(edited by Moderator)
I think we need larger party sizes in dungeons
Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.
If you miss them/want them so much, panda land is that way —→
Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.
If you miss them/want them so much, panda land is that way —->
Wake up call.
Dungeons are raids; just in a smaller group.
If think they’re different then you’re just fooling yourself.
Dungeons have every single expect as a WoW raid, but less people.
Please besides the number of 5, and 40.
Name 10 reasons how Dungeons, and Raids are different.
I am not saying we should have 20+ man dungeon content. This isn’t WoW.
What I am trying to say is if they made the party a little larger up to at least 8 it could bring in more, and new mechanics.
Although I agree the older dungeons aren’t that much fun, turning them into raids is not the answer. Many if us left wow because of how much raids were work instead of fun.
If you miss them/want them so much, panda land is that way —->
Uuh, it doesn’t neccessarily have anything to do with WoW. GW1 had challenging dungeons with a party size larger than 5. Look up Elite Areas such as Fissure of Woe and Domain of Anguish. There’s no reason why the OP’s proposed dungeons shouldn’t exist in GW2.
I would love to see dungeons with a larger party size and more challenging and interesting mechanics.
i think we need more cow bell….
I would love to see 8 man dungeons. I know they kinda put 5 as the magic number because they wanted a small feel and reduce LFG but I think 8 would help a lot both ways. They have 8v8 PvP so why not a group of 8 in PvE?
Also, if they allowed the same dungeon, just different techniques/difficulty, then that could help remove LFG. A couple of times I’ve been in a party of 3 for CoF and I see another party of 4 LF1M for CoF. I don’t want to be a jerk and leave my party so we both keep looking for more. If we had 8 we could team up and just get 1 more for both.
Domain of anguish , Underworld , Fissure of woe , was all Amazing 8 man content from GW1 . Im not sure this games mechanics suit 8 man content sadly , not enough healing or tanking
Domain of anguish , Underworld , Fissure of woe , was all Amazing 8 man content from GW1 . Im not sure this games mechanics suit 8 man content sadly , not enough healing or tanking
I think if they added a focus healing class. (Before people rage over my response notice how I said focus, not dedicated. There’s a difference) It would be okay.
By by “focus” I mean a Class that focuses on healing abilities more than others, but isn’t a dedicated healer. I think have plenty of skills for this to happen so it’s not needed for content, but still useful, but sadly this player base is so Anti-changes to their wonderful game it will never happen.
I would like them to re-make the necromancer, and have have focus on strictly de-buffing an enemy, and having a class that does the exact opposition, and buffs the party type of situation. This way it’s not really a Healer, but a buffer.
I know there’s plenty of support roles out there, but having a class that focus all on support, and having a class that focus all on de-buffing. I think it will better.
But sadly not, because the whole idea can “do a bit of everything” ruins define rules, and specialties.
Meh, they don’t even need to make new classes, just put up a “costume” or a special weapon set at the start of an instance that has some leet heals skillset and voila, instant healer for whomever wants to heal.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
I miss 8/12 man parties. Perhaps some large scale dungeons and missions (like Urgoz and Deep back in GW1) should be added to liven things up a bit. Adding a few more people into the party may help with the current dungeons and their difficulty. 5 mans are so WoW.
Meh, they don’t even need to make new classes, just put up a “costume” or a special weapon set at the start of an instance that has some leet heals skillset and voila, instant healer for whomever wants to heal.
Smart idea! xD I like it.
But I don’t want a dedicate healing class. This game doesn’t need on, but I would like a class that focuses on buffing/healing the party as their role, but not so much that it changes dungeons.
i kinda like Darkness Falls , its only open to the server with the highest point tick and by getting it and having that server go in it allows the other servers to pull ahead and such, plus there was some nice rewards from in there back in the day and good pvp from sleepers
I miss 8/12 man parties. Perhaps some large scale dungeons and missions (like Urgoz and Deep back in GW1) should be added to liven things up a bit. Adding a few more people into the party may help with the current dungeons and their difficulty. 5 mans are so WoW.
Yeah, I don’t understand why people think that a 5 man dungeon is different from a 5 man dungeon in World of Warcraft.
I honestly think the people who say. “TOO MUCH LIKE WOW kitten kitten #8221;
Haven’t even played that, because there are 5 man dungeons in WoW
WoW has class roles, Guild Wars 2 does not. Every class can fulfil every role, meaning every dungeon is a free for all.
An LFG would be nice, but it would be complex, as you might end up with 5 ele’s not switching from fire every run :P
In the meantime, there is the excellent LFG app.
WoW has class roles, Guild Wars 2 does not. Every class can fulfil every role, meaning every dungeon is a free for all.
An LFG would be nice, but it would be complex, as you might end up with 5 ele’s not switching from fire every run :P
In the meantime, there is the excellent LFG app.
Which I think it’s sad that LFG app isn’t already in the game..
It’s sad when a third party needs to pull the weight of a company..
i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?
we need dungeons fixed, not made biger
i’d be happy with 3 man dungeons… i hate when i have to rely on other people not messing up, the more people you have the higher chance you get someone will drop the ball
i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?
we need dungeons fixed, not made biger
I see what you’re saying, and you’re correct, and which I said they need to redesign the old dungeons.
The difference having 12 people in a dungeon can add more mechanics to said dungeon though.
When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.
When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.
xD Don’t get my hopes up.
I really hope they don’t go past 8 players though. :/
I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.
- Colin Johanson while spamming key 1 in GW2
i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?
Ehm, just to state the obvious, but then you could, eh, have more people playing together at once? You know, like having something to do together as a guild (or at least larger portion of it at once)? That’s one of the primary reasons why I enjoy/enjoyed raiding in other MMOs: you get to interact with more people at once, laugh together over mumble/ventrilo etc.
Sure you can log on to mumble and chat with guildies with everyone just soloing / doing their own thing, but it isn’t quite the same. Besides isn’t the basic idea of playing together to, uh, play together?
(edited by Geren.1945)
I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.
xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.
I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.
xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.
Yeah, 20 man dungeons aren’t dungeons. They’re raids.
I assumed they would use their scaling system to do lots of cool things like 10-20 player ‘raids’ where you can play with however many people you’ve got. But even just simple things like the appalling party UI means anything like that is a pipe dream.
xD Like I said I think 20 man dungeons are too much. If they wanted to make it large.. I wouldn’t go larger than at least 12.. if they really wanna push it then 15.
Yeah, 20 man dungeons aren’t dungeons. They’re raids.
Yeah, once you go too big they start turning into raids.
I don’t mind having the player party system increased, but not by that much.
I see many people saying how large party sized raids/dungeons are not the way forward and yet the only argument against them is ‘well WoW or [insert MMO here] had boring raids so I dont want them in GW2’. I say bring on the large raids so long as they are made optional. GW2 lacks a certain epic’ness after youve killed the world bosses a few times and completed the personal story and in my opinion the game needs to bring this back to the playing population.
Introduce new mechanics to dungeons and raids and this would bring excitement not seen in other games. Dedicated, instanced maps that requires the group to perform tasks, puzzles (from JP to basic math to ‘move across room following a pattern’) and mazes as well as killing their way towards the boss. This boss would have special mechanics, multiple skills instead of just a handful like most of the current bosses and would be a challenge. Certain bosses could take longer to kill than others but this would be made clear before the group enters.
Rewards would be of the order of unique skins, nothing more.
Retired and living in a shack. Relaxing!
(edited by Thereon.3495)
you might end up with 5 ele’s not switching from fire every run :P
This already happens 90% of the time lol
I agree though, bigger dungeon parties would be nice. I would not wanna see over 12 though, and a 12 man one should be excessively long like Urgoz and the Deep were and require multiple team tactics to pass certain areas (as in needing the necro teleport before they kittened up urgoz because people QQ’d too much). They are going to reqork the dungeons though, that has already been officially stated, so until we see what they have planned for them don’t get too up in arms about it.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
(edited by Nay of the Ether.8913)
When you enter a dungeon, it says “recommended players: 5” on the confirmation screen. This might hint that there will be dungeons for other player counts down the road.
Actually that wouldn’t be a bad idea.
They could have dungeons that require at least 5, but allow more in your party to a specific max number (like 8 ).
i’d welcome an 8man akin to GW1 max size parties.
even GW1 had 12 man content in special dungeons.
i dnt see how exactly 12 ppl shooting at boss for 15 minutes is gonna be different from 5 man shooting at boss for 15 minutes?
we need dungeons fixed, not made biger
Because they can add more mechanics in that force the party to work together dodging harmful attacks and such…. not just pew pewing a boss for 15 minutes….. talk about narrow minded.
Fractals are fun because you have to be aware of the env more then dungeons, so does the party or your not going to make it…. now upscale that to support 8-12 man teams. That would be fun. No one said anything about giving a boss more hp lol.
i’d be happy with 3 man dungeons… i hate when i have to rely on other people not messing up, the more people you have the higher chance you get someone will drop the ball
I wish there was 3 man dungeons too. Not even saying I dislike 5 man dungeons or am demanding this, but sometimes I just wish there were dungeons designed for those times I was running with two others I know irl which is fairly common for me.
Polyhistor Serpente – lvl 80 Elementalist | Crystal Desert
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