I think we need larger party sizes in dungeons

I think we need larger party sizes in dungeons

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Posted by: Strikerjolt.5910

Strikerjolt.5910

EDIT: Don’t tell me “This isn’t WoW” argument, because WoW has 5 man Dungeons that play just like Guild Wars 2. Get over it.

Here’s why we need larger party sizes in Dungeons. It will bring in new mechanics, and new challenges. I am not talking about 25 man dungeons. Those are too large to handle, and make appropriate content.

We need Dungeon content for 8, and 12 man parties.
We need at least an 8 man Dungeon system.

Here’s why.
It can open up new tactics, and challenges. The Devs can make Dungeon that require to split up in certain sections, and do various things in 4 man teams.
This can work for getting past traps, fighting bosses, and or defending an area.

Making party Dungeons at least 8, and maybe 12 man will open up more ways to challenge the players by adding in more mechanics that require to separate groups to do separate things. I know they already do this to some degree like in CoF explorer mode 1 where they have you stand, and defend while someone opens the gate.

Also Dungeons in Guild Wars 2 are horrible compared to fractals dungeons. I think they should be redesign from the ground up, and put in new mechanics instead of having mobs that are just meat sacks of giant health pools, and hits like a train doesn’t make the content fun.

To be honestly Fractals was the most fun I had in Dungeons, because of all the different mechanics. The blizzard dungeon where it’s dark, and if you don’t have a torch you will freeze to death. The giant one where you have to carry a hammer that drains your health, and then dodge air waves that pushed you off the edge.

These are better dungeons, and to me a lot more fun. If more Dungeons outside of fractals were created like this. I think people would be less bored with the dungeons.

Instead of the health pools, and fright trains hitting mobs. < Not fun, stupid.

I understand that people don’t want this to be like WoW, but WoW is successful for a reason people, and there’s not shame in taking tips/inspiration from it. A good company will look at other things, and say. “How can we do that, but better?”. Not. “We can never do this, because that company does it.”

I don’t think we need 25/40 man dungeons, but we do need to make the dungeon party larger.

I would like to see 6/8/10/12 man dungeons to be put into the game at least for the sake have having different mechanics, and different challenges. You limit a lot of choices sometimes by keeping things too small. I only pick even numbers, because this way things can be split up as part of the dungeon evenly.

Your thoughts?

[Moderator note: thread title edited for clarity. Please use a specific title so people know what your thread is about before clicking on the link.]

(edited by Moderator)

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Posted by: luckyguse.2674

luckyguse.2674

Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.

If you miss them/want them so much, panda land is that way —→

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.

If you miss them/want them so much, panda land is that way —->

Wake up call.
Dungeons are raids; just in a smaller group.
If think they’re different then you’re just fooling yourself.
Dungeons have every single expect as a WoW raid, but less people.

Please besides the number of 5, and 40.
Name 10 reasons how Dungeons, and Raids are different.

I am not saying we should have 20+ man dungeon content. This isn’t WoW.

What I am trying to say is if they made the party a little larger up to at least 8 it could bring in more, and new mechanics.

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Posted by: Kana.6793

Kana.6793

Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.

If you miss them/want them so much, panda land is that way —->

Uuh, it doesn’t neccessarily have anything to do with WoW. GW1 had challenging dungeons with a party size larger than 5. Look up Elite Areas such as Fissure of Woe and Domain of Anguish. There’s no reason why the OP’s proposed dungeons shouldn’t exist in GW2.

I would love to see dungeons with a larger party size and more challenging and interesting mechanics.

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Posted by: Uberlicious.3956

Uberlicious.3956

i think we need more cow bell….

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Posted by: Ethics.4519

Ethics.4519

I would love to see 8 man dungeons. I know they kinda put 5 as the magic number because they wanted a small feel and reduce LFG but I think 8 would help a lot both ways. They have 8v8 PvP so why not a group of 8 in PvE?

Also, if they allowed the same dungeon, just different techniques/difficulty, then that could help remove LFG. A couple of times I’ve been in a party of 3 for CoF and I see another party of 4 LF1M for CoF. I don’t want to be a jerk and leave my party so we both keep looking for more. If we had 8 we could team up and just get 1 more for both.

RIP in peace Robert

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Posted by: Decrypter.1785

Decrypter.1785

Domain of anguish , Underworld , Fissure of woe , was all Amazing 8 man content from GW1 . Im not sure this games mechanics suit 8 man content sadly , not enough healing or tanking

[WM]give us in game ladder

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Domain of anguish , Underworld , Fissure of woe , was all Amazing 8 man content from GW1 . Im not sure this games mechanics suit 8 man content sadly , not enough healing or tanking

I think if they added a focus healing class. (Before people rage over my response notice how I said focus, not dedicated. There’s a difference) It would be okay.

By by “focus” I mean a Class that focuses on healing abilities more than others, but isn’t a dedicated healer. I think have plenty of skills for this to happen so it’s not needed for content, but still useful, but sadly this player base is so Anti-changes to their wonderful game it will never happen.

I would like them to re-make the necromancer, and have have focus on strictly de-buffing an enemy, and having a class that does the exact opposition, and buffs the party type of situation. This way it’s not really a Healer, but a buffer.

I know there’s plenty of support roles out there, but having a class that focus all on support, and having a class that focus all on de-buffing. I think it will better.

But sadly not, because the whole idea can “do a bit of everything” ruins define rules, and specialties.

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Posted by: Novalight.7568

Novalight.7568

Meh, they don’t even need to make new classes, just put up a “costume” or a special weapon set at the start of an instance that has some leet heals skillset and voila, instant healer for whomever wants to heal.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

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Posted by: Turgut.4397

Turgut.4397

I miss 8/12 man parties. Perhaps some large scale dungeons and missions (like Urgoz and Deep back in GW1) should be added to liven things up a bit. Adding a few more people into the party may help with the current dungeons and their difficulty. 5 mans are so WoW.

Still waiting for the things I love about GW1.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

Meh, they don’t even need to make new classes, just put up a “costume” or a special weapon set at the start of an instance that has some leet heals skillset and voila, instant healer for whomever wants to heal.

Smart idea! xD I like it.

But I don’t want a dedicate healing class. This game doesn’t need on, but I would like a class that focuses on buffing/healing the party as their role, but not so much that it changes dungeons.

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Posted by: Uberlicious.3956

Uberlicious.3956

i kinda like Darkness Falls , its only open to the server with the highest point tick and by getting it and having that server go in it allows the other servers to pull ahead and such, plus there was some nice rewards from in there back in the day and good pvp from sleepers

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Posted by: Strikerjolt.5910

Strikerjolt.5910

I miss 8/12 man parties. Perhaps some large scale dungeons and missions (like Urgoz and Deep back in GW1) should be added to liven things up a bit. Adding a few more people into the party may help with the current dungeons and their difficulty. 5 mans are so WoW.

Yeah, I don’t understand why people think that a 5 man dungeon is different from a 5 man dungeon in World of Warcraft.

I honestly think the people who say. “TOO MUCH LIKE WOW kitten kitten #8221;

Haven’t even played that, because there are 5 man dungeons in WoW

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Posted by: Bastion.2457

Bastion.2457

WoW has class roles, Guild Wars 2 does not. Every class can fulfil every role, meaning every dungeon is a free for all.

An LFG would be nice, but it would be complex, as you might end up with 5 ele’s not switching from fire every run :P

In the meantime, there is the excellent LFG app.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

WoW has class roles, Guild Wars 2 does not. Every class can fulfil every role, meaning every dungeon is a free for all.

An LFG would be nice, but it would be complex, as you might end up with 5 ele’s not switching from fire every run :P

In the meantime, there is the excellent LFG app.

Which I think it’s sad that LFG app isn’t already in the game..
It’s sad when a third party needs to pull the weight of a company..

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?

we need dungeons fixed, not made biger

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Posted by: Uberlicious.3956

Uberlicious.3956

i’d be happy with 3 man dungeons… i hate when i have to rely on other people not messing up, the more people you have the higher chance you get someone will drop the ball

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Posted by: Strikerjolt.5910

Strikerjolt.5910

i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?

we need dungeons fixed, not made biger

I see what you’re saying, and you’re correct, and which I said they need to redesign the old dungeons.

The difference having 12 people in a dungeon can add more mechanics to said dungeon though.

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Posted by: Hickeroar.9734

Hickeroar.9734

When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.

xD Don’t get my hopes up.

I really hope they don’t go past 8 players though. :/

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Posted by: Grumpdogg.6910

Grumpdogg.6910

I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: Geren.1945

Geren.1945

i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?

Ehm, just to state the obvious, but then you could, eh, have more people playing together at once? You know, like having something to do together as a guild (or at least larger portion of it at once)? That’s one of the primary reasons why I enjoy/enjoyed raiding in other MMOs: you get to interact with more people at once, laugh together over mumble/ventrilo etc.

Sure you can log on to mumble and chat with guildies with everyone just soloing / doing their own thing, but it isn’t quite the same. Besides isn’t the basic idea of playing together to, uh, play together?

(edited by Geren.1945)

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Posted by: Strikerjolt.5910

Strikerjolt.5910

I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.

xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.

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Posted by: Hickeroar.9734

Hickeroar.9734

I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.

xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.

Yeah, 20 man dungeons aren’t dungeons. They’re raids.

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Posted by: Strikerjolt.5910

Strikerjolt.5910

I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.

xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.

Yeah, 20 man dungeons aren’t dungeons. They’re raids.

Yeah, once you go too big they start turning into raids.

I don’t mind having the player party system increased, but not by that much.

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Posted by: Thereon.3495

Thereon.3495

I see many people saying how large party sized raids/dungeons are not the way forward and yet the only argument against them is ‘well WoW or [insert MMO here] had boring raids so I dont want them in GW2’. I say bring on the large raids so long as they are made optional. GW2 lacks a certain epic’ness after youve killed the world bosses a few times and completed the personal story and in my opinion the game needs to bring this back to the playing population.

Introduce new mechanics to dungeons and raids and this would bring excitement not seen in other games. Dedicated, instanced maps that requires the group to perform tasks, puzzles (from JP to basic math to ‘move across room following a pattern’) and mazes as well as killing their way towards the boss. This boss would have special mechanics, multiple skills instead of just a handful like most of the current bosses and would be a challenge. Certain bosses could take longer to kill than others but this would be made clear before the group enters.

Rewards would be of the order of unique skins, nothing more.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

(edited by Thereon.3495)

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

you might end up with 5 ele’s not switching from fire every run :P

This already happens 90% of the time lol

I agree though, bigger dungeon parties would be nice. I would not wanna see over 12 though, and a 12 man one should be excessively long like Urgoz and the Deep were and require multiple team tactics to pass certain areas (as in needing the necro teleport before they kittened up urgoz because people QQ’d too much). They are going to reqork the dungeons though, that has already been officially stated, so until we see what they have planned for them don’t get too up in arms about it.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

(edited by Nay of the Ether.8913)

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Posted by: Atlas.9704

Atlas.9704

When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.

Actually that wouldn’t be a bad idea.
They could have dungeons that require at least 5, but allow more in your party to a specific max number (like 8 ).

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Lorana.2468

Lorana.2468

i’d welcome an 8man akin to GW1 max size parties.

even GW1 had 12 man content in special dungeons.

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Posted by: Namu.5712

Namu.5712

i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?

we need dungeons fixed, not made biger

Because they can add more mechanics in that force the party to work together dodging harmful attacks and such…. not just pew pewing a boss for 15 minutes….. talk about narrow minded.

Fractals are fun because you have to be aware of the env more then dungeons, so does the party or your not going to make it…. now upscale that to support 8-12 man teams. That would be fun. No one said anything about giving a boss more hp lol.

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Posted by: Deano.7913

Deano.7913

i’d be happy with 3 man dungeons… i hate when i have to rely on other people not messing up, the more people you have the higher chance you get someone will drop the ball

I wish there was 3 man dungeons too. Not even saying I dislike 5 man dungeons or am demanding this, but sometimes I just wish there were dungeons designed for those times I was running with two others I know irl which is fairly common for me.

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