not so much in this game. You get an exotic to drop, and you either salvage it, or you sell it.

That’s just not fun to me.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Where this game is failing is the lack of “fun drops” out there. I fully-believe people would come back in droves if there were more collectibles, or vanity items that dropped out in the world instead of stuff to vendor or sell in the TP.

I’m not necessarily advocating mounts in this game, but I’m telling you, a huge, HUGE part of the WoW population plays the game pretty much just for mounts and vanity pets and achievements and I think ArenaNet is really missing the boat on this.

Otherwise I really like this game but I also really like WoW.

They both have their place in the world, IMO.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

The OP and this post are pretty much my sentiment for the game. I played this game relentlessly when it first came out for months. I kept farming, and farming, and farming…doing the daily, trying the monthly…

Let’s face it…the drops are crap.

And spare me about the “it’s not about the loot” line. It is about the loot. It’s about reward. It’s about progression. As far as I’m concerned farming vendor trash long enough to buy something from the trading post isn’t progression.

In other games at least there’s a chance for a decent drop. A rare mount, a rare weapon…anything. Not so much in this game. You get an exotic to drop, and you either salvage it, or you sell it.

That’s just not fun to me.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Where this game is failing is the lack of “fun drops” out there. I fully-believe people would come back in droves if there were more collectibles, or vanity items that dropped out in the world instead of stuff to vendor or sell in the TP.

I’m not necessarily advocating mounts in this game, but I’m telling you, a huge, HUGE part of the WoW population plays the game pretty much just for mounts and vanity pets and achievements and I think ArenaNet is really missing the boat on this.

Otherwise I really like this game but I also really like WoW.

They both have their place in the world, IMO.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

The OP and this post are pretty much my sentiment for the game. I played this game relentlessly when it first came out for months. I kept farming, and farming, and farming…doing the daily, trying the monthly…

Let’s face it…the drops are crap.

And spare me about the “it’s not about the loot” line. It is about the loot. It’s about reward. It’s about progression. As far as I’m concerned farming vendor trash long enough to buy something from the trading post isn’t progression.

In other games at least there’s a chance for a decent drop. A rare mount, a rare weapon…anything. Not so much in this game. You get an exotic to drop, and you either salvage it, or you sell it.

That’s just not fun to me.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Where this game is failing is the lack of “fun drops” out there. I fully-believe people would come back in droves if there were more collectibles, or vanity items that dropped out in the world instead of stuff to vendor or sell in the TP.

I’m not necessarily advocating mounts in this game, but I’m telling you, a huge, HUGE part of the WoW population plays the game pretty much just for mounts and vanity pets and achievements and I think ArenaNet is really missing the boat on this.

Otherwise I really like this game but I also really like WoW.

They both have their place in the world, IMO.

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Posted by: Raine.1394

Raine.1394

Games generally offer reward for play beyond the gameplay itself. There is also a need for gold to maintain and expand your characters. In every MMO I’ve played I always was able to find ways to make sufficient gold by playing the game rather than the trading post/auction house. That’s just not happening in GW2 at the present moment.

I’ve come to believe that it has to do with the way the game is monetized. If you think about it, more reward in-game directly affects their bottom-line, i.e., less money being spent for gems to convert to gold. The problem, of course, is that people have come to expect reward for playing a game without feeling pressured to spend real money. Currently that reward is just not happening in ‘free’ games. It’s a tough balancing act for game companies and is apparently a ‘feature’ of this monetization model. I, for one, am not happy with it and would prefer paying a subscription if that was the only way of getting a rewarding game.

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Posted by: gameshoes.1530

gameshoes.1530

As an ex-avid player of the original Guild Wars, I really feel that the PvP in GW2 fell off.
This is mainly because of the skill bar and how inflexible it is. In Guild Wars the Elite skill pretty much defined the build you were using, now I feel that the elite skills are rather unnecessary in a lot of situations. The first 5 skill slots are just weapon based, and the rest of the skills have such long recharge times. I really do miss the customization that Guild Wars had.

From a PvE perspective, I don’t really feel that the lack of customization hurts that badly, but it’s still something I miss.

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Posted by: bojangles.6912

bojangles.6912

This is a huge reason of why the majority of players who left – left. But don’t bother trying to explain, since most of people in these forums are holier than thou and if they don’t feel like you do, you must be either wrong or just plain stupid, because they are playing the game the right way and simply didn’t encounter this in all of their 2000h of gameplay time.

This is so true. Here and Tera are the 2 mmo’s out of all the ones I played that have a community like that. Anyone who says anything negative about their game will jump on them so fast. Yes there are other communities that aren’t super, but never came across one as bad as here and Tera.

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Posted by: Vorch.2985

Vorch.2985

This is a huge reason of why the majority of players who left – left. But don’t bother trying to explain, since most of people in these forums are holier than thou and if they don’t feel like you do, you must be either wrong or just plain stupid, because they are playing the game the right way and simply didn’t encounter this in all of their 2000h of gameplay time.

This is so true. Here and Tera are the 2 mmo’s out of all the ones I played that have a community like that. Anyone who says anything negative about their game will jump on them so fast. Yes there are other communities that aren’t super, but never came across one as bad as here and Tera.

I don’t think ANY community is as bad as that one, save LoL, but they are notorious.

As to the OP, I feel that this game NEEDS more weapon skins that drop exclusively from certain champions in dungeons and in the open world. I would love to see a UNIQUE rare weapon, backpiece, head gear, and/or rebreather in EVERY area in the game. Hell, have a 2-4% chance that it drops from a veteran and a 6-10% chance that it drops from a champ, with a 2-4% chance for an exotic variant.

This is how they kept people doing otherwise ridiculous farms in GW1 (Voltaic spear and BDS)…I truly have no idea why these are not in GW2.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Raf.1078

Raf.1078

The problems are the WP costs.
I admit that most of the times I prefer saving money than helping someone in need and earn nothing but losing cash.
The WP cost don’t incite you to help people, we know that.

Edit : I thought tp was teleport

WP costs are minimal if you actually play the game. I never think twice about wp costs. I just go. I know I’ll make it up somewhere.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: critickitten.1498

critickitten.1498

As to the OP, I feel that this game NEEDS more weapon skins that drop exclusively from certain champions in dungeons and in the open world. I would love to see a UNIQUE rare weapon, backpiece, head gear, and/or rebreather in EVERY area in the game. Hell, have a 2-4% chance that it drops from a veteran and a 6-10% chance that it drops from a champ, with a 2-4% chance for an exotic variant.

This is how they kept people doing otherwise ridiculous farms in GW1 (Voltaic spear and BDS)…I truly have no idea why these are not in GW2.

Oh, they are in GW2.

So long as you only play in starter zones.

See, there’s those little colored leather bags and such, which make me think that at one point the team wanted to create special unique drops from bosses for the entire game, but then just gave up on it. In fact, that’s the sense I got from a lot of the later game content: it’s like they were dedicated to making creative content in the early levels, then they slowly got less motivated, and by the time they hit Orr, they were like “meh, let’s just make them fight waves of Risen over and over everywhere they go, and get no unique rewards”. Legendaries smack of this same design: they’re a mindless grind rather than any sort of interactive and interesting story. Hell, “Saladbowl” has a better epic story than any legendary in GW2, and it wields like a piece of garbage in combat!

And they shouldn’t have given up on unique content at every level, because the total lack of individuality in this game is staggering. This is definitely one area that GW2 needs to take a page from its older, wiser brother in.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

(edited by critickitten.1498)

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Posted by: CrassBippy.4619

CrassBippy.4619

A WP at max costs like what, 3 sold items you picked up? It’s a very minor cost, go do a COF path 1 run that takes 8 minutes. That’s like 50 waypoint travels right there.

Bi Furious [Fist] YB

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Posted by: MatchesMalone.8673

MatchesMalone.8673

“I think that the game is…” AWESOME.

Personally, I’m glad there are WP costs. If there were no cost for using the WPs people would just bounce around as fast as possible instead of traversing & experiencing the maps. This would make the zones feel even less full. You have to apply some restrictions to maintain an enjoyable atmosphere & “force” people to do things the fun way rather than the fast way.

Adding mounts is a much better alternative to removing WP costs IMO. I more than make up my WP costs (with profit of course) by selling the loot & resources I gather so I don’t really understand the complaint in the first place.

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Posted by: Solid Gold.9310

Solid Gold.9310

“I think that the game is…” AWESOME.

Personally, I’m glad there are WP costs. If there were no cost for using the WPs people would just bounce around as fast as possible instead of traversing & experiencing the maps. instead of traversing & experiencing the maps You have to apply some restrictions to maintain an enjoyable atmosphere & “force” people to do things the fun way rather than the fast way.

Adding mounts is a much better alternative to removing WP costs IMO. I more than make up my WP costs (with profit of course) by selling the loot & resources I gather so I don’t really understand the complaint in the first place.

" instead of traversing & experiencing the maps",

Walked all the maps, don’t want to walk them again, unless l choose to.

" instead of traversing & experiencing the maps"

Nope, this would encourage people to travel about to where things are happening, nobody want to be on a map where there’s nothing going on because of a lack of players.

“to maintain an enjoyable atmosphere & “force” people to do things".

No thank’s, l don’t want to be “forced” to do anything. How can being “forced” to do something be enjoyable ?

“Adding mounts is a much better”.

They already said it’s not going to happen.

“I don’t really understand the complaint in the first place”.

There are several posts regarding wp costs, if you read them you would understand why people don’t agree with them, but “in your opinion” they are ok anyway.

My main concern with wp cost are………..

There is no justifiable need for them.
Anet could easily do away with them.
It turns this “supposedly, sociable game, (it’s NOT)”, into a single player game.
It would help bring players together.
It would help get DE’s, champs and event chains done, something that is seriousely lacking right now.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Vinny.6924

Vinny.6924

When moving through the open world ir farming, I dont even tag vets or champs. There is absolutely no reason to spend all that time destroying that health pool for him to die and literally drop nothing.

I do not recall a time I killed a vet or champ and said “wow awesome drop” or “man all that time was worth it”.

Whatever fix they said they implemented did not work so try again please Anet.

Commander Ahria – Warrior – Stormbluff Isle

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Posted by: Riss.1536

Riss.1536

I would like to use a waypoint to help with an event without knowing that anything I make from the event was already spent to get there.

That’s why WP costs don’t incite to be social, you often have more to lose than doing what you were doing.

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Posted by: Voltar.8574

Voltar.8574

Yeah, there’s definitely at least 2 economies in the game. I mostly ignore WPs and just use LA to get anywhere (and of course the faction portals outside LA to get to Orr) after about lvl 60 .

That’s the trade-off, grind miserably and get the cash to compulsively play the TP or do what’s fun and be perma-broke. It’s not as bad if you’re not leveling crafting (or skipping it altogether).

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Posted by: kRiza krimos.1637

kRiza krimos.1637

@OP
Im not sure how you manage to attend event and not beeing able to cover costs.

Hmm…let’s think about this for all of two seconds. Someone calls out the event, she uses a Waypoint to get there(paying silver to do so). Arrives too late to secure enough credit for the event. 100% loss of coin.

Even if she /does/ make it, the rewards from events are so low that it is entirely possible to make back less coin from the event than the amount you spend to get there.

People usually call out biggest events like Jormag, plinx, temples etc. All of those last long enough for you to make it in time. If they are already near end it means there are enough of ppl doing it so its low chance anybody will be calling for it, unless hes trolling ppl.
If somebody in map chat called for veteran dredge suit event would you pay 2s WP just to attend it?

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Posted by: Zorada.9457

Zorada.9457

I agree to a large extent on what the Op is saying.

Wp are a horrible cost for really no reason other than to keep your gold down and that really is it. Does this help in running around assisting other people? not really because to many even when they make some money against getting there they usualy go back to where they were after the fight to continue where they left off. This means another cost implication on a WP back thus loosing you money more often than not.

Crafting has always been in every game i have played a waste of time and money unless at the end of it you get something really worth crafting. in most games you get 4-5 things you can craft at max level that will sell, GW2 im not really sure there is that many and it just doesnt feel right somehow to spend a lot of coin and mats on nothing really.

Of course others have different view points but thats the whole point of talking about things as we find a common running theme of dissatifaction/ satisfaction around the general populus of the community. The OP did not post anything as a whine it was constructive and i fail to see why some people cannot help themselves but to write rubbish and cheap shot people that do not whine.

The point is that one of the only things i disslike about the game is WP costs for the sake of it it brings nothing to the table other than to lower any projected value in running zones.

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Posted by: Urthona.3198

Urthona.3198

I feel the same way as the OP. I envy those who don’t. Honestly. I want to like this game so much. It’s just that at the end of the day, I play RPGs because I like the feeling of accomplishment. Right now, I can play an entire weekend and feel no closer to my in-game goals.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Have you checked the mats for the infused backpiece? The bare-bones “cheap” one bought partially with tokens, not the fancy beta upgrade with the cosmetic effects or expensive one crafted outright. We’re talking about the cheapest method to get non-cosmetic gear required to progress. 250 ectos. I have been playing daily since launch, salvaging everything, and I have about half that. Sure, you can buy them rather than rely on RNG, but since that’s dependent on other players, the price just keeps going up faster than I can make the gold. At least the WoW grind has a clear benchmark that doesn’t move.

And you know what the worst part is? I really want to use those ectos for my legendary. I have to AVOID progressing in order to work towards the best weapons in the game. That just seems so incredibly backwards.

(edited by Urthona.3198)

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Posted by: Morrigan.2809

Morrigan.2809

For people who think the WP costs are fine, be honest and admit you don’t bother helping people who ask for help with skill points you already earned.

And don’t you think that’s a little sad there is nobody in the others cities ?
If only the WP were free, I would never go to the Lion’s Arch, I go there only because it’s free I you switch to PvP or WvW…

I am fine with WP cost and yes I do help with skill points I already have. I also go to events people call out and I’ve helped people get to vistas and SP/ POI on maps I have already cleared, just because they asked for help.

I do it gladly because it is fun to help and I like to think that if I needed help all I had to do is ask.
I see no reason to count the cost in any of that- you make back what you spend easily by just playing. I am not rich by any means but I have been able to afford what I want, when I want it.

Gunnar’s Hold

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Posted by: Aeranima.2853

Aeranima.2853

Xifix | Thief
Website: http://xifix.weebly.com

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Posted by: Rukh.9287

Rukh.9287

To those belittling the TC for loot:

Do you know why Diablo 2 (Not 3) was so successful and lasted as long as it did? Ultimately, it was the loot.

Loot is a universal element in all roleplaying games, and certain games excel at the loot game. There’s a certain psychological approach when it comes to obtaining loot, I suggest googling it and reading up on it. It’s certainly an interesting read. Just saying, those that are tossing the loot factor aside so easily are oversimplifying the primary concern.

This is one thing I don’t like about gw2. There are a few different skins but basically everything is available to everyone quit readily. There was a reason Everquest and Diablo II were games I played for years each. That really hard to get gear to improve your character(s) was a driving point that this game lacks. Also in EQs case, the sheer amount of content added and raiding aspects (with a great community and guild I might add) really kept people playing for a long time.

I didn’t play wow but I bet the same could be said for that as well.

GW2 is still a fun game, but rewards are so limited that people aren’t coming together as a community to do the tough stuff (not that there is much tough stuff).

The OP and this post are pretty much my sentiment for the game. I played this game relentlessly when it first came out for months. I kept farming, and farming, and farming…doing the daily, trying the monthly…

Let’s face it…the drops are crap.

And spare me about the “it’s not about the loot” line. It is about the loot. It’s about reward. It’s about progression. As far as I’m concerned farming vendor trash long enough to buy something from the trading post isn’t progression.

In other games at least there’s a chance for a decent drop. A rare mount, a rare weapon…anything. Not so much in this game. You get an exotic to drop, and you either salvage it, or you sell it.

That’s just not fun to me.

I understand they don’t want a gear grind here, I absolutely get it. I like that fact. I like to come here for no gear grind, and I like to go to WoW for gear grind. I like both styles.

Where this game is failing is the lack of “fun drops” out there. I fully-believe people would come back in droves if there were more collectibles, or vanity items that dropped out in the world instead of stuff to vendor or sell in the TP.

I’m not necessarily advocating mounts in this game, but I’m telling you, a huge, HUGE part of the WoW population plays the game pretty much just for mounts and vanity pets and achievements and I think ArenaNet is really missing the boat on this.

Otherwise I really like this game but I also really like WoW.

They both have their place in the world, IMO.

This so much. There’s just nothing really to go for.